=======================================================================================
COMPONENT DATA FILE
=======================================================================================
Name                  := Point Defense Beams I
starcraft
_________
comeonhere
_________
self - destruct device disabled
Cruise missile
 I could not fulfill the idea because I couldn't find a way to launch drones,
 nor could I get the AI to use the Ram strategy very well.

Name:  The name of this component.

Description:  A brief description of this component and its uses.

Pic Num:  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:  The cost of this component in this resource.

Vehicle Type:  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

Optional Field - 
vehicle List Type Override    := Ship,Base,Fighter,Satellite,Mine,Troop,Drone,WeapPlatform
Vehicle List Type Description := Ship,Base,Fighter,Satellite,Mine,Troop,Drone,WeapPlatform

  If this field is present, it overrides the value in Vehicle Type. 
  The type of vehicle this component can be placed in. This field
  contains a list of comma separated values. 
  The description is displayed in the component report.  
  Allowable Values in list:
    
Supply Amount Used:  The amount of supplies this component uses each time it is activated.

Restrictions:  
  None, One Per Vehicle, Two Per Vehicle, Three Per Vehicle, Four Per Vehicle
  Five Per Vehicle, Six Per Vehicle, Seven Per Vehicle, Eight Per Vehicle, Nine Per Vehicle
  Ten Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the Add Design Window to only show components of a given group.

Family:  The family grouping of this component. This is used to determine which components can be removed when showing only the latest component of type.
  This can be any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral: 0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number is referenced by the Ship Sizes when they use the Abilities 'Do Not Allow
  Components of Custom Group' and 'Only Allow Components of Custom Group'.

Number of Tech Req:  The number of Tech Requirements that are for this component. The Tech requirement determines the technology level an empire must have before this component becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement. The X is the number of the requirement.
  Allowable values for Tech Area Req: A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area that must be reached. The X is the number of the requirement.
  Allowable values for Tech Level Req: A value from 1 to the Maximum Level for this Tech Area as defined in the TechArea.txt file.

Number of Abilities:  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details. The x is the number of the ability.

Weapon Type:  The weapon type of this component.
  Allowable values for Weapon Type: None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones
  Ships\Planets\Sat, Ships\Planets\Sat\Drone.

Optional Field - 
Weapon List Target Override := 
Weapon List Target Description := 
  If this field is present, it overrides the value in Weapon Target. 
  The types of vehicle this weapon can fire on. This field
  contains a list of comma separated values. 
  Allowable Values in list:
    Ships,Planets,Fighters,Satellites,Drones,Seekers

Weapon Damage at Rng:  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields,
    Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields

Weapon Reload Rate:  The rate at which the weapon reloads. This is the number of turns before the weapon can fire again.

Weapon Display Type:  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:  Any special bonus this weapon receives.

Weapon Sound:  The name of the WAV file that is played when this weapon fires.

Structural Integrity Field - AI Tag 01
Race Captain - AI Tag 02
Borg Taunt - AI Tag 03
Combat Sensors - AI Tag 04
ECM - AI Tag 05
Race Sensor - AI Tag 06
Secondary Weapons - AI Tag 07
Small Armor - AI Tag 08
Supply Storage - AI Tag 09
AI Tag 10
AI Tag 11
AI Tag 12
AI Tag 13
AI Tag 14
AI Tag 15
Race Armor - AI Tag 16
Structural Supports - AI Tag 17
Light Armor - AI Tag 18
Medium Armor - AI Tag 19
Heavy Armor - AI Tag 20
=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Rock Colony I
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony II
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT worth of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony III
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp - space Rock Colony
Description           := Materials needed to start a colony on a rock planet can be housed in warp-space.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Warp-space Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony I
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony II
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT worth of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony III
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp - space Ice Colony
Description           := Materials needed to start a colony on an ice planet can be housed in warp-space.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Warp-space Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Ice Colony
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony I
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony II
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT worth of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony III
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp - space Gas Colony
Description           := Materials needed to start a colony on a gas planet can be housed in warp-space.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Warp-space Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Gas Giant Colony
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Universal Colony
Description           := Materials needed to start a colony on any planet.
Pic Num               := 53
Tonnage Space Taken   := 180
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Colonizing
Family                := 5004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Gas Giant Colonization
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := 
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 
Ability 3 Type        := Colonize Planet - Ice
Ability 3 Descr       := Can colonize a planet of any type.
Ability 3 Val 1       := 
Ability 3 Val 2       := 
Ability 4 Type        := Cargo Storage
Ability 4 Descr       := Provides 150kT worth of cargo space.
Ability 4 Val 1       := 150
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony
Description           := Derek's. Materials needed to start a colony on a rock planet.  Includes enough cargo space for 1 population unit.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 500kT worth of cargo space, enough for 1 population unit.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony
Description           := Derek. Materials needed to start a colony on an ice planet.  Includes enough cargo space for 1 population unit.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 500kT worth of cargo space, enough for 1 population unit.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony
Description           := Derek. Materials needed to start a colony orbiting a gas giant.  Includes enough cargo space for 1 population unit.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 500kT worth of cargo space, enough for 1 population unit.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Basic Bridge
Description           := The main control center of a starship. This basic version is poorly equipped for space combat.
Pic Num               := 251
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a basic ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Ship has a -15 to hit with direct fire weapons.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Ship has a -15 to defense.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Bridge
Description           := The main control center of a starship, specialized to improve performance in combat.
Pic Num               := 252
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 200
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Support
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 5% attack bonus in combat (only 1 component per planet effective).
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Bridge
Description           := An advanced control center for a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Provides 10% Offense bonus.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Provides 10% defense bonus.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Boarding Defense
Ability 4 Descr       := Advanced antiboarding defenses equal to 50 marines.
Ability 4 Val 1       := 50
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 7
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tiny Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyach Miniaturized Bridge
Description           := The main control center of a starship built using Hyach miniaturization technology.
Pic Num               := 1
Tonnage Space Taken   := 8
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neural Core
Description           := The main control center of a living starship.
Pic Num               := 217
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 400
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Automated Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Expanded Automation
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Contains life support.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Contains Crew Quarters.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Automated Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 7
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Expanded Automation
Tech Level Req 1      := 1
Tech Area Req 2       := Tiny Race
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Contains life support.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Contains Crew Quarters.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Basic Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship. This system is not built for compactness, or to withstand battle damage, but is less difficult to manufacture.
Pic Num               := 5
Tonnage Space Taken   := 15
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides lifesupport for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hardened Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship. This system is built for durability and to resist damage and mechanical failures.
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 7
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tiny Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyach Miniaturized Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship using Hyach miniaturization technology.
Pic Num               := 5
Tonnage Space Taken   := 8
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Homeostasis Organs
Description           := Specialized tissues which maintain the health of the ship.
Pic Num               := 224
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides Life Support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can heal one component per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Armor Regeneration
Ability 4 Descr       := Provides stem cells for Organic Armor, (OA can regen even if all OA is lost).
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Crew resists boarding attempts with the strength of 20 marines.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Provides living space for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 7
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tiny Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Crew Quarters (PackRat)
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 7
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tiny Race
Tech Level Req 1      := 1
Tech Area Req 2	  := Pack Rats
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Rooms and corridors can store 35kT of cargo.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyach Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 863
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Minbari Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 864
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Raider Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.  Due to the nature of a raider vessel, crew quarters are normally a bit spartan, saving on space - but hurting crew morale.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the cramped nature of the vessel, the crew fights at less than their peak ability.  (Penalty only suffered once)
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Neural Tendrils
Description           := Nerve threads which spread out from the core and connect to all of the on-board equipment.  
Pic Num               := 218
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 400
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Spirit Crew Quarters
Description           := Sanctuaries which amplify the temporal echoes of fallen heroes, channeling the heroes' souls to assist in combat.
Pic Num               := 51
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 36
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Crew Quarters
Description           := Area on a starship where the crew spends its off-hours, complete with integral life-support systems.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 750
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Contains life support.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 7
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tiny Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Aux Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship. This version is specially equipped for increased performance in combat.
Pic Num               := 250
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Sensors
Tech Level Req 2      := 4
Tech Area Req 3       := Combat Support
Tech Level Req 3      := 4
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 3% attack bonus in combat (only 1 component per planet effective).
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 3% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Department
Description           := Component can do small repairs, increase movement, and act as an auxiliary control.
Pic Num               := 250
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 99
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engineering
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 1 additional movement point during combat.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Contains an Auxiliary Control.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyach Miniaturized Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Bridge
Description           := neomod. A seconday bridge, this bridge provides a tactical link to all ships in it's fleet thus giving them the same experience, can also act as a bridge if the main bridge is destroyed.
Pic Num               := 252
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Best Experience
Ability 2 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Civilian Ship
Description           := Ship has a civlian crew and funding.
Pic Num               := 7
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Civilian ships are privately owned and get a maintenance reduction of 90%.
Ability 1 Val 1       := -90
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the untrained civilian crew, the ship suffers a -60% penalty in combat.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 80
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Corporate Ship
Description           := Ship has a corporate crew and funding.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Corporate ships are owned and crewed by corporations and get a maintenance reduction of 70%.
Ability 1 Val 1       := -70
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the less experienced civilian crew, the ship suffers a -30% penalty in combat.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Military Ship
Description           := Ship has a military crew and funding.
Pic Num               := 50
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Military ships get a standard maintenance reduction of 50%.
Ability 1 Val 1       := -50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := House Ship
Description           := Ship has a Centauri House crew and funding.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := House ships are sponsered and crewed by the great Centauri Houses and get a maintenance reduction of 75%.
Ability 1 Val 1       := -75
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the less experienced House crew, the ship suffers a -15% penalty in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Ship
Description           := Ship is designed using Ancient's technology.
Pic Num               := 50
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Ancient ships get a standard maintenance reduction of 75%.
Ability 1 Val 1       := -75
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Space Yard
Description           := Miniaturized construction component which can be carried on smaller ships.
Pic Num               := 49
Tonnage Space Taken   := 100
Tonnage Structure     := 200
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 990
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Pirate
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 300 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 300
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 300 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 300
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 300 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 300
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       := Main construction area provides limited cargo capacity.
Ability 5 Val 1       := 600
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Small Nomad Space Yard
Description           := Miniaturized construction component which can be carried on smaller ships.
Pic Num               := 49
Tonnage Space Taken   := 100
Tonnage Structure     := 200
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 990
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 300 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 300
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 300 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 300
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 300 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 300
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       := Main construction area provides limited cargo capacity.
Ability 5 Val 1       := 600
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Space Yard I
Description           := Ship construction component that utilizes temporal folding for fast construction of ships in space.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 3000
Cost Radioactives     := 3000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Space Yard II
Description           := Ship construction component that utilizes temporal folding for fast construction of ships in space.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 3000
Cost Radioactives     := 3000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Space Yard III
Description           := Ship construction component that utilizes temporal folding for fast construction of ships in space.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 3000
Cost Radioactives     := 3000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 12 components per turn.
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2	     := Not A Pirate
Tech Level Req 2	     := 1
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 component per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       := Main construction area provides limited cargo capacity.
Ability 5 Val 1       := 600
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2	     := Not A Pirate
Tech Level Req 2	     := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       := Main construction area provides limited cargo capacity.
Ability 5 Val 1       := 600
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2	    := Not A Pirate
Tech Level Req 2	    := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       := Main construction area provides limited cargo capacity.
Ability 5 Val 1       := 600
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Nomad Space Yard
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2	     := Is A Nomad
Tech Level Req 2	     := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Ability 5 Type        := Cargo Storage
Ability 5 Descr       := Main construction area provides limited cargo capacity.
Ability 5 Val 1       := 1000
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := SW Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24044
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := SW Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24044
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 6 components per turn.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := SW Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24044
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard I
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 500
Tonnage Structure     := 375
Cost Minerals         := 3750
Cost Organics         := 0
Cost Radioactives     := 938
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard II
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 940
Tonnage Structure     := 705
Cost Minerals         := 7050
Cost Organics         := 0
Cost Radioactives     := 1763
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 4700 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4700
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 4700 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4700
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 4700 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 4700
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 19 components per turn.
Ability 4 Val 1       := 19
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard III
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 1380
Tonnage Structure     := 1035
Cost Minerals         := 10350
Cost Organics         := 0
Cost Radioactives     := 2588
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 6900 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 6900
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 6900 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 6900
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 6900 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 6900
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 28 components per turn.
Ability 4 Val 1       := 28
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard IV
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 1820
Tonnage Structure     := 1365
Cost Minerals         := 13650
Cost Organics         := 0
Cost Radioactives     := 3413
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 9100 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 9100
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 9100 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 9100
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 9100 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 9100
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 36 components per turn.
Ability 4 Val 1       := 36
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard V
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 2260
Tonnage Structure     := 1695
Cost Minerals         := 16950
Cost Organics         := 0
Cost Radioactives     := 4238
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 11300 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 11300
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 11300 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 11300
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 11300 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 11300
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 45 components per turn.
Ability 4 Val 1       := 45
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard VI
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 2700
Tonnage Structure     := 2025
Cost Minerals         := 20250
Cost Organics         := 0
Cost Radioactives     := 5063
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 13500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 13500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 13500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 13500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 13500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 13500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 54 components per turn.
Ability 4 Val 1       := 54
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard VII
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 3140
Tonnage Structure     := 2355
Cost Minerals         := 23550
Cost Organics         := 0
Cost Radioactives     := 5888
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 15700 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 15700
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 15700 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 15700
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 15700 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 15700
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 63 components per turn.
Ability 4 Val 1       := 63
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard VIII
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 3580
Tonnage Structure     := 2685
Cost Minerals         := 26850
Cost Organics         := 0
Cost Radioactives     := 6713
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 17900 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 17900
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 17900 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 17900
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 17900 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 17900
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 72 components per turn.
Ability 4 Val 1       := 72
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard IX
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 4020
Tonnage Structure     := 3015
Cost Minerals         := 30150
Cost Organics         := 0
Cost Radioactives     := 7538
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 9
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 20100 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 20100
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 20100 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 20100
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 20100 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 20100
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 80 components per turn.
Ability 4 Val 1       := 80
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Shipyard X
Description           := Advanced ship construction component which can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 4460
Tonnage Structure     := 3345
Cost Minerals         := 33450
Cost Organics         := 0
Cost Radioactives     := 8363
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shipyards
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 22300 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 22300
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 22300 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 22300
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 22300 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 22300
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 89 components per turn.
Ability 4 Val 1       := 89
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Massive Space Yard
Description           := neomod. Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 1000
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 5000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 5000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 5000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 5000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 5000
Weapon Type           := None

Name                  := Construction Beams I
Description           := Oxidran. Component which can build and repair other ships in space.
Pic Num               := 800
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 5089
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Space Yard
Ability 2 Descr       := constructs with 1000 of each resources.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 1000
Ability 4 Type        := Space Yard
Ability 4 Descr       := 
Ability 4 Val 1       := 3
Ability 4 Val 2       := 1000
Weapon Type           := None

Name                  := Construction Beams II
Description           := Oxidran. Component which can build and repair other ships in space.
Pic Num               := 800
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 5089
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 4 components per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Space Yard
Ability 2 Descr       := constructs with 1500 of each resources.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 1500
Ability 4 Type        := Space Yard
Ability 4 Descr       := 
Ability 4 Val 1       := 3
Ability 4 Val 2       := 1500
Weapon Type           := None

Name                  := Construction Beams III
Description           := Oxidran. Component which can build and repair other ships in space.
Pic Num               := 800
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 5089
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 6 components per turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Space Yard
Ability 2 Descr       := constructs with 2000 of each resources.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 2000
Ability 4 Type        := Space Yard
Ability 4 Descr       := 
Ability 4 Val 1       := 3
Ability 4 Val 2       := 2000
Weapon Type           := None

Name                  := Construction Beams IV
Description           := Oxidran. Component which can build and repair other ships in space.
Pic Num               := 800
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 5089
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 8 components per turn.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Space Yard
Ability 2 Descr       := constructs with 2500 of each resources.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 2500
Ability 4 Type        := Space Yard
Ability 4 Descr       := 
Ability 4 Val 1       := 3
Ability 4 Val 2       := 2500
Weapon Type           := None

Name                  := Construction Beams V
Description           := Oxidran. Component which can build and repair other ships in space.
Pic Num               := 800
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 5089
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 10 components per turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Space Yard
Ability 2 Descr       := constructs with 3000 of each resources.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 3000
Ability 4 Type        := Space Yard
Ability 4 Descr       := 
Ability 4 Val 1       := 3
Ability 4 Val 2       := 3000
Weapon Type           := None

Name                  := Spacedock Facility I
Description           := Facility for the Construction and repair of Starships.   
Pic Num               := 662
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 5000
Cost Organics         := 625
Cost Radioactives     := 1250
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 5000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 5000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 5000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 5000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 5000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 20 components per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Spacedock Facility II
Description           := Facility for the Construction and repair of Starships.
Pic Num               := 662
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 6000
Cost Organics         := 750
Cost Radioactives     := 1500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 6000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 6000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 6000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 6000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 6000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 6000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 30 components per turn.
Ability 4 Val 1       := 30
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Spacedock Facility III
Description           := Facility for the Construction and repair of Starships.
Pic Num               := 662
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 7000
Cost Organics         := 875
Cost Radioactives     := 2000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 7000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 7000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 7000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 7000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 7000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 7000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 40 components per turn.
Ability 4 Val 1       := 40
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mobile Spacedock Facility I
Description           := Facility for the Construction and repair of Starships.
Pic Num               := 662
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 6000
Cost Organics         := 1625
Cost Radioactives     := 2250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mobile Spacedock Facility II
Description           := Facility for the Construction and repair of Starships.
Pic Num               := 662
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 7000
Cost Organics         := 1750
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 15 components per turn.
Ability 4 Val 1       := 15
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mobile Spacedock Facility III
Description           := Facility for the Construction and repair of Starships.
Pic Num               := 662
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 8000
Cost Organics         := 1875
Cost Radioactives     := 3000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 4000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 4000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 4000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 4000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 20 components per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Deep Space Yard
Description           := Stripped down, self-contained factory which can construct objects in space.
Pic Num               := 49
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 5000
Cost Organics         := 10000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 200 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 200
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Weapon Type           := None

Name                  := Machine Shop I
Description           := Tool room for fabricating component parts for repairs.
Pic Num               := 103
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 994
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Machine Shop II
Description           := Tool room for fabricating component parts for repairs.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 994
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay I
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Nominal Cargo Capacity (5)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay II
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 5 components per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Nominal Cargo Capacity (5)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay III
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 8 components per turn.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Nominal Cargo Capacity (5)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nano-Repair Drones I
Description           := Nanometer-sized drones can repair components during combat.
Pic Num               := 120
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor Regeneration
Ability 1 Descr       := Regenerates 5 points of damage (on a completely destroyed component only) per combat turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 5 components per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nano-Repair Drones II
Description           := Nanometer-sized drones can repair components during combat.
Pic Num               := 120
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor Regeneration
Ability 1 Descr       := Regenerates 10 points of damage (on a completely destroyed component only) per combat turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 10 components per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nano-Repair Drones III
Description           := Nanometer-sized drones can repair components during combat.
Pic Num               := 120
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor Regeneration
Ability 1 Descr       := Regenerates 20 points of damage (on a completely destroyed component only) per combat turn.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 20 components per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic - metalloid Repair Pod
Description           := A mysterious organic - metalloid pod that emits unknown forms of energy to repair ships.
Pic Num               := 267
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 3501
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Repair
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor Regeneration
Ability 1 Descr       := Regenerates 40 points of damage (on a completely destroyed component only) per combat turn.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 40 components per turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Nanites I
Description           := Nanites repair damage every turn.
Pic Num               := 120
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Nanites II
Description           := Nanites repair damage every turn.
Pic Num               := 120
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Nanites III
Description           := Nanites repair damage every turn.
Pic Num               := 120
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Nanites IV
Description           := Nanites repair damage every turn.
Pic Num               := 120
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 4 components per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Nanites V
Description           := Nanites repair damage every turn.
Pic Num               := 120
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 5 components per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maintanance Bay
Description           := neomod. Crews which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 4654
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Crews keep ship in constant repair thus decreasing maintenance cost by 10%.
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay I
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay II
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 65
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay III
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay IV
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay V
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nano-Fabrication Shop I
Description           := Advanced tools and equipment which allows engineering teams to be more self-sufficient in day-to-day maintenance and repairs.
Pic Num               := 184
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance costs by 4%
Ability 1 Val 1       := -4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nano-Fabrication Shop II
Description           := Advanced tools and equipment which allows engineering teams to be more self-sufficient in day-to-day maintenance and repairs.
Pic Num               := 184
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance costs by 8%
Ability 1 Val 1       := -8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nano-Fabrication Shop III
Description           := Advanced tools and equipment which allows engineering teams to be more self-sufficient in day-to-day maintenance and repairs.
Pic Num               := 184
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance costs by 12%
Ability 1 Val 1       := -12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nano-Fabrication Shop IV
Description           := Advanced tools and equipment which allows engineering teams to be more self-sufficient in day-to-day maintenance and repairs.
Pic Num               := 184
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 9
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance costs by 16%
Ability 1 Val 1       := -16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nano-Fabrication Shop V
Description           := Advanced tools and equipment which allows engineering teams to be more self-sufficient in day-to-day maintenance and repairs.
Pic Num               := 184
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 9
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance costs by 20%
Ability 1 Val 1       := -20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Niche
Description           := Spare area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 3007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 25kT worth of cargo space.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Compartment
Description           := Small area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 4007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 50kT worth of cargo space.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 150kT worth of cargo space.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 200kT worth of cargo space.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 250kT worth of cargo space.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Pod I
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 75
Tonnage Structure     := 20
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 1250kT worth of cargo space.
Ability 2 Val 1       := 1250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Bay II
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 75
Tonnage Structure     := 20
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 3000kT worth of cargo space.
Ability 2 Val 1       := 3000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Bay III
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 75
Tonnage Structure     := 20
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 3750kT worth of cargo space.
Ability 2 Val 1       := 3750
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay I
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 975
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 375kT worth of cargo space.
Ability 1 Val 1       := 375
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay II
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 975
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 750kT worth of cargo space.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay III
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 625
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1125kT worth of cargo space.
Ability 1 Val 1       := 1125
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warp - space Cargo Bay
Description           := Cargo can be housed in warp-space.
Pic Num               := 269
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp-space Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 15000kT worth of cargo space.
Ability 1 Val 1       := 15000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Micronizer Bay I
Description           := Chillian. Matter shrinking cargo bay.
Pic Num               := 266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 5039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 200kT worth of cargo space.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Micronizer Bay II
Description           := Chillian. Matter shrinking cargo bay.
Pic Num               := 266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 5039
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 400kT worth of cargo space.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Micronizer Bay III
Description           := Chillian. Matter shrinking cargo bay.
Pic Num               := 266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 5039
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 600kT worth of cargo space.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Micronizer Bay IV
Description           := Chillian. Matter shrinking cargo bay.
Pic Num               := 266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 5039
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 800kT worth of cargo space.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Micronizer Bay V
Description           := Chillian. Matter shrinking cargo bay.
Pic Num               := 266
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 5039
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1000kT worth of cargo space.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Container I
Description           := Small containers where cargo can be housed.
Pic Num               := 377
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 24039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 25kT worth of cargo space.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Container II
Description           := Small containers where cargo can be housed.
Pic Num               := 377
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 24039
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 35kT worth of cargo space.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Container III
Description           := Small containers where cargo can be housed.
Pic Num               := 377
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 24039
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 45kT worth of cargo space.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Cargo Hold I
Description           := Massive area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 360
Tonnage Structure     := 360
Cost Minerals         := 2160
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 24040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Tech Area Req 2       := Large Scale Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1250kT worth of cargo space.
Ability 1 Val 1       := 1250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Cargo Hold II
Description           := Massive area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 360
Tonnage Structure     := 360
Cost Minerals         := 2160
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 24040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Tech Area Req 2       := Large Scale Construction
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 2500kT worth of cargo space.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Cargo Hold III
Description           := Massive area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 360
Tonnage Structure     := 360
Cost Minerals         := 2160
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 24040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Tech Area Req 2       := Large Scale Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 3750kT worth of cargo space.
Ability 1 Val 1       := 3750
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship which can handle all types of cargo.
Pic Num               := 1678
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Management
Family                := 992
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 30kT of cargo space.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship which can handle all types of cargo.
Pic Num               := 1678
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Management
Family                := 992
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 40kT of cargo space.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship which can handle all types of cargo.
Pic Num               := 1678
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Management
Family                := 992
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 50kT of cargo space.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Niche
Description           := Small area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 125 units of supply.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Compartment
Description           := Small area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 250 units of supply.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Storage I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 500 units of supply.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Storage II
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 750 units of supply.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Storage III
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 1000 units of supply.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Storage IV
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 1500 units of supply.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo room.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 2500 units of supply.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot II
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 5000 units of supply.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot III
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 7500 units of supply.
Ability 1 Val 1       := 7500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot IV
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 10000 units of supply.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Bay I
Description           := Internal storage area for extra fuel, ordnance and other supplies.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 995
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 2000 supply capacity.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Bay II
Description           := Internal storage area for extra fuel, ordnance and other supplies.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 995
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 3000 supply capacity.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Bay III
Description           := Internal storage area for extra fuel, ordnance and other supplies.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 995
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 4000 supply capacity.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collector I
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 50 supplies for each star in a system per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collector II
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collector III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each star in a system per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Large Solar Panel I
Description           := Collects solar energy and converts it into power for a ship.
Pic Num               := 841
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 500 power for each star in a system per turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Large Solar Panel II
Description           := Collects solar energy and converts it into power for a ship.
Pic Num               := 841
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1000 power for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Large Solar Panel III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 841
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1500 supplies for each star in a system per turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Fission Reactor
Description           := 
Pic Num               := 674
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 2500 supplies for each star in a system per turn.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 2500 units of supplies.
Ability 2 Val 1       := 2500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Fission Reactor
Description           := 
Pic Num               := 675
Tonnage Space Taken   := 25
Tonnage Structure     := 15
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 6500 supplies for each star in a system per turn.
Ability 1 Val 1       := 6500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 6500 units of supplies.
Ability 2 Val 1       := 6500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Fission Reactor
Description           := 
Pic Num               := 676
Tonnage Space Taken   := 35
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 10000 supplies for each star in a system per turn.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 10000 units of supplies.
Ability 2 Val 1       := 10000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Massive Fission Reactor
Description           := 
Pic Num               := 677
Tonnage Space Taken   := 45
Tonnage Structure     := 30
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 3000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 15000 supplies for each star in a system per turn.
Ability 1 Val 1       := 15000
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 15000 units of supplies.
Ability 2 Val 1       := 15000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Light Fusion Reactor
Description           := 
Pic Num               := 679
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 2500 supplies for each star in a system per turn.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 2500 units of supplies.
Ability 2 Val 1       := 2500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Fusion Reactor
Description           := 
Pic Num               := 680
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 6500 supplies for each star in a system per turn.
Ability 1 Val 1       := 6500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 6500 units of supplies.
Ability 2 Val 1       := 6500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Fusion Reactor
Description           := 
Pic Num               := 681
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 10000 supplies for each star in a system per turn.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 10000 units of supplies.
Ability 2 Val 1       := 10000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Massive Fusion Reactor
Description           := 
Pic Num               := 682
Tonnage Space Taken   := 35
Tonnage Structure     := 30
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 4000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 15000 supplies for each star in a system per turn.
Ability 1 Val 1       := 15000
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 15000 units of supplies.
Ability 2 Val 1       := 15000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Light AntiMatter Reactor
Description           := 
Pic Num               := 684
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := AntiMatter Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 3000 supplies for each star in a system per turn.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 3000 units of supplies.
Ability 2 Val 1       := 3000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium AntiMatter Reactor
Description           := 
Pic Num               := 685
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 2400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := AntiMatter Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 7500 supplies for each star in a system per turn.
Ability 1 Val 1       := 7500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 7500 units of supplies.
Ability 2 Val 1       := 7500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy AntiMatter Reactor
Description           := 
Pic Num               := 686
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 4000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := AntiMatter Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 11500 supplies for each star in a system per turn.
Ability 1 Val 1       := 11500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 11500 units of supplies.
Ability 2 Val 1       := 11500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Massive AntiMatter Reactor
Description           := 
Pic Num               := 687
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 8000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := AntiMatter Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 17500 supplies for each star in a system per turn.
Ability 1 Val 1       := 17500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 17500 units of supplies.
Ability 2 Val 1       := 17500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Light Gravimetric Reactor
Description           := 
Pic Num               := 689
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 3000 supplies for each star in a system per turn.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 3000 units of supplies.
Ability 2 Val 1       := 3000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Gravimetric Reactor
Description           := 
Pic Num               := 690
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 7500 supplies for each star in a system per turn.
Ability 1 Val 1       := 7500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 7500 units of supplies.
Ability 2 Val 1       := 7500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Gravimetric Reactor
Description           := 
Pic Num               := 691
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 3000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 11500 supplies for each star in a system per turn.
Ability 1 Val 1       := 11500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 11500 units of supplies.
Ability 2 Val 1       := 11500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Massive Gravimetric Reactor
Description           := 
Pic Num               := 692
Tonnage Space Taken   := 35
Tonnage Structure     := 30
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 17500 supplies for each star in a system per turn.
Ability 1 Val 1       := 17500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 17500 units of supplies.
Ability 2 Val 1       := 17500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Light Ancient Reactor
Description           := 
Pic Num               := 689
Tonnage Space Taken   := 5
Tonnage Structure     := 7
Cost Minerals         := 800
Cost Organics         := 800
Cost Radioactives     := 800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Gravimetric Utilization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 3500 supplies for each star in a system per turn.
Ability 1 Val 1       := 3500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 3500 units of supplies.
Ability 2 Val 1       := 3500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Ancient Reactor
Description           := 
Pic Num               := 690
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 2400
Cost Organics         := 2400
Cost Radioactives     := 2400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Gravimetric Utilization
Tech Level Req 1      := 2
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 8000 supplies for each star in a system per turn.
Ability 1 Val 1       := 8000
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 8000 units of supplies.
Ability 2 Val 1       := 8000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Ancient Reactor
Description           := 
Pic Num               := 691
Tonnage Space Taken   := 25
Tonnage Structure     := 15
Cost Minerals         := 4000
Cost Organics         := 4000
Cost Radioactives     := 4000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Gravimetric Utilization
Tech Level Req 1      := 3
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 12500 supplies for each star in a system per turn.
Ability 1 Val 1       := 12500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 12500 units of supplies.
Ability 2 Val 1       := 12500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Massive Ancient Reactor
Description           := 
Pic Num               := 692
Tonnage Space Taken   := 35
Tonnage Structure     := 20
Cost Minerals         := 8000
Cost Organics         := 8000
Cost Radioactives     := 8000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Gravimetric Utilization
Tech Level Req 1      := 4
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 20000 supplies for each star in a system per turn.
Ability 1 Val 1       := 20000
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 20000 units of supplies.
Ability 2 Val 1       := 20000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Base Maneuver Thrusters
Description           := Thrusters to allow a base limited maneuver ability in emergencies. This is currently inaccessible on the tech tree, but go mod it in if you want this. (Make Tech Level Req 1 := 1)
Pic Num               := 9
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Base
Supply Amount Used    := 30
Restrictions          := None
General Group         := Base Engines
Family                := 9
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 movement during combat only.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 250 units of supply.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 9% defense bonus in combat.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Station Engine I
Description           := Provides movement for a base during combat.
Pic Num               := 8
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Base Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Station Engine II
Description           := Provides movement for a base during combat.
Pic Num               := 8
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Base Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 movement point during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine I
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine II
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine III
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine I
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine II
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine III
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine I
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine II
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine III
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 6
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine I
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine II
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 6
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine III
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Ion Engine I
Description           := Hardened Ion Engine for hostile environments.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 400 units of supply.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armored Ion Engine II
Description           := Hardened Ion Engine for hostile environments.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 180
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 400 units of supply.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armored Ion Engine III
Description           := Hardened Ion Engine for hostile environments.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 400 units of supply.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armored Contra - Terrene Engine I
Description           := Hardened Anti-Matter engine suitable for hostile environments.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Contra - Terrene Engine II
Description           := Hardened Anti-Matter engine suitable for hostile environments.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Contra - Terrene Engine III
Description           := Hardened Anti-Matter engine suitable for hostile environments.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 260
Vehicle Type          := Ship\Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Jacketed - Photon Engine I
Description           := Hardened version of a harnessed light drive engine suitable for hostile environments.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Jacketed - Photon Engine II
Description           := Hardened version of a harnessed light drive engine suitable for hostile environments.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 380
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Jacketed - Photon Engine III
Description           := Hardened version of a harnessed light drive engine suitable for hostile environments.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 360
Vehicle Type          := Ship\Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Quantum Engine I
Description           := Hardened Quantum element engine suitable for hostile environments.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Armor
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Quantum Engine II
Description           := Hardened Quantum element engine suitable for hostile environments.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 480
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Armor
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Armored Quantum Engine III
Description           := Hardened Quantum element engine suitable for hostile environments.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 460
Vehicle Type          := Ship\Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Engines
Family                := 745
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Armor
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 400 units of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Ion Engine I
Description           := Standard Ion Engine for military use, it is faster, but uses more supplies than the commercial grade.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Ion Engine II
Description           := Standard Ion Engine for military use, it is faster, but uses more supplies than the commercial grade; slightly more efficient than the Type I Ion engine.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Ion Engine III
Description           := Standard Ion Engine for military use, it is faster, but uses more supplies than the commercial grade; most efficient of the military grade Ion engines.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Contra - Terrene Engine I
Description           := Anti-Matter engine suitable for military usage;  it is faster, but uses more supplies than the commercial grade C-T engines.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Contra - Terrene Engine II
Description           := Anti-Matter engine suitable for military usage;  it is faster, but uses more supplies than the commercial grade C-T engines;  more efficient than the original C-T engine
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Contra - Terrene Engine III
Description           := Anti-Matter engine suitable for military usage;  it is faster, but uses more supplies than the commercial grade C-T engines;  most efficient of the military grade C-T engines.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Jacketed - Photon Engine I
Description           := Harnessed light drive engine suitable for military usage;  faster, but more power hungry than commercial grade engines.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Jacketed - Photon Engine II
Description           := Harnessed light drive engine suitable for military usage;  faster, but more power hungry than commercial grade engines;  slightly less power hungry than the first of the J-P engines.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Jacketed - Photon Engine III
Description           := Harnessed light drive engine suitable for military usage;  faster, but more power hungry than commercial grade engines;  even less power hungry than the first of the J-P engines.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Quantum Engine I
Description           := Quantum element engine suitable for military use;  faster, but more power hungry than the commercial version.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Quantum Engine II
Description           := Quantum element engine suitable for military use;  faster, but more power hungry than the commercial version;  this version uses less supplies.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Military Grade Quantum Engine III
Description           := Quantum element engine suitable for military use;  faster, but more power hungry than the commercial version;  this version is the most effiecient of military grade Q engines.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Ion Engine I
Description           := Standard Ion Engine for commercial use, slower, but more effiecnt than military grade.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Ion Engine II
Description           := Standard Ion Engine for commercial use, slower, but more effiecnt than military grade and cheaper to build.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Ion Engine III
Description           := Standard Ion Engine for commercial use, slower, but more effiecnt than military grade and cheaper to build.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 3
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Contra - Terrene Engine I
Description           := Anti-Matter engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Contra - Terrene Engine II
Description           := Anti-Matter engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Contra - Terrene Engine III
Description           := Anti-Matter engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 3
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Jacketed - Photon Engine I
Description           := Harnessed light drive engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Jacketed - Photon Engine II
Description           := Harnessed light drive engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Jacketed - Photon Engine III
Description           := Harnessed light drive engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 3
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Quantum Engine I
Description           := Quantum element engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Quantum Engine II
Description           := Quantum element engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Grade Quantum Engine III
Description           := Quantum element engine suitable for commercial usage;  slower but more efficient and cheaper to build.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 3
Restrictions          := None
General Group         := Derek's mod comps
Family                := 309
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Swift Ship
Description           := Enhancements that give a vessel an edge in manuevering over similarly outfitted ships.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Enhancement
Family                := 10043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Enhancement
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Agile Ship
Description           := Enhancements that give a vessel an edge in manuevering over similarly outfitted ships.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Enhancement
Family                := 10043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Enhancement
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement point (only 2 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Solar Sail I
Description           := Uses solar winds to generate extra movement for a ship;  large and fragile, but worthwhile for fast ships.
Pic Num               := 129
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Solar Sail II
Description           := Uses solar winds to generate extra movement for a ship;  large and fragile, but worthwhile for fast ships.
Pic Num               := 129
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Solar Sail III
Description           := Uses solar winds to generate extra movement for a ship;  large and fragile, but worthwhile for fast ships.
Pic Num               := 129
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Type-1 Stardrive
Description           := Engine that causes prospace disruption. This disruption propells the ship at high speeds.
Pic Num               := 278
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Advanced Construction
Family                := 9000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Type-2 Stardrive
Description           := Engine that causes prospace disruption. This disruption propells the ship at high speeds.
Pic Num               := 278
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Advanced Construction
Family                := 9000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Type-3 Stardrive
Description           := Engine that causes prospace disruption. This disruption propells the ship at high speeds.
Pic Num               := 278
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 70
Restrictions          := None
General Group         := Advanced Construction
Family                := 9000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 7 standard movement.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 3000 units of supply.
Ability 2 Val 1       := 3000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Type-4 Stardrive
Description           := Engine that causes prospace disruption. This disruption propells the ship at high speeds.
Pic Num               := 278
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 90
Restrictions          := None
General Group         := Advanced Construction
Family                := 9000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard movement.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Type-5 Stardrive
Description           := Engine that causes prospace disruption. This disruption propells the ship at high speeds.
Pic Num               := 278
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 650
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 110
Restrictions          := None
General Group         := Advanced Construction
Family                := 9000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 11 standard movement.
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Graviton Wake I
Description           := Uses a scattering graviton field to increase combat speed.
Pic Num               := 38
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement points during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Graviton Wake II
Description           := Uses a scattering graviton field to increase combat speed.
Pic Num               := 38
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Graviton Wake III
Description           := Uses a scattering graviton field to increase combat speed.
Pic Num               := 38
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement points during combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Graviton Wake IV
Description           := Uses a scattering graviton field to increase combat speed.
Pic Num               := 38
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 additional movement points during combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Graviton Wake V
Description           := Uses a scattering graviton field to increase combat speed.
Pic Num               := 38
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 additional movement points during combat.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Phased Mass Unit I
Description           := Phases the mass of the ship to reduce it's weight. This results in a lighter, faster ship.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement point.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Phased Mass Unit II
Description           := Phases the mass of the ship to reduce it's weight. This results in a lighter, faster ship.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement point.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Phased Mass Unit III
Description           := Phases the mass of the ship to reduce it's weight. This results in a lighter, faster ship.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement point.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Phased Mass Unit IV
Description           := Phases the mass of the ship to reduce it's weight. This results in a lighter, faster ship.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement point.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Phased Mass Unit V
Description           := Phases the mass of the ship to reduce it's weight. This results in a lighter, faster ship.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 60
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Advanced Construction
Family                := 5002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement point.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Threshold Drive I
Description           := Eneron. Engine that rapidly breaks the tolerance level of various energy forms.
Pic Num               := 74
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 5074
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Emissive Armor
Ability 4 Descr       := Negates any damage of 20 or less.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Threshold Drive II
Description           := Eneron. Engine that rapidly breaks the tolerance level of various energy forms.
Pic Num               := 74
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 5074
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Emissive Armor
Ability 4 Descr       := Negates any damage of 20 or less.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Threshold Drive III
Description           := Eneron. Engine that rapidly breaks the tolerance level of various energy forms.
Pic Num               := 74
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 5074
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Emissive Armor
Ability 4 Descr       := Negates any damage of 20 or less.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Threshold Drive IV
Description           := Eneron. Engine that rapidly breaks the tolerance level of various energy forms.
Pic Num               := 74
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 5074
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard movement.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Emissive Armor
Ability 4 Descr       := Negates any damage of 20 or less.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Threshold Drive V
Description           := Eneron. Engine that rapidly breaks the tolerance level of various energy forms.
Pic Num               := 74
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 5074
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 7 standard movement.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Emissive Armor
Ability 4 Descr       := Negates any damage of 20 or less.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fission Engine I
Description           := Prototype Fission Engine for sublight intersystem travel.
Pic Num               := 698
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fission Engine II
Description           := Prototype Fission Engine for sublight intersystem travel.
Pic Num               := 698
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 135
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fission Engine III
Description           := Prototype Fission Engine for sublight intersystem travel.
Pic Num               := 698
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fission Engine IV
Description           := Prototype Fission Engine for sublight intersystem travel.
Pic Num               := 698
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 105
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fission Engine V
Description           := Prototype Fission Engine for sublight intersystem travel.
Pic Num               := 698
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 105
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fusion Engine I
Description           := Prototype Fusion Engine for sublight intersystem travel.
Pic Num               := 703
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fusion Engine II
Description           := Prototype Fusion Engine for sublight intersystem travel.
Pic Num               := 703
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fusion Engine III
Description           := Prototype Fusion Engine for sublight intersystem travel.
Pic Num               := 703
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fusion Engine IV
Description           := Prototype Fusion Engine for sublight intersystem travel.
Pic Num               := 703
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Fusion Engine V
Description           := Prototype Fusion Engine for sublight intersystem travel.
Pic Num               := 703
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype AntiMatter Engine I
Description           := Prototype AntiMatter Engine for sublight intersystem travel.
Pic Num               := 708
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype AntiMatter Engine II
Description           := Prototype AntiMatter Engine for sublight intersystem travel.
Pic Num               := 708
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 270
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype AntiMatter Engine III
Description           := Prototype AntiMatter Engine for sublight intersystem travel.
Pic Num               := 708
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype AntiMatter Engine IV
Description           := Prototype AntiMatter Engine for sublight intersystem travel.
Pic Num               := 708
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype AntiMatter Engine V
Description           := Prototype AntiMatter Engine for sublight intersystem travel.
Pic Num               := 708
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Gravimetric Engine I
Description           := Prototype Gravimetric Engine for sublight intersystem travel.
Pic Num               := 713
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Gravimetric Engine II
Description           := Prototype Gravimetric Engine for sublight intersystem travel.
Pic Num               := 713
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Gravimetric Engine III
Description           := Prototype Gravimetric Engine for sublight intersystem travel.
Pic Num               := 713
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 320
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Gravimetric Engine IV
Description           := Prototype Gravimetric Engine for sublight intersystem travel.
Pic Num               := 713
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Gravimetric Engine V
Description           := Prototype Gravimetric Engine for sublight intersystem travel.
Pic Num               := 713
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fission Engine I
Description           := Standard Fission Engine for sublight intersystem travel.
Pic Num               := 699
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fission Engine II
Description           := Standard Fission Engine for sublight intersystem travel.
Pic Num               := 699
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 203
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fission Engine III
Description           := Standard Fission Engine for sublight intersystem travel.
Pic Num               := 699
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fission Engine IV
Description           := Standard Fission Engine for sublight intersystem travel.
Pic Num               := 699
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fission Engine V
Description           := Standard Fission Engine for sublight intersystem travel.
Pic Num               := 699
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fusion Engine I
Description           := Standard Fusion Engine for sublight intersystem travel.
Pic Num               := 704
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fusion Engine II
Description           := Standard Fusion Engine for sublight intersystem travel.
Pic Num               := 704
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 270
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fusion Engine III
Description           := Standard Fusion Engine for sublight intersystem travel.
Pic Num               := 704
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fusion Engine IV
Description           := Standard Fusion Engine for sublight intersystem travel.
Pic Num               := 704
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Standard Fusion Engine V
Description           := Standard Fusion Engine for sublight intersystem travel.
Pic Num               := 704
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Standard AntiMatter Engine I
Description           := Standard AntiMatter Engine for sublight intersystem travel.
Pic Num               := 709
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard AntiMatter Engine II
Description           := Standard AntiMatter Engine for sublight intersystem travel.
Pic Num               := 709
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 405
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard AntiMatter Engine III
Description           := Standard AntiMatter Engine for sublight intersystem travel.
Pic Num               := 709
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard AntiMatter Engine IV
Description           := Standard AntiMatter Engine for sublight intersystem travel.
Pic Num               := 709
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 315
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard AntiMatter Engine V
Description           := Standard AntiMatter Engine for sublight intersystem travel.
Pic Num               := 709
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 315
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard Gravimetric Engine I
Description           := Standard Gravimetric Engine for sublight intersystem travel.
Pic Num               := 714
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 105
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Gravimetric Engine II
Description           := Standard Gravimetric Engine for sublight intersystem travel.
Pic Num               := 714
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 540
Cost Organics         := 0
Cost Radioactives     := 105
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Gravimetric Engine III
Description           := Standard Gravimetric Engine for sublight intersystem travel.
Pic Num               := 714
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 480
Cost Organics         := 0
Cost Radioactives     := 105
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Gravimetric Engine IV
Description           := Standard Gravimetric Engine for sublight intersystem travel.
Pic Num               := 714
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 105
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Gravimetric Engine V
Description           := Standard Gravimetric Engine for sublight intersystem travel.
Pic Num               := 714
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 105
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11401
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 16
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fission Engine I
Description           := Advanced Fission Engine for sublight intersystem travel.
Pic Num               := 700
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fission Engine II
Description           := Advanced Fission Engine for sublight intersystem travel.
Pic Num               := 700
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 270
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fission Engine III
Description           := Advanced Fission Engine for sublight intersystem travel.
Pic Num               := 700
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fission Engine IV
Description           := Advanced Fission Engine for sublight intersystem travel.
Pic Num               := 700
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fission Engine V
Description           := Advanced Fission Engine for sublight intersystem travel.
Pic Num               := 700
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fusion Engine I
Description           := Advanced Fusion Engine for sublight intersystem travel.
Pic Num               := 705
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fusion Engine II
Description           := Advanced Fusion Engine for sublight intersystem travel.
Pic Num               := 705
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fusion Engine III
Description           := Advanced Fusion Engine for sublight intersystem travel.
Pic Num               := 705
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 320
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fusion Engine IV
Description           := Advanced Fusion Engine for sublight intersystem travel.
Pic Num               := 705
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fusion Engine V
Description           := Advanced Fusion Engine for sublight intersystem travel.
Pic Num               := 705
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced AntiMatter Engine I
Description           := Advanced AntiMatter Engine for sublight intersystem travel.
Pic Num               := 710
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced AntiMatter Engine II
Description           := Advanced AntiMatter Engine for sublight intersystem travel.
Pic Num               := 710
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 540
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced AntiMatter Engine III
Description           := Advanced AntiMatter Engine for sublight intersystem travel.
Pic Num               := 710
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 480
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced AntiMatter Engine IV
Description           := Advanced AntiMatter Engine for sublight intersystem travel.
Pic Num               := 710
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced AntiMatter Engine V
Description           := Advanced AntiMatter Engine for sublight intersystem travel.
Pic Num               := 710
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Gravimetric Engine I
Description           := Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 715
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Gravimetric Engine II
Description           := Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 715
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 720
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Gravimetric Engine III
Description           := Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 715
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 640
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 16
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Gravimetric Engine IV
Description           := Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 715
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 560
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 17
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Gravimetric Engine V
Description           := Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 715
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 560
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11402
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 18
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fission Engine I
Description           := UltraEfficient Fission Engine for sublight intersystem travel.
Pic Num               := 701
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fission Engine II
Description           := UltraEfficient Fission Engine for sublight intersystem travel.
Pic Num               := 701
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 338
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fission Engine III
Description           := UltraEfficient Fission Engine for sublight intersystem travel.
Pic Num               := 701
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fission Engine IV
Description           := UltraEfficient Fission Engine for sublight intersystem travel.
Pic Num               := 701
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 263
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fission Engine V
Description           := UltraEfficient Fission Engine for sublight intersystem travel.
Pic Num               := 701
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 263
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fusion Engine I
Description           := UltraEfficient Fusion Engine for sublight intersystem travel.
Pic Num               := 706
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fusion Engine II
Description           := UltraEfficient Fusion Engine for sublight intersystem travel.
Pic Num               := 706
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fusion Engine III
Description           := UltraEfficient Fusion Engine for sublight intersystem travel.
Pic Num               := 706
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fusion Engine IV
Description           := UltraEfficient Fusion Engine for sublight intersystem travel.
Pic Num               := 706
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Fusion Engine V
Description           := UltraEfficient Fusion Engine for sublight intersystem travel.
Pic Num               := 706
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient AntiMatter Engine I
Description           := UltraEfficient AntiMatter Engine for sublight intersystem travel.
Pic Num               := 711
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient AntiMatter Engine II
Description           := UltraEfficient AntiMatter Engine for sublight intersystem travel.
Pic Num               := 711
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 675
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient AntiMatter Engine III
Description           := UltraEfficient AntiMatter Engine for sublight intersystem travel.
Pic Num               := 711
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient AntiMatter Engine IV
Description           := UltraEfficient AntiMatter Engine for sublight intersystem travel.
Pic Num               := 711
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 525
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 16
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient AntiMatter Engine V
Description           := UltraEfficient AntiMatter Engine for sublight intersystem travel.
Pic Num               := 711
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 525
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 17
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Gravimetric Engine I
Description           := UltraEfficient Gravimetric Engine for sublight intersystem travel.
Pic Num               := 716
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 16
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Gravimetric Engine II
Description           := UltraEfficient Gravimetric Engine for sublight intersystem travel.
Pic Num               := 716
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 17
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Gravimetric Engine III
Description           := UltraEfficient Gravimetric Engine for sublight intersystem travel.
Pic Num               := 716
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 18
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Gravimetric Engine IV
Description           := UltraEfficient Gravimetric Engine for sublight intersystem travel.
Pic Num               := 716
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 19
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Gravimetric Engine V
Description           := UltraEfficient Gravimetric Engine for sublight intersystem travel.
Pic Num               := 716
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11403
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 20
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Advanced Gravimetric Engine I
Description           := Prototype Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Advanced Gravimetric Engine II
Description           := Prototype Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 360
Cost Organics         := 360
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Advanced Gravimetric Engine III
Description           := Prototype Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 320
Cost Organics         := 320
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Advanced Gravimetric Engine IV
Description           := Prototype Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 280
Cost Organics         := 280
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Advanced Gravimetric Engine V
Description           := Prototype Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 280
Cost Organics         := 280
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Advanced Gravimetric Engine I
Description           := Standard Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Advanced Gravimetric Engine II
Description           := Standard Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 540
Cost Organics         := 540
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Advanced Gravimetric Engine III
Description           := Standard Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 480
Cost Organics         := 480
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Advanced Gravimetric Engine IV
Description           := Standard Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 420
Cost Organics         := 420
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Advanced Gravimetric Engine V
Description           := Standard Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 420
Cost Organics         := 420
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Advanced Gravimetric Engine I
Description           := Advanced Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 800
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Advanced Gravimetric Engine II
Description           := Advanced Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 720
Cost Organics         := 720
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Advanced Gravimetric Engine III
Description           := Advanced Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 640
Cost Organics         := 640
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Advanced Gravimetric Engine IV
Description           := Advanced Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 560
Cost Organics         := 560
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Advanced Gravimetric Engine V
Description           := Advanced Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 560
Cost Organics         := 560
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Advanced Gravimetric Engine I
Description           := UltraEfficient Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 16
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Advanced Gravimetric Engine II
Description           := UltraEfficient Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 900
Cost Organics         := 900
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 17
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Advanced Gravimetric Engine III
Description           := UltraEfficient Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 800
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 18
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Advanced Gravimetric Engine IV
Description           := UltraEfficient Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 700
Cost Organics         := 700
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 19
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Advanced Gravimetric Engine V
Description           := UltraEfficient Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 700
Cost Organics         := 700
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 20
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Bio Drive Engine I
Description           := Prototype Bio Drive Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Bio Drive Engine II
Description           := Prototype Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 360
Cost Organics         := 360
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Bio Drive Engine III
Description           := Prototype Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 320
Cost Organics         := 320
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Bio Drive Engine IV
Description           := Prototype Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 280
Cost Organics         := 280
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Bio Drive Engine V
Description           := Prototype Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 280
Cost Organics         := 280
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 11406
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Bio Drive Engine I
Description           := Standard Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Bio Drive Engine II
Description           := Standard Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 540
Cost Organics         := 540
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Bio Drive Engine III
Description           := Standard Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 480
Cost Organics         := 480
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Bio Drive Engine IV
Description           := Standard Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 420
Cost Organics         := 420
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 2
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Standard Bio Drive Engine V
Description           := Standard Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 420
Cost Organics         := 420
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 11407
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Bio Drive Engine I
Description           := Advanced Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 800
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Bio Drive Engine II
Description           := Advanced Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 720
Cost Organics         := 720
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Bio Drive Engine III
Description           := Advanced Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 640
Cost Organics         := 640
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Bio Drive Engine IV
Description           := Advanced Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 560
Cost Organics         := 560
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 3
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Bio Drive Engine V
Description           := Advanced Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 560
Cost Organics         := 560
Cost Radioactives     := 160
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 11408
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Bio Drive Engine I
Description           := UltraEfficient Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 16
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Bio Drive Engine II
Description           := UltraEfficient Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 900
Cost Organics         := 900
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 17
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Bio Drive Engine III
Description           := UltraEfficient Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 800
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 18
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Bio Drive Engine IV
Description           := UltraEfficient Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 700
Cost Organics         := 700
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 19
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 4
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := UltraEfficient Bio Drive Engine V
Description           := UltraEfficient Shadow Engine for sublight intersystem travel.
Pic Num               := 74
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 700
Cost Organics         := 700
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 11409
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 20
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 5
Tech Area Req 3       := Shadow Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravitic Drive I
Description           := Uses gravitic technology and the ship's own mass to generate extra movement during combat, which also increases manueverability.
Pic Num               := 137
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 442
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 8
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 2% defense bonus in combat.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitic Drive II
Description           := Uses gravitic technology and the ship's own mass to generate extra movement during combat, which also increases manueverability.
Pic Num               := 137
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Derek's mod comps
Family                := 442
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 9
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 4% defense bonus in combat.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitic Drive III
Description           := Uses gravitic technology and the ship's own mass to generate extra movement during combat, which also increases manueverability.
Pic Num               := 137
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1250
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Derek's mod comps
Family                := 442
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement points during combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine I
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 100
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine II
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := All
Supply Amount Used    := 90
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine III
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := All
Supply Amount Used    := 80
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine IV
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := All
Supply Amount Used    := 70
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine V
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := All
Supply Amount Used    := 60
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine VI
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Supply Amount Used    := 50
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine VII
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 40
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine VIII
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 30
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine IX
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rocket Engine X
Description           := neomod. Standard Chemical Engine for maneuvaring and short range space flight.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Engine
Description           := neomod. Advanced Plasma propulsion used for sub-light inner-system trvel.
Pic Num               := 131
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Neomod
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Mechanics
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine I
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 3
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine II
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 3
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine III
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 3
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine I
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 5
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine II
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 5
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine III
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 5
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine I
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 7
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine II
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 7
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine III
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 7
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine I
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 9
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine II
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 480
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 9
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine III
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 460
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Smallship mod
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates thrust of 9
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter Ion Engine I
Description           := Standard ion engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter Ion Engine II
Description           := Standard ion engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter Ion Engine III
Description           := Standard ion engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter CT Engine I
Description           := Anti-Matter engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter CT Engine II
Description           := Anti-Matter engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter CT Engine III
Description           := Anti-Matter engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter JP Engine I
Description           := Harnessed light drive that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter JP Engine II
Description           := Harnessed light drive that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter JP Engine III
Description           := Harnessed light drive that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter Quantum Engine I
Description           := Quantum element engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter Quantum Engine II
Description           := Quantum element engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Matter Quantum Engine III
Description           := Quantum element engine that uses readily available dark matter as fuel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Dark Matter Fuel
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drive System I
Description           := neomod. Advanced drive system used to propel ship at greater speeds.
Pic Num               := 249
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Neomod
Family                := 9996
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drives
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive System II
Description           := neomod. Advanced drive system used to propel ship at greater speeds.
Pic Num               := 249
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Neomod
Family                := 9996
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drives
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement point.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive System III
Description           := neomod. Advanced drive system used to propel ship at greater speeds.
Pic Num               := 249
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Neomod
Family                := 9996
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drives
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement point.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive System IV
Description           := neomod. Advanced drive system used to propel ship at greater speeds.
Pic Num               := 249
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Neomod
Family                := 9996
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drives
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement point.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Thrusters I
Description           := neomod. Provides additional movement for a ship during combat.
Pic Num               := 188
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Neomod
Family                := 3218
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement points during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Thrusters II
Description           := neomod. Provides additional movement for a ship during combat.
Pic Num               := 188
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Neomod
Family                := 3218
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Drone Ion Engine I
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Ion Engine II
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Drone
Supply Amount Used    := 9
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Ion Engine III
Description           := Standard Ion Engine for sub-light inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Contra - Terrene Engine I
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 9
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Contra - Terrene Engine II
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Contra - Terrene Engine III
Description           := Anti-Matter engine suitable for sub-light inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Jacketed - Photon Engine I
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Jacketed - Photon Engine II
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Jacketed - Photon Engine III
Description           := Harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Drone
Supply Amount Used    := 6
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Quantum Engine I
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Quantum Engine II
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Drone
Supply Amount Used    := 6
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drone Quantum Engine III
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 4009
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 500 units of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Station Keeping Drive (Fission)
Description           := Standard station keeping drive for a base.  Allows movement during combat.
Pic Num               := 698
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle 
General Group         := Engines
Family                := 11406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Station Keeping Drive (Fusion)
Description           := Standard station keeping drive for a base.  Allows movement during combat.
Pic Num               := 698
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 702
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Propulsion
Family                := 999
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 20kt of thrust control.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 704
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Propulsion
Family                := 998
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 90kt of thrust control.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 05
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Large Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 706
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 14
Restrictions          := None
General Group         := Propulsion
Family                := 997
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 200kt of thrust control.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor I
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 4000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +1 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor II
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +1 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor III
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +2 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor IV
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 4000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +2 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor V
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 8000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +3 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor VI
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +3 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor VII
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +4 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor VIII
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 8000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +4 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor IX
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +5 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor X
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Propulsion
Family                := 996
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +5 speed to a ship with sufficient engine ports.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Massive Afterburners I
Description           := Provides additional movement for a ship during combat.
Pic Num               := 130
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 99
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Massive Afterburners
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 additional movement point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Afterburners II
Description           := Provides additional movement for a ship during combat.
Pic Num               := 130
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 99
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Massive Afterburners
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 10 additional movements point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Afterburners III
Description           := Provides additional movement for a ship during combat.
Pic Num               := 130
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 99
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Massive Afterburners
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 15 additional movements point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Afterburners IV
Description           := Provides additional movement for a ship during combat.
Pic Num               := 130
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 3000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 99
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Massive Afterburners
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 20 additional movements point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hardened Mini-Shield Generator I
Description           := Miniaturized shield generator with built-in armor plating.
Pic Num               := 76
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1202
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 25 bonus shield points.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield points per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on the vehicle.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hardened Mini-Shield Generator II
Description           := Miniaturized shield generator with built-in armor plating.
Pic Num               := 76
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1202
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Armor
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 45 bonus shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 4 shield points per turn.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on the vehicle.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hardened Mini-Shield Generator III
Description           := Miniaturized shield generator with built-in armor plating.
Pic Num               := 76
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1202
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Armor
Tech Level Req 2      := 7
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 65 bonus shield points.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 6 shield points per turn.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on the vehicle.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Generator I
Description           := Miniaturized shield generator.
Pic Num               := 207
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9834
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 35 Phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 1 shield point per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Generator II
Description           := Miniaturized shield generator.
Pic Num               := 207
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9834
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 50 bonus shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield points per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Generator III
Description           := Miniaturized shield generator.
Pic Num               := 207
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9834
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 75 bonus shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 50 shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 150 shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 225 shield points.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 300 shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 100 phased shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 200 phased shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 225 phased shield points.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 400 phased shield points.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 375 phased shield points.
Ability 1 Val 1       := 375
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Shield Generator I
Description           := Massive generator which creates an energy field around a starship preventing damage.
Pic Num               := 196
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 11
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 2000 shield points.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 50 shield points per turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Shield Generator II
Description           := Massive generator which creates an energy field around a starship preventing damage.
Pic Num               := 196
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 3000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 12
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 2500 shield points.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 75 shield points per turn.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Shield Generator III
Description           := Massive generator which creates an energy field around a starship preventing damage.
Pic Num               := 196
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 4000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 13
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 3000 shield points.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 100 shield points per turn.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator I
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 5 shield points per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 5 additional Phased shield points.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator II
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 10 shield points per turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 10 additional phased shield points.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator III
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 15 shield points per turn.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 15 additional phased shield points.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator IV
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 850
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 20 shield points per turn.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 20 additional phased shield points.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator V
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 25 shield points per turn.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 25 additional phased shield points.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Regenerator I
Description           := Miniaturized device that regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 975
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 2 shield points per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 2 bonus phased shield points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Regenerator II
Description           := Miniaturized device that regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 975
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 4 shield points per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 4 bonus phased shield points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini-Shield Regenerator III
Description           := Miniaturized device that regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 975
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 5 shield points per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 5 bonus phased shield points.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding I
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Crystalline Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 50 shield points per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 50 bonus phased shield points.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding II
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 2
Tech Area Req 3       := Crystalline Technology
Tech Level Req 3      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 100 shield points per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 100 bonus phased shield points.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding III
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Crystalline Technology
Tech Level Req 3      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 125 shield points per turn.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 125 bonus phased shield points.
Ability 2 Val 1       := 125
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator I
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 10 shield points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 1 shield points per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator II
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 15 shield points.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 1 shield points per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator III
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 20 shield points.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield points per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 25 phased shield points.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 2 shield points per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator II
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 30 phased shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 35 phased shield points.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AFV Shield Generator I
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 120
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 800 shield points.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := AFV Shield Generator II
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 160
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 1200 shield points.
Ability 1 Val 1       := 1200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := AFV Shield Generator III
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 160
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 1600 shield points.
Ability 1 Val 1       := 1600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := AFV Shield Generator IV
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 160
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 2000 shield points.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := AFV Shield Generator V
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 160
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 2400 shield points.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Generator I
Description           := neomod. Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 200 shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Generator II
Description           := neomod. Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 300 shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Generator III
Description           := neomod. Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 400 shield points.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Generator IV
Description           := neomod. Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 500 shield points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Generator V
Description           := neomod. Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 600 shield points.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Generator VI
Description           := neomod. Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 700 shield points.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Generator VII
Description           := neomod. Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 800 shield points.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Phased - Shield I
Description           := neomod. Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 1100
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 0 phased shield points.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Phased - Shield Modifier II
Description           := neomod. Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 90
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 1100
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 0 phased shield points.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Phased - Shield Modifier III
Description           := neomod. Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 80
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 1100
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 0 phased shield points.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Phased - Shield Modifier IV
Description           := neomod. Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 70
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 1100
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 0 phased shield points.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Phased - Shield Modifier V
Description           := neomod. Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 60
Tonnage Structure     := 100
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 1100
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 0 phased shield points.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Phased - Shield Modifier VI
Description           := neomod. Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 1100
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 11
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 0 phased shield points.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Phased - Shield Modifier VII
Description           := neomod. Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 1100
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 12
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 0 phased shield points.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Regenerator I
Description           := neomod. Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Neomod
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 10 shield points per turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Regenerator II
Description           := neomod. Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 220
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Neomod
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 20 shield points per turn.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Regenerator III
Description           := neomod. Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Neomod
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 30 shield points per turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Regenerator IV
Description           := neomod. Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 850
Cost Organics         := 0
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Neomod
Family                := 12
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 30 shield points per turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Shield Regenerator V
Description           := neomod. Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Neomod
Family                := 12
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 40 shield points per turn.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator I
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 40 shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator II
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 60 shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator III
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 80 shield points.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 40 shield points per turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator IV
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 50 shield points per turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator V
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 120 shield points.
Ability 1 Val 1       := 120
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 60 shield points per turn.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator VI
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 140 shield points.
Ability 1 Val 1       := 140
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 70 shield points per turn.
Ability 2 Val 1       := 70
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator VII
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 160 shield points.
Ability 1 Val 1       := 160
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 80 shield points per turn.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator VIII
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 180 shield points.
Ability 1 Val 1       := 180
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 90 shield points per turn.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adaptive Shield Generator IX
Description           := neomod. Generator which creates an adaptive energy field around a starship preventing damage.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 5555
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Applied AI
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 200 shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 100 shield points per turn.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 10 shield points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 120 shield points.
Ability 1 Val 1       := 120
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 12 shield points per turn.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 145 shield points.
Ability 1 Val 1       := 145
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 14 shield points per turn.
Ability 2 Val 1       := 14
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 170 shield points.
Ability 1 Val 1       := 170
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 17 shield points per turn.
Ability 2 Val 1       := 17
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 205 shield points.
Ability 1 Val 1       := 205
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VI
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 245 shield points.
Ability 1 Val 1       := 245
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 24 shield points per turn.
Ability 2 Val 1       := 24
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VII
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 290 shield points.
Ability 1 Val 1       := 290
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 29 shield points per turn.
Ability 2 Val 1       := 29
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator VIII
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 350 shield points.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 35 shield points per turn.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IX
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 420 shield points.
Ability 1 Val 1       := 420
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 42 shield points per turn.
Ability 2 Val 1       := 42
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator X
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 500 shield points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 50 shield points per turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator I
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 150 phased shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator II
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 180 phased shield points.
Ability 1 Val 1       := 180
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 18 shield points per turn.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator III
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 215 phased shield points.
Ability 1 Val 1       := 215
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 21 shield points per turn.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator IV
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 255 phased shield points.
Ability 1 Val 1       := 255
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 25 shield points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator V
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 305 phased shield points.
Ability 1 Val 1       := 305
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator VI
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 365 phased shield points.
Ability 1 Val 1       := 365
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 36 shield points per turn.
Ability 2 Val 1       := 36
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator VII
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 7
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 440 phased shield points.
Ability 1 Val 1       := 440
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 44 shield points per turn.
Ability 2 Val 1       := 44
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator VIII
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 8
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 525 phased shield points.
Ability 1 Val 1       := 525
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 52 shield points per turn.
Ability 2 Val 1       := 52
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator IX
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 9
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 625 phased shield points.
Ability 1 Val 1       := 625
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 62 shield points per turn.
Ability 2 Val 1       := 62
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hard Shield Generator X
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 750 phased shield points.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 75 shield points per turn.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field Generator I
Description           := Generator which creates a space-time stasis field that exists at all points along a timeline near the source, which makes the field highly resistant to change.
Pic Num               := 101
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Stasis Fields
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Shields
Tech Level Req 3      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 800 phased shield points.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 160 shield points per turn.
Ability 2 Val 1       := 160
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field Generator II
Description           := Generator which creates a space-time stasis field that exists at all points along a timeline near the source, which makes the field highly resistant to change.
Pic Num               := 101
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Stasis Fields
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Shields
Tech Level Req 3      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 845 phased shield points.
Ability 1 Val 1       := 845
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 170 shield points per turn.
Ability 2 Val 1       := 170
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field Generator III
Description           := Generator which creates a space-time stasis field that exists at all points along a timeline near the source, which makes the field highly resistant to change.
Pic Num               := 101
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Stasis Fields
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Shields
Tech Level Req 3      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 895 phased shield points.
Ability 1 Val 1       := 895
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 180 shield points per turn.
Ability 2 Val 1       := 180
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field Generator IV
Description           := Generator which creates a space-time stasis field that exists at all points along a timeline near the source, which makes the field highly resistant to change.
Pic Num               := 101
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Stasis Fields
Tech Level Req 1      := 4
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Shields
Tech Level Req 3      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 945 phased shield points.
Ability 1 Val 1       := 945
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 190 shield points per turn.
Ability 2 Val 1       := 190
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field Generator V
Description           := Generator which creates a space-time stasis field that exists at all points along a timeline near the source, which makes the field highly resistant to change.
Pic Num               := 101
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Stasis Fields
Tech Level Req 1      := 5
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Shields
Tech Level Req 3      := 10
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 1000 phased shield points.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 200 shield points per turn.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator I
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 65
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 100 barrier shield points.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 5 shield points per turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator II
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 120 barrier shield points.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 6 shield points per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator III
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 80
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 145 barrier shield points.
Ability 2 Val 1       := 145
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 7 shield points per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator IV
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 95
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 170 barrier shield points.
Ability 2 Val 1       := 170
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 8 shield points per turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator V
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 110
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 205 barrier shield points.
Ability 2 Val 1       := 205
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 10 shield points per turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator VI
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 130
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 245 barrier shield points.
Ability 2 Val 1       := 245
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 12 shield points per turn.
Ability 3 Val 1       := 12
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator VII
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 155
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 290 barrier shield points.
Ability 2 Val 1       := 290
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 14 shield points per turn.
Ability 3 Val 1       := 14
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator VIII
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 190
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 350 barrier shield points.
Ability 2 Val 1       := 350
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 17 shield points per turn.
Ability 3 Val 1       := 17
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator IX
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 235
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 420 barrier shield points.
Ability 2 Val 1       := 420
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 21 shield points per turn.
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier Field Generator X
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 290
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 10
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 500 barrier shield points.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 25 shield points per turn.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field I
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 310
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 11
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 525 barrier shield points.
Ability 2 Val 1       := 525
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 5 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 70 shield points per turn.
Ability 5 Val 1       := 70
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field II
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 320
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 12
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 545 barrier shield points.
Ability 2 Val 1       := 545
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 6 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 73 shield points per turn.
Ability 5 Val 1       := 73
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field III
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 330
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 13
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 570 barrier shield points.
Ability 2 Val 1       := 570
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 8 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 76 shield points per turn.
Ability 5 Val 1       := 76
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field IV
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 335
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 14
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 590 barrier shield points.
Ability 2 Val 1       := 590
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 11 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 11
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 79 shield points per turn.
Ability 5 Val 1       := 79
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field V
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 345
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 15
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 615 barrier shield points.
Ability 2 Val 1       := 615
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 14 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 14
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 82 shield points per turn.
Ability 5 Val 1       := 82
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field VI
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 355
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 16
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 640 barrier shield points.
Ability 2 Val 1       := 640
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 18 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 2 components per turn.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 85 shield points per turn.
Ability 5 Val 1       := 85
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field VII
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 365
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 17
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 665 barrier shield points.
Ability 2 Val 1       := 665
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 23 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 2 components per turn.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 89 shield points per turn.
Ability 5 Val 1       := 89
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field VIII
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 380
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 18
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 695 barrier shield points.
Ability 2 Val 1       := 695
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 30 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 93 shield points per turn.
Ability 5 Val 1       := 93
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field IX
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 390
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 19
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 720 barrier shield points.
Ability 2 Val 1       := 720
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 38 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 38
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 96 shield points per turn.
Ability 5 Val 1       := 96
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Regenerating Barrier Field X
Description           := Regenerating physical barrier made out of energy that acts as both shields and armor.
Pic Num               := 87
Tonnage Space Taken   := 40
Tonnage Structure     := 400
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 90
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 20
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 750 barrier shield points.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 50 points of damage (on a completely destroyed component only) per combat turn.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Ability 5 Type        := Shield Regeneration
Ability 5 Descr       := Regenerates 100 shield points per turn.
Ability 5 Val 1       := 100
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator I
Description           := Provides extra shield regeneration each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 50 shield points per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator II
Description           := Provides extra shield regeneration each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 75 shield points per turn.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator III
Description           := Provides extra shield regeneration each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 110 shield points per turn.
Ability 1 Val 1       := 110
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator IV
Description           := Provides extra shield regeneration each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 165 shield points per turn.
Ability 1 Val 1       := 165
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator V
Description           := Provides extra shield regeneration each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 250 shield points per turn.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator I
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 30 shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator II
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 55 shield points.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 5 shield points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator III
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 10 shield points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Hard Shield Generator I
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 45 shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 4 shield points per turn.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Hard Shield Generator II
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 80 shield points.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 8 shield points per turn.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Hard Shield Generator III
Description           := Hard shield generators utilize the particle and the wave properties of photons to produce a physical barrier that prevents damage from electromagnetism, ionized matter, and non-ionized matter.
Pic Num               := 33
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 9
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 150 shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Stasis Field Generator
Description           := Generator which creates a space-time stasis field that exists at all points along a timeline near the source, allowing the field to apparently regenerate over time.
Pic Num               := 101
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Shields
Tech Level Req 2      := 10
Tech Area Req 3       := Temporal Stasis Fields
Tech Level Req 3      := 5
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 200 phased shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Barrier Field Generator I
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 20 barrier shield points.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 1 shield point per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Barrier Field Generator II
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 30 barrier shield points.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 2 shield points per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Barrier Field Generator III
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 4
Tonnage Structure     := 12
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 87
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 40 barrier shield points.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 2 shield points per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Barrier Field Generator IV
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 4
Tonnage Structure     := 16
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 12
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 60 barrier shield points.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 12 shield points per turn.
Ability 3 Val 1       := 12
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Barrier Field Generator V
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 4
Tonnage Structure     := 22
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 112
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 16
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 85 barrier shield points.
Ability 2 Val 1       := 85
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 17 shield points per turn.
Ability 3 Val 1       := 17
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Barrier Field Generator VI
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 20
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 120 barrier shield points.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Regenerates 24 shield points per turn.
Ability 3 Val 1       := 24
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barrier I
Description           := A massive, self regenerating shield system.
Pic Num               := 890
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 10 shield points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Barrier II
Description           := A massive, self regenerating shield system.
Pic Num               := 890
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 200 shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Barrier III
Description           := A massive, self regenerating shield system.
Pic Num               := 890
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 300 shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Barrier IV
Description           := A massive, self regenerating shield system.
Pic Num               := 890
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 400 shield points.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 25 shield points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Barrier V
Description           := A massive, self regenerating shield system.
Pic Num               := 890
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 500 shield points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Field Panel I
Description           := Small panel system that regenerates shields and absorbs all impacts as energy. Can be overloaded by heavy weapons.
Pic Num               := 672
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 10 shield points per turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 5 or less.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Field Panel II
Description           := Small panel system that regenerates shields and absorbs all impacts as energy. Can be overloaded by heavy weapons.
Pic Num               := 672
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 15 shield points per turn.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 10 or less.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Field Panel III
Description           := Small panel system that regenerates shields and absorbs all impacts as energy. Can be overloaded by heavy weapons.
Pic Num               := 672
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 20 shield points per turn.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 15 or less.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Field Panel IV
Description           := Small panel system that regenerates shields and absorbs all impacts as energy. Can be overloaded by heavy weapons.
Pic Num               := 672
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 25 shield points per turn.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Field Panel V
Description           := Small panel system that regenerates shields and absorbs all impacts as energy. Can be overloaded by heavy weapons.
Pic Num               := 672
Tonnage Space Taken   := 20
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 30 shield points per turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 25 or less.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Phase Bubble I
Description           := A phased shield projection system. Scanners cannot penetrate this field.
Pic Num               := 196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 50 phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phase Bubble II
Description           := A phased shield projection system. Scanners cannot penetrate this field.
Pic Num               := 196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 100 phased shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phase Bubble III
Description           := A phased shield projection system. Scanners cannot penetrate this field.
Pic Num               := 196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 150 phased shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phase Bubble IV
Description           := A phased shield projection system. Scanners cannot penetrate this field.
Pic Num               := 196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 200 phased shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phase Bubble V
Description           := A phased shield projection system. Scanners cannot penetrate this field.
Pic Num               := 196
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 250 phased shield points.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Shield Generator I
Description           := Phosna. A self regenerating phased shield projection system. 
Pic Num               := 267
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5053
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 100 phased shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Shield Generator II
Description           := Phosna. A self regenerating phased shield projection system. 
Pic Num               := 267
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5053
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 200 phased shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Shield Generator III
Description           := Phosna. A self regenerating phased shield projection system. 
Pic Num               := 267
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5053
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 300 phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Shield Generator IV
Description           := Phosna. A self regenerating phased shield projection system. 
Pic Num               := 267
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5053
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 400 phased shield points.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Shield Generator V
Description           := Phosna. A self regenerating phased shield projection system. 
Pic Num               := 267
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5053
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 500 phased shield points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Energy Field Projector I
Description           := Eneron. A massive, self regenerating shield system.
Pic Num               := 32
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5075
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Energy Field Projector II
Description           := Eneron. A massive, self regenerating shield system.
Pic Num               := 32
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5075
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 200 shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Energy Field Projector III
Description           := Eneron. A massive, self regenerating shield system.
Pic Num               := 32
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5075
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 300 shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Energy Field Projector IV
Description           := Eneron. A massive, self regenerating shield system.
Pic Num               := 32
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5075
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 400 shield points.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Energy Field Projector V
Description           := Eneron. A massive, self regenerating shield system.
Pic Num               := 32
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5075
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 500 shield points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 20 shield points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ice Field Generator I
Description           := Sprays spare water into space to form a simple ice shield which refracts energy weapons and saps kinetic energy from projectiles.
Pic Num               := 741
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 5 damage from each hit.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Field Generator II
Description           := Sprays spare water into space to form a simple ice shield which refracts energy weapons and saps kinetic energy from projectiles.
Pic Num               := 741
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 8 damage from each hit.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Field Generator III
Description           := Sprays spare water into space to form a simple ice shield which refracts energy weapons and saps kinetic energy from projectiles.
Pic Num               := 741
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 700
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 10 damage from each hit.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Shield Generator I
Description           := Produces a protective barrier of high energy plasma in a double-walled magnetic bottle.
Pic Num               := 865
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 20 damage from each hit.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Shield Generator II
Description           := Produces a protective barrier of high energy plasma in a double-walled magnetic bottle.
Pic Num               := 865
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 25 damage from each hit.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Shield Generator III
Description           := Produces a protective barrier of high energy plasma in a double-walled magnetic bottle.
Pic Num               := 865
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 28 damage from each hit.
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 28
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Shield Generator I
Description           := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 30 damage from each hit.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Shield Generator II
Description           := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1750
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 35 damage from each hit.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Shield Generator III
Description           := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 38 damage from each hit.
Ability 1 Val 1       := 38
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 38
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Shield Generator IV
Description           := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 2250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 993
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 40 damage from each hit.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Wall Generator I
Description           := Produces a standing gravitic wave which forms an one-way barrier to weapons fire.
Pic Num               := 87
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 991
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Solid Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 100 damage.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Recharges 10 shield points per round.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Wall Generator II
Description           := Produces a standing gravitic wave which forms an one-way barrier to weapons fire.
Pic Num               := 87
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1750
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 991
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Solid Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 200 damage.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Recharges 20 shield points per round.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Wall Generator III
Description           := Produces a standing gravitic wave which forms an one-way barrier to weapons fire.
Pic Num               := 87
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 991
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Solid Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 275 damage.
Ability 1 Val 1       := 275
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Recharges 27 shield points per round.
Ability 2 Val 1       := 27
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Wall Generator IV
Description           := Produces a standing gravitic wave which forms an one-way barrier to weapons fire.
Pic Num               := 87
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 2250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 991
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Solid Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 325 damage.
Ability 1 Val 1       := 325
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Recharges 32 shield points per round.
Ability 2 Val 1       := 32
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Wall Generator V
Description           := Produces a standing gravitic wave which forms an one-way barrier to weapons fire.
Pic Num               := 87
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 2500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 991
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Solid Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 350 damage.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Recharges 35 shield points per round.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Potarite I
Description           := Chillian. Crystaline armor form that stores energy in its lattice. This energy is channeled into the shields.
Pic Num               := 870
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5041
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 50 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Potarite II
Description           := Chillian. Crystaline armor form that stores energy in its lattice. This energy is channeled into the shields.
Pic Num               := 870
Tonnage Space Taken   := 20
Tonnage Structure     := 150
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5041
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 50 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Potarite III
Description           := Chillian. Crystaline armor form that stores energy in its lattice. This energy is channeled into the shields.
Pic Num               := 870
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5041
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 50 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation I
Description           := Automated systems which provide remote control and maintenance functions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation II
Description           := Automated systems which provide remote control and maintenance functions.  Greater flexibility allows more tasks to be automated.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Vehicle Control
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Enhanced programming allows 2 per ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation III
Description           := Automated systems which provide remote control and maintenance functions.  Greater flexibility allows more tasks to be automated.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Vehicle Control
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Enhanced programming allows 3 per ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation IV
Description           := Automated systems which provide remote control and maintenance functions.  Greater flexibility allows more tasks to be automated.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Vehicle Control
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Enhanced programming allows 5 per ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation V
Description           := Automated systems which provide remote control and maintenance functions.  Greater flexibility allows more tasks to be automated.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := All non-command tasks can be automated.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer
Description           := Automated systems which provide remote command, control and maintenance functions.  Intuitive processor core allows fully automated command and combat processes.
Pic Num               := 3
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 4000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 9
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Eliminates the need for crew.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Ship has a -30 to hit with direct fire weapons.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Ship has a -25 to defense.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Ship has a -25 to hit with direct fire weapons.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Ship has a -20 to defense.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Ship has a -20 to hit with direct fire weapons.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Ship has a -15 to defense.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer IV
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Ship has a -15 to hit with direct fire weapons.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Ship has a -10 to defense.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer V
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Ship has a -10 to hit with direct fire weapons.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Ship has a -5 to defense.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer VI
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Ship has a -5 to hit with direct fire weapons.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Ship has a -2 to defense.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer I
Description           := neomod. Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced AI
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer II
Description           := neomod. Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced AI
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer III
Description           := neomod. Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced AI
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU I
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadows and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 3000
Cost Organics         := 3000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU II
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 9
Cost Minerals         := 3100
Cost Organics         := 3100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU III
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 3200
Cost Organics         := 3200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU IV
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 11
Cost Minerals         := 3300
Cost Organics         := 3300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU V
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 12
Cost Minerals         := 3400
Cost Organics         := 3400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU VI
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 13
Cost Minerals         := 3500
Cost Organics         := 3500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU VII
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 14
Cost Minerals         := 3600
Cost Organics         := 3600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU VIII
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 3700
Cost Organics         := 3700
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU IX
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 16
Cost Minerals         := 3800
Cost Organics         := 3800
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 9
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU X
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 18
Cost Minerals         := 4000
Cost Organics         := 4000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11008
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living CPU
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := AI Computer I
Description           := AI computer that learns and gains experience like a real crew. Can take over if the crew is incapacitated.
Pic Num               := 217
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Best Experience
Ability 2 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AI Computer II
Description           := AI computer that learns and gains experience like a real crew. Can take over if the crew is incapacitated.
Pic Num               := 217
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Best Experience
Ability 2 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AI Computer III
Description           := AI computer that learns and gains experience like a real crew. Can take over if the crew is incapacitated.
Pic Num               := 217
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Best Experience
Ability 2 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Combat Computer I
Description           := AI computer that is programmed for battle. Can take over if the crew is incapacitated.
Pic Num               := 210
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective). 
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 additional movement point during combat.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Computer II
Description           := AI computer that is programmed for battle. Can take over if the crew is incapacitated.
Pic Num               := 210
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective). 
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 additional movement point during combat.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Computer III
Description           := AI computer that is programmed for battle. Can take over if the crew is incapacitated.
Pic Num               := 210
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective). 
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 additional movement point during combat.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Defensive Computer I
Description           := AI computer that is programmed for defensive countermeasures. Can take over if the crew is incapacitated.
Pic Num               := 180
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 15 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 20% defense bonus in combat.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Defensive Computer II
Description           := AI computer that is programmed for defensive countermeasures. Can take over if the crew is incapacitated.
Pic Num               := 180
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 15 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 20% defense bonus in combat.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Defensive Computer III
Description           := AI computer that is programmed for defensive countermeasures. Can take over if the crew is incapacitated.
Pic Num               := 180
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Provides 15 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 20% defense bonus in combat.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Nav Computer I
Description           := AI computer that specializes in scanners and sensors . Can take over if the crew is incapacitated.
Pic Num               := 204
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 10 sector away.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows EM Active scanning at level 5.
Ability 4 Val 1       := EM Active
Ability 4 Val 2       := 5
Weapon Type           := None

Name                  := Nav Computer II
Description           := AI computer that specializes in scanners and sensors . Can take over if the crew is incapacitated.
Pic Num               := 204
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 10 sector away.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows EM Active scanning at level 5.
Ability 4 Val 1       := EM Active
Ability 4 Val 2       := 5
Weapon Type           := None

Name                  := Nav Computer III
Description           := AI computer that specializes in scanners and sensors . Can take over if the crew is incapacitated.
Pic Num               := 204
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Computers
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 10 sector away.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows EM Active scanning at level 5.
Ability 4 Val 1       := EM Active
Ability 4 Val 2       := 5
Weapon Type           := None

Name                  := Micro Master Computer
Description           := Micro artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Micro Master Computers
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor I
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor II
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 45
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor III
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 30 or less.
Ability 2 Val 1       := 31
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 40 or less.
Ability 2 Val 1       := 41
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 50 or less.
Ability 2 Val 1       := 51
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 80
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 320
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 60 or less.
Ability 2 Val 1       := 61
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 90
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 360
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 70 or less.
Ability 2 Val 1       := 71
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 80 or less.
Ability 2 Val 1       := 81
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor I
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 3
Tonnage Structure     := 18
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 999
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor II
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 3
Tonnage Structure     := 21
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 999
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor III
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 3
Tonnage Structure     := 24
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 999
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor IV
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 999
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor V
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 1
Tonnage Structure     := 9
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 999
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ablative Armor VI
Description           := Armor which absorbs large amounts of energy by vaporizing its surface layers
Pic Num               := 97
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 999
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tachyon Dampener
Description           := Device used to absorb and dissipate tachyon pulses, protecting weapons from overload.
Pic Num               := 179
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Armor
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Seekers
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 99
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 46

Name                  := Tachyon Dampner
Description           := neomod. Component used to absorb tachyon pulses, can take one full power direct tachyon pulse.
Pic Num               := 121
Tonnage Space Taken   := 20
Tonnage Structure     := 60
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 2001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Seekers
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Reactive Armor I
Description           := Standard titanium armor imbued with intelligence and telekinetic powers.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 46
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Reactive Armor II
Description           := Standard titanium armor imbued with intelligence and telekinetic powers.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 46
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Reactive Armor III
Description           := Standard titanium armor imbued with intelligence and telekinetic powers.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 60
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 46
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Splinter Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 206
Tonnage Space Taken   := 1
Tonnage Structure     := 6
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 1 point of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Splinter Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 206
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 2 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Splinter Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 206
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 3 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 5 humanoids at once.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 10 humanoids at once.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 130
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 15 humanoids at once.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 50
Cost Organics         := 70
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 70
Cost Organics         := 100
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 100
Cost Organics         := 130
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Projection Armor I
Description           := A high-density plasma is squirted into the path of incoming weapons, absorbing energy as it disperses.  Plasma Projectors have a very limited lifespan, and will melt down after two or three uses.
Pic Num               := 130
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1999
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Projection Armor II
Description           := A high-density plasma is squirted into the path of incoming weapons, absorbing energy as it disperses.  Plasma Projectors have a very limited lifespan, and will melt down after two or three uses.
Pic Num               := 130
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1999
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Projection Armor III
Description           := A high-density plasma is squirted into the path of incoming weapons, absorbing energy as it disperses.  Plasma Projectors have a very limited lifespan, and will melt down after two or three uses.
Pic Num               := 130
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1999
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Projection Armor IV
Description           := A high-density plasma is squirted into the path of incoming weapons, absorbing energy as it disperses.  Plasma Projectors have a very limited lifespan, and will melt down after two or three uses.
Pic Num               := 130
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1999
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Projection Armor V
Description           := A high-density plasma is squirted into the path of incoming weapons, absorbing energy as it disperses.  Plasma Projectors have a very limited lifespan, and will melt down after two or three uses.
Pic Num               := 130
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1999
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 11
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := BuckyTube Gel Plating I
Description           := Damage-resistant internal walls help to contain damage and reduce casualties.
Pic Num               := 194
Tonnage Space Taken   := 0
Tonnage Structure     := 25
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 977
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 3
Tech Area Req 3       := BuckyTube Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Protects against armor skipping weapons.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := BuckyTube Gel Plating II
Description           := Damage-resistant internal walls help to contain damage and reduce casualties.
Pic Num               := 194
Tonnage Space Taken   := 0
Tonnage Structure     := 30
Cost Minerals         := 115
Cost Organics         := 230
Cost Radioactives     := 115
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 977
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 5
Tech Area Req 3       := BuckyTube Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Protects against armor skipping weapons.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := BuckyTube Gel Plating III
Description           := Damage-resistant internal walls help to contain damage and reduce casualties.
Pic Num               := 194
Tonnage Space Taken   := 0
Tonnage Structure     := 35
Cost Minerals         := 130
Cost Organics         := 260
Cost Radioactives     := 130
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 977
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 7
Tech Area Req 3       := BuckyTube Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Protects against armor skipping weapons.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 3 components per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 115
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 3 components per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 135
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 3 components per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor IV
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 160
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 60 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 6 components per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor V
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 190
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 60 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 6 components per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor VI
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 225
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 60 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 6 components per turn.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Electrostatic Sludge Armor I
Description           := Ionized viscous organic sludge that will rapidly return to its original shape after taking damage.
Pic Num               := 211
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 90 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 9 components per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Electrostatic Sludge Armor II
Description           := Ionized viscous organic sludge that will rapidly return to its original shape after taking damage.
Pic Num               := 211
Tonnage Space Taken   := 30
Tonnage Structure     := 420
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Organic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 90 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 9 components per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Electrostatic Sludge Armor III
Description           := Ionized viscous organic sludge that will rapidly return to its original shape after taking damage.
Pic Num               := 211
Tonnage Space Taken   := 30
Tonnage Structure     := 600
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Organic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 90 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 9 components per turn.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 180
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 195
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 7 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 215
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor IV
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 235
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor V
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor VI
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 280
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 30 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Projection Armor I
Description           := Large ideal crystals from different elements are arranged to optimize energy absorption and channeling capabilities.
Pic Num               := 194
Tonnage Space Taken   := 30
Tonnage Structure     := 350
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Crystalline Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 45 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Projection Armor II
Description           := Large ideal crystals from different elements are arranged to optimize energy absorption and channeling capabilities.
Pic Num               := 194
Tonnage Space Taken   := 30
Tonnage Structure     := 475
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Crystalline Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 60 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Projection Armor III
Description           := Large ideal crystals from different elements are arranged to optimize energy absorption and channeling capabilities.
Pic Num               := 194
Tonnage Space Taken   := 30
Tonnage Structure     := 650
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Crystalline Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 75 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Armor I
Description           := neomod. Advanced armor that generates an ion field around a ship which dissipates some damage from weapons.
Pic Num               := 75
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 3 or less.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 1 points of damage per combat turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Armor II
Description           := neomod. Advanced armor that generates an ion field around a ship which dissipates some damage from weapons.
Pic Num               := 75
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 7 or less.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 1 points of damage per combat turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Armor III
Description           := neomod. Advanced armor that generates an ion field around a ship which dissipates some damage from weapons.
Pic Num               := 75
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 9
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 1 points of damage per combat turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Armor I
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Armor II
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Armor III
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Scattering Armor I
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Starship Armor I
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Starship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Starship Armor II
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 30
Tonnage Structure     := 105
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Starship Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Starship Armor III
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Starship Construction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Starship Composite Armor I
Description           := Armor composed of a strong, but light weight composite material.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Starship Construction
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Starship Composite Armor II
Description           := Armor composed of a strong, but light weight composite material.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 175
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Starship Construction
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Starship Composite Armor III
Description           := Armor composed of a strong, but light weight composite material.
Pic Num               := 190
Tonnage Space Taken   := 30
Tonnage Structure     := 210
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Starship Construction
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Collapsed-orbital Armor I
Description           := Collapsed-orbital uranium atoms that are held together by complex electromagnetic wavefunctions.
Pic Num               := 206
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Collapsed-orbital Armor II
Description           := Collapsed-orbital uranium atoms that are held together by complex electromagnetic wavefunctions.
Pic Num               := 206
Tonnage Space Taken   := 30
Tonnage Structure     := 365
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Collapsed-orbital Armor III
Description           := Collapsed-orbital uranium atoms that are held together by complex electromagnetic wavefunctions.
Pic Num               := 206
Tonnage Space Taken   := 30
Tonnage Structure     := 450
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neutron Armor I
Description           := Armor made entirely of neutrons that are held together by complex nuclear force wavefunctions.
Pic Num               := 192
Tonnage Space Taken   := 30
Tonnage Structure     := 600
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Armor
Tech Level Req 1      := 1
Tech Area Req 2       := QED Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Armor
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neutron Armor II
Description           := Armor made entirely of neutrons that are held together by complex nuclear force wavefunctions.
Pic Num               := 192
Tonnage Space Taken   := 30
Tonnage Structure     := 735
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Armor
Tech Level Req 1      := 2
Tech Area Req 2       := QED Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Armor
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neutron Armor III
Description           := Armor made entirely of neutrons that are held together by complex nuclear force wavefunctions.
Pic Num               := 192
Tonnage Space Taken   := 30
Tonnage Structure     := 900
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Armor
Tech Level Req 1      := 3
Tech Area Req 2       := QED Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Armor
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 1A
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 1B
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 14
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 1C
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 1D
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 1E
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 1F
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 2A
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 15
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 2B
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 14
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 2C
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 13
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 2D
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 12
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 2E
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 11
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 2F
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 3A
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 15
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 3B
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 14
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 3C
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 3D
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 12
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 3E
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 11
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Supports Class 3F
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 0
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 1A
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 1B
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 1C
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 1D
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 1E
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 1F
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 2A
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 2B
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 2C
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 2D
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 2E
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 2F
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 3A
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 3B
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 3C
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 3D
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 3E
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 3F
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 4A
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 4B
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 4C
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 4D
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 4E
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 4F
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 5A
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 5B
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 5C
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 5D
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 5E
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 5F
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 6A
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 6B
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 6C
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 6D
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 6E
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Light Armor Class 6F
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 0
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 22
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 0
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 45
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Scattering Armor (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := AFV Armor I
Description           := Titanium armor used to protect a ground vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AFV Armor II
Description           := Titanium armor used to protect a ground vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 125
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 15 or less.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AFV Armor III
Description           := Titanium armor used to protect a ground vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 150
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AFV Armor IV
Description           := Advanced armor used to protect a ground vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 175
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 506
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 25 or less.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AFV Armor V
Description           := Titanium armor used to protect a ground vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 200
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 506
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 30 or less.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AFV Emissive Armor
Description           := Ground vehicle armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 2
Tonnage Structure     := 330
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 9505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 60 or less.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor
Description           := neomod. Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Emissive Armor
Description           := neomod. Mini armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 3 or less.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Bio-Mechanical Armor
Description           := neomod. Metalic armor with Organic Regenerative capabiliteis used to protect a ship from physical damage.
Pic Num               := 192
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 33
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Bio-Mechanoids
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Reinforced Hull
Description           := neomod. Reinforcement Added to Hull.  Provides greater structural integrity and defense.
Pic Num               := 179
Tonnage Space Taken   := 0
Tonnage Structure     := 1000
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Neomod
Family                := 1029
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Organic Reinforced Hull
Description           := neomod. Organic Reinforcement Added to Hull.  Provides greater structural integrity and defense.
Pic Num               := 179
Tonnage Space Taken   := 0
Tonnage Structure     := 1000
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Neomod
Family                := 1029
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 1 components per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystaline Reinforced Hull
Description           := neomod. Crystalline Reinforcement Added to Hull.  Provides greater structural integrity and defense.
Pic Num               := 179
Tonnage Space Taken   := 0
Tonnage Structure     := 1000
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Neomod
Family                := 1029
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 30 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor I
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor II
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor III
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 6
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Emissive Armor I
Description           := Mini armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 2
Tonnage Structure     := 8
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 5 or less.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Emissive Armor II
Description           := Mini armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None
Name                  := Small Emissive Armor
Description           := Mini armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 994
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 3 or less.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Collapsed-orbital Armor
Description           := Collapsed-orbital uranium atoms that are held together by complex electromagnetic wavefunctions.
Pic Num               := 206
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9506
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Neutron Armor
Description           := Armor made entirely of neutrons that are held together by complex nuclear force wavefunctions.
Pic Num               := 192
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9506
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Armor
Tech Level Req 1      := 1
Tech Area Req 2       := QED Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Armor
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Organic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 30
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 533
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 1 components per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Organic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 1
Tonnage Structure     := 9
Cost Minerals         := 30
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 533
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 9 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 1 components per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Electrostatic Sludge Armor
Description           := Ionized viscous organic sludge that will rapidly return to its original shape after taking damage.
Pic Num               := 211
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 533
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QED Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 6
Tech Area Req 3       := Organic Technology
Tech Level Req 3      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 2 components per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 1
Tonnage Structure     := 7
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 534
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Crystalline Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 534
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 6
Tech Area Req 3       := Crystalline Technology
Tech Level Req 3      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 9 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Crystalline Projection Armor
Description           := Large ideal crystals from different elements are arranged to optimize energy absorption and channeling capabilities.
Pic Num               := 194
Tonnage Space Taken   := 1
Tonnage Structure     := 22
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 534
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := QED Crystalline Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 6
Tech Area Req 3       := Crystalline Technology
Tech Level Req 3      := 6
Tech Area Req 4       := Crystalline Technology
Tech Level Req 4      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Armor I
Description           := Advanced (a.k.a. expensive) absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 1
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 1
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Stealth Armor II
Description           := Advanced (a.k.a. expensive) absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 30% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Stealth Armor III
Description           := Advanced (a.k.a. expensive) absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 45% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 3
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Organic Stealth Armor I
Description           := Organic-metal composite armor that absorbs EM and IR forms of radiation.
Pic Num               := 75
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 600
Cost Organics         := 900
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 933
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 4
Number of Abilities   := 6
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 75 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 7 components per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 25% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 25
Ability 4 Val 2       := 0
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Active EM scans.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 2
Ability 6 Type        := Cloak Level
Ability 6 Descr       := Prevents level 2 Passive EM scans.
Ability 6 Val 1       := EM Passive
Ability 6 Val 2       := 2
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Organic Stealth Armor II
Description           := Organic-metal composite armor that absorbs EM and IR forms of radiation.
Pic Num               := 75
Tonnage Space Taken   := 30
Tonnage Structure     := 180
Cost Minerals         := 600
Cost Organics         := 900
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 933
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 5
Number of Abilities   := 6
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 75 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 7 components per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 50% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 50
Ability 4 Val 2       := 0
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Active EM scans.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 3
Ability 6 Type        := Cloak Level
Ability 6 Descr       := Prevents level 3 Passive EM scans.
Ability 6 Val 1       := EM Passive
Ability 6 Val 2       := 3
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Organic Stealth Armor III
Description           := Organic-metal composite armor that absorbs EM and IR forms of radiation.
Pic Num               := 75
Tonnage Space Taken   := 30
Tonnage Structure     := 210
Cost Minerals         := 600
Cost Organics         := 900
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 933
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 6
Number of Abilities   := 6
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 75 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 7 components per turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 75% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 75
Ability 4 Val 2       := 0
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Active EM scans.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 4
Ability 6 Type        := Cloak Level
Ability 6 Descr       := Prevents level 4 Passive EM scans.
Ability 6 Val 1       := EM Passive
Ability 6 Val 2       := 4
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Crystalline Scatter Armor I
Description           := Highly reflective crystal plates specially orientated to scatter and defocuse incident energy.
Pic Num               := 193
Tonnage Space Taken   := 30
Tonnage Structure     := 270
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 934
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 25 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 15
Ability 4 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Crystalline Scatter Armor II
Description           := Highly reflective crystal plates specially orientated to scatter and defocuse incident energy.
Pic Num               := 193
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 934
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 25 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 30% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 30
Ability 4 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Crystalline Scatter Armor III
Description           := Highly reflective crystal plates specially orientated to scatter and defocuse incident energy.
Pic Num               := 193
Tonnage Space Taken   := 30
Tonnage Structure     := 330
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 934
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 30 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 45% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 45
Ability 4 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Small Organic Stealth Armor
Description           := Organic-metal composite armor that absorbs EM and IR forms of radiation.
Pic Num               := 75
Tonnage Space Taken   := 1
Tonnage Structure     := 7
Cost Minerals         := 40
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5933
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 6
Number of Abilities   := 6
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 10 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 1 components per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 75% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 75
Ability 4 Val 2       := 0
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Active EM scans.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 4
Ability 6 Type        := Cloak Level
Ability 6 Descr       := Prevents level 4 Passive EM scans.
Ability 6 Val 1       := EM Passive
Ability 6 Val 2       := 4
Weapon Type           := None

Name                  := Small Crystalline Scatter Armor
Description           := Highly reflective crystal plates specially orientated to scatter and defocuse incident energy.
Pic Num               := 193
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5934
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 6 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 45% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 45
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Neutronium I
Description           := Enhanced neutronium armor used to protect a ship from physical damage.
Pic Num               := 193
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neutronium II
Description           := Enhanced neutronium armor used to protect a ship from physical damage.
Pic Num               := 193
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neutronium III
Description           := Enhanced neutronium armor used to protect a ship from physical damage.
Pic Num               := 193
Tonnage Space Taken   := 10
Tonnage Structure     := 150
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neutronium IV
Description           := Enhanced neutronium armor used to protect a ship from physical damage.
Pic Num               := 193
Tonnage Space Taken   := 10
Tonnage Structure     := 200
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neutronium V
Description           := Enhanced neutronium armor used to protect a ship from physical damage.
Pic Num               := 193
Tonnage Space Taken   := 10
Tonnage Structure     := 250
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased Duranium I
Description           := Armor designed to channel damage into the shields.
Pic Num               := 307
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased Duranium II
Description           := Armor designed to channel damage into the shields.
Pic Num               := 307
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased Duranium III
Description           := Armor designed to channel damage into the shields.
Pic Num               := 307
Tonnage Space Taken   := 20
Tonnage Structure     := 150
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased Duranium IV
Description           := Armor designed to channel damage into the shields.
Pic Num               := 307
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 25 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased Duranium V
Description           := Armor designed to channel damage into the shields.
Pic Num               := 307
Tonnage Space Taken   := 20
Tonnage Structure     := 250
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 30 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Defelctive Plating I
Description           := Armor designed to prevent weapons lock.
Pic Num               := 728
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Defelctive Plating II
Description           := Armor designed to prevent weapons lock.
Pic Num               := 728
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Defelctive Plating III
Description           := Armor designed to prevent weapons lock.
Pic Num               := 728
Tonnage Space Taken   := 20
Tonnage Structure     := 150
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Defelctive Plating IV
Description           := Armor designed to prevent weapons lock.
Pic Num               := 728
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5008
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 20% defense bonus in combat.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Defelctive Plating V
Description           := Armor designed to prevent weapons lock.
Pic Num               := 728
Tonnage Space Taken   := 20
Tonnage Structure     := 250
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5008
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 25% defense bonus in combat.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Photosynthesis Armor I
Description           := Phosna. Special organic armor system that collects energy from nearby stars.
Pic Num               := 871
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5054
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Photosynthesis Armor II
Description           := Phosna. Special organic armor system that collects energy from nearby stars.
Pic Num               := 871
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5054
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Photosynthesis Armor III
Description           := Phosna. Special organic armor system that collects energy from nearby stars.
Pic Num               := 871
Tonnage Space Taken   := 20
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5054
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Photosynthesis Armor IV
Description           := Phosna. Special organic armor system that collects energy from nearby stars.
Pic Num               := 871
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5054
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Photosynthesis Armor V
Description           := Phosna. Special organic armor system that collects energy from nearby stars.
Pic Num               := 871
Tonnage Space Taken   := 20
Tonnage Structure     := 250
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5054
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Magma Armor I
Description           := Ignacra. Molten metal covers the ship. Quickly envelopes any exposed areas.
Pic Num               := 738
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5063
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 50 points of damage per combat turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Magma Armor II
Description           := Ignacra. Molten metal covers the ship. Quickly envelopes any exposed areas.
Pic Num               := 738
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5063
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 50 points of damage per combat turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Magma Armor III
Description           := Ignacra. Molten metal covers the ship. Quickly envelopes any exposed areas.
Pic Num               := 738
Tonnage Space Taken   := 20
Tonnage Structure     := 150
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5063
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 50 points of damage per combat turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Magma Armor IV
Description           := Ignacra. Molten metal covers the ship. Quickly envelopes any exposed areas.
Pic Num               := 738
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5063
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 50 points of damage per combat turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Magma Armor V
Description           := Ignacra. Molten metal covers the ship. Quickly envelopes any exposed areas.
Pic Num               := 738
Tonnage Space Taken   := 20
Tonnage Structure     := 250
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5063
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 50 points of damage per combat turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydro Density Armor I
Description           := Oxidran. Hyper dense water held in place over the ships hull.
Pic Num               := 733
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5087
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydro Density Armor II
Description           := Oxidran. Hyper dense water held in place over the ships hull.
Pic Num               := 733
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5087
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydro Density Armor III
Description           := Oxidran. Hyper dense water held in place over the ships hull.
Pic Num               := 733
Tonnage Space Taken   := 20
Tonnage Structure     := 150
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5087
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydro Density Armor IV
Description           := Oxidran. Hyper dense water held in place over the ships hull.
Pic Num               := 733
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5087
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydro Density Armor V
Description           := Oxidran. Hyper dense water held in place over the ships hull.
Pic Num               := 733
Tonnage Space Taken   := 20
Tonnage Structure     := 250
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5087
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Steel Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 383
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 994
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Composite Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 994
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := None

Name                  := Tritanium Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 994
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Duranium Weave Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 35
Cost Minerals         := 40
Cost Organics         := 10
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 994
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Duranium Multicell Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 40
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 994
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Armor I
Description           := Ablative armor which greatly improves durability.
Pic Num               := 383
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Fighter Armor II
Description           := Ablative armor which greatly improves durability.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Fighter Armor III
Description           := Ablative tritanum composite armor which greatly improves durability.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 6
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Fighter Armor IV
Description           := Ablative tritanum composite armor which greatly improves durability.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 7
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := None

Name                  := Fighter Armor V
Description           := Ablative tritanum composite armor which greatly improves durability.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 9
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Defenses
Family                := 503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := None

Name                  := Troop Armor I
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 383
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor II
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 723
Tonnage Space Taken   := 100
Tonnage Structure     := 110
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor III
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 28
Tonnage Space Taken   := 100
Tonnage Structure     := 110
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor IV
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 29
Tonnage Space Taken   := 100
Tonnage Structure     := 110
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor V
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 30
Tonnage Space Taken   := 100
Tonnage Structure     := 110
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Tech Area Req 2       := Troops
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := White Iron I
Description           := Chillian. Pearly white iron form. Has enhanced damage resistance.
Pic Num               := 869
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := White Iron II
Description           := Chillian. Pearly white iron form. Has enhanced damage resistance.
Pic Num               := 869
Tonnage Space Taken   := 10
Tonnage Structure     := 200
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := White Iron III
Description           := Chillian. Pearly white iron form. Has enhanced damage resistance.
Pic Num               := 869
Tonnage Space Taken   := 10
Tonnage Structure     := 300
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := White Iron IV
Description           := Chillian. Pearly white iron form. Has enhanced damage resistance.
Pic Num               := 869
Tonnage Space Taken   := 10
Tonnage Structure     := 400
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5040
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := White Iron V
Description           := Chillian. Pearly white iron form. Has enhanced damage resistance.
Pic Num               := 869
Tonnage Space Taken   := 10
Tonnage Structure     := 500
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5040
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solid Energy Plating I
Description           := Eneron. Energy compressed into a near solid form. Resistant to damage in general.
Pic Num               := 308
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5076
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solid Energy Plating II
Description           := Eneron. Energy compressed into a near solid form. Resistant to damage in general.
Pic Num               := 308
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5076
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 25 or less.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solid Energy Plating III
Description           := Eneron. Energy compressed into a near solid form. Resistant to damage in general.
Pic Num               := 308
Tonnage Space Taken   := 20
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5076
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 30 or less.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solid Energy Plating IV
Description           := Eneron. Energy compressed into a near solid form. Resistant to damage in general.
Pic Num               := 308
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5076
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 35 or less.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solid Energy Plating V
Description           := Eneron. Energy compressed into a near solid form. Resistant to damage in general.
Pic Num               := 308
Tonnage Space Taken   := 20
Tonnage Structure     := 250
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5076
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Adamantium
Description           := A rare metal that is extremely resistant to damage.
Pic Num               := 723
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 50 or less.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Neutronium
Description           := Enhanced neutronium armor used to protect a fighter from physical damage.
Pic Num               := 193
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5033
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small White Iron
Description           := Chillian. Pearly white iron form. Has enhanced damage resistance.
Pic Num               := 869
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5048
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Photosynthesis Armor
Description           := Phosna. Special organic armor system that collects energy from nearby stars.
Pic Num               := 871
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 40
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5059
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 2 points of damage per combat turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 20 supplies for each star in a system per turn.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Magma Armor
Description           := Ignacra. Molten metal covers the ship. Quickly envelopes any exposed areas.
Pic Num               := 738
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5069
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 10 points of damage per combat turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Solid Energy Plating
Description           := Eneron. Energy compressed into a near solid form. Resistant to damage in general.
Pic Num               := 308
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5080
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Hydro Density Armor
Description           := Oxidran. Hyper dense water held in place over the ships hull.
Pic Num               := 733
Tonnage Space Taken   := 2
Tonnage Structure     := 7
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5093
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 4 points of damage per combat turn.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Adamantium
Description           := A rare metal that is extremely resistant to damage.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5113
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Misc. Systems
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Religious Talisman
Description           := Centers the spirituality of the vehicle and focuses it towards its goal.
Pic Num               := 166
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Religious
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Religious Talisman
Description           := Centers the spirituality of the pilot and focuses it towards its goal.
Pic Num               := 166
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Religious
Family                := 9516
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 25% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 45% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 65% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := QED Sensors I
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 222
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Combat Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 100% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QED Sensors II
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 222
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 125% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QED Sensors III
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 222
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Combat Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 150% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QND Sensors I
Description           := Sensors which detect objects in space by analyzing quantum interference of strong and weak nuclear forces. 
Pic Num               := 224
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := QED Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 200% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QND Sensors II
Description           := Sensors which detect objects in space by analyzing quantum interference of strong and weak nuclear forces. 
Pic Num               := 224
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := QED Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 225% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QND Sensors III
Description           := Sensors which detect objects in space by analyzing quantum interference of strong and weak nuclear forces. 
Pic Num               := 224
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := QED Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 250% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Accelerated Psychic Sensors I
Description           := Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Temporal Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives an 80% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Accelerated Psychic Sensors II
Description           := Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts. 
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 2
Tech Area Req 3       := Temporal Technology
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 100% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Accelerated Psychic Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Temporal Technology
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 120% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 120
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors Ia
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 118
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 11% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors Ib
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 118
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors Ic
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 118
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 7
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 13% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors IIIa
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 318
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 22% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 22
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors IIIb
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 318
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 9
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 24% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors IIIc
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 318
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 12
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 26% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 26
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors Va
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 518
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 8
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 33% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 33
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors Vb
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 518
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 11
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 36% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 36
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors Vc
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 518
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 14
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 37% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 37
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors VIIa
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 718
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 10
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors VIIb
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 718
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 13
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Control Center I
Description           := Large-scale sensor suite and fire control command center which increase the chance to hit targets for all planet-to-space weapons.
Pic Num               := 12
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3118
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus in combat (only 1 component per planet effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Control Center II
Description           := Large-scale sensor suite and fire control command center which increase the chance to hit targets for all planet-to-space weapons.
Pic Num               := 12
Tonnage Space Taken   := 125
Tonnage Structure     := 125
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3118
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 50% attack bonus in combat (only 1 component per planet effective).
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Control Center III
Description           := Large-scale sensor suite and fire control command center which increase the chance to hit targets for all planet-to-space weapons.
Pic Num               := 12
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3118
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 60% attack bonus in combat (only 1 component per planet effective).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Control Center IV
Description           := Large-scale sensor suite and fire control command center which increase the chance to hit targets for all planet-to-space weapons.
Pic Num               := 12
Tonnage Space Taken   := 175
Tonnage Structure     := 175
Cost Minerals         := 7000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3118
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 70% attack bonus in combat (only 1 component per planet effective).
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Control Center V
Description           := Large-scale sensor suite and fire control command center which increase the chance to hit targets for all planet-to-space weapons.
Pic Num               := 12
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3118
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 12
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 80% attack bonus in combat (only 1 component per planet effective).
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Control Center VI
Description           := Large-scale sensor suite and fire control command center which increase the chance to hit targets for all planet-to-space weapons.
Pic Num               := 12
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 3118
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 15
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 88% attack bonus in combat (only 1 component per planet effective).
Ability 1 Val 1       := 88
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 40% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 60% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := QED ECM I
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 1
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 100% defense bonus in combat.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QED ECM II
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 125% defense bonus in combat.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QED ECM III
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 3
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 150% defense bonus in combat.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QND ECM I
Description           := Self-morphing computers compute nuclear wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 1
Tech Area Req 2       := QED ECM
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Support
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 200% defense bonus in combat.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QND ECM II
Description           := Self-morphing computers compute nuclear wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 2
Tech Area Req 2       := QED ECM
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Support
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 225% defense bonus in combat.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := QND ECM III
Description           := Self-morphing computers compute nuclear wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 3
Tech Area Req 2       := QED ECM
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Support
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 250% defense bonus in combat.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None
Vehicle List Type Override    := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := ECM Ia
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM Ib
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 7% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM Ic
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 7
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM IIIa
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 319
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 6
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 17% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 17
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM IIIb
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 319
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 9
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 19% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 19
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM IIIc
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 319
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 12
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 21% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM Va
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 519
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 8
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 28% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM Vb
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 519
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 11
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 31% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 31
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM Vc
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 519
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 14
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 32% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM VIIa
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 719
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 10
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 35% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM VIIb
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 719
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 13
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 35% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 16% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 24% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 28% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 32% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 16% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Elite ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 21
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 1% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 22
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 23
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 3% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 24
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 25
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 600
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 26
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 700
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 27
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 7% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 28
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 24% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 28% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 32% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 14% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 21
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 1% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 22
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 23
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 3% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 24
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 25
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 600
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 26
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 700
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 27
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 28
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 60% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QED Sensors I
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 222
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Combat Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 100% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QED Sensors II
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 222
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 125% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QED Sensors III
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 222
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Combat Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 150% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QND Sensors I
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 224
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := QED Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 200% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QND Sensors II
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 224
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := QED Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 225% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QND Sensors III
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves. 
Pic Num               := 224
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := QED Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 250% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 40% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 60% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QED ECM I
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 1
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 100% defense bonus in combat.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QED ECM II
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 125% defense bonus in combat.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QED ECM III
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 3
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 150% defense bonus in combat.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QND ECM I
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 1
Tech Area Req 2       := QED ECM
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Support
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 200% defense bonus in combat.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QND ECM II
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 2
Tech Area Req 2       := QED ECM
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Support
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 225% defense bonus in combat.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small QND ECM III
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 3
Tech Area Req 2       := QED ECM
Tech Level Req 2      := 3
Tech Area Req 3       := Combat Support
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 250% defense bonus in combat.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile I
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 27
Tonnage Structure     := 20
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 1% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile II
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile III
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 23
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 3% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile IV
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 22
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile V
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 21
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile VI
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile VII
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 19
Tonnage Structure     := 20
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 7% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile VIII
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 18
Tonnage Structure     := 20
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile IX
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 9% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaff Missile X
Description           := EA. These missiles are designed to be used defensively by a ship, decreasing an oponents chances of hitting.  Only one suite is alowed per vessel.
Pic Num               := 485
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12906
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := RF Chaff Missile I
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 41
Tonnage Structure     := 30
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 1% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := RF Chaff Missile II
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 38
Tonnage Structure     := 30
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := RF Chaff Missile III
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 35
Tonnage Structure     := 30
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 3% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None
Weapon Target         := None
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := RF Chaff Missile IV
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 33
Tonnage Structure     := 30
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := RF Chaff Missile V
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 32
Tonnage Structure     := 30
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := RF Chaff Missile VI
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := RF Chaff Missile VII
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 29
Tonnage Structure     := 30
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 7% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := RF Chaff Missile VIII
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 27
Tonnage Structure     := 30
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := RF Chaff Missile IX
Description           := EA. Rapid fire version of the Chaff Missile
Pic Num               := 497
Tonnage Space Taken   := 24
Tonnage Structure     := 30
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 9% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 4 4 4 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := RF Chaff Missile X
Description           := EA. Rapid fire version of theChaff Missile
Pic Num               := 497
Tonnage Space Taken   := 23
Tonnage Structure     := 30
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapon
Family                := 12925
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 Chaff Missile Suite per ship)
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 4 4 4 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1925
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Multiplex Tracking (2)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (3)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (4)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (5)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews I
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on 2 targets per combat round.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews II
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on 3 targets per combat round.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews III
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on 5 targets per combat round.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews IV
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on 8 targets per combat round.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews V
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on an unlimited number of targets.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Lidar
Description           := neomod. Advanced Scanning system that increases the chance to hit, and gives the ability to scan ships in adjacent sectors.
Pic Num               := 221
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Neomod
Family                := 6132
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 15% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 1 sector away.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Alpha Scanners I
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Alpha Scanners II
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 3 sectors away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Alpha Scanners III
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 5 sectors away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner I
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner II
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 2 sector away.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner III
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 3 sector away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner IV
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 4 sector away.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner V
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 5 sector away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner VI
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Scanners
Tech Level Req 1      := 6
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 6 sector away.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner VII
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Scanners
Tech Level Req 1      := 7
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 7 sector away.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer
Description           := A broad-band long range scanner jamming device.
Pic Num               := 15
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 21
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer I (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 82
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 5% Defensive bonus.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer II (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 82
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 10% Defensive bonus.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer III (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 82
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 15% Defensive bonus.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer IV (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 82
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 20% Defensive bonus.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer I (Ancient)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 82
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 15% Defensive bonus.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer II (Ancient)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 82
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 20% Defensive bonus.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer III (Ancient)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 82
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 25% Defensive bonus.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer IV (Ancient)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 82
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 30% Defensive bonus.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Shields
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Shields
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Cloaking Device III
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Shields
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Temporal Cloaking Device
Description           := A device that sends the ship to an alternate timeline, thus making it theoretically impossible to track.
Pic Num               := 247
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 8000
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Sensors
Family                := 26
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Timeline Warping
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := None

Name                  := Stealth Coating I
Description           := Hyach. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Jammer Technologies
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Ability 4 Type        := Scanner Jammer
Ability 4 Descr       := Prevents use of Long Range scanners on this ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := The combining steath and jammer coating increases the maintainance cost by 25%.
Ability 5 Val 1       := 25
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Coating II
Description           := Hyach. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Jammer Technologies
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Ability 4 Type        := Scanner Jammer
Ability 4 Descr       := Prevents use of Long Range scanners on this ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := The combining steath and jammer coating increases the maintainance cost by 25%.
Ability 5 Val 1       := 25
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Coating III
Description           := Hyach. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Jammer Technologies
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Ability 4 Type        := Scanner Jammer
Ability 4 Descr       := Prevents use of Long Range scanners on this ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := The combining steath and jammer coating increases the maintainance cost by 25%.
Ability 5 Val 1       := 25
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Cloak I
Description           := Hyach. This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Cloak II
Description           := Hyach. This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Cloak III
Description           := Hyach. This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Stealth Coating I
Description           := Technomage. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating II
Description           := Technomage. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating III
Description           := Technomage. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 6
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating I
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating II
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating III
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating IV
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating V
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 25% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating I (Fighter)
Description           := Centauri. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating II (Fighter)
Description           := Centauri. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating I (Fighter)
Description           := Technomage. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating II (Fighter)
Description           := Technomage. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating III (Fighter)
Description           := Technomage. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating IV (Fighter)
Description           := Technomage. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating I (Fighter)
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating II (Fighter)
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating III (Fighter)
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating IV (Fighter)
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating V (Fighter)
Description           := Torvalus. Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 25% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Cloak I
Description           := Technomage. This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Cloak II
Description           := Technomage. This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Cloak III
Description           := Technomage. This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Shading Field I
Description           := Torvalus. This field makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Shading Field II
Description           := Torvalus. This field makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Shading Field III
Description           := Torvalus. This field makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Shading Field IV
Description           := Torvalus. This field makes a ship all but invisible to sensors of inferior levels.  Impenetrable by even the most powerful younger race's scanners.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1750
Cost Organics         := 0
Cost Radioactives     := 650
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 5
Weapon Type           := None

Name                  := Shading Field V
Description           := Torvalus. This field makes a ship all but invisible to sensors of inferior levels.  Impenetrable by even the most powerful younger race's scanners.
Pic Num               := 767
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 6
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 6
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 6
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 6
Weapon Type           := None

Name                  := Hyper Optics I
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 2.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Hyper Optics II
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 3.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Hyper Optics III
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 4.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Psychic Receptors I
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Psychic Receptors II
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 3.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Psychic Receptors III
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Temporal Sensors I
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 2.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Temporal Sensors II
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 3.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Temporal Sensors III
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 4.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Gravitic Sensors I
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 2.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Gravitic Sensors II
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 3.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Gravitic Sensors III
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 4.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Gravitic Sensors IV
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 5.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Long Range Sensors I
Description           := Advanced sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Long Range Sensors
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Long Range Sensors II
Description           := Advanced sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Long Range Sensors
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Weapon Type           := None

Name                  := Long Range Sensors III
Description           := Advanced sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Long Range Sensors
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 4.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Weapon Type           := None

Name                  := Standard Scanner Suite I
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Standard Scanner Suite II
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1750
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Weapon Type           := None

Name                  := Standard Scanner Suite III
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 4.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Weapon Type           := None

Name                  := Advanced Scanner Suite I
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2250
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 2.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Advanced Scanner Suite II
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 3.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Advanced Scanner Suite III
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2750
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 4.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 4.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Ancient Scanner Suite I
Description           := Ancient Active/Passive EM, Gravitic and Temporal scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 3000
Cost Organics         := 250
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 2.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows Temporal scanning at level 2.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Ancient Scanner Suite II
Description           := Ancient Active/Passive EM, Gravitic and Temporal scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 3250
Cost Organics         := 250
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 3.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows Temporal scanning at level 3.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Weapon Type           := None

Name                  := Ancient Scanner Suite III
Description           := Ancient Active/Passive EM, Gravitic and Temporal scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 3500
Cost Organics         := 250
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 4.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 4.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows Temporal scanning at level 4.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Weapon Type           := None

Name                  := Ancient Scanner Suite IV
Description           := Advanced Ancient Active/Passive EM, Gravitic and Temporal scanner suite.  Can even penetrate nebula and storms.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 3750
Cost Organics         := 250
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 7
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 5.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 5.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 5.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 5
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows Temporal scanning at level 5.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 5
Weapon Type           := None

Name                  := Ancient Scanner Suite V
Description           := Advanced Ancient Active/Passive EM, Gravitic and Temporal scanner suite.  Can even penetrate nebula and storms.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 4000
Cost Organics         := 250
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 8
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 6.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 6.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 6
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 6.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 6
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows Temporal scanning at level 6.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 6
Weapon Type           := None

Name                  := Fighter Scanner Suite
Description           := Basic scanner suite used for recon and patrol fighters.
Pic Num               := 14
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11039
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Advanced Fighter Scanner Suite
Description           := Advanced scanner suite used for recon and patrol fighters.
Pic Num               := 14
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 2250
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11039
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 3.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := EM active advanced Cloaker
Description           := Advanced Cloaker which can hide a ship in EM active emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := EM Active Advance Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Psychic advanced Cloaker
Description           := Advanced Cloaker which can hide a ship in psychic emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10038
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Advance Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 psychic scans.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := EM Passive advanced Cloaker
Description           := Advanced Cloaker which can hide a ship in EM passive emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := EM Passive Advance Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Gravific advanced Cloaker
Description           := Advanced Cloaker which can hide a ship in gravific emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravific Advance Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 gravific scans.
Ability 1 Val 1       := Gravific
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Temporal advanced Cloaker
Description           := Advanced Cloaker which can hide a ship in Temporal emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10041
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Advance Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Temporal scans.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Temporal advanced Sensor
Description           := Advanced Sensor which can see any hidden ship by scanning Temporal emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Advance Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 4.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Gravific advanced sensor
Description           := Advanced Sensor which can see any hidden ship by scanning gravific emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravific Advance Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravific scanning at level 4.
Ability 1 Val 1       := Gravific
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := EM Passive advanced Sensor
Description           := Advanced Sensor which can see any hidden ship by scanning EM passive emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10044
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := EM Passive Advance Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 4.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Psychic advanced sensor
Description           := Advanced Sensor which can see any hidden ship by scanning psychic emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Advance Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := EM active advanced Sensor
Description           := Advanced Sensor which can see any hidden ship by scanning EM active emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := EM Active Advance Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Monolinear Phased Sensors I
Description           := Monolinear phased sensors which can see any hidden ship by scanning phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monolinear Phased Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Monolinear Phased scanning at level 2.
Ability 1 Val 1       := mono
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Monolinear Phased Cloaker I
Description           := Monolinear phased cloaker which can hide a ship with phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10048
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monolinear Phased Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 monolinear phased scans.
Ability 1 Val 1       := mono
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Bilinear Phased Sensors I
Description           := Bilinear phased sensors which can see any hidden ship by scanning phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Bilinear Phased Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Bilinear Phased scanning at level 2.
Ability 1 Val 1       := bi
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Bilinear Phased Cloaker I
Description           := Bilinear phased cloaker which can hide a ship with phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10048
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Bilinear Phased Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 bilinear phased scans.
Ability 1 Val 1       := bi
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Trilinear Phased Sensors I
Description           := Trilinear phased sensors which can see any hidden ship by scanning phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Trilinear Phased Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Trilinear Phased scanning at level 2.
Ability 1 Val 1       := tri
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Trilinear Phased Cloaker I
Description           := Trilinear phased cloaker which can hide a ship with phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10048
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Trilinear Phased Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 trilinear phased scans.
Ability 1 Val 1       := tri
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Quadrilinear Phased Sensors I
Description           := Quadrilinear phased sensors which can see any hidden ship by scanning phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10047
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Quadrilinear Phased Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Quadrilinear Phased scanning at level 2.
Ability 1 Val 1       := quadri
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Quadrilinear Phased Cloaker I
Description           := Quadrilinear phased cloaker which can hide a ship with phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10048
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Quadrilinear Phased Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 quadrilinear phased scans.
Ability 1 Val 1       := quadri
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Pentalinear Phased Sensors I
Description           := Pentalinear phased sensors which can see any hidden ship by scanning phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10047
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pentalinear Phased Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Pentalinear Phased scanning at level 2.
Ability 1 Val 1       := penta
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Pentalinear Phased Cloaker I
Description           := Pentalinear phased cloaker which can hide a ship with phased emission.
Pic Num               := 212
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Sensors
Family                := 10048
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pentalinear Phased Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 pentalinear phased scans.
Ability 1 Val 1       := penta
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Small Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 30% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 30% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM Command Pod
Description           := Large command platform with heavy electronic warfare systems.
Pic Num               := 13
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 493
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a 15% defense bonus to all troops on the planet.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Scanner Pod
Description           := Large command platform with heavy penetrating sensors and data feeds.
Pic Num               := 12
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 492
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Provides a 15% attack bonus to all troops.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command HQ Pod
Description           := Command headquarters which provides strategic oversight and improves unit organization.
Pic Num               := 12
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 491
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides an 8% defense bonus to all troops.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Provides an 8% attack bonus to all troops.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Array I
Description           := Multi-functional sensor system.
Pic Num               := 221
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 20% defense bonus in combat.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 3 sector away.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Ability 5 Type        := Sensor Level
Ability 5 Descr       := Allows EM Active scanning at level 2.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Sensor Array II
Description           := Multi-functional sensor system.
Pic Num               := 221
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 30% defense bonus in combat.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 4 sector away.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := Sensor Level
Ability 5 Descr       := Allows EM Active scanning at level 2.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Sensor Array III
Description           := Multi-functional sensor system.
Pic Num               := 221
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 60% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 40% defense bonus in combat.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 5 sector away.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Ability 5 Type        := Sensor Level
Ability 5 Descr       := Allows EM Active scanning at level 2.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Sensor Array IV
Description           := Multi-functional sensor system.
Pic Num               := 221
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 80% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 50% defense bonus in combat.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 6 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 6 sector away.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Ability 5 Type        := Sensor Level
Ability 5 Descr       := Allows EM Active scanning at level 2.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Sensor Array V
Description           := Multi-functional sensor system.
Pic Num               := 221
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 100% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 60% defense bonus in combat.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 7 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 7 sector away.
Ability 4 Val 1       := 7
Ability 4 Val 2       := 0
Ability 5 Type        := Sensor Level
Ability 5 Descr       := Allows EM Active scanning at level 2.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Neuroplex I
Description           := Chillian. A sensor lattice woven into the hull. Acts as backup sensors if the primary array is destroyed.
Pic Num               := 179
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 1 sector away.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Neuroplex II
Description           := Chillian. A sensor lattice woven into the hull. Acts as backup sensors if the primary array is destroyed.
Pic Num               := 179
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 1 sector away.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Neuroplex III
Description           := Chillian. A sensor lattice woven into the hull. Acts as backup sensors if the primary array is destroyed.
Pic Num               := 179
Tonnage Space Taken   := 20
Tonnage Structure     := 150
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 1 sector away.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Neuroplex IV
Description           := Chillian. A sensor lattice woven into the hull. Acts as backup sensors if the primary array is destroyed.
Pic Num               := 179
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5042
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 1 sector away.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Neuroplex V
Description           := Chillian. A sensor lattice woven into the hull. Acts as backup sensors if the primary array is destroyed.
Pic Num               := 179
Tonnage Space Taken   := 20
Tonnage Structure     := 250
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5042
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Long Range Scanner
Ability 4 Descr       := Allows scanning of targets 1 sector away.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 90kT of cargo space.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Launch Bay
Description           := Area on a starship where fighters and shuttles are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5014
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 50kT of cargo space.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Launch Bay
Description           := Area on a starship where fighters and shuttles are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 75
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5126
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 75kT of cargo space.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Large Launch Bay
Description           := Area on a starship where fighters and shuttles are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5127
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighter can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn, and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 25 kT of cargo space.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn, and 7 per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 7
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 50kT of cargo space.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn, and 10 per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 75kT of cargo space.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Energy Fighter Bay I
Description           := Area on a starship where energy fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Energy Fighter Bay II
Description           := Area on a starship where energy fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Fighters
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 12 fighters can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 12
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Energy Fighter Bay III
Description           := Area on a starship where energy fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Fighters
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn and 15 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 15
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 90kT of cargo space.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay IV
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 4 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay V
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 425
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn and 8 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 8
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay VI
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 475
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 6 fighters can be launched per combat turn and 9 fighters can be launched per game turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 9
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay I
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay II
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay III
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay IV
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 4 fighters can be launched per combat turn and 8 fighters can be launched per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 8
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay V
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn and 10 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay VI
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 6 fighters can be launched per combat turn and 12 fighters can be launched per game turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 12
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail I
Description           := Raiders. External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 2
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail II
Description           := Raiders. External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail III
Description           := Raiders. External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 6
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Launch Catapult I
Description           := Drazi. External storage and launching catapult designed with Drazi Super Heavy fighters in mind.  Vulnerable to incoming fire.
Pic Num               := 846
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 45kT of cargo space.
Ability 3 Val 1       := 45
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Launch Catapult II
Description           := Drazi. External storage and launching catapult designed with Drazi Super Heavy fighters in mind.  Armor has been added to the mount making it less vulnerable.
Pic Num               := 846
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Fighters
Tech Level Req 1      := 5
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 45kT of cargo space.
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := TIE Fighter Docking Bay I
Description           := Fighter bay with special equipment, such as clamps and small tractor beams to compensate those lacking in TIE Fighters.
Pic Num               := 388
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := TIE Fighter Docking Bay II
Description           := Fighter bay with special equipment, such as clamps and small tractor beams to compensate those lacking in TIE Fighters.
Pic Num               := 388
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 70kT of cargo space.
Ability 2 Val 1       := 70
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := TIE Fighter Docking Bay III
Description           := Fighter bay with special equipment, such as clamps and small tractor beams to compensate those lacking in TIE Fighters.
Pic Num               := 388
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 110kT of cargo space.
Ability 2 Val 1       := 110
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := TIE Fighter Docking Bay IV
Description           := Fighter bay with special equipment, such as clamps and small tractor beams to compensate those lacking in TIE Fighters.
Pic Num               := 388
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 4
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 150kT of cargo space.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := TIE Fighter Docking Bay V
Description           := Fighter bay with special equipment, such as clamps and small tractor beams to compensate those lacking in TIE Fighters.
Pic Num               := 388
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 5
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 190kT of cargo space.
Ability 2 Val 1       := 190
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar I
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 26009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 26009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 26009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar IV
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 26009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 4
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar V
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 26009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 5
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar I
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 27004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 27004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 27004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar IV
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 27004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 4
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Hangar V
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 387
Tonnage Space Taken   := 30
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 27004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 5
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighter can be launched per combat turn and 5 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay I
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay II
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hanger Bay III
Description           := Area on a starship where shuttles are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover Shuttles from space.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 90kT of cargo space.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Management
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 10 fighter can be launched per combat turn and 40 fighters can be launched per game turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 40
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 14
Tonnage Structure     := 14
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Management
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 20 fighters can be launched per combat turn and 60 fighters can be launched per game turn.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 60
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 18
Tonnage Structure     := 18
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Management
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 30 fighters can be launched per combat turn and 80 fighters can be launched per game turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 80
Weapon Type           := None

Name                  := Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT worth of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite may be launched per combat turn and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 2 satellites may be launched per combat turn and 8 per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 8
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 3 satellites may be launched per combat turn and 10 per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 1 per combat turn and 5 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per combat turn and 7 per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 7
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 3 per combat turn and 10 per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Energy Mine Layer I
Description           := Lays energy mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Energy Mine Layer II
Description           := Lays energy mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 4 per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Energy Mine Layer III
Description           := Lays energy mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 8 per game turn.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 8
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper I
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper II
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper III
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper IV
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper V
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Energy Mine Sweeper I
Description           := Electrostatic energy field for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Mines
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Energy Mine Sweeper II
Description           := Electrostatic energy field for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Mines
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Energy Mine Sweeper III
Description           := Electrostatic energy field for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Mines
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher I
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT worth of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher II
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 140kT worth of cargo space.
Ability 2 Val 1       := 140
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher III
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 180kT worth of cargo space.
Ability 2 Val 1       := 180
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Drone Launcher I
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT worth of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Drone Launcher II
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 140kT worth of cargo space.
Ability 2 Val 1       := 140
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Modified Drone Launcher III
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 180kT worth of cargo space.
Ability 2 Val 1       := 180
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Troop Cockpit
Description           := The main control center of a mechanized troop.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Energy Troop Cockpit
Description           := The main control center of an energy troop.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Troops
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Support Vehicle Cockpit
Description           := Main control center of a support vehicle.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ground Support Vehicles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit and life support systems.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio-Engineered Fanatic
Description           := An single elite commando with amazing healing powers and weapons imbedded into its body.  Prefers to use a drop pod to attack the enemy on foot, but can pilot full-size troops with a cybernetic interface.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Organic Technology
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := One elite commando with planetary landing equipment.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 101

Name                  := Soldiers
Description           := Highly trained squadron of planetary warriors and weapon technicians, equally capable on foot and piloting war vehicles.
Pic Num               := 656
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2037
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Can provide support services for one vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command Droid
Description           := Automated control node for vehicles or squadrons of robotic infantry which are capable of carrying heavy weapons and armor.
Pic Num               := 1230
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2038
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Can manage all of a vehicle's systems or organize robotic infantry.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Slugthrower Rifle
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 326
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24041
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 24115

Name                  := Blaster Pistol
Description           :=
Pic Num               := 349
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24042
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 24115

Name                  := Blaster Rifle
Description           :=
Pic Num               := 350
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24042
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 24115

Name                  := Light Repeating Blaster
Description           :=
Pic Num               := 339
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 24115

Name                  := Heavy Repeating Blaster
Description           :=
Pic Num               := 339
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 24116

Name                  := Light Blaster Cannon
Description           :=
Pic Num               := 337
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 24116

Name                  := Heavy Blaster Cannon
Description           :=
Pic Num               := 337
Tonnage Space Taken   := 6
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 6
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 24116

Name                  := Lightsaber
Description           := The weapon of a Jedi.
Pic Num               := 407
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Tech
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := Vine Slasher.wav
Weapon Family         := 801

Name                  := Skill Powers
Description           := Special powers like flame balls and electrical strikes.
Pic Num               := 336
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 7
Cost Organics         := 7
Cost Radioactives     := 7
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5246
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Chillian Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := Freeze Cannon.wav
Weapon Family         := 801

Name                  := Blade
Description           := A handheld soldier weapon.
Pic Num               := 903
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := Vine Slasher.wav
Weapon Family         := 800

Name                  := Laser Rifle
Description           := A handheld soldier weapon.
Pic Num               := 327
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 800

Name                  := Phaser
Description           := A handheld soldier weapon.
Pic Num               := 917
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Trek Tech
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := Phaser.wav
Weapon Family         := 800

Name                  := Shredder Pistol
Description           := A handheld soldier weapon.
Pic Num               := 916
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := Neutron Slasher.WAV
Weapon Family         := 800

Name                  := Tachyon Gun
Description           := A handheld soldier weapon.
Pic Num               := 907
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 800

Name                  := Phaser Rifle
Description           := A handheld soldier weapon.
Pic Num               := 915
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Trek Tech
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := null.WAV
Weapon Family         := 800

Name                  := Shredder Rifle
Description           := A handheld soldier weapon.
Pic Num               := 900
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := Radeon Beam.wav
Weapon Family         := 800

Name                  := Tachyon Rifle
Description           := A handheld soldier weapon.
Pic Num               := 908
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 6007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := Grav Pulse.wav
Weapon Family         := 800

Name                  := Small Arms I
Description           := Basic, hand-portable anti-personnel weapons. +25 to hit.
Pic Num               := 302
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 3519
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 25
Weapon Sound          := groundc.wav
Weapon Family         := 3116

Name                  := Small Arms II
Description           := Hand-portable anti-personnel weapons. +35 to hit.
Pic Num               := 303
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 3519
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 35
Weapon Sound          := groundc.wav
Weapon Family         := 3116

Name                  := Small Arms III
Description           := Hand-portable anti-personnel weapons. +45 to hit.
Pic Num               := 303
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 3519
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 45
Weapon Sound          := groundc.wav
Weapon Family         := 3116

Name                  := Small Arms IV
Description           := Hand-portable anti-personnel weapons. +55 to hit.
Pic Num               := 303
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 3519
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 55
Weapon Sound          := groundc.wav
Weapon Family         := 3116

Name                  := Heavy Infantry Weapons I
Description           := Heavy hand-portable weapons.
Pic Num               := 78
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3520
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 3117

Name                  := Heavy Infantry Weapons II
Description           := Heavy hand-portable weapons.
Pic Num               := 78
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3520
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 3117

Name                  := Heavy Infantry Weapons III
Description           := Heavy hand-portable weapons.
Pic Num               := 78
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3520
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 3117

Name                  := Heavy Infantry Weapons IV
Description           := Heavy hand-portable weapons.
Pic Num               := 78
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3520
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 3115

Name                  := Ground Cannon I
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon II
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon III
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Infantry Matter Gun I
Description           := Basic rifles and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 22508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 11508

Name                  := Infantry Matter Gun II
Description           := Basic rifles and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 22508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 11508

Name                  := Infantry Matter Gun III
Description           := Basic rifles and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 22508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 11508

Name                  := Infantry Matter Gun IV
Description           := Basic rifles and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 22508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 11508

Name                  := Infantry Matter Gun V
Description           := Basic rifles and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 22508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 11508

Name                  := Infantry Support Gun I
Description           := Heavy weapons and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 32508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 21508

Name                  := Infantry Support Gun II
Description           := Heavy weapons and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 32508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 21508

Name                  := Infantry Support Gun III
Description           := Heavy weapons and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 32508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 21508

Name                  := Infantry Support Gun IV
Description           := Heavy weapons and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 32508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 21508

Name                  := Infantry Support Gun V
Description           := Heavy weapons and arms meant for infantry.  Can also be used in larger support vehicles to represent fire access ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 32508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Infantry
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 21508

Name                  := Derek Small Arms I
Description           := Basic, hand-portable anti-personnel weapons. +5 to hit.
Pic Num               := 302
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Derek's mod comps
Family                := 3519
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0	
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 10% attack bonus in combat.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0	
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 30% defense bonus in combat.
Ability 4 Val 1       := 30
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 5
Weapon Sound          := groundc.wav
Weapon Family         := 3116

Name                  := Derek Small Arms II
Description           := Hand-portable anti-personnel weapons. +10 to hit.
Pic Num               := 303
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Derek's mod comps
Family                := 3519
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0		
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 10% attack bonus in combat.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0	
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 30% defense bonus in combat.
Ability 4 Val 1       := 30
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := groundc.wav
Weapon Family         := 3116

Name                  := Derek Small Arms III
Description           := Hand-portable anti-personnel weapons. +15 to hit.
Pic Num               := 303
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Derek's mod comps
Family                := 3519
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0	
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 10% attack bonus in combat.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0	
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 30% defense bonus in combat.
Ability 4 Val 1       := 30
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 15
Weapon Sound          := groundc.wav
Weapon Family         := 3116

Name                  := Derek Small Arms IV
Description           := Hand-portable anti-personnel weapons. +20 to hit.
Pic Num               := 303
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Derek's mod comps
Family                := 3519
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0		
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 10% attack bonus in combat.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0	
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 30% defense bonus in combat.
Ability 4 Val 1       := 30
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 20
Weapon Sound          := groundc.wav
Weapon Family         := 3116

Name                  := Derek Heavy Infantry Weapons I
Description           := Heavy hand-portable weapons.
Pic Num               := 78
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Derek's mod comps
Family                := 3520
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0	
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 5% attack bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0	
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 10% defense bonus in combat.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 3117

Name                  := Derek Heavy Infantry Weapons II
Description           := Heavy hand-portable weapons.
Pic Num               := 78
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Derek's mod comps
Family                := 3520
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0		
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 5% attack bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0	
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 10% defense bonus in combat.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 3117

Name                  := Derek Heavy Infantry Weapons III
Description           := Heavy hand-portable weapons.
Pic Num               := 78
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Derek's mod comps
Family                := 3520
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0		
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 5% attack bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0	
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 10% defense bonus in combat.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 3117

Name                  := Derek Heavy Infantry Weapons IV
Description           := Heavy hand-portable weapons.
Pic Num               := 78
Tonnage Space Taken   := 1
Tonnage Structure     := 100
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Derek's mod comps
Family                := 3520
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0		
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 5% attack bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0	
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 10% defense bonus in combat.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 3117

Name                  := AFV Anti-Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 3100

Name                  := AFV Anti-Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 3100

Name                  := AFV Anti-Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 3100

Name                  := AFV Depleted Uranium Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 120
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 3101

Name                  := AFV Depleted Uranium Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 120
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 3101

Name                  := AFV Depleted Uranium Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 120
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 3101

Name                  := AFV Meson Blaster I
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 120
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32502
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 3102

Name                  := AFV Meson Blaster II
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 120
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 3102

Name                  := AFV Meson Blaster III
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 120
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 3102

Name                  := AFV Phased Polaron Beam I
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 240
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 3103

Name                  := AFV Phased Polaron Beam II
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 240
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 3103

Name                  := AFV Phased Polaron Beam III
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 240
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 3103

Name                  := AFV Incinerator Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 3104

Name                  := AFV Incinerator Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 3104

Name                  := AFV Incinerator Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 3104

Name                  := AFV Anti - Matter Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 400
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 3105

Name                  := AFV Anti - Matter Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 400
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 42 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 3105

Name                  := AFV Anti - Matter Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 400
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 58 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 3105

Name                  := AFV Shard Cannon I
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 150
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 3109

Name                  := AFV Shard Cannon II
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 150
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 3109

Name                  := AFV Shard Cannon III
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 150
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 3109

Name                  := Surface Electric Discharge I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 90
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 3110

Name                  := Surface Electric Discharge II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 93
Cost Minerals         := 0
Cost Organics         := 33
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 3110

Name                  := Surface Electric Discharge III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 99
Cost Minerals         := 0
Cost Organics         := 36
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 3110

Name                  := Surface Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 80
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 3111

Name                  := Surface Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 80
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 3111

Name                  := Surface Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 80
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 3111

Name                  := AFV Time Distortion Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 90
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 3112

Name                  := AFV Time Distortion Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 90
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 3112

Name                  := AFV Time Distortion Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 90
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 3112

Name                  := AFV Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 300
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 3113

Name                  := AFV Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 400
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 3113

Name                  := AFV Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 500
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 3113

Name                  := AFV Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 3115

Name                  := AFV Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 80
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 3115

Name                  := AFV Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 80
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's mod comps
Family                := 32515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Troops
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 3115

Name                  := Ground Cannon I
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZCanGrnd.WAV
Weapon Family         := 116

Name                  := Ground Cannon II
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZCanGrnd.WAV
Weapon Family         := 116

Name                  := Ground Cannon III
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZCanGrnd.WAV
Weapon Family         := 116

Name                  := Psychic Ground Cannon I
Description           := Ground Cannon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of pilots on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 50
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2610
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZCanGrnd.WAV
Weapon Family         := 610

Name                  := Psychic Ground Cannon II
Description           := Ground Cannon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of pilots on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2610
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZCanGrnd.WAV
Weapon Family         := 610

Name                  := Psychic Ground Cannon III
Description           := Ground Cannon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of pilots on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 60
Cost Organics         := 50
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2610
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZCanGrnd.WAV
Weapon Family         := 610

Name                  := Ground Energy Beam I
Description           := Simple cavity to redirect the troop's energy toward a target.
Pic Num               := 203
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 116

Name                  := Ground Energy Beam II
Description           := Simple cavity to redirect the troop's energy toward a target.
Pic Num               := 203
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 116

Name                  := Ground Energy Beam III
Description           := Simple cavity to redirect the troop's energy toward a target.
Pic Num               := 203
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 116

Name                  := Depleted Uranium Pistol
Description           := (Auxiliary weapon) A small slug-throwing sidearm; weak, but useful as a backup.
Pic Num               := 914
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 12

Name                  := Laser Rifle
Description           := A hand weapon capable of rapid fire bursts.
Pic Num               := 327
Tonnage Space Taken   := 1
Tonnage Structure     := 0
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 13

Name                  := Multi-mode Grenades
Description           := (Auxiliary weapon) Small plasma grenades with many triggering options.
Pic Num               := 919
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 2051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 12

Name                  := Rocket Launchers
Description           := Self-propelled missile launcher with interchangable warheads for all target types.
Pic Num               := 297
Tonnage Space Taken   := 2
Tonnage Structure     := 0
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 14

Name                  := Onager
Description           := Infantry carried energy lance.
Pic Num               := 359
Tonnage Space Taken   := 2
Tonnage Structure     := 0
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2044
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 15

Name                  := Depleted Uranium Chainguns
Description           := Vehicle mounted heavy projectile weapons which alternate armor-piercing and flechette rounds.
Pic Num               := 313
Tonnage Space Taken   := 5
Tonnage Structure     := 0
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 16

Name                  := Plasma Lance
Description           := High energy plasma charges melt through armor and ignite organics.
Pic Num               := 145
Tonnage Space Taken   := 5
Tonnage Structure     := 0
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 17

Name                  := Rocket Pack
Description           := Vehicle mounted multipurpose rockets.
Pic Num               := 945
Tonnage Space Taken   := 12
Tonnage Structure     := 0
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 18

Name                  := Heavy Turret
Description           := A large turret-mounted gun capable of firing many types of heavy shells long distances.
Pic Num               := 337
Tonnage Space Taken   := 12
Tonnage Structure     := 0
Cost Minerals         := 2250
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 19

Name                  := Artillery Pod
Description           := Large platform which can deploy heavy artillery and repack for travel.
Pic Num               := 102
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 20

Name                  := Gravitational Condenser
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 55000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Point Destroyer
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator I
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator II
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 65000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator III
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator IV
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 75000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 400 light years away.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator V
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 500 light years away.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Point Creator I
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Point Creator II
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Point Creator III
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Point Creator IV
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 400 light years away.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Point Creator V
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 500 light years away.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Gate
Description           := Tears space-time to create a warp point to nearly anywhere in the galaxy.
Pic Num               := 172
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Gate
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 1000 light years away.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb I
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 40000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb II
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb III
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Planet Annihilation Bomb I
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 140000
Cost Organics         := 7500
Cost Radioactives     := 40000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Planet Annihilation Bomb II
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 140000
Cost Organics         := 7500
Cost Radioactives     := 40000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Planet Annihilation Bomb III
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 140000
Cost Organics         := 7500
Cost Radioactives     := 40000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere I
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 40000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to moderate sized planet with a random atmosphere and type.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere II
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 50000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere III
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Planet Creation Field I
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 650
Tonnage Structure     := 650
Cost Minerals         := 52500
Cost Organics         := 52500
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to moderate sized planet with a random atmosphere and type.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Planet Creation Field II
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 650
Tonnage Structure     := 650
Cost Minerals         := 52500
Cost Organics         := 52500
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Planet Creation Field III
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 650
Tonnage Structure     := 650
Cost Minerals         := 52500
Cost Organics         := 52500
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Nucleonic Torpedo
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 250
Tonnage Structure     := 250
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Star Annihilation Torpedo
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 245000
Cost Organics         := 10000
Cost Radioactives     := 70000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Star Formation Device
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 650
Tonnage Structure     := 650
Cost Minerals         := 105000
Cost Organics         := 4000
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Beta Displacement Pulser
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Storm Dissipater
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 325
Tonnage Structure     := 325
Cost Minerals         := 8750
Cost Organics         := 250
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Concussion Blaster
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Storm Creator
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 325
Tonnage Structure     := 325
Cost Minerals         := 17500
Cost Organics         := 500
Cost Radioactives     := 5000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nebulae Graviton Emitter
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nebulae Dissipater
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 140000
Cost Organics         := 7500
Cost Radioactives     := 40000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher Torpedo
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 70000
Cost Organics         := 20000
Cost Radioactives     := 70000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nebulae Creator
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 245000
Cost Organics         := 10000
Cost Radioactives     := 70000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 80000
Cost Organics         := 10000
Cost Radioactives     := 80000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Black Hole Annihilator
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 105000
Cost Organics         := 5000
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 100000
Cost Organics         := 20000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Black Hole Creator
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 280000
Cost Organics         := 20000
Cost Radioactives     := 80000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Ring World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a ring world. 
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a small ringworld around a star. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT of Gravity Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Medium Ring World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a ring world. 
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a medium ringworld around a star. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT of Gravity Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Ring World Constructor
Description           := Provides the gravitational matrix needed to assemble a ring world. 
Pic Num               := 169
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 140000
Cost Organics         := 140000
Cost Radioactives     := 40000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := World Construction
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT of Planetary Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Energy Ring World Constructor
Description           := Provides the gravitational matrix needed to assemble an energy-based ring world. 
Pic Num               := 169
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 70000
Cost Organics         := 40000
Cost Radioactives     := 140000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy World Construction
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create an energy-based ringworld around a star. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT of Planetary Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Sphere World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a sphere world. 
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 20000kT of Gravity Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 20000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 20000kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 20000
Weapon Type           := None

Name                  := Sphere World Constructor
Description           := Provides the gravitational matrix needed to assemble a sphere world. 
Pic Num               := 178
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 280000
Cost Organics         := 280000
Cost Radioactives     := 80000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := World Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 7500kT of Planetary Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 7500
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 7500kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 7500
Weapon Type           := None

Name                  := Energy Sphere World Constructor
Description           := Provides the gravitational matrix needed to assemble an energy-based sphere world. 
Pic Num               := 178
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 140000
Cost Organics         := 80000
Cost Radioactives     := 280000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy World Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create an energy-based sphereworld around a star. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 7500kT of Planetary Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 7500
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 7500kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 7500
Weapon Type           := None

Name                  := Stellar Balance Generator
Description           := Core generator for the Ancient Stellar Balancer.  When cobined with all it's components it will prevent a star from going Nova. 
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := One Per Vehicle
General Group         := Stellar Manipulation
Family                := 10050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will stabilize a star that is about to go Nova. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 5000kT of Ancient Superconductive Plating present at location. 
Ability 2 Val 1       := 10
Ability 2 Val 2       := 5000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 5000kT of Ancient Gravitic Cables present at location. 
Ability 3 Val 1       := 11
Ability 3 Val 2       := 5000
Weapon Type           := None

Name                  := Slide World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a slide world. 
Pic Num               := 169
Tonnage Space Taken   := 100
Tonnage Structure     := 200
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 11050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a slide world around a star. 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Strange World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a strange world. 
Pic Num               := 169
Tonnage Space Taken   := 100
Tonnage Structure     := 200
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 11050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a strange world around a star. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Planetary Gravity Plating
Description           := Provides the ground material used in artificial planet construction. 
Pic Num               := 211
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 0
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Planetary Plating Constructor
Description           := Provides the ground material used in artificial planet construction. 
Pic Num               := 240
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 35000
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 0
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := World Construction
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Energy Planetary Plating Constructor
Description           := Provides the ground material used in artificial planet construction. 
Pic Num               := 240
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 10000
Cost Radioactives     := 35000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 0
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Energy World Construction
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables
Description           := Provides the infrastructure for holding ground material used in artificial planet construction. 
Pic Num               := 245
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 0
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Dense Cables Constructor
Description           := Provides the infrastructure for holding ground material used in artificial planet construction. 
Pic Num               := 245
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 35000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 0
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := World Construction
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Energy Hyper - Dense Cables Constructor
Description           := Provides the infrastructure for holding ground material used in artificial planet construction. 
Pic Num               := 245
Tonnage Space Taken   := 1300
Tonnage Structure     := 1300
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 35000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 0
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Energy World Construction
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Ancient Superconductive Plating
Description           := Used to absorb and redirect the power from the star into space. 
Pic Num               := 211
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10052
Roman Numeral         := 0
Custom Group          := 10
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Ancient Gravitic Cables
Description           := Used to sap the excess energy from the instability. 
Pic Num               := 245
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10053
Roman Numeral         := 0
Custom Group          := 11
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Jump Drive I
Description           := 
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 50000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 20000
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Jump Drive Construction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 50 light years away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size jump point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate I
Description           := Technical components needed to constuct a Type I Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4995
Tonnage Structure     := 1000
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 6
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 100 light years away.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Solar Supply Generation
Ability 4 Descr       := Generates 20000 supplies for each star in a system per turn.
Ability 4 Val 1       := 20000
Ability 4 Val 2       := 0
Ability 5 Type        := Supply Storage
Ability 5 Descr       := Stores 20000 units of supplies.
Ability 5 Val 1       := 20000
Ability 5 Val 2       := 0
Ability 6 Type        := Standard Ship Movement
Ability 6 Descr       := Generates 50 standard thrust.
Ability 6 Val 1       := 50
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate II
Description           := Technical components needed to constuct a Type II Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4995
Tonnage Structure     := 1000
Cost Minerals         := 15000
Cost Organics         := 0
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 6
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 200 light years away.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Solar Supply Generation
Ability 4 Descr       := Generates 20000 supplies for each star in a system per turn.
Ability 4 Val 1       := 20000
Ability 4 Val 2       := 0
Ability 5 Type        := Supply Storage
Ability 5 Descr       := Stores 20000 units of supplies.
Ability 5 Val 1       := 20000
Ability 5 Val 2       := 0
Ability 6 Type        := Standard Ship Movement
Ability 6 Descr       := Generates 50 standard thrust.
Ability 6 Val 1       := 50
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate III
Description           := Technical components needed to constuct a Type III Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4995
Tonnage Structure     := 1000
Cost Minerals         := 20000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 6
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 300 light years away.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Solar Supply Generation
Ability 4 Descr       := Generates 20000 supplies for each star in a system per turn.
Ability 4 Val 1       := 20000
Ability 4 Val 2       := 0
Ability 5 Type        := Supply Storage
Ability 5 Descr       := Stores 20000 units of supplies.
Ability 5 Val 1       := 20000
Ability 5 Val 2       := 0
Ability 6 Type        := Standard Ship Movement
Ability 6 Descr       := Generates 50 standard thrust.
Ability 6 Val 1       := 50
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate IV
Description           := Technical components needed to constuct a Type IV Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4995
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 25000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 6
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 400 light years away.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Solar Supply Generation
Ability 4 Descr       := Generates 20000 supplies for each star in a system per turn.
Ability 4 Val 1       := 20000
Ability 4 Val 2       := 0
Ability 5 Type        := Supply Storage
Ability 5 Descr       := Stores 20000 units of supplies.
Ability 5 Val 1       := 20000
Ability 5 Val 2       := 0
Ability 6 Type        := Standard Ship Movement
Ability 6 Descr       := Generates 50 standard thrust.
Ability 6 Val 1       := 50
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate V
Description           := Technical components needed to constuct a Type V Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4995
Tonnage Structure     := 1000
Cost Minerals         := 30000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 6
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 500 light years away.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Solar Supply Generation
Ability 4 Descr       := Generates 20000 supplies for each star in a system per turn.
Ability 4 Val 1       := 20000
Ability 4 Val 2       := 0
Ability 5 Type        := Supply Storage
Ability 5 Descr       := Stores 20000 units of supplies.
Ability 5 Val 1       := 20000
Ability 5 Val 2       := 0
Ability 6 Type        := Standard Ship Movement
Ability 6 Descr       := Generates 50 standard thrust.
Ability 6 Val 1       := 50
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion I
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle. 
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 1 emergency movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion II
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle. 
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 2 emergency movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion III
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle. 
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 3 emergency movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion IV
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle. 
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 4 emergency movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion V
Description           := Pod which can be sacrificed to gain added movement points for the ship.  Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 5 emergency movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod I
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle. 
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2000 supply when used.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod II
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle. 
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 4000 supply when used.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod III
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle. 
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 6000 supply when used.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Reactor
Description           := Self-perpetuating energy source. Ships with this reactor will not have to resupply.
Pic Num               := 37
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 25
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Quantum Reactor
Ability 1 Descr       := Generates limitless fuel.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nomad Quantum Reactor
Description           := Self-perpetuating energy source. Ships with this reactor will not have to resupply.
Pic Num               := 37
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 20000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 25
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Is A Nomad 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Quantum Reactor
Ability 1 Descr       := Generates limitless fuel.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay I
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay II
Description           := Medical bay which can cure level 2 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay III
Description           := Medical bay which can cure level 3 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay IV
Description           := Medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay V
Description           := Medical bay which can cure level 5 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Medical Bay
Description           := Advanced medical bay which can cure level 5 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 10
Cost Organics         := 200
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cure for Nano-Plague
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 600 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 700 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 600 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 700 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 700 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solar Extractor
Description           := Collects solar energy and converts it into resources.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 11042
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Resource Generation - Minerals
Ability 1 Descr       := Generates 1000 of each resources for each star in a system per turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Resource Generation - Organics 
Ability 2 Descr       := 
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Harvestor
Description           := Collects solar energy of a tiny star lock in little area and converts it into resources.
Pic Num               := 129
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 11042
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 100000 of each resources per turn, because of proximity with the star.
Ability 1 Val 1       := 100000
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Organics 
Ability 2 Descr       := 
Ability 2 Val 1       := 100000
Ability 2 Val 2       := 0
Ability 3 Type        := Generate Points Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 100000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Space-lab
Description           := A space-lab built in a ship.
Pic Num               := 250
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ship facilities
Family                := 11001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 9
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Applied Research
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Generate Points Research
Ability 1 Descr       := Generates 500 Research points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Space Control Center
Description           := Control Center built in a ship.
Pic Num               := 251
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ship facilities
Family                := 11002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 9
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Applied Intelligence
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Generate Points Intelligence
Ability 1 Descr       := Generates 500 Intelligence points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 
Weapon Type           := None

Name                  := First Step Spaceport
Description           := Spaceport built in a ship.
Pic Num               := 102
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ship facilities
Family                := 11003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 9
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Cargo
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Spaceport
Ability 1 Descr       := Is a Spaceport.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Weapon Type           := None

Name                  := Space Command Center
Description           := Command Center built in a ship.
Pic Num               := 252
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ship facilities
Family                := 11004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 9
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Resupply
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Combat Modifier - System
Ability 1 Descr       := All ship in system have 25% to hit.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 
Ability 2 Type        := Damage Modifier - System
Ability 2 Descr       := All ship in system have 20 more damages.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 
Ability 3 Type        := Supply Generation
Ability 3 Descr       := Generates unlimited Supplies.
Ability 3 Val 1       := 
Ability 3 Val 2       := 
Weapon Type           := None

Name                  := Nomad Ultra-Recycler Node
Description           := Large Plug-in facility which allows the crew of a ship to recover nearly all waste.
Pic Num               := 268
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Ship facilities
Family                := 8996
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Drastically reduces maintenance costs
Ability 1 Val 1       := -95
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo space.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 2000 units of supply.
Ability 3 Val 1       := 2000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Nomad Ultra-Recycler Node
Description           := Large Plug-in facility which allows the crew of a base to recover nearly all waste.
Pic Num               := 268
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Ship facilities
Family                := 8995
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Drastically reduces maintenance costs
Ability 1 Val 1       := -45
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo space.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := SwashBuckler Pod
Description           := Enthusiastic crew who board enemy ships and attempt to capture them.  Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Pirate
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 personnel for boarding combat, but their lack of training makes them only 70% as effective as marines. (all boarding parties on ship can be used for attack or defense). Equivalents to 28 marines.
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nomad SwashBuckler Pod
Description           := Enthusiastic crew who board enemy ships and attempt to capture them.  Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 personnel for boarding combat, but their lack of training makes them only 70% as effective as marines. (all boarding parties on ship can be used for attack or defense). Equivalents to 28 marines.
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := SwashBucklers
Description           := Enthusiastic crew who board enemy ships and attempt to capture them.  Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Pirate
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 personnel for boarding combat, but their lack of training makes them only 70% as effective as marines. (all boarding parties on ship can be used for attack or defense). Equivalents to 12 marines.
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nomad Scavengers
Description           := Enthusiastic crew who board enemy ships and attempt to capture them.  Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 personnel for boarding combat, but their lack of training makes them only half as effective as marines. (all boarding parties on ship can be used for attack or defense). Equivalents to 20 marines.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties I
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties II
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties III
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties IV
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties V
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw I
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 113
Cost Organics         := 23
Cost Radioactives     := 19
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 10 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw II
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 120
Cost Organics         := 24
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 15 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw III
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 135
Cost Organics         := 27
Cost Radioactives     := 23
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 20 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw IV
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 143
Cost Organics         := 29
Cost Radioactives     := 24
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 25 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw V
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 30
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 30 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw VI
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 158
Cost Organics         := 32
Cost Radioactives     := 26
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 35 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw VII
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 165
Cost Organics         := 33
Cost Radioactives     := 28
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 40 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw VIII
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 173
Cost Organics         := 35
Cost Radioactives     := 29
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 45 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw IX
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 188
Cost Organics         := 38
Cost Radioactives     := 31
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 50 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw X
Description           := Drazi.Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 195
Cost Organics         := 39
Cost Radioactives     := 33
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 60 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods I
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 45
Cost Radioactives     := 38
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 20 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods II
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 48
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 25 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods III
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 270
Cost Organics         := 54
Cost Radioactives     := 45
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 30 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods IV
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 285
Cost Organics         := 57
Cost Radioactives     := 48
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 35 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods V
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 60
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 40 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods VI
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 315
Cost Organics         := 63
Cost Radioactives     := 53
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 45 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods VII
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 330
Cost Organics         := 66
Cost Radioactives     := 55
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 50 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods VIII
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 345
Cost Organics         := 69
Cost Radioactives     := 58
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 55 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods IX
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 375
Cost Organics         := 75
Cost Radioactives     := 63
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 60 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods X
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 390
Cost Organics         := 78
Cost Radioactives     := 65
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 70 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Squad
Description           := Defensive guards to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 4025
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 5 guards to fend off attacking space marines (all stations on ship will be used for defense). They are not equipped to invade and capture alien ships.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards I
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 45
Cost Radioactives     := 38
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 20 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards II
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 48
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 25 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards III
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 270
Cost Organics         := 54
Cost Radioactives     := 45
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 30 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards IV
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 285
Cost Organics         := 57
Cost Radioactives     := 48
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 35 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards V
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 60
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 40 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards VI
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 315
Cost Organics         := 63
Cost Radioactives     := 53
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 45 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards VII
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 330
Cost Organics         := 66
Cost Radioactives     := 55
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 50 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards VIII
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 345
Cost Organics         := 69
Cost Radioactives     := 58
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 55 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards IX
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 375
Cost Organics         := 75
Cost Radioactives     := 63
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 60 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Guards X
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 390
Cost Organics         := 78
Cost Radioactives     := 65
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 70 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station I
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Boarding Defense
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 16 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station II
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Boarding Defense
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 31 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 31
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station III
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Boarding Defense
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 46 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 46
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station IV
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Boarding Defense
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 61 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 61
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station V
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Boarding Defense
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 76 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 76
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Self - Destruct Device
Description           := Computer controlled device which overloads a ship's generators and destroys the ship. This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.
Pic Num               := 84
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 28
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Boarding Defense
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nomad Fighter Cockpit
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cockpit
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Fighter Cockpit
Description           := Smallship mod. The main control center of a fighter, with integral life support systems.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Contains life support for a fighter.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Energy Fighter Cockpit
Description           := The main control center of an energy fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Extended Cockpit
Description           := An extended cockpit with two seats to allow a second crewman to aim and fire weapons while the pilot flies.
Pic Num               := 270
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 499
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := Contains a fighter cockpit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shadow Semi-Sentient Fighter
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Master Computer
Ability 1 Descr       := Fighter is controlled telpathically be other Shadow vessels.  They are capable of semi-independnce as well, but benefit from an experienced mothership.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Best Experience
Ability 2 Descr       := The fighter is controlled by the most experienced Shadow ship in the combat and therefore gains a level as high as that ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Kirishiac Gravitic Fighter Control
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Kirishiac Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Equivalent to a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Fighter does not need a life support system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Best Experience
Ability 3 Descr       := The fighter is controlled by the most experienced Kirishiac ship in the combat and therefore gains a level as high as that ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Vorlon Fighter Cotrol Center
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Equivalent to a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Fighter's life support system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Torvalus Remote Control Fighter System
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Equivalent to a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Ship does not need a life support system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Best Experience
Ability 3 Descr       := The fighter is controlled by the most experienced Torvalus ship in the combat and therefore gains a level as high as that ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Nomad Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere within a fighter.
Pic Num               := 4
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere within a fighter.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Energy Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere within an energy fighter.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Derek's Gunboat Crew Quarters
Description           := Area on a gunboat where the crew rest on long missions.
Pic Num               := 7
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Quarters for a gunboat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Crew Quarters
Description           := Area on a starfighter where the crew spends its off-hours.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 11004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Culture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Repair Bay
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11035
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Pod I
Description           := External pod containing extra fuel and ordnance.
Pic Num               := 36
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 100 supply capacity.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Pod II
Description           := External pod containing extra fuel and ordnance.
Pic Num               := 36
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 125 supply caacity.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Pod III
Description           := External pod containing extra fuel and ordnance.
Pic Num               := 36
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 150 supply capacity.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomad Supply Storage I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 125 units of supply.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Supply Storage
Description           := Area on a starfighter to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 100 units of supply.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fission Cells
Description           := 
Pic Num               := 673
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11455
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 100 units of supplies.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Cells
Description           := 
Pic Num               := 678
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11455
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 100 units of supplies.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := AntiMatter Cells
Description           := 
Pic Num               := 683
Tonnage Space Taken   := 1
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11455
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Utilization
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each star in a system per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 150 units of supplies.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Cells
Description           := 
Pic Num               := 688
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11455
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each star in a system per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 150 units of supplies.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Cells
Description           := 
Pic Num               := 688
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11455
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Gravimetric Utilization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 200 supplies for each star in a system per turn.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 200 units of supplies.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomad Reduced Solar Sail I
Description           := Uses solar winds to generate extra movement for a ship.
Pic Num               := 129
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 42
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Is A Nomad 
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Nomad Small Solar Sail I
Description           := Uses solar winds to generate extra movement for a ship.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 42
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Tech Area Req 2       := Is A Nomad
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Nomad Small Solar Sail II
Description           := Uses solar winds to generate extra movement for a ship.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 42
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 5
Tech Area Req 2       := Is A Nomad
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Nomad Small Solar Sail III
Description           := Uses solar winds to generate extra movement for a Fighter.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 42
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 6
Tech Area Req 2       := Is A Nomad 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Mini Stardrive
Description           := Mini Stardrive for inter-system travel. 
Pic Num               := 278
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Advanced Construction
Family                := 5031
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 5 additional movement point during combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Threshold Drive
Description           := Eneron. Engine that rapidly breaks the tolerance level of various energy forms.
Pic Num               := 74
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 5078
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Emissive Armor
Ability 4 Descr       := Negates any damage of 5 or less.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Ability 5 Type        := Combat Movement
Ability 5 Descr       := Generates 3 additional movement point during combat.
Ability 5 Val 1       := 3
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Small Ion Engine
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 132
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Contra - Terrene Engine
Description           := Mini anti-matter engine suitable for sub-light inter-system travel.
Pic Num               := 133
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Jacketed - Photon Engine
Description           := Mini harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 134
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Quantum Engine
Description           := Mini quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 135
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fighters
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 132
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 1 additional movement during combat.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Contra - Terrene Engine
Description           := Mini anti-matter engine suitable for sub-light inter-system travel.
Pic Num               := 133
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 additional movement during combat.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 50 units of supply.
Ability 4 Val 1       := 50
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Jacketed - Photon Engine
Description           := Mini harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 134
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 4 additional movement during combat.
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 50 units of supply.
Ability 4 Val 1       := 50
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Quantum Engine
Description           := Mini quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 135
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 6 additional movement during combat.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 50 units of supply.
Ability 4 Val 1       := 50
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Kinetic Drive and Warhead I
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead II
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead III
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead IV
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead V
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead VI
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead VII
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead VIII
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 45
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead IX
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kinetic Drive and Warhead X
Description           := Kirishiac. Combination kinetic driver and warhead used to help inflict more damage when fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 10506
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Kirishiac Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Advanced Gravimetric Utilization
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Tiny Fission Engine I
Description           := Fighter mountable tiny Fission Engine for sublight intersystem travel.
Pic Num               := 697
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fission Engine II
Description           := Fighter mountable tiny Fission Engine for sublight intersystem travel.
Pic Num               := 697
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fission Engine III
Description           := Fighter mountable tiny Fission Engine for sublight intersystem travel.
Pic Num               := 697
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fusion Engine I
Description           := Fighter mountable tiny Fusion Engine for sublight intersystem travel.
Pic Num               := 702
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fusion Engine II
Description           := Fighter mountable tiny Fusion Engine for sublight intersystem travel.
Pic Num               := 702
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fusion Engine III
Description           := Fighter mountable tiny Fusion Engine for sublight intersystem travel.
Pic Num               := 702
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny AntiMatter Engine I
Description           := Fighter mountable tiny AntiMatter Engine for sublight intersystem travel.
Pic Num               := 707
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny AntiMatter Engine II
Description           := Fighter mountable tiny AntiMatter Engine for sublight intersystem travel.
Pic Num               := 707
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny AntiMatter Engine III
Description           := Fighter mountable tiny AntiMatter Engine for sublight intersystem travel.
Pic Num               := 707
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Gravimetric Engine I
Description           := Fighter mountable tiny Gravimetric Engine for sublight intersystem travel.
Pic Num               := 712
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Gravimetric Engine II
Description           := Fighter mountable tiny Gravimetric Engine for sublight intersystem travel.
Pic Num               := 712
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Gravimetric Engine III
Description           := Fighter mountable tiny Gravimetric Engine for sublight intersystem travel.
Pic Num               := 712
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine I
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Kirishiac Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine II
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Kirishiac Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine III
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 12
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Kirishiac Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 5 bonus movement points.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Bio Drive Engine I
Description           := Fighter mountable tiny Shadow Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Bio Drive Engine II
Description           := Fighter mountable tiny Shadow Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Bio Drive Engine III
Description           := Fighter mountable tiny Shadow Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 12
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 5 bonus movement points.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine I
Description           := Torvalus. Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine II
Description           := Torvalus. Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine III
Description           := Torvalus. Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 12
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 5 bonus movement points.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine I
Description           := Vorlon. Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine II
Description           := Vorlon. Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine III
Description           := Vorlon. Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 12
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 5 bonus movement points.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners I
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners II
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners III
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement during combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners IV
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 187
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Fighters
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 additional movement point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners V
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 187
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := Fighters
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 additional movement points during combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners VI
Description           := Provides additional movement for a fighter during combat.
Pic Num               := 187
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Fighters
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 6 additional movement points during combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive I
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 8
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 502
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 2 in combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive II
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 9
Tonnage Space Taken   := 6
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 498
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 3 in combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 3% harder to hit in combat.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive III
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 498
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 3 in combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 3% harder to hit in combat.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive IV
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 10
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 497
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 4 in combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 6% harder to hit in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive V
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 10
Tonnage Space Taken   := 6
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 497
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 4 in combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 6% harder to hit in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive VI
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 25
Tonnage Space Taken   := 8
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 496
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 5 in combat.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 9% harder to hit in combat.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive VII
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 25
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 496
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 5 in combat.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 9% harder to hit in combat.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive VIII
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 26
Tonnage Space Taken   := 9
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 495
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 6 in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 12% harder to hit in combat.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Drive IX
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 26
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 495
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 6 in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 12% harder to hit in combat.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Barrier
Description           := Self regenerating fighter shields.
Pic Num               := 249
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5032
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 50 shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 5 shield points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Energy Field Projector
Description           := Eneron. A massive, self regenerating shield system.
Pic Num               := 32
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 5079
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 50 shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 10 shield points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 5 or less.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields I
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Defenses
Family                := 504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 15 damage.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields II
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Defenses
Family                := 504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 20 damage.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields III
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Defenses
Family                := 504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 25 damage.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields IV
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Defenses
Family                := 504
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 30 damage.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields V
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Defenses
Family                := 504
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 35 damage.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Fighter Computer
Description           := neomod. Computer node that links to the main control station and removes the necessiteive of having a captain.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 1888
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Fighter does not need Cockpit or Life Support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Minus
Ability 2 Descr       := Lack of pilot to maneuver makes Ship 40% easier to hit in combat.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Minus
Ability 3 Descr       := Lack of pilot to target decreasing ships chance to hit targets 40%.
Ability 3 Val 1       := 40
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Neomod Advanced Fighter Computer
Description           := neomod. Computer node that links to the main control station and removes the necessiteive of having a captain.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 1888
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 1       := Advanced AI
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Fighter does not need Cockpit or Life Support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Multiplex Tracking (2)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 223
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Long Range Scanners
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Scanner Jammer
Description           := A broad-band long range scanner jamming device.
Pic Num               := 15
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Mine Sweeper
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11022
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Emergency Propulsion
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle. 
Pic Num               := 378
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11013
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 1 emergency movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 05
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Emergency Resupply Pod
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle. 
Pic Num               := 377
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 11024
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 200 supply when used.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 20
Restrictions          := None
General Group         := Shields
Family                := 11026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Fighter Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Fighter
Supply Amount Used    := 20
Restrictions          := None
General Group         := Shields
Family                := 11026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Fighter Robo - Miners
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Remote Mining
Family                := 11030
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 60 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Robo - Farmers
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Remote Mining
Family                := 11031
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 60 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Robo - Rad Extractors
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Remote Mining
Family                := 11032
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 60 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Self - Defense Cannons
Description           := Point defense cannons for protecting just this ship from incoming seekers.
Pic Num               := 213
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 10
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Fighter Plague Bomb
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Fighter Neutron Bomb
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12014
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Fighter Radiation Bomb
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12015
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Fighter Smart Bomb (RD)
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12016
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Fighter Smart Bomb (SP)
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12017
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Fighter Shield Disrupter
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12023
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Fighter Computer Virus
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12045
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Fighter Solar Collector
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 266
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11041
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 1
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 25 supplies for each star in a system per turn.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Solar Extractor
Description           := Collects solar energy and converts it into resources.
Pic Num               := 128
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 11042
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Resource Generation - Minerals
Ability 1 Descr       := Generates 100 of each resources for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Resource Generation - Organics 
Ability 2 Descr       := 
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Solar Harvestor
Description           := Collects solar energy of a tiny star lock in little area and converts it into resources.
Pic Num               := 129
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 11042
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 4
Tech Area Req 2       := Fighter Culture
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 10000 of each resources because of proximity with the star per turn.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Organics
Ability 2 Descr       := 
Ability 2 Val 1       := 10000
Ability 2 Val 2       := 0
Ability 3 Type        := Generate Points Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 10000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Depleted Uranium Cannon I
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 66
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 81
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Cannon II
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 66
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 81
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Cannon III
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 66
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 82
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Cannon IV
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 66
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 82
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Railgun I
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 83
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Railgun II
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 83
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Railgun III
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium HyperCannon I
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 78
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 170 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium HyperCannon II
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 78
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 85
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium HyperCannon III
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 78
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 190 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 85
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Plasma Cannon I
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 21
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Plasma Cannon II
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 21
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 9800
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 210 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Plasma Cannon III
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 21
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 9600
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 66
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Plasma Cannon IV
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 21
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 9200
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 230 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 67
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Heavy Plasma Cannon I
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 22
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 8800
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 68
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Heavy Plasma Cannon II
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 22
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 8400
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 69
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Heavy Plasma Cannon III
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 22
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 7600
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 260 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 70
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := MultiStage Plasma Cannon I
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 7000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 270 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := MultiStage Plasma Cannon II
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 6500
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 280 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 125
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := MultiStage Plasma Cannon III
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 290 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Maser Cannon I
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 300 275 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 227
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Maser Cannon II
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 320 295 270 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 228
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Maser Cannon III
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 340 315 290 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 229
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Laser Cannon I
Description           := Medium range cannon which fires a coherent beam of visible energy.
Pic Num               := 1279
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 340 315 290 265 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 247
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Laser Cannon II
Description           := Medium range cannon which fires a coherent beam of visible energy.
Pic Num               := 1279
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 360 335 310 285 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 248
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Laser Cannon III
Description           := Medium range cannon which fires a coherent beam of visible energy.
Pic Num               := 1279
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 380 355 330 305 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 249
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := X-Ray Cannon I
Description           := Medium range cannon which fires a coherent beam of x-ray energy.
Pic Num               := 1282
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 380 355 330 305 280 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 237
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := X-Ray Cannon II
Description           := Medium range cannon which fires a coherent beam of x-ray energy.
Pic Num               := 1282
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 400 375 350 325 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 238
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := X-Ray Cannon III
Description           := Medium range cannon which fires a coherent beam of x-ray energy.
Pic Num               := 1282
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 420 395 370 345 320 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 239
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := GRaser Cannon
Description           := Medium range cannon which fires a coherent beam of gamma ray energy.
Pic Num               := 1284
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 420 395 370 345 320 295 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Kinetic Torpedo I
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 68
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 225 300 375 450 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Kinetic Torpedo II
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 68
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 250 325 400 475 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Kinetic Torpedo III
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 68
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 350 425 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 61
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Homing Torpedo I
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 69
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains a 6% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 350 425 500 525 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 101
Weapon Modifier       := 6
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Homing Torpedo II
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 69
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains a 12% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 350 425 500 525 550 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 12
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Homing Torpedo III
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 69
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains a 20% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 350 425 500 525 550 575 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 105
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Seeking Torpedo I
Description           := Medium range, self-propelled warhead with a solid fuel booster and advanced guidance routines.
Pic Num               := 254
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains 30% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 350 425 500 525 550 575 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 106
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Seeking Torpedo II
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 254
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains 40% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 350 425 500 525 550 575 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 108
Weapon Modifier       := 40
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Seeking Torpedo III
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 254
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains 50% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 350 425 500 525 550 575 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 110
Weapon Modifier       := 50
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Seeking Torpedo IV
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 254
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 2031
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains 60% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 350 425 500 525 550 575 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 101
Weapon Modifier       := 60
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Anti-Missile Missiles I
Description           := Small missiles which are fast and manoeuverable enough to hit incoming missiles.
Pic Num               := 297
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point Defense Missiles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Seekers
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 4

Name                  := Anti-Missile Missiles II
Description           := Small missiles which are fast and manoeuverable enough to hit incoming missiles.
Pic Num               := 297
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point Defense Missiles
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 5

Name                  := Anti-Missile Missiles III
Description           := Small missiles which are fast and manoeuverable enough to hit incoming missiles.
Pic Num               := 297
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point Defense Missiles
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 5
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Anti-Missile Missiles IV
Description           := Small missiles which are fast and manoeuverable enough to hit incoming missiles.
Pic Num               := 297
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point Defense Missiles
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Seekers
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 5
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 7

Name                  := Anti-Missile Missiles V
Description           := Small missiles which are fast and manoeuverable enough to hit incoming missiles.
Pic Num               := 297
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point Defense Missiles
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Seekers
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 5
Weapon Seeker Speed   := 15
Weapon Seeker Dmg Res := 8

Name                  := Anti-Fighter Missiles I
Description           := Small missiles which are fast and manoeuverable enough to hit fighters.
Pic Num               := 156
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 6
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 4

Name                  := Anti-Fighter Missiles II
Description           := Small missiles which are fast and manoeuverable enough to hit fighters.
Pic Num               := 156
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 6
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 6

Name                  := Anti-Fighter Missiles III
Description           := Small missiles which are fast and manoeuverable enough to hit fighters.
Pic Num               := 156
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 6
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 8

Name                  := Anti-Fighter Missiles IV
Description           := Small missiles which are fast and manoeuverable enough to hit fighters.
Pic Num               := 156
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 6
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 10

Name                  := Anti-Fighter Missiles V
Description           := Small missiles which are fast and manoeuverable enough to hit fighters.
Pic Num               := 156
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 6
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 12

Name                  := Anti-Fighter Cluster Missiles I
Description           := Medium sized missiles which deploy explosive submunitions capable of decimating a tightly packed group of fighters.
Pic Num               := 72
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 7
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 7

Name                  := Anti-Fighter Cluster Missiles II
Description           := Medium sized missiles which deploy explosive submunitions capable of decimating a tightly packed group of fighters.
Pic Num               := 72
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 7
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 9

Name                  := Anti-Fighter Cluster Missiles III
Description           := Medium sized missiles which deploy explosive submunitions capable of decimating a tightly packed group of fighters.
Pic Num               := 72
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250 1250
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 7
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 11

Name                  := Anti-Fighter Cluster Missiles IV
Description           := Medium sized missiles which deploy explosive submunitions capable of decimating a tightly packed group of fighters.
Pic Num               := 72
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 7
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 13

Name                  := Anti-Fighter Cluster Missiles V
Description           := Medium sized missiles which deploy explosive submunitions capable of decimating a tightly packed group of fighters.
Pic Num               := 72
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Light Missiles
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Fighters
Weapon Damage At Rng  := 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750 1750
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 7
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 15

Name                  := Multipurpose Missiles I
Description           := Medium sized missiles that are capable of targetting and damaging both ships and fighters.
Pic Num               := 99
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Multipurpose Missiles
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 8

Name                  := Multipurpose Missiles II
Description           := Medium sized missiles that are capable of targetting and damaging both ships and fighters.
Pic Num               := 99
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Multipurpose Missiles
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 10

Name                  := Multipurpose Missiles III
Description           := Medium sized missiles that are capable of targetting and damaging both ships and fighters.
Pic Num               := 99
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Multipurpose Missiles
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 12

Name                  := Multipurpose Missiles IV
Description           := Medium sized missiles that are capable of targetting and damaging both ships and fighters.
Pic Num               := 99
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Multipurpose Missiles
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 15

Name                  := Multipurpose Missiles V
Description           := Medium sized missiles that are capable of targetting and damaging both ships and fighters.
Pic Num               := 99
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Multipurpose Missiles
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 8
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 20

Name                  := Capital Ship Missiles I
Description           := Large missiles designed to target capital ships.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 9
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Capital Ship Missiles II
Description           := Large missiles designed to target capital ships.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 9
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 12

Name                  := Capital Ship Missiles III
Description           := Large missiles designed to target capital ships.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 9
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Capital Ship Missiles IV
Description           := Large missiles designed to target capital ships.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 9
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 16

Name                  := Capital Ship Missiles V
Description           := Large missiles designed to target capital ships.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 9
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := EM - Capital Ship Missiles I
Description           := Large missiles designed to target capital ships.  Externally mounted to reduce size, but suffer a reduced launch speed and are very difficult to reload.
Pic Num               := 67
Tonnage Space Taken   := 10
Tonnage Structure     := 1
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 10
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := EM - Capital Ship Missiles II
Description           := Large missiles designed to target capital ships.  Externally mounted to reduce size, but suffer a reduced launch speed and are very difficult to reload.
Pic Num               := 67
Tonnage Space Taken   := 10
Tonnage Structure     := 1
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 10
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 12

Name                  := EM - Capital Ship Missiles III
Description           := Large missiles designed to target capital ships.  Externally mounted to reduce size, but suffer a reduced launch speed and are very difficult to reload.
Pic Num               := 67
Tonnage Space Taken   := 9
Tonnage Structure     := 1
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 10
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 14

Name                  := EM - Capital Ship Missiles IV
Description           := Large missiles designed to target capital ships.  Externally mounted to reduce size, but suffer a reduced launch speed and are very difficult to reload.
Pic Num               := 67
Tonnage Space Taken   := 9
Tonnage Structure     := 1
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 10
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 16

Name                  := EM - Capital Ship Missiles V
Description           := Large missiles designed to target capital ships.  Externally mounted to reduce size, but suffer a reduced launch speed and are very difficult to reload.
Pic Num               := 67
Tonnage Space Taken   := 8
Tonnage Structure     := 1
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 250
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Missiles
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 10
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 18

Name                  := Planetary Bombardment Missiles I
Description           := Heavy, armored missiles with multiple ground and shield-penetrating warheads, capable of destroying hardened surface and underground emplacements.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 750
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Bombardment Missiles
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 11
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 100

Name                  := Planetary Bombardment Missiles II
Description           := Heavy, armored missiles with multiple ground and shield-penetrating warheads, capable of destroying hardened surface and underground emplacements.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 750
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Bombardment Missiles
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250 2250
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 11
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 125

Name                  := Planetary Bombardment Missiles III
Description           := Heavy, armored missiles with multiple ground and shield-penetrating warheads, capable of destroying hardened surface and underground emplacements.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 750
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Bombardment Missiles
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2500
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 11
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 150

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy, armored missiles with multiple ground and shield-penetrating warheads, capable of destroying hardened surface and underground emplacements.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 750
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Bombardment Missiles
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000 3000
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 11
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 175

Name                  := Planetary Bombardment Missiles V
Description           := Heavy, armored missiles with multiple ground and shield-penetrating warheads, capable of destroying hardened surface and underground emplacements.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 750
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Bombardment Missiles
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500 3500
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 11
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 200

Name                  := begin of work
Description           := 
Pic Num               := 1
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := file balise
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Satellite Computer Core
Description           := The main computer core which controls a satellite.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a satellite computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Drone Computer Core
Description           := The main computer core which controls a drone.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a drone computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core I
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Computers
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core II
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Computers
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core III
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Computers
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core IV
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Computers
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core V
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Computers
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Command Center I
Description           := The command and control station, and crew, of a weapons platform.
Pic Num               := 252
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := A weapons platform command center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Well trained weapons crew increases direct-fire accuracy by 3%.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Command Center II
Description           := The command and control station, and crew, of a weapons platform.
Pic Num               := 252
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := A weapons platform command center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Well trained weapons crew increased direct-fire accuracy by 5%.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Command Center III
Description           := The command and control station, and crew, of a weapons platform.
Pic Num               := 252
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := A weapons platform command center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Enhanced fire control and highly trained weapons crew increased direct-fire accuracy by 10%.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Command Center IV
Description           := The command and control station, and crew, of a weapons platform.
Pic Num               := 252
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 800
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3504
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Advanced Military Science
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := A weapons platform command center.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Enhanced fire control and highly trained weapons crew increased direct-fire accuracy by 15%.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Point Defense Beams I
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 313
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can sweep 1 mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point Defense Beams II
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 313
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can sweep 1 mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point Defense Beams III
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 313
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can sweep 1 mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point Defense Beams IV
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 313
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can sweep 1 mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point Defense Beams V
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 313
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can sweep 1 mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Temporal Rip I
Description           := Opens and closes warp points.
Pic Num               := 811
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size warp point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Rip II
Description           := Opens and closes warp points.
Pic Num               := 811
Tonnage Space Taken   := 50
Tonnage Structure     := 75
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size warp point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Rip III
Description           := Opens and closes warp points.
Pic Num               := 811
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size warp point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Rip Gate
Description           := Opens and closes warp points.
Pic Num               := 299
Tonnage Space Taken   := 500
Tonnage Structure     := 500
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 5000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5012
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 1000 light years away.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size warp point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Discharge I
Description           := Quantum discharge drawn to power sources.
Pic Num               := 568
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 15
Weapon Modifier       := 50
Weapon Sound          := Quantum Discharge.wav
Weapon Family         := 500

Name                  := Quantum Discharge II
Description           := Quantum discharge drawn to power sources.
Pic Num               := 568
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 15
Weapon Modifier       := 50
Weapon Sound          := Quantum Discharge.wav
Weapon Family         := 500

Name                  := Quantum Discharge III
Description           := Quantum discharge drawn to power sources.
Pic Num               := 568
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 15
Weapon Modifier       := 50
Weapon Sound          := Quantum Discharge.wav
Weapon Family         := 500

Name                  := Quantum Discharge IV
Description           := Quantum discharge drawn to power sources.
Pic Num               := 568
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 15
Weapon Modifier       := 50
Weapon Sound          := Quantum Discharge.wav
Weapon Family         := 500

Name                  := Quantum Discharge V
Description           := Quantum discharge drawn to power sources.
Pic Num               := 568
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 25 25 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 15
Weapon Modifier       := 50
Weapon Sound          := Quantum Discharge.wav
Weapon Family         := 500

Name                  := Neutron Shredder I
Description           := Compressed neutron stream slices through all solid matter.
Pic Num               := 316
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Modifier       := 0
Weapon Sound          := Neutron Slasher.WAV
Weapon Family         := 501

Name                  := Neutron Shredder II
Description           := Compressed neutron stream slices through all solid matter.
Pic Num               := 316
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Modifier       := 0
Weapon Sound          := Neutron Slasher.WAV
Weapon Family         := 501

Name                  := Neutron Shredder III
Description           := Compressed neutron stream slices through all solid matter.
Pic Num               := 316
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 40 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Modifier       := 0
Weapon Sound          := Neutron Slasher.WAV
Weapon Family         := 501

Name                  := Neutron Shredder IV
Description           := Compressed neutron stream slices through all solid matter.
Pic Num               := 316
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 55 50 50 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Modifier       := 0
Weapon Sound          := Neutron Slasher.WAV
Weapon Family         := 501

Name                  := Neutron Shredder V
Description           := Compressed neutron stream slices through all solid matter.
Pic Num               := 316
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 75 75 70 70 65 60 60 55 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Modifier       := 0
Weapon Sound          := Neutron Slasher.WAV
Weapon Family         := 501

Name                  := Photonic Shotgun I
Description           := High intensity photon packet. Does heavy damage but has to cool after firing.
Pic Num               := 317
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 502

Name                  := Photonic Shotgun II
Description           := High intensity photon packet. Does heavy damage but has to cool after firing.
Pic Num               := 317
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 502

Name                  := Photonic Shotgun III
Description           := High intensity photon packet. Does heavy damage but has to cool after firing.
Pic Num               := 317
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 502

Name                  := Photonic Shotgun IV
Description           := High intensity photon packet. Does heavy damage but has to cool after firing.
Pic Num               := 317
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 502

Name                  := Photonic Shotgun V
Description           := High intensity photon packet. Does heavy damage but has to cool after firing.
Pic Num               := 317
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5021
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 502

Name                  := Radeon Beam I
Description           := Focused high intensity radiation beam.
Pic Num               := 321
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 64
Weapon Modifier       := 25
Weapon Sound          := Radeon Beam.wav
Weapon Family         := 503

Name                  := Radeon Beam II
Description           := Focused high intensity radiation beam.
Pic Num               := 321
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 64
Weapon Modifier       := 25
Weapon Sound          := Radeon Beam.wav
Weapon Family         := 503

Name                  := Radeon Beam III
Description           := Focused high intensity radiation beam.
Pic Num               := 321
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 65
Weapon Modifier       := 25
Weapon Sound          := Radeon Beam.wav
Weapon Family         := 503

Name                  := Radeon Beam IV
Description           := Focused high intensity radiation beam.
Pic Num               := 321
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 65
Weapon Modifier       := 25
Weapon Sound          := Radeon Beam.wav
Weapon Family         := 503

Name                  := Radeon Beam V
Description           := Focused high intensity radiation beam.
Pic Num               := 321
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 66
Weapon Modifier       := 25
Weapon Sound          := Radeon Beam.wav
Weapon Family         := 503

Name                  := Resonance Torpedo I
Description           := Extended range resonating torpedo.
Pic Num               := 355
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 75 70 75 70 75 70 75 70 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := plastorp.wav
Weapon Family         := 504

Name                  := Resonance Torpedo II
Description           := Extended range resonating torpedo.
Pic Num               := 355
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 80 75 80 75 80 75 80 75 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := plastorp.wav
Weapon Family         := 504

Name                  := Resonance Torpedo III
Description           := Extended range resonating torpedo.
Pic Num               := 355
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 85 80 85 80 85 80 85 80 85 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := plastorp.wav
Weapon Family         := 504

Name                  := Resonance Torpedo IV
Description           := Extended range resonating torpedo.
Pic Num               := 355
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 90 85 90 85 90 85 90 85 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := plastorp.wav
Weapon Family         := 504

Name                  := Resonance Torpedo V
Description           := Extended range resonating torpedo.
Pic Num               := 355
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 100 90 100 90 100 90 100 90 100 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := plastorp.wav
Weapon Family         := 504

Name                  := Implosion Missile I
Description           := Fast, long range missile. It's reduced mass makes it easy to destroy.
Pic Num               := 703
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 505
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 5

Name                  := Implosion Missile II
Description           := Fast, long range missile. It's reduced mass makes it easy to destroy.
Pic Num               := 703
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 505
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Implosion Missile III
Description           := Fast, long range missile. It's reduced mass makes it easy to destroy.
Pic Num               := 703
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 505
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 15

Name                  := Implosion Missile IV
Description           := Fast, long range missile. It's reduced mass makes it easy to destroy.
Pic Num               := 703
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 505
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 20

Name                  := Implosion Missile V
Description           := Fast, long range missile. It's reduced mass makes it easy to destroy.
Pic Num               := 703
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 505
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 25

Name                  := Reactor Bomb I
Description           := Heavy antimatter reaction bomb. Very slow. Effective against stationary targets.
Pic Num               := 713
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 506
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 30

Name                  := Reactor Bomb II
Description           := Heavy antimatter reaction bomb. Very slow. Effective against stationary targets.
Pic Num               := 713
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 250 250 250 250 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 506
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Reactor Bomb III
Description           := Heavy antimatter reaction bomb. Very slow. Effective against stationary targets.
Pic Num               := 713
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 506
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 40

Name                  := Reactor Bomb IV
Description           := Heavy antimatter reaction bomb. Very slow. Effective against stationary targets.
Pic Num               := 713
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 350 350 350 350 350 350 350 350 350 350 350 350 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 506
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 45

Name                  := Reactor Bomb V
Description           := Heavy antimatter reaction bomb. Very slow. Effective against stationary targets.
Pic Num               := 713
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Family         := 506
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 50

Name                  := Small Quantum Discharge
Description           := Quantum discharge drawn to power sources.
Pic Num               := 566
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 50
Weapon Sound          := Quantum Discharge.wav
Weapon Family         := 600

Name                  := Small Neutron Shredder
Description           := Compressed neutron stream slices through all solid matter.
Pic Num               := 316
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 81
Weapon Modifier       := 0
Weapon Sound          := Neutron Slasher.WAV
Weapon Family         := 701

Name                  := Small Photonic Shotgun
Description           := High intensity photon packet. Does heavy damage but has to cool after firing.
Pic Num               := 317
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 36
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 702

Name                  := Small Radeon Beam
Description           := Focused high intensity radiation beam.
Pic Num               := 321
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5029
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 83
Weapon Modifier       := 25
Weapon Sound          := Radeon Beam.wav
Weapon Family         := 703

Name                  := Small Resonance Torpedo
Description           := Extended range resonating torpedo.
Pic Num               := 355
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Advanced Construction
Family                := 5030
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 25 20 25 20 25 20 25 20 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := plastorp.wav
Weapon Family         := 704

Name                  := E-Field Pulseshot I
Description           := Chillian. Controlled discharge of an energy field. Capable of targeting mines.
Pic Num               := 865
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5034
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := E-Field Pulseshot.wav
Weapon Family         := 507

Name                  := E-Field Pulseshot II
Description           := Chillian. Controlled discharge of an energy field. Capable of targeting mines.
Pic Num               := 865
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5034
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := E-Field Pulseshot.wav
Weapon Family         := 507

Name                  := E-Field Pulseshot III
Description           := Chillian. Controlled discharge of an energy field. Capable of targeting mines.
Pic Num               := 865
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5034
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := E-Field Pulseshot.wav
Weapon Family         := 507

Name                  := E-Field Pulseshot IV
Description           := Chillian. Controlled discharge of an energy field. Capable of targeting mines. Can also convert damage into shields.
Pic Num               := 865
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5034
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 50 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := E-Field Pulseshot.wav
Weapon Family         := 507

Name                  := E-Field Pulseshot V
Description           := Chillian. Controlled discharge of an energy field. Capable of targeting mines. Can also convert damage into shields.
Pic Num               := 865
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5034
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 50 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := E-Field Pulseshot.wav
Weapon Family         := 507

Name                  := Flux Cannon I
Description           := Chillian. Unstable energy packets used to bypass an enemy's shields. Packets begin to dissapate at range 5.
Pic Num               := 782
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := Flux Cannon.wav
Weapon Family         := 508

Name                  := Flux Cannon II
Description           := Chillian. Unstable energy packets used to bypass an enemy's shields. Packets begin to dissapate at range 5.
Pic Num               := 782
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := Flux Cannon.wav
Weapon Family         := 508

Name                  := Flux Cannon III
Description           := Chillian. Unstable energy packets used to bypass an enemy's shields. Packets begin to dissapate at range 5.
Pic Num               := 782
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 35 30 25 20 15 10 5 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := Flux Cannon.wav
Weapon Family         := 508

Name                  := Flux Cannon IV
Description           := Chillian. Unstable energy packets used to bypass an enemy's shields. Packets begin to dissapate at range 5.
Pic Num               := 782
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 45 40 35 30 25 20 15 10 5 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := Flux Cannon.wav
Weapon Family         := 508

Name                  := Flux Cannon V
Description           := Chillian. Unstable energy packets used to bypass an enemy's shields. Packets begin to dissapate at range 5.
Pic Num               := 782
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 55 50 45 40 35 30 25 20 15 10 5 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := Flux Cannon.wav
Weapon Family         := 508

Name                  := Spheric Torpedo I
Description           := Chillian. Maximum range torpedo launcher. High accuracy tracking systems on each torpedo.
Pic Num               := 233
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 86
Weapon Modifier       := 90
Weapon Sound          := plastorp.wav
Weapon Family         := 509

Name                  := Spheric Torpedo II
Description           := Chillian. Maximum range torpedo launcher. High accuracy tracking systems on each torpedo.
Pic Num               := 233
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5036
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 86
Weapon Modifier       := 90
Weapon Sound          := plastorp.wav
Weapon Family         := 509

Name                  := Spheric Torpedo III
Description           := Chillian. Maximum range torpedo launcher. High accuracy tracking systems on each torpedo.
Pic Num               := 233
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5036
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 86
Weapon Modifier       := 95
Weapon Sound          := plastorp.wav
Weapon Family         := 509

Name                  := Spheric Torpedo IV
Description           := Chillian. Maximum range torpedo launcher. High accuracy tracking systems on each torpedo.
Pic Num               := 233
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5036
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 86
Weapon Modifier       := 95
Weapon Sound          := plastorp.wav
Weapon Family         := 509

Name                  := Spheric Torpedo V
Description           := Chillian. Maximum range torpedo launcher. High accuracy tracking systems on each torpedo.
Pic Num               := 233
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5036
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 86
Weapon Modifier       := 100
Weapon Sound          := plastorp.wav
Weapon Family         := 509

Name                  := Prospace Lance I
Description           := Chillian. Powerful, mid range weapon. Uses prospace particle streams to attack enemies.
Pic Num               := 318
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Modifier       := 0
Weapon Sound          := Prospace Lance.wav
Weapon Family         := 510

Name                  := Prospace Lance II
Description           := Chillian. Powerful, mid range weapon. Uses prospace particle streams to attack enemies.
Pic Num               := 318
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Modifier       := 0
Weapon Sound          := Prospace Lance.wav
Weapon Family         := 510

Name                  := Prospace Lance III
Description           := Chillian. Powerful, mid range weapon. Uses prospace particle streams to attack enemies.
Pic Num               := 318
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Modifier       := 0
Weapon Sound          := Prospace Lance.wav
Weapon Family         := 510

Name                  := Atomic Freeze Cannon I
Description           := Chillian. Powerful quantum driven cannon used to stop all atomic motion. Target ship cannot fire weapons.
Pic Num               := 40
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5038
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 31
Weapon Modifier       := 50
Weapon Sound          := Freeze Cannon.wav
Weapon Family         := 511

Name                  := Atomic Freeze Cannon II
Description           := Chillian. Powerful quantum driven cannon used to stop all atomic motion. Target ship cannot fire weapons.
Pic Num               := 40
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5038
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 31
Weapon Modifier       := 50
Weapon Sound          := Freeze Cannon.wav
Weapon Family         := 511

Name                  := Atomic Freeze Cannon III
Description           := Chillian. Powerful quantum driven cannon used to stop all atomic motion. Target ship cannot fire weapons.
Pic Num               := 40
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5038
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 31
Weapon Modifier       := 50
Weapon Sound          := Freeze Cannon.wav
Weapon Family         := 511

Name                  := Sentry Drones I
Description           := Chillian. Robots designed to defend against boarding actions.
Pic Num               := 919
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := 15 drones to defend against enemy marines.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sentry Drones II
Description           := Chillian. Robots designed to defend against boarding actions.
Pic Num               := 919
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := 25 drones to defend against enemy marines.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sentry Drones III
Description           := Chillian. Robots designed to defend against boarding actions.
Pic Num               := 919
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := 35 drones to defend against enemy marines.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sentry Drones IV
Description           := Chillian. Robots designed to defend against boarding actions.
Pic Num               := 919
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5043
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := 45 drones to defend against enemy marines.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sentry Drones V
Description           := Chillian. Robots designed to defend against boarding actions.
Pic Num               := 919
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5043
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := 55 drones to defend against enemy marines.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Potarite Power Core I
Description           := Chillian. Potarite crystal reaction chamber generating endless power.
Pic Num               := 124
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 5044
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Quantum Reactor
Ability 1 Descr       := Generates limitless fuel.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Potarite Power Core II
Description           := Chillian. Potarite crystal reaction chamber generating endless power.
Pic Num               := 124
Tonnage Space Taken   := 20
Tonnage Structure     := 35
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 5044
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Quantum Reactor
Ability 1 Descr       := Generates limitless fuel.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Potarite Power Core III
Description           := Chillian. Potarite crystal reaction chamber generating endless power.
Pic Num               := 124
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 5044
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chillian Systems
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Quantum Reactor
Ability 1 Descr       := Generates limitless fuel.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small E-Field Pulseshot
Description           := Chillian. Controlled discharge of an energy field. Capable of targeting mines.
Pic Num               := 865
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5045
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := E-Field Pulseshot.wav
Weapon Family         := 707

Name                  := Small Flux Cannon
Description           := Chillian. Unstable energy packets used to bypass an enemy's shields. Packets begin to dissapate at range 3.
Pic Num               := 782
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5046
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 10 5 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 0
Weapon Sound          := Flux Cannon.wav
Weapon Family         := 708

Name                  := Small Spheric Torpedo
Description           := Chillian. Maximum range torpedo launcher. High accuracy tracking systems on each torpedo.
Pic Num               := 233
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5047
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chillian Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 5 10 10 15 15 20 20 25 25 30 30 35 35 40 40 45 45 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 86
Weapon Modifier       := 75
Weapon Sound          := Spheric Torpedo.wav
Weapon Family         := 709

Name                  := Solar Ray I
Description           := Phosna. Powerully charged solar energy. Blasted at high speeds. Enhanced accuracy.
Pic Num               := 641
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5049
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 34
Weapon Modifier       := 20
Weapon Sound          := Solar Ray.WAV
Weapon Family         := 512

Name                  := Solar Ray II
Description           := Phosna. Powerully charged solar energy. Blasted at high speeds. Enhanced accuracy.
Pic Num               := 641
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5049
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 34
Weapon Modifier       := 20
Weapon Sound          := Solar Ray.WAV
Weapon Family         := 512

Name                  := Solar Ray III
Description           := Phosna. Powerully charged solar energy. Blasted at high speeds. Enhanced accuracy.
Pic Num               := 641
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5049
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 50 50 45 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 34
Weapon Modifier       := 20
Weapon Sound          := Solar Ray.WAV
Weapon Family         := 512

Name                  := Solar Ray IV
Description           := Phosna. Powerully charged solar energy. Blasted at high speeds. Enhanced accuracy.
Pic Num               := 641
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5049
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 60 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 35
Weapon Modifier       := 20
Weapon Sound          := Solar Ray.WAV
Weapon Family         := 512

Name                  := Solar Ray V
Description           := Phosna. Powerully charged solar energy. Blasted at high speeds. Enhanced accuracy.
Pic Num               := 641
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5049
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 70 70 70 65 65 65 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 35
Weapon Modifier       := 20
Weapon Sound          := Solar Ray.WAV
Weapon Family         := 512

Name                  := Thorn Gun I
Description           := Phosna. Razor sharp thorns fired at high speeds. Thorns puncture armor.
Pic Num               := 259
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 63
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 513

Name                  := Thorn Gun II
Description           := Phosna. Razor sharp thorns fired at high speeds. Thorns puncture armor.
Pic Num               := 259
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 63
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 513

Name                  := Thorn Gun III
Description           := Phosna. Razor sharp thorns fired at high speeds. Thorns puncture armor.
Pic Num               := 259
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 63
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 513

Name                  := Thorn Gun IV
Description           := Phosna. Razor sharp thorns fired at high speeds. Thorns puncture armor.
Pic Num               := 259
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5050
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 63
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 513

Name                  := Thorn Gun V
Description           := Phosna. Razor sharp thorns fired at high speeds. Thorns puncture armor.
Pic Num               := 259
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5050
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 63
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 513

Name                  := Vine Lasher I
Description           := Phosna. Thin, sharp vines used to whip the enemy starship.
Pic Num               := 305
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5051
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := Vine Slasher.wav
Weapon Family         := 514

Name                  := Vine Lasher II
Description           := Phosna. Thin, sharp vines used to whip the enemy starship.
Pic Num               := 305
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5051
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := Vine Slasher.wav
Weapon Family         := 514

Name                  := Vine Lasher III
Description           := Phosna. Thin, sharp vines used to whip the enemy starship.
Pic Num               := 305
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5051
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := Vine Slasher.wav
Weapon Family         := 514

Name                  := Vine Lasher IV
Description           := Phosna. Thin, sharp vines used to whip the enemy starship.
Pic Num               := 305
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5051
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := Vine Slasher.wav
Weapon Family         := 514

Name                  := Vine Lasher V
Description           := Phosna. Thin, sharp vines used to whip the enemy starship.
Pic Num               := 305
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5051
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := Vine Slasher.wav
Weapon Family         := 514

Name                  := Energy Siphon I
Description           := Phosna. Drains enemy weapons energy.
Pic Num               := 664
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5052
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 32
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 515

Name                  := Energy Siphon II
Description           := Phosna. Drains enemy weapons energy.
Pic Num               := 664
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5052
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 32
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 515

Name                  := Energy Siphon III
Description           := Phosna. Drains enemy weapons energy.
Pic Num               := 664
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5052
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 32
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 515

Name                  := Solar Wave I
Description           := Phosna. One time use propulsion system. Used to cover a great distance all at once.
Pic Num               := 207
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 5055
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emergency Energy
Ability 2 Descr       := Generates 30 emergency movement point.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Wave II
Description           := Phosna. One time use propulsion system. Used to cover a great distance all at once.
Pic Num               := 207
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 5055
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emergency Energy
Ability 2 Descr       := Generates 40 emergency movement point.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Wave III
Description           := Phosna. One time use propulsion system. Used to cover a great distance all at once.
Pic Num               := 207
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 5055
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phosna Systems
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emergency Energy
Ability 2 Descr       := Generates 50 emergency movement point.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Solar Ray
Description           := Phosna. Powerully charged solar energy. Blasted at high speeds. Enhanced accuracy.
Pic Num               := 639
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5056
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 34
Weapon Modifier       := 20
Weapon Sound          := Solar Ray.WAV
Weapon Family         := 712

Name                  := Small Thorn Gun
Description           := Phosna. Razor sharp thorns fired at high speeds. Thorns puncture armor.
Pic Num               := 259
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5057
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 36
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 713

Name                  := Small Vine Lasher
Description           := Phosna. Thin, sharp vines used to whip the enemy target.
Pic Num               := 305
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5058
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phosna Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := Vine Slasher.wav
Weapon Family         := 714

Name                  := Magma Beam I
Description           := Ignacra. Intense heat energy fries the target. Very effective against shield systems.
Pic Num               := 319
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5060
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 0
Weapon Sound          := Magma Beam.WAV
Weapon Family         := 516

Name                  := Magma Beam II
Description           := Ignacra. Intense heat energy fries the target. Very effective against shield systems.
Pic Num               := 319
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5060
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 0
Weapon Sound          := Magma Beam.WAV
Weapon Family         := 516

Name                  := Magma Beam III
Description           := Ignacra. Intense heat energy fries the target. Very effective against shield systems.
Pic Num               := 319
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5060
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 0
Weapon Sound          := Magma Beam.WAV
Weapon Family         := 516

Name                  := Magma Beam IV
Description           := Ignacra. Intense heat energy fries the target. Very effective against shield systems.
Pic Num               := 319
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5060
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 0
Weapon Sound          := Magma Beam.WAV
Weapon Family         := 516

Name                  := Magma Beam V
Description           := Ignacra. Intense heat energy fries the target. Very effective against shield systems.
Pic Num               := 319
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5060
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 0
Weapon Sound          := Magma Beam.WAV
Weapon Family         := 516

Name                  := Magma Bolt I
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass shield systems.
Pic Num               := 320
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 130
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5061
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := Magma Bolt.WAV
Weapon Family         := 517

Name                  := Magma Bolt II
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass shield systems.
Pic Num               := 320
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 130
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5061
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := Magma Bolt.WAV
Weapon Family         := 517

Name                  := Magma Bolt III
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass shield systems.
Pic Num               := 320
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 130
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5061
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := Magma Bolt.WAV
Weapon Family         := 517

Name                  := Magma Bolt IV
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass shield systems.
Pic Num               := 320
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 130
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5061
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := Magma Bolt.WAV
Weapon Family         := 517

Name                  := Magma Bolt V
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass shield systems.
Pic Num               := 320
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 130
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5061
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := Magma Bolt.WAV
Weapon Family         := 517

Name                  := Heatwave Torpedo I
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass armor systems.
Pic Num               := 354
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5062
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 30
Weapon Sound          := plaschrg.wav
Weapon Family         := 518

Name                  := Heatwave Torpedo II
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass armor systems.
Pic Num               := 354
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5062
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 30
Weapon Sound          := plaschrg.wav
Weapon Family         := 518

Name                  := Heatwave Torpedo III
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass armor systems.
Pic Num               := 354
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5062
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 30
Weapon Sound          := plaschrg.wav
Weapon Family         := 518

Name                  := Heatwave Torpedo IV
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass armor systems.
Pic Num               := 354
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5062
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 30
Weapon Sound          := plaschrg.wav
Weapon Family         := 518

Name                  := Heatwave Torpedo V
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass armor systems.
Pic Num               := 354
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5062
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 30
Weapon Sound          := plaschrg.wav
Weapon Family         := 518

Name                  := Volcanic Disruptor I
Description           := Ignacra. Destroys a planet by overloading it's core with pure thermal energy.
Pic Num               := 229
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 5064
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a tiny sized planet.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Volcanic Disruptor II
Description           := Ignacra. Destroys a planet by overloading it's core with pure thermal energy.
Pic Num               := 229
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 5064
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a small sized planet.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Volcanic Disruptor III
Description           := Ignacra. Destroys a planet by overloading it's core with pure thermal energy.
Pic Num               := 229
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 5064
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Volcanic Disruptor IV
Description           := Ignacra. Destroys a planet by overloading it's core with pure thermal energy.
Pic Num               := 229
Tonnage Space Taken   := 80
Tonnage Structure     := 80
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 5064
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Volcanic Disruptor V
Description           := Ignacra. Destroys a planet by overloading it's core with pure thermal energy.
Pic Num               := 229
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 5064
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heat Wave Generator I
Description           := Ignacra. Powerful shockwave used to detonate minefields.
Pic Num               := 80
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 5065
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 25 mine per use.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heat Wave Generator II
Description           := Ignacra. Powerful shockwave used to detonate minefields.
Pic Num               := 80
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 5065
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 50 mine per use.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heat Wave Generator III
Description           := Ignacra. Powerful shockwave used to detonate minefields.
Pic Num               := 80
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 5065
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ignacra Systems
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 100 mine per use.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Magma Beam
Description           := Ignacra. Intense heat energy fries the target. Very effective against shield systems.
Pic Num               := 319
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5066
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 82
Weapon Modifier       := 0
Weapon Sound          := Magma Beam.WAV
Weapon Family         := 716

Name                  := Small Magma Bolt
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass shield systems.
Pic Num               := 320
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5067
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 37
Weapon Modifier       := 0
Weapon Sound          := Magma Bolt.WAV
Weapon Family         := 717

Name                  := Small Heatwave Torpedo
Description           := Ignacra. Intense heat energy fries the target. Designed to bypass armor systems.
Pic Num               := 354
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5068
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ignacra Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 30
Weapon Sound          := plaschrg.wav
Weapon Family         := 718

Name                  := Energy Bolt I
Description           := Eneron. Specially contained energy pulse. Does not dissapate.
Pic Num               := 78
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5070
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := Grav Pulse.wav
Weapon Family         := 519

Name                  := Energy Bolt II
Description           := Eneron. Specially contained energy pulse. Does not dissapate.
Pic Num               := 78
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5070
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := Grav Pulse.wav
Weapon Family         := 519

Name                  := Energy Bolt III
Description           := Eneron. Specially contained energy pulse. Does not dissapate.
Pic Num               := 78
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5070
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := Grav Pulse.wav
Weapon Family         := 519

Name                  := Energy Bolt IV
Description           := Eneron. Specially contained energy pulse. Does not dissapate.
Pic Num               := 78
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5070
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := Grav Pulse.wav
Weapon Family         := 519

Name                  := Energy Bolt V
Description           := Eneron. Specially contained energy pulse. Does not dissapate.
Pic Num               := 78
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5070
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := Grav Pulse.wav
Weapon Family         := 519

Name                  := Lightwave I
Description           := Eneron. Long range beam weapon. 
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5071
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Modifier       := 70
Weapon Sound          := wavegun.wav
Weapon Family         := 520

Name                  := Lightwave II
Description           := Eneron. Long range beam weapon. 
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5071
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Modifier       := 75
Weapon Sound          := wavegun.wav
Weapon Family         := 520

Name                  := Lightwave III
Description           := Eneron. Long range beam weapon. 
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5071
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Modifier       := 80
Weapon Sound          := wavegun.wav
Weapon Family         := 520

Name                  := Lightwave IV
Description           := Eneron. Long range beam weapon. 
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5071
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Modifier       := 85
Weapon Sound          := wavegun.wav
Weapon Family         := 520

Name                  := Lightwave V
Description           := Eneron. Long range beam weapon. 
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5071
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Modifier       := 90
Weapon Sound          := wavegun.wav
Weapon Family         := 520

Name                  := Ravager I
Description           := Eneron. Point blank devastating weapon. Causes massive damage at close range.
Pic Num               := 303
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5072
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 100
Weapon Sound          := tachcann.wav
Weapon Family         := 521

Name                  := Ravager II
Description           := Eneron. Point blank devastating weapon. Causes massive damage at close range.
Pic Num               := 303
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5072
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 100
Weapon Sound          := tachcann.wav
Weapon Family         := 521

Name                  := Ravager III
Description           := Eneron. Point blank devastating weapon. Causes massive damage at close range.
Pic Num               := 303
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5072
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 100
Weapon Sound          := tachcann.wav
Weapon Family         := 521

Name                  := Ravager IV
Description           := Eneron. Point blank devastating weapon. Causes massive damage at close range.
Pic Num               := 303
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5072
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 100
Weapon Sound          := tachcann.wav
Weapon Family         := 521

Name                  := Ravager V
Description           := Eneron. Point blank devastating weapon. Causes massive damage at close range.
Pic Num               := 303
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5072
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 100
Weapon Sound          := tachcann.wav
Weapon Family         := 521

Name                  := Gatling Beam I
Description           := Eneron. Random modulation beam. Passes through even phased shields.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5073
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 522

Name                  := Gatling Beam II
Description           := Eneron. Random modulation beam. Passes through even phased shields.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5073
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 522

Name                  := Gatling Beam III
Description           := Eneron. Random modulation beam. Passes through even phased shields.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5073
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 522

Name                  := Gatling Beam IV
Description           := Eneron. Random modulation beam. Passes through even phased shields.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5073
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 522

Name                  := Gatling Beam V
Description           := Eneron. Random modulation beam. Passes through even phased shields.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5073
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 20 or less.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 522

Name                  := Quantum Imaging Device I
Description           := Eneron. Locks onto the target at the quantum level. All weapons will have perfect accuracy.
Pic Num               := 248
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 5077
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Imaging Device II
Description           := Eneron. Locks onto the target at the quantum level. All weapons will have perfect accuracy.
Pic Num               := 248
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 5077
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Imaging Device III
Description           := Eneron. Locks onto the target at the quantum level. All weapons will have perfect accuracy.
Pic Num               := 248
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 5077
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Eneron Systems
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Energy Bolt
Description           := Eneron. Specially contained energy pulse. Does not dissapate.
Pic Num               := 78
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5081
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 5 or less.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := Grav Pulse.wav
Weapon Family         := 719

Name                  := Small Lightwave
Description           := Eneron. Long range beam weapon. 
Pic Num               := 205
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapon
Family                := 5082
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Eneron Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Negates any damage of 5 or less.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Modifier       := 50
Weapon Sound          := wavegun.wav
Weapon Family         := 720

Name                  := Hydroelectric Beam I
Description           := Oxidran. Electrically charge water stream. Highly accurate.
Pic Num               := 544
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5083
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Modifier       := 50
Weapon Sound          := Hydro Beam.wav
Weapon Family         := 523

Name                  := Hydroelectric Beam II
Description           := Oxidran. Electrically charge water stream. Highly accurate.
Pic Num               := 544
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5083
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Modifier       := 50
Weapon Sound          := Hydro Beam.wav
Weapon Family         := 523

Name                  := Hydroelectric Beam III
Description           := Oxidran. Electrically charge water stream. Highly accurate.
Pic Num               := 544
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5083
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Modifier       := 50
Weapon Sound          := Hydro Beam.wav
Weapon Family         := 523

Name                  := Hydroelectric Beam IV
Description           := Oxidran. Electrically charge water stream. Highly accurate.
Pic Num               := 544
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5083
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Modifier       := 50
Weapon Sound          := Hydro Beam.wav
Weapon Family         := 523

Name                  := Hydroelectric Beam V
Description           := Oxidran. Electrically charge water stream. Highly accurate.
Pic Num               := 544
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5083
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Modifier       := 50
Weapon Sound          := Hydro Beam.wav
Weapon Family         := 523

Name                  := Hydroelectric Shot I
Description           := Oxidran. Electrically charge water pulse. Highly accurate.
Pic Num               := 810
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5084
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 50
Weapon Sound          := Hydro Shot.wav
Weapon Family         := 524

Name                  := Hydroelectric Shot II
Description           := Oxidran. Electrically charge water pulse. Highly accurate.
Pic Num               := 810
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5084
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 50
Weapon Sound          := Hydro Shot.wav
Weapon Family         := 524

Name                  := Hydroelectric Shot III
Description           := Oxidran. Electrically charge water pulse. Highly accurate.
Pic Num               := 810
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5084
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 50
Weapon Sound          := Hydro Shot.wav
Weapon Family         := 524

Name                  := Hydroelectric Shot IV
Description           := Oxidran. Electrically charge water pulse. Highly accurate.
Pic Num               := 810
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5084
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 50
Weapon Sound          := Hydro Shot.wav
Weapon Family         := 524

Name                  := Hydroelectric Shot V
Description           := Oxidran. Electrically charge water pulse. Highly accurate.
Pic Num               := 810
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5084
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 50
Weapon Sound          := Hydro Shot.wav
Weapon Family         := 524

Name                  := Hydroelectric Torpedo I
Description           := Oxidran. Electrically charge water torpedo. Highly accurate.
Pic Num               := 788
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5085
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 50
Weapon Sound          := Electron Torpedo.wav
Weapon Family         := 525

Name                  := Hydroelectric Torpedo II
Description           := Oxidran. Electrically charge water torpedo. Highly accurate.
Pic Num               := 788
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5085
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 50
Weapon Sound          := Electron Torpedo.wav
Weapon Family         := 525

Name                  := Hydroelectric Torpedo III
Description           := Oxidran. Electrically charge water torpedo. Highly accurate.
Pic Num               := 788
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5085
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 50
Weapon Sound          := Electron Torpedo.wav
Weapon Family         := 525

Name                  := Hydroelectric Torpedo IV
Description           := Oxidran. Electrically charge water torpedo. Highly accurate.
Pic Num               := 788
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5085
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 50
Weapon Sound          := Electron Torpedo.wav
Weapon Family         := 525

Name                  := Hydroelectric Torpedo V
Description           := Oxidran. Electrically charge water torpedo. Highly accurate.
Pic Num               := 788
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5085
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 50
Weapon Sound          := Electron Torpedo.wav
Weapon Family         := 525

Name                  := Electron Surge I
Description           := Oxidran. Poweful electron cannon. Requires cool down time after firing.
Pic Num               := 772
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5086
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 68
Weapon Modifier       := 50
Weapon Sound          := Electron Surge.wav
Weapon Family         := 526

Name                  := Electron Surge II
Description           := Oxidran. Poweful electron cannon. Requires cool down time after firing.
Pic Num               := 772
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5086
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 68
Weapon Modifier       := 50
Weapon Sound          := Electron Surge.wav
Weapon Family         := 526

Name                  := Electron Surge III
Description           := Oxidran. Poweful electron cannon. Requires cool down time after firing.
Pic Num               := 772
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5086
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 68
Weapon Modifier       := 50
Weapon Sound          := Electron Surge.wav
Weapon Family         := 526

Name                  := Saturation Mining System I
Description           := Oxidran. Special hydro saturation system causes minerals to break apart for easy collection.
Pic Num               := 304
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 5090
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Saturation Mining System II
Description           := Oxidran. Special hydro saturation system causes minerals to break apart for easy collection.
Pic Num               := 304
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 5090
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 2000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Saturation Mining System III
Description           := Oxidran. Special hydro saturation system causes minerals to break apart for easy collection.
Pic Num               := 304
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 5090
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 3000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Saturation Mining System IV
Description           := Oxidran. Special hydro saturation system causes minerals to break apart for easy collection.
Pic Num               := 304
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 5090
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 4000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Saturation Mining System V
Description           := Oxidran. Special hydro saturation system causes minerals to break apart for easy collection.
Pic Num               := 304
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 5090
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Oxidran Systems
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 5000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Hydroelectric Beam
Description           := Oxidran. Electrically charge water stream. Highly accurate.
Pic Num               := 545
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5091
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 85
Weapon Modifier       := 50
Weapon Sound          := Hydro Beam.wav
Weapon Family         := 723

Name                  := Small Hydroelectric Shot
Description           := Oxidran. Electrically charge water pulse. Highly accurate.
Pic Num               := 809
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5092
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Oxidran Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 50
Weapon Sound          := Hydro Shot.wav
Weapon Family         := 724

Name                  := Prospace Concussion Blast I
Description           := On impact this weapon causes a prospace cuncussion field within the target. Needs time to enter prospace.
Pic Num               := 85
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5094
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 0 0 0 0 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 73
Weapon Modifier       := 70
Weapon Sound          := Concussion Blast.WAV
Weapon Family         := 527

Name                  := Prospace Concussion Blast II
Description           := On impact this weapon causes a prospace cuncussion field within the target. Needs time to enter prospace.
Pic Num               := 85
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5094
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 0 0 0 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 74
Weapon Modifier       := 70
Weapon Sound          := Concussion Blast.WAV
Weapon Family         := 527

Name                  := Prospace Concussion Blast III
Description           := On impact this weapon causes a prospace cuncussion field within the target. Needs time to enter prospace.
Pic Num               := 85
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5094
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 0 0 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 75
Weapon Modifier       := 70
Weapon Sound          := Concussion Blast.WAV
Weapon Family         := 527

Name                  := Prospace Concussion Blast IV
Description           := On impact this weapon causes a prospace cuncussion field within the target. Needs time to enter prospace.
Pic Num               := 85
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5094
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 0 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 76
Weapon Modifier       := 70
Weapon Sound          := Concussion Blast.WAV
Weapon Family         := 527

Name                  := Prospace Concussion Blast V
Description           := On impact this weapon causes a prospace cuncussion field within the target. Needs time to enter prospace.
Pic Num               := 85
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5094
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 77
Weapon Modifier       := 70
Weapon Sound          := Concussion Blast.WAV
Weapon Family         := 527

Name                  := Gravimetric Pulse I
Description           := Fires rapidly rotating graviton cyclones at the enemy target.
Pic Num               := 168
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5095
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 35 40 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 66
Weapon Modifier       := 0
Weapon Sound          := Myotronic Burst.wav
Weapon Family         := 528

Name                  := Gravimetric Pulse II
Description           := Fires rapidly rotating graviton cyclones at the enemy target.
Pic Num               := 168
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5095
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 45 50 50 50 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 67
Weapon Modifier       := 0
Weapon Sound          := Myotronic Burst.wav
Weapon Family         := 528

Name                  := Gravimetric Pulse III
Description           := Fires rapidly rotating graviton cyclones at the enemy target.
Pic Num               := 168
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5095
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 55 60 60 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 68
Weapon Modifier       := 0
Weapon Sound          := Myotronic Burst.wav
Weapon Family         := 28

Name                  := Gravimetric Pulse IV
Description           := Fires rapidly rotating graviton cyclones at the enemy target.
Pic Num               := 168
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5095
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 65 70 70 70 65 60 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 69
Weapon Modifier       := 0
Weapon Sound          := Myotronic Burst.wav
Weapon Family         := 528

Name                  := Gravimetric Pulse V
Description           := Fires rapidly rotating graviton cyclones at the enemy target.
Pic Num               := 168
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5095
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 75 80 80 80 75 70 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 70
Weapon Modifier       := 0
Weapon Sound          := Myotronic Burst.wav
Weapon Family         := 28

Name                  := Null Space Torpedo I
Description           := Torpedo that passes through all energy fields. 
Pic Num               := 186
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5096
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Null Torpedo.wav
Weapon Family         := 529
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Null Space Torpedo II
Description           := Torpedo that passes through all energy fields. 
Pic Num               := 186
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5096
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Null Torpedo.wav
Weapon Family         := 529
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Null Space Torpedo III
Description           := Torpedo that passes through all energy fields. 
Pic Num               := 186
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5096
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Null Torpedo.wav
Weapon Family         := 529
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Shield Destabilizer I
Description           := Negative energy wave disrupts shield operation.
Pic Num               := 46
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5097
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 80
Weapon Modifier       := 25
Weapon Sound          := mental.wav
Weapon Family         := 530

Name                  := Shield Destabilizer II
Description           := Negative energy wave disrupts shield operation.
Pic Num               := 46
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5097
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 79
Weapon Modifier       := 25
Weapon Sound          := mental.wav
Weapon Family         := 530

Name                  := Shield Destabilizer III
Description           := Negative energy wave disrupts shield operation.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5097
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 78
Weapon Modifier       := 25
Weapon Sound          := mental.wav
Weapon Family         := 530

Name                  := Prospace Launcher
Description           := One time use propulsion system. Used to cover a great distance all at once.
Pic Num               := 79
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 5098
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Systems
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emergency Energy
Ability 2 Descr       := Generates 100 emergency movement point.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Transfigurator
Description           := Advanced technology for altering space itself. Very expensive and very powerful.
Pic Num               := 64
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 5099
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Systems
Tech Level Req 1      := 5
Number of Abilities   := 13
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 1000 light years away.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size warp point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Destroy Planet Size
Ability 3 Descr       := Can destroy a huge sized planet.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Create Planet Size
Ability 4 Descr       := Can create up to huge sized planet with a random atmosphere and type.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Ability 5 Type        := Create Star
Ability 5 Descr       := Will create a star of random size and type.
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Ability 6 Type        := Destroy Star
Ability 6 Descr       := Can destroy a star of any size.
Ability 6 Val 1       := 0
Ability 6 Val 2       := 0
Ability 7 Type        := Create Storm
Ability 7 Descr       := Will create a random storm of any size.
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Ability 8 Type        := Destroy Storm
Ability 8 Descr       := Will destroy a storm of any size.
Ability 8 Val 1       := 0
Ability 8 Val 2       := 0
Ability 9 Type        := Create Black Hole
Ability 9 Descr       := Will create a black hole by collapsing a star.
Ability 9 Val 1       := 0
Ability 9 Val 2       := 0
Ability 10 Type        := Destroy Black Hole
Ability 10 Descr       := Can collapse a black hole.
Ability 10 Val 1       := 0
Ability 10 Val 2       := 0
Ability 11 Type        := Destroy Black Hole
Ability 11 Descr       := Can collapse a black hole.
Ability 11 Val 1       := 0
Ability 11 Val 2       := 0
Ability 12 Type        := Destroy Nebulae
Ability 12 Descr       := Can destroy a system sized nebulae.
Ability 12 Val 1       := 0
Ability 12 Val 2       := 0
Ability 13 Type        := Create Nebulae
Ability 13 Descr       := Will create a nebulae by exploding a star.
Ability 13 Val 1       := 0
Ability 13 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Tractor I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 116
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5100
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Systems
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 1 2 3 4 5 6 7 8 9 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 37
Weapon Modifier       := 100
Weapon Sound          := iondisp.wav
Weapon Family         := 531

Name                  := Long Range Tractor II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 116
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5100
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Systems
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 1 2 3 4 5 6 7 8 9 10 11 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 37
Weapon Modifier       := 100
Weapon Sound          := iondisp.wav
Weapon Family         := 531

Name                  := Long Range Tractor III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 116
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5100
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Systems
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 1 2 3 4 5 6 7 8 9 10 11 12 13 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 37
Weapon Modifier       := 100
Weapon Sound          := iondisp.wav
Weapon Family         := 531

Name                  := Long Range Tractor IV
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 116
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5100
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Systems
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 37
Weapon Modifier       := 100
Weapon Sound          := iondisp.wav
Weapon Family         := 531

Name                  := Long Range Tractor V
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 116
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5100
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borak Systems
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 37
Weapon Modifier       := 100
Weapon Sound          := iondisp.wav
Weapon Family         := 531

Name                  := Small Prospace Concussion Blast
Description           := On impact this weapon causes a prospace cuncussion field within the target. Needs time to enter prospace.
Pic Num               := 85
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5101
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 0 0 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 73
Weapon Modifier       := 50
Weapon Sound          := Concussion Blast.WAV
Weapon Family         := 727

Name                  := Small Gravimetric Pulse
Description           := Fires rapidly rotating graviton cyclones at the enemy target.
Pic Num               := 168
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5102
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borak Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 15 15 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 71
Weapon Modifier       := 0
Weapon Sound          := Myotronic Burst.wav
Weapon Family         := 728

Name                  := Plasma Pulse I
Description           := Uncommon plasma projectile weapon. Powerful but costly.
Pic Num               := 461
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 532

Name                  := Plasma Pulse II
Description           := Uncommon plasma projectile weapon. Powerful but costly.
Pic Num               := 461
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 532

Name                  := Plasma Pulse III
Description           := Uncommon plasma projectile weapon. Powerful but costly.
Pic Num               := 461
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 532

Name                  := Plasma Pulse IV
Description           := Uncommon plasma projectile weapon. Powerful but costly.
Pic Num               := 461
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 532

Name                  := Plasma Pulse V
Description           := Uncommon plasma projectile weapon. Powerful but costly.
Pic Num               := 461
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 532

Name                  := Plasma Beam I
Description           := Uncommon plasma beam weapon. Powerful but costly.
Pic Num               := 434
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5104
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := Plasma Beam.wav
Weapon Family         := 533

Name                  := Plasma Beam II
Description           := Uncommon plasma beam weapon. Powerful but costly.
Pic Num               := 434
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5104
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := Plasma Beam.wav
Weapon Family         := 533

Name                  := Plasma Beam III
Description           := Uncommon plasma beam weapon. Powerful but costly.
Pic Num               := 434
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5104
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := Plasma Beam.wav
Weapon Family         := 533

Name                  := Plasma Beam IV
Description           := Uncommon plasma beam weapon. Powerful but costly.
Pic Num               := 434
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5104
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := Plasma Beam.wav
Weapon Family         := 533

Name                  := Plasma Beam V
Description           := Uncommon plasma beam weapon. Powerful but costly.
Pic Num               := 434
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5104
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := Plasma Beam.wav
Weapon Family         := 533

Name                  := Plasma Torpedo I
Description           := Uncommon plasma torpedo weapon. Powerful but costly.
Pic Num               := 593
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 95 90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10 5
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 100
Weapon Sound          := plasma.wav
Weapon Family         := 534

Name                  := Plasma Torpedo II
Description           := Uncommon plasma torpedo weapon. Powerful but costly.
Pic Num               := 593
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 115 110 105 100 95 90 85 80 75 70 65 60 55 50 45 40 35 30 25
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 100
Weapon Sound          := plasma2.wav
Weapon Family         := 534

Name                  := Plasma Torpedo III
Description           := Uncommon plasma torpedo weapon. Powerful but costly.
Pic Num               := 593
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 135 130 125 120 115 110 105 100 95 90 85 80 75 70 65 60 55 50 45
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 100
Weapon Sound          := plasma3.wav
Weapon Family         := 34

Name                  := Supersonic Blastwave I
Description           := Unusual weapon that uses high frequency subspace sonic disruptions to attack. 
Pic Num               := 424
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5106
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Modifier       := 25
Weapon Sound          := Sonic Blast.wav
Weapon Family         := 535

Name                  := Supersonic Blastwave II
Description           := Unusual weapon that uses high frequency subspace sonic disruptions to attack. 
Pic Num               := 424
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5106
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Modifier       := 25
Weapon Sound          := Sonic Blast.wav
Weapon Family         := 535

Name                  := Supersonic Blastwave III
Description           := Unusual weapon that uses high frequency subspace sonic disruptions to attack. 
Pic Num               := 424
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5106
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Modifier       := 25
Weapon Sound          := Sonic Blast.wav
Weapon Family         := 535

Name                  := Supersonic Blastwave IV
Description           := Unusual weapon that uses high frequency subspace sonic disruptions to attack. 
Pic Num               := 424
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5106
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Modifier       := 25
Weapon Sound          := Sonic Blast.wav
Weapon Family         := 535

Name                  := Supersonic Blastwave V
Description           := Unusual weapon that uses high frequency subspace sonic disruptions to attack. 
Pic Num               := 424
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5106
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Modifier       := 25
Weapon Sound          := Sonic Blast.wav
Weapon Family         := 535

Name                  := Optic Refraction Beam I
Description           := Beam focusing lense modeled after the eye. A very cost effective weapon.
Pic Num               := 882
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5107
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Modifier       := 50
Weapon Sound          := apbeam_s.wav
Weapon Family         := 536

Name                  := Optic Refraction Beam II
Description           := Beam focusing lense modeled after the eye. A very cost effective weapon.
Pic Num               := 882
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5107
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Modifier       := 50
Weapon Sound          := apbeam_s.wav
Weapon Family         := 536

Name                  := Optic Refraction Beam III
Description           := Beam focusing lense modeled after the eye. A very cost effective weapon.
Pic Num               := 882
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5107
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Modifier       := 50
Weapon Sound          := apbeam_s.wav
Weapon Family         := 536

Name                  := Optic Refraction Beam IV
Description           := Beam focusing lense modeled after the eye. A very cost effective weapon.
Pic Num               := 882
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5107
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Modifier       := 50
Weapon Sound          := apbeam_s.wav
Weapon Family         := 536

Name                  := Optic Refraction Beam V
Description           := Beam focusing lense modeled after the eye. A very cost effective weapon.
Pic Num               := 882
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5107
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Modifier       := 50
Weapon Sound          := apbeam_s.wav
Weapon Family         := 536

Name                  := Shrapnel Gun I
Description           := Fires small metallic bolts. The bolts are sharp enough to penetrate armor.
Pic Num               := 420
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5108
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 81
Weapon Modifier       := 0
Weapon Sound          := shrapnel.wav
Weapon Family         := 537

Name                  := Shrapnel Gun II
Description           := Fires small metallic bolts. The bolts are sharp enough to penetrate armor.
Pic Num               := 420
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5108
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 82
Weapon Modifier       := 0
Weapon Sound          := shrapnel.wav
Weapon Family         := 537

Name                  := Shrapnel Gun III
Description           := Fires small metallic bolts. The bolts are sharp enough to penetrate armor.
Pic Num               := 420
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5108
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 83
Weapon Modifier       := 0
Weapon Sound          := shrapnel.wav
Weapon Family         := 537

Name                  := Shrapnel Gun IV
Description           := Fires small metallic bolts. The bolts are sharp enough to penetrate armor.
Pic Num               := 420
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5108
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 0
Weapon Sound          := shrapnel.wav
Weapon Family         := 537

Name                  := Shrapnel Gun V
Description           := Fires small metallic bolts. The bolts are sharp enough to penetrate armor.
Pic Num               := 420
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5108
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 85
Weapon Modifier       := 0
Weapon Sound          := shrapnel.wav
Weapon Family         := 537

Name                  := Tachyon Discharge
Description           := High intensity tachyon beam disables enemy engines.
Pic Num               := 429
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 5109
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 25
Weapon Sound          := iondisp.wav
Weapon Family         := 538

Name                  := Myotronic Burst
Description           := High intensity myotronic burst disables enemy weapons.
Pic Num               := 427
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 5110
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 23
Weapon Modifier       := 25
Weapon Sound          := Myotronic Burst.wav
Weapon Family         := 539

Name                  := Quantum Resource Resonator I
Description           := This system locates rescources and used specialized tractor beams to harvest them.
Pic Num               := 235
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Remote Mining
Family                := 5112
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Systems
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 600 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := Automatically farms 600 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := Remote Resource Generation - Radioactives
Ability 3 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 3 Val 1       := 600
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Resource Resonator II
Description           := This system locates rescources and used specialized tractor beams to harvest them.
Pic Num               := 235
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Remote Mining
Family                := 5112
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Systems
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 700 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := Automatically farms 700 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 2 Val 1       := 700
Ability 2 Val 2       := 0
Ability 3 Type        := Remote Resource Generation - Radioactives
Ability 3 Descr       := Automatically extracts 700 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 3 Val 1       := 700
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Resource Resonator III
Description           := This system locates rescources and used specialized tractor beams to harvest them.
Pic Num               := 235
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Remote Mining
Family                := 5112
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Systems
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := Automatically farms 800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := Remote Resource Generation - Radioactives
Ability 3 Descr       := Automatically extracts 800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 3 Val 1       := 800
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Resource Resonator IV
Description           := This system locates rescources and used specialized tractor beams to harvest them.
Pic Num               := 235
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Remote Mining
Family                := 5112
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Systems
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 900 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 900
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := Automatically farms 900 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := Remote Resource Generation - Radioactives
Ability 3 Descr       := Automatically extracts 900 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 3 Val 1       := 900
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Resource Resonator V
Description           := This system locates rescources and used specialized tractor beams to harvest them.
Pic Num               := 235
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Remote Mining
Family                := 5112
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Systems
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := Automatically farms 1000 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Remote Resource Generation - Radioactives
Ability 3 Descr       := Automatically extracts 1000 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Plasma Pulse
Description           := Uncommon plasma projectile weapon. Powerful but costly.
Pic Num               := 433
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5114
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 732

Name                  := Small Plasma Beam
Description           := Uncommon plasma beam weapon. Powerful but costly.
Pic Num               := 458
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5115
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 84
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 734

Name                  := Small Supersonic Blastwave
Description           := Unusual weapon that uses high frequency subspace sonic disruptions to attack. 
Pic Num               := 793
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5116
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 20
Weapon Sound          := Sonic Blast.wav
Weapon Family         := 735

Name                  := Small Shrapnel Gun
Description           := Fires small metallic bolts. The bolts are sharp enough to penetrate armor.
Pic Num               := 460
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5117
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 81
Weapon Modifier       := 0
Weapon Sound          := shrapnel.wav
Weapon Family         := 737

Name                  := start of work
Description           := 
Pic Num               := 1
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := file balise
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Anti - Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 60 55 55 50 50 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Capital Ship Missile I
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Capital Ship Missile II
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Capital Ship Missile III
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Capital Ship Missile IV
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Capital Ship Missile V
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Meson Blaster I
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster II
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster III
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster IV
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster V
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster VI
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster VII
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster VIII
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster IX
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 180
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster X
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Anti - Matter Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo V
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo I
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo II
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo III
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo IV
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo V
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Plasma Missile I
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Plasma Missile II
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 85 80 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Plasma Missile III
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 105 100 95 90 85 80 75 70 65 60 55 50 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Plasma Missile IV
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 125 120 115 110 105 100 95 90 85 80 75 70 65 60 50 40 30 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 50

Name                  := Plasma Missile V
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 145 140 135 130 125 120 115 110 105 100 95 90 85 80 70 60 50 40 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 60

Name                  := Self - Defense Cannons I
Description           := Point defense cannons for protecting just this ship from incoming seekers.
Pic Num               := 289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 10
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Self - Defense Cannons II
Description           := Point defense cannons for protecting just this ship from incoming seekers.
Pic Num               := 289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 10
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Self - Defense Cannons III
Description           := Point defense cannons for protecting just this ship from incoming seekers.
Pic Num               := 289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 10
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Self - Defense Cannons IV
Description           := Point defense cannons for protecting just this ship from incoming seekers.
Pic Num               := 289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 10
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Self - Defense Cannons V
Description           := Point defense cannons for protecting just this ship from incoming seekers.
Pic Num               := 289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 10
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons I
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 1 mine per use
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons II
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 1 mine per use
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons III
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 1 mine per use
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons IV
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mines per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons V
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mines per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Laser I
Description           := Small mobile lasers on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 153
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 988
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Laser II
Description           := Small mobile lasers on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 153
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 988
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Laser III
Description           := Small mobile lasers on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 153
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 988
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Laser IV
Description           := Small mobile laser on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 153
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 988
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Laser V
Description           := Small mobile lasers on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 153
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 988
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Phased - Polaron Beam I
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam II
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam III
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam IV
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 50 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam V
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Ray I
Description           := Multi-Phasic energy ray which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2	    := Energy Stream Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 29 25 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Ray II
Description           := Multi-Phasic energy ray which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2	    := Energy Stream Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 36 33 31 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Ray III
Description           := Multi-Phasic energy ray which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2	    := Energy Stream Weapons
Tech Level Req 2      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Polaron Pulse Torpedo I
Description           := A projectile with limited seeking ability and a Multi-Phasic energy warhead which can penetrate normal shields.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2	    := Torpedo Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +15% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 15
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Polaron Pulse Torpedo II
Description           := A projectile with limited seeking ability and a Multi-Phasic energy warhead which can penetrate normal shields.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2	    := Torpedo Weapons
Tech Level Req 2      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +15% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 15
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Polaron Pulse Torpedo III
Description           := A projectile with limited seeking ability and a Multi-Phasic energy warhead which can penetrate normal shields.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2	    := Torpedo Weapons
Tech Level Req 2      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +15% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 15
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Polaron Missile I
Description           := Seeking plasma powered missile with a polaron-saturated core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Phased-Energy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 44 39 35 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Polaron Missile II
Description           := Seeking plasma powered missile with a polaron-saturated core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Phased-Energy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 90 81 73 66 60 55 51 48 46 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Polaron Missile III
Description           := Seeking plasma powered missile with a polaron-saturated core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Phased-Energy Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 140 130 122 114 106 100 94 88 82 76 72 68 64 62 60 30 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Ripper Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam IV
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Incinerator Beam I
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 9

Name                  := Incinerator Beam II
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 9

Name                  := Incinerator Beam III
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 9

Name                  := Wave - Motion Gun I
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 320
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Wave - Motion Gun II
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 360
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Wave - Motion Gun III
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Tachyon Projection Cannon I
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon II
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon III
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon IV
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon V
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Ionic Disperser I
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser II
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser III
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser IV
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser V
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Pulse Missile I
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 20

Name                  := Ionic Pulse Missile II
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 25

Name                  := Ionic Pulse Missile III
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Ionic Pulse Missile IV
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Ionic Pulse Missile V
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Planetary Napalm I
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm II
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm III
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 90
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm IV
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm V
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Neutron Bomb I
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb II
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb III
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb IV
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb V
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Radiation Bomb I
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb II
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb III
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb IV
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb V
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Smart Bomb (RD) I
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) II
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) III
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (SP) I
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) II
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) III
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Point - Defense Repulsor Beam
Description           := Small mobile repulsors on turrets which are used to repel incoming fighters and seekers.
Pic Num               := 147
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 988
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Tractor\Repulser Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Graviton Hellbore I
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore II
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 55 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore III
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 95 80 65 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore IV
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 105 90 75 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore V
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 145 130 115 100 85 70 55 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Wormhole Beam I
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam II
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam III
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Disrupter I
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter II
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter III
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter IV
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter V
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Depleted Uranium Cannon I
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Depleted Uranium Cannon II
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Depleted Uranium Cannon III
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Depleted Uranium Cannon IV
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Depleted Uranium Cannon V
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Plasma Charge I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 450
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 25 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 550
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 40 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Electric Discharge I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Electric Discharge II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 240
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Electric Discharge III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 280
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Lightning Ray I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 320
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Lightning Ray II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 360
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Lightning Ray III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Seeking Parasite I
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Seeking Parasite II
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Seeking Parasite III
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Seeking Parasite IV
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := Seeking Parasite V
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 700
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 230
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 260
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule IV
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 290
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule V
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 320
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule I
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 350
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule II
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 380
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule III
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 410
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule IV
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 440
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule V
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 470
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Shard Cannon I
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon II
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon III
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon IV
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon V
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 460
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VI
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VII
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 540
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VIII
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 580
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon IX
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 620
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon X
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := High - Energy Magnifier I
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := High - Energy Magnifier II
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := High - Energy Magnifier III
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 110 110 110 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := Time Distortion Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst IV
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst V
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Temporal Shifter I
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Temporal Shifter II
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Temporal Shifter III
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 230
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector IV
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 290
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector V
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 320
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Mental Flailer I
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 35

Name                  := Mental Flailer II
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 35

Name                  := Mental Flailer III
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 35

Name                  := Allegiance Subverter I
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 35

Name                  := Allegiance Subverter II
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 35

Name                  := Allegiance Subverter III
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 35

Name                  := Cobalt Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Titane Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Titane Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Titane Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Sacrifice Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Sacrifice Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Sacrifice Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Small Anti - Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Depleted Uranium Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Massive Shield Depleter
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Ionic Disperser
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2044
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Neural Combat Net
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 36
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := small weaponery
Description           := 
Pic Num               := 1
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := file balise
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Small Meson Blaster I
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 102

Name                  := Small Meson Blaster II
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 102

Name                  := Small Meson Blaster III
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 102

Name                  := Small Phased - Polaron Beam I
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam II
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam III
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Incinerator Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Anti - Matter Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Kamikaze Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Small Cluster Bomb I
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb II
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb III
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 2507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Rocket Pods I
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods II
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods III
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Shard Cannon I
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon II
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon III
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Electric Discharge I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Electric Discharge II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Electric Discharge III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Time Distortion Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Graviton Beam I
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Graviton Beam II
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Graviton Beam III
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Computer Virus I
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Computer Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Computer Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39
Name                  := Null - Space Projector I
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Projector II
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Projector III
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Nomad Small Null - Space Projector
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 227
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Fighter
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 1
Tech Area Req 2	    := Is A Nomad
Tech Level Req 2	    := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 40

Name                  := Crystalline Torpedo I
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Crystalline Torpedo II
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Crystalline Torpedo III
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Crystalline Torpedo IV
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Crystalline Torpedo V
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Energy Dampener I
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Dampener II
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Dampener III
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Shield Accelerator I
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator II
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator III
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator IV
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator V
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 180 180 180 180 180 180 180 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Tachyon Cannon I
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Tachyon Cannon II
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Tachyon Cannon III
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Mental Singularity Generator I
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Mental Singularity Generator II
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Mental Singularity Generator III
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Anti - Ship Warhead I
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Ship Warhead II
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Ship Warhead III
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Planet Warhead I
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 4003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Anti - Planet Warhead II
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 4003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 700 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Anti - Planet Warhead III
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 4003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Stellar corps destroyer
Description           := Electrons ray which can destroy any type of stellar corps
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 6
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Destroy Planet Size
Ability 2 Descr       := Can destroy a huge sized planet.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Destroy Star
Ability 3 Descr       := Can destroy a star of any size.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Destroy Storm
Ability 4 Descr       := Will destroy a storm of any size.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := Destroy Nebulae
Ability 5 Descr       := Can destroy a system sized nebulae.
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Ability 6 Type        := Destroy Black Hole
Ability 6 Descr       := Can collapse a black hole.
Ability 6 Val 1       := 0
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Nebulae fusor
Description           := Fusor gun which can create a nebulae.
Pic Num               := 86
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create or destroy nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Destroy Nebulae
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space-time distorder
Description           := a space-time distorder which can create a warp point.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open or close a warp point out to a system 5000 light years away.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Storm generator
Description           := An heavy generator for storm creation.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create or destroy a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Destroy Storm
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Sun accumulator
Description           := A big Energy accumulator which allows sun creating.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create or destroy a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Destroy Star
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Planets creator
Description           := a biological gravity field generator to create a planete.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 10000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 250
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create or destroy up to huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Destroy Planet Size
Ability 2 Descr       := 
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mega Planets creator
Description           := a biological gravity field generator to create a mega planete.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 10000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create or destroy up to huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Destroy Planet Size
Ability 2 Descr       := 
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini Point - Defense Cannons I
Description           := Miniature short-range cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 2062
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Mini Point - Defense Cannons II
Description           := Miniature short-range cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 2062
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Mini Point - Defense Cannons III
Description           := Miniature short-range cannons on turrets which are used to target and destroy incoming seekers.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 2062
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile I
Description           := Small missiles used to shoot down fighters and satellites.
Pic Num               := 99
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 2055
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 80
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile II
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 2055
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 90
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile III
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 2055
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile IV
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 2055
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 110
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := External Mt Seeking Parasite I
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := External Mt Seeking Parasite II
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 125
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := External Mt Seeking Parasite III
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 150
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := External Mt Seeking Parasite IV
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 175
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := External Mt Seeking Parasite V
Description           := Vicious space-born parasite which grows on the outside of a ship which will seek and explode against an enemy target.
Pic Num               := 159
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2058
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 47
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Fast Seeking Parasite I
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 250
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 48
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 40

Name                  := Fast Seeking Parasite II
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 325
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 48
Weapon Seeker Speed   := 11
Weapon Seeker Dmg Res := 50

Name                  := Fast Seeking Parasite III
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 400
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 48
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 60

Name                  := Fast Seeking Parasite IV
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 475
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 48
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 70

Name                  := Fast Seeking Parasite V
Description           := Fast and tough space-born parasite which will seek and explode against an enemy target.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 65
Cost Organics         := 550
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 2059
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 48
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 80

Name                  := Heavy Seeking Parasite I
Description           := Very large, slow, but hard-hitting seeking parasite.
Pic Num               := 259
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 750
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2060
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 49
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 100

Name                  := Heavy Seeking Parasite II
Description           := Very large, slow, but hard-hitting seeking parasite.
Pic Num               := 259
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 1000
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2060
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 49
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 125

Name                  := Heavy Seeking Parasite III
Description           := Very large, slow, but hard-hitting seeking parasite.
Pic Num               := 259
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 1250
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 2060
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 49
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 150

Name                  := Psychic Stun Crystal I
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 35
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 200

Name                  := Psychic Stun Crystal II
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 35
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 200

Name                  := Psychic Stun Crystal III
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 35
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 200

Name                  := External Mt Capital Missile I
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := External Mt Capital Missile II
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := External Mt Capital Missile III
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := External Mt Capital Missile IV
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := External Mt Capital Missile V
Description           := Heavy duty missile with nuclear warhead, mounted externally on the ship.
Pic Num               := 156
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 86
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Sprint Ship Missile I
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 60

Name                  := Sprint Ship Missile II
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 70

Name                  := Sprint Ship Missile III
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 80

Name                  := Sprint Ship Missile IV
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 90

Name                  := Sprint Ship Missile V
Description           := Missile with smaller warhead, but much faster and better ECM.
Pic Num               := 72
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2057
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 100

Name                  := Heavy Bombardment Missile I
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 9812
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2	    := Physics
Tech Level Req 2	    := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 120

Name                  := Heavy Bombardment Missile II
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 9812
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2	    := Physics
Tech Level Req 2	    := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 140

Name                  := Heavy Bombardment Missile III
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 9812
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2	    := Physics
Tech Level Req 2	    := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 160

Name                  := Heavy Bombardment Missile IV
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 1700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 9812
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2	    := Physics
Tech Level Req 2	    := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 180

Name                  := Heavy Bombardment Missile V
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 9812
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2	    := Physics
Tech Level Req 2	    := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 200

Name                  := Hard Bombardment Missile I
Description           := Very large missile, slow, but heavily packed with fusion explosives.
Pic Num               := 91
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2054
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 52
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 100

Name                  := Hard Bombardment Missile II
Description           := Very large missile, slow, but heavily packed with fusion explosives.
Pic Num               := 91
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 2054
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 52
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 125

Name                  := Hard Bombardment Missile III
Description           := Very large missile, slow, but heavily packed with fusion explosives.
Pic Num               := 91
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 75
Restrictions          := None
General Group         := Weapons
Family                := 2054
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 52
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 150

Name                  := Singularity Torpedo I
Description           := Highly charged mini-singularity core projectile (+20% to hit).
Pic Num               := 186
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2094
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 20
Weapon Sound          := closewp.wav
Weapon Family         := 94

Name                  := Singularity Torpedo II
Description           := Highly charged mini-singularity core projectile (+25% to hit).
Pic Num               := 186
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2094
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 25
Weapon Sound          := closewp.wav
Weapon Family         := 94

Name                  := Fighter Missile
Description           := Duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10101
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Fighter Tachyon Sensors I
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Fighter Tachyon Sensors II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Fighter Tachyon Sensors III
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := ER Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.  Extended range is achieved at the cost of power.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := ER Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.  Extended range is achieved at the cost of power.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := ER Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.  Extended range is achieved at the cost of power.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := ER Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.  Extended range is achieved at the cost of beam strength.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := ER Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.  Extended range is achieved at the cost of beam strength.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Display        := 9
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := ER Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.  Extended range is achieved at the cost of beam strength.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Null Space Charge
Description           := Massive warhead which will create a bubble of null space.  All objects caught in the bubble (including the generator) suffer total existance failures.
Pic Num               := 185
Tonnage Space Taken   := 15
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2       := Null-Space Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Tachyon Pulse Bomb
Description           := When activated, it produces a massive wave of Tachyons which disable or destroy weapons systems.  Distant weapons will end up with fused activators, while those close to the blast may explode violently.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2       := Weapon Overloading Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Ion Detonator
Description           := A surge of high-energy ions will ruin the engines of any ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 25
Cost Organics         := 25
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 4029
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Engine Overloading Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := D.U. AutoCannon I
Description           := Medium range cannon which rapidly fires small depleted uranium shells.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +5% accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := cannon.wav
Weapon Family         := 125

Name                  := D.U. AutoCannon II
Description           := Medium range cannon which rapidly fires small depleted uranium shells.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +5% accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := cannon.wav
Weapon Family         := 125

Name                  := D.U. AutoCannon III
Description           := Medium range cannon which rapidly fires small depleted uranium shells.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +5% accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := cannon.wav
Weapon Family         := 125

Name                  := D.U. AutoCannon IV
Description           := Medium range cannon which rapidly fires small depleted uranium shells.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +5% accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := cannon.wav
Weapon Family         := 125

Name                  := D.U. AutoCannon V
Description           := Medium range cannon which rapidly fires small depleted uranium shells.
Pic Num               := 155
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 3027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +5% accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 5
Weapon Sound          := cannon.wav
Weapon Family         := 125

Name                  := Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := ER Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.  Extended range is achieved at the cost of power.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +15% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 15
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := ER Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.  Extended range is achieved at the cost of power.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 20
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := ER Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.  Extended range is achieved at the cost of power.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +25% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 25
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Display        := 9
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := ER Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.  Extended range is achieved at the cost of beam strength.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +15% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 10
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := ER Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.  Extended range is achieved at the cost of beam strength.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Display        := 9
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := ER Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.  Extended range is achieved at the cost of beam strength.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := WeapPlatform
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +25% accuracy.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 25
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Drone Plague Warhead I
Description           := Large warhead which will explode if your Drone rams a planet.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Drone Plague Warhead II
Description           := Large warhead which will explode if your Drone rams a planet.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Drone Plague Warhead III
Description           := Large warhead which will explode if your Drone rams a planet.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Drone Plague Warhead IV
Description           := Large warhead which will explode if your Drone rams a planet.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Drone Plague Warhead V
Description           := Large warhead which will explode if your Drone rams a planet.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Plague Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Plague Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Plague Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Plague Warhead IV
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Plague Warhead V
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 10036

Name                  := Fission Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fission Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fission Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fusion Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fusion Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fusion Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := AntiMatter Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := AntiMatter Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 6
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := AntiMatter Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Mine
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Gravimetric Warhead I
Description           := Kirishiac. Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Gravimetric Warhead II
Description           := Kirishiac. Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Gravimetric Warhead III
Description           := Kirishiac. Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fission Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fission Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fission Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := AntiMatter Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := AntiMatter Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 6
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := AntiMatter Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := AntiMatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead I
Description           := Kirishiac. Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead II
Description           := Kirishiac. Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead III
Description           := Kirishiac. Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Shipboard Telepath I
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 1
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath II
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 525
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 2
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath III
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 550
Cost Organics         := 55
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 4
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath IV
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 575
Cost Organics         := 55
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath V
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VI
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 625
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VII
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 650
Cost Organics         := 65
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 13 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VIII
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 675
Cost Organics         := 65
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 13 13 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath IX
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 14 14 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 12
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath X
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 725
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 16 15 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 14
Weapon Sound          := 0
Weapon Family         := 39

Name                  := AntiMatter Cannon I
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 92
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 69 68 67 65 64 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon II
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 294
Cost Organics         := 0
Cost Radioactives     := 98
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 81 80 78 77 76 74 73 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon III
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 92 90 89 87 86 84 82 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon IV
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 349
Cost Organics         := 0
Cost Radioactives     := 116
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 97 96 94 92 91 89 87 86 84 82 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon V
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 367
Cost Organics         := 0
Cost Radioactives     := 122
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 103 101 99 97 96 94 92 90 89 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon VI
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 385
Cost Organics         := 0
Cost Radioactives     := 128
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 108 106 104 103 101 99 97 95 93 92 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon VII
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 404
Cost Organics         := 0
Cost Radioactives     := 134
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 111 110 108 106 104 102 100 98 96 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon VIII
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 422
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 119 117 115 113 111 109 107 105 103 101 99 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon IX
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 459
Cost Organics         := 0
Cost Radioactives     := 153
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 127 125 123 121 119 116 114 112 110 108 105 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Cannon X
Description           := Vree. The longest ranged AntiMatter weapon, the AntiMattercannon has sacrificed some of it's hitting power for the increased range.
Pic Num               := 785
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 477
Cost Organics         := 0
Cost Radioactives     := 159
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 58
Restrictions          := None
General Group         := Weapons
Family                := 12000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 138 136 133 131 129 126 124 121 119 117 114 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 108
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := null_old.wav
Weapon Family         := 1000

Name                  := AntiMatter Converter I
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 53
Tonnage Structure     := 39
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 82 78 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter II
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 49
Tonnage Structure     := 39
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 95 90 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter III
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 45
Tonnage Structure     := 39
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 102 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter IV
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 43
Tonnage Structure     := 39
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 63
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 108 104 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter V
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 114 109 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter VI
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 39
Tonnage Structure     := 39
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 126 121 115 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter VII
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 37
Tonnage Structure     := 39
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 127 121 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter VIII
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 35
Tonnage Structure     := 39
Cost Minerals         := 227
Cost Organics         := 0
Cost Radioactives     := 76
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 139 133 127 121 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter IX
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 31
Tonnage Structure     := 39
Cost Minerals         := 246
Cost Organics         := 0
Cost Radioactives     := 83
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 145 138 131 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter X
Description           := Vree. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 29
Tonnage Structure     := 39
Cost Minerals         := 256
Cost Organics         := 0
Cost Radioactives     := 86
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 157 150 142 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter I
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 787
Tonnage Space Taken   := 53
Tonnage Structure     := 39
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 82 78 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter II
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 49
Tonnage Structure     := 39
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 95 90 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter III
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 45
Tonnage Structure     := 39
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 102 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter IV
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 43
Tonnage Structure     := 39
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 63
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 108 104 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter V
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 114 109 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter VI
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 39
Tonnage Structure     := 39
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 126 121 115 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter VII
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 37
Tonnage Structure     := 39
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 127 121 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter VIII
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 35
Tonnage Structure     := 39
Cost Minerals         := 227
Cost Organics         := 0
Cost Radioactives     := 76
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 139 133 127 121 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter IX
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 31
Tonnage Structure     := 39
Cost Minerals         := 246
Cost Organics         := 0
Cost Radioactives     := 83
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 145 138 131 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Converter X
Description           := Minbari. This weapon is the result of experiments in AntiMatter technology.  When a beam locks onto a target, it converts some of the subatomic particles present in the hull into their AntiMatter equivalents, resulting in a powerful explosion.
Pic Num               := 788
Tonnage Space Taken   := 29
Tonnage Structure     := 39
Cost Minerals         := 256
Cost Organics         := 0
Cost Radioactives     := 86
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 157 150 142 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := null_new.wav
Weapon Family         := 1001

Name                  := AntiMatter Shredder I
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 99
Tonnage Structure     := 73
Cost Minerals         := 257
Cost Organics         := 0
Cost Radioactives     := 86
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 152 149 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder II
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 91
Tonnage Structure     := 73
Cost Minerals         := 274
Cost Organics         := 0
Cost Radioactives     := 91
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 176 172 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder III
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 84
Tonnage Structure     := 73
Cost Minerals         := 308
Cost Organics         := 0
Cost Radioactives     := 103
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 199 195 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder IV
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 80
Tonnage Structure     := 73
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 108
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 211 206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder V
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 77
Tonnage Structure     := 73
Cost Minerals         := 342
Cost Organics         := 0
Cost Radioactives     := 114
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 222 218 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder VI
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 73
Tonnage Structure     := 73
Cost Minerals         := 359
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 234 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder VII
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 69
Tonnage Structure     := 73
Cost Minerals         := 376
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 246 241 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder VIII
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 66
Tonnage Structure     := 73
Cost Minerals         := 393
Cost Organics         := 0
Cost Radioactives     := 131
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 257 252 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder IX
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 58
Tonnage Structure     := 73
Cost Minerals         := 428
Cost Organics         := 0
Cost Radioactives     := 143
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 281 275 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := AntiMatter Shredder X
Description           := Vree. The shredder carpets an area with a rain of AntiMatter bolts, each fired from a ring of 15 separate AntiMatter mini-cannons linked together - forming a sort of AntiMatter gatling gun.
Pic Num               := 789
Tonnage Space Taken   := 55
Tonnage Structure     := 73
Cost Minerals         := 445
Cost Organics         := 0
Cost Radioactives     := 148
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 125
Restrictions          := None
General Group         := Weapons
Family                := 12002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 304 298 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 120
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 1002

Name                  := Antiproton Defender I
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 55
Tonnage Structure     := 41
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender II
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 51
Tonnage Structure     := 41
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender III
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 47
Tonnage Structure     := 41
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender IV
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 45
Tonnage Structure     := 41
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender V
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 43
Tonnage Structure     := 41
Cost Minerals         := 44
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender VI
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 41
Tonnage Structure     := 41
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender VII
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 39
Tonnage Structure     := 41
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender VIII
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 37
Tonnage Structure     := 41
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender IX
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 33
Tonnage Structure     := 41
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := Antiproton Defender X
Description           := Vree. A defensive close in version of the antiproton gun, can fire on fighters as well as ships.
Pic Num               := 783
Tonnage Space Taken   := 31
Tonnage Structure     := 41
Cost Minerals         := 57
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1003
Weapon List Target Override := Ships,Planets,Fighters
Weapon List Target Description := Ships,Planets,Fighters

Name                  := PDF Antiproton Defender I
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 55
Tonnage Structure     := 41
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender II
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 51
Tonnage Structure     := 41
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender III
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 47
Tonnage Structure     := 41
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender IV
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 45
Tonnage Structure     := 41
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender V
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 43
Tonnage Structure     := 41
Cost Minerals         := 44
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender VI
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 41
Tonnage Structure     := 41
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender VII
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 39
Tonnage Structure     := 41
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender VIII
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 37
Tonnage Structure     := 41
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender IX
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 33
Tonnage Structure     := 41
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 62 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := PDF Antiproton Defender X
Description           := Vree. A PDF version of the antiproton defender.
Pic Num               := 782
Tonnage Space Taken   := 31
Tonnage Structure     := 41
Cost Minerals         := 57
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12006
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 128
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1006
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Antiproton Gun I
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 68
Tonnage Structure     := 50
Cost Minerals         := 74
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun II
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 63
Tonnage Structure     := 50
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun III
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 58
Tonnage Structure     := 50
Cost Minerals         := 89
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 56 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun IV
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 55
Tonnage Structure     := 50
Cost Minerals         := 94
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun V
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 53
Tonnage Structure     := 50
Cost Minerals         := 99
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun VI
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun VII
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 48
Tonnage Structure     := 50
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 69 66 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun VIII
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 45
Tonnage Structure     := 50
Cost Minerals         := 114
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 73 69 66 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun IX
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 124
Cost Organics         := 0
Cost Radioactives     := 41
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 76 72 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Antiproton Gun X
Description           := Vree. Fires a stream of antiprotons which explosively interact with any matter they come in contact with.
Pic Num               := 781
Tonnage Space Taken   := 38
Tonnage Structure     := 50
Cost Minerals         := 129
Cost Organics         := 0
Cost Radioactives     := 43
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12004
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 82 78 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 1004

Name                  := Light Antiproton Gun I
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun II
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun III
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun IV
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun V
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun VI
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun VII
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun VIII
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun IX
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Light Antiproton Gun X
Description           := Vree. A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := AntiMatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 1005
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones

Name                  := Graviton Mine I
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines. Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 30
Tonnage Structure     := 22
Cost Minerals         := 93
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 0

Name                  := Graviton Mine II
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 28
Tonnage Structure     := 22
Cost Minerals         := 99
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 23 23 23 23 23 23 23 23 23 23 23 23 23 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Graviton Mine III
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 25
Tonnage Structure     := 22
Cost Minerals         := 112
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 26 26 26 26 26 26 26 26 26 26 26 26 26 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Graviton Mine IV
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 24
Tonnage Structure     := 22
Cost Minerals         := 118
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Graviton Mine V
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 23
Tonnage Structure     := 22
Cost Minerals         := 124
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Graviton Mine VI
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 22
Tonnage Structure     := 22
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 20
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Graviton Mine VII
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 21
Tonnage Structure     := 22
Cost Minerals         := 136
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 20
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Graviton Mine VIII
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 20
Tonnage Structure     := 22
Cost Minerals         := 143
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 25
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Graviton Mine IX
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 18
Tonnage Structure     := 22
Cost Minerals         := 155
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 28
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Graviton Mine X
Description           := Brakiri. Graviton mines are launched as a 'spread' consisting of 2-4 mines.  Ships caught in between the intense gravitational forces will be tossed about, causing damage and moving the ships.
Pic Num               := 775
Tonnage Space Taken   := 17
Tonnage Structure     := 22
Cost Minerals         := 161
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12205
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 30
Weapon Sound          := gravhell.wav
Weapon Family         := 1205
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 65

Name                  := Energy Mine I
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 287
Cost Organics         := 0
Cost Radioactives     := 48
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Energy Mine II
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Energy Mine III
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 345
Cost Organics         := 0
Cost Radioactives     := 58
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Energy Mine IV
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 364
Cost Organics         := 0
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Energy Mine V
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 383
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Energy Mine VI
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 402
Cost Organics         := 0
Cost Radioactives     := 67
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Energy Mine VII
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 421
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Energy Mine VIII
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 440
Cost Organics         := 0
Cost Radioactives     := 74
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Energy Mine IX
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 479
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Energy Mine X
Description           := Narn. Protons and anti-protons are introduced together within a stasis field.  The field degrades at a pre-determined rate.  When it fully degrades, the protons and anti-protons collide, causing an explosion which covers a large volume of space.
Pic Num               := 771
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 498
Cost Organics         := 0
Cost Radioactives     := 83
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12908
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := qtorp.wav
Weapon Family         := 1908
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 65

Name                  := Ballistic Torpedo I
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 61
Tonnage Structure     := 45
Cost Minerals         := 254
Cost Organics         := 0
Cost Radioactives     := 42
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 2
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Ballistic Torpedo II
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 56
Tonnage Structure     := 45
Cost Minerals         := 270
Cost Organics         := 0
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 2
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Ballistic Torpedo III
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 52
Tonnage Structure     := 45
Cost Minerals         := 304
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 3
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Ballistic Torpedo IV
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 50
Tonnage Structure     := 45
Cost Minerals         := 321
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Ballistic Torpedo V
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 47
Tonnage Structure     := 45
Cost Minerals         := 338
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Ballistic Torpedo VI
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 45
Tonnage Structure     := 45
Cost Minerals         := 355
Cost Organics         := 0
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 6
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Ballistic Torpedo VII
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 372
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 6
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Ballistic Torpedo VIII
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 389
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Ballistic Torpedo IX
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 423
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Ballistic Torpedo X
Description           := Centauri. The ballistic torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but is actually created from energy from the reactor, rather than a solid missile core.
Pic Num               := 770
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 439
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12904
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 9
Weapon Sound          := qtorp.wav
Weapon Family         := 1904
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Ion Torpedo I
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 1
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Ion Torpedo II
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Ion Torpedo III
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Ion Torpedo IV
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Ion Torpedo V
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Ion Torpedo VI
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Ion Torpedo VII
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Ion Torpedo VIII
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Ion Torpedo IX
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 14
Tonnage Structure     := 17
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Ion Torpedo X
Description           := Narn. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 13
Tonnage Structure     := 17
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 42
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Ion Torpedo I
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 1
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Ion Torpedo II
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Ion Torpedo III
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Ion Torpedo IV
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Ion Torpedo V
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Ion Torpedo VI
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Ion Torpedo VII
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Ion Torpedo VIII
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Ion Torpedo IX
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 14
Tonnage Structure     := 17
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Ion Torpedo X
Description           := Cascor. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 13
Tonnage Structure     := 17
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 42
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Ion Torpedo I
Description           := Llort. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 1
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Ion Torpedo II
Description           := Llort. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Ion Torpedo III
Description           := Llort. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Ion Torpedo IV
Description           := Llort. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Ion Torpedo V
Description           := Llort. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Ion Torpedo VI
Description           := Llort. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Ion Torpedo VII
Description           := Llort. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Ion Torpedo VIII
Description           := Llort. The ion torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an ionic core.
Pic Num               := 772
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12913
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1913
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := AntiMatter Torpedo I
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := AntiMatter Torpedo II
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 138
Cost Organics         := 0
Cost Radioactives     := 46
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := AntiMatter Torpedo III
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 156
Cost Organics         := 0
Cost Radioactives     := 52
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := AntiMatter Torpedo IV
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 164
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := AntiMatter Torpedo V
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 173
Cost Organics         := 0
Cost Radioactives     := 58
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := AntiMatter Torpedo VI
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 182
Cost Organics         := 0
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := AntiMatter Torpedo VII
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 190
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := AntiMatter Torpedo VIII
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 199
Cost Organics         := 0
Cost Radioactives     := 67
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := AntiMatter Torpedo IX
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 216
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := AntiMatter Torpedo X
Description           := Vree. The antimatter torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses an antimatter core.
Pic Num               := 769
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12901
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := AntiMatter Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 9
Weapon Sound          := qtorp.wav
Weapon Family         := 1901
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Packet Torpedo I
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 287
Cost Organics         := 0
Cost Radioactives     := 48
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Packet Torpedo II
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 31

Name                  := Packet Torpedo III
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 345
Cost Organics         := 0
Cost Radioactives     := 58
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Packet Torpedo IV
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 364
Cost Organics         := 0
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 44

Name                  := Packet Torpedo V
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 383
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Packet Torpedo VI
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 402
Cost Organics         := 0
Cost Radioactives     := 67
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 56

Name                  := Packet Torpedo VII
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 421
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 63

Name                  := Packet Torpedo VIII
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 440
Cost Organics         := 0
Cost Radioactives     := 74
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 69

Name                  := Packet Torpedo IX
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 479
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 75

Name                  := Packet Torpedo X
Description           := Gaim. Based on the Ion Torpedo, the packet torpedo uses a bundle of ionic cores.
Pic Num               := 773
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 498
Cost Organics         := 0
Cost Radioactives     := 83
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12918
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 9
Weapon Sound          := qtorp.wav
Weapon Family         := 1918
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 81

Name                  := Fighter Missile I
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Drazi. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Fighter Missile I
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Dilgar. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Fighter Missile I
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := EA. Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ballistic Torpedo I
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 9
Tonnage Structure     := 7
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ballistic Torpedo II
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 9
Tonnage Structure     := 7
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ballistic Torpedo III
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 8
Tonnage Structure     := 7
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 61 61 61 61 61 61 61 61 61 61 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ballistic Torpedo IV
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 8
Tonnage Structure     := 7
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ballistic Torpedo V
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 7
Tonnage Structure     := 7
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ballistic Torpedo VI
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 7
Tonnage Structure     := 7
Cost Minerals         := 53
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ballistic Torpedo VII
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 7
Tonnage Structure     := 7
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 76 76 76 76 76 76 76 76 76 76 76 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ballistic Torpedo VIII
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 58
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ballistic Torpedo IX
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ballistic Torpedo X
Description           := Centauri. Fighter mountable ballistic torpedo.
Pic Num               := 776
Tonnage Space Taken   := 5
Tonnage Structure     := 7
Cost Minerals         := 65
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12914
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 94 94 94 94 94 94 94 94 94 94 94 94 94 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := qtorp.wav
Weapon Family         := 1914
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Narn. Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Basic Missile I
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 132
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Basic Missile IX
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 144
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Basic Missile X
Description           := Drazi. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Basic Missile I
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 132
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Basic Missile IX
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 144
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Basic Missile X
Description           := Dilgar. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Basic Missile I
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 132
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Basic Missile IX
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 144
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Basic Missile X
Description           := EA. This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1905
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Flash Missile I
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Flash Missile II
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 136
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Flash Missile III
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 153
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Flash Missile IV
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 162
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Flash Missile V
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Flash Missile VI
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 179
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Flash Missile VII
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Flash Missile VIII
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 196
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Flash Missile IX
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 213
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Flash Missile X
Description           := Drazi. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 221
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Flash Missile I
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Flash Missile II
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 136
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Flash Missile III
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 153
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Flash Missile IV
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 162
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Flash Missile V
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Flash Missile VI
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 179
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Flash Missile VII
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Flash Missile VIII
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 196
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Flash Missile IX
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 213
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Flash Missile X
Description           := Dilgar. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 221
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Flash Missile I
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Flash Missile II
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 136
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Flash Missile III
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 153
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Flash Missile IV
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 162
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Flash Missile V
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Flash Missile VI
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 179
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Flash Missile VII
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Flash Missile VIII
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 196
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Flash Missile IX
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 213
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Flash Missile X
Description           := EA. These missiles are the same as a standard missile, but are set to burst at optimal range against shielded vessels.
Pic Num               := 487
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 221
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12910
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1910
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Heavy Missile I
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 77 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 81 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 86 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 95 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 147
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 110

Name                  := Heavy Missile IX
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 120

Name                  := Heavy Missile X
Description           := Drazi. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 166
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 117 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 130

Name                  := Heavy Missile I
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 77 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 81 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 86 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 95 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 147
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 110

Name                  := Heavy Missile IX
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 120

Name                  := Heavy Missile X
Description           := Dilgar. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 166
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 117 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 130

Name                  := Heavy Missile I
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 77 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 81 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 86 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 95 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 147
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 110

Name                  := Heavy Missile IX
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 120

Name                  := Heavy Missile X
Description           := EA. These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 166
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12912
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 117 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1912
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 130

Name                  := Anti-Fighter Missile I
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Anti-Fighter Missile II
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 19

Name                  := Anti-Fighter Missile III
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 23

Name                  := Anti-Fighter Missile IV
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 26

Name                  := Anti-Fighter Missile V
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Anti-Fighter Missile VI
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 47
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 34

Name                  := Anti-Fighter Missile VII
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 38

Name                  := Anti-Fighter Missile VIII
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 52
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 41

Name                  := Anti-Fighter Missile IX
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 14
Tonnage Structure     := 17
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Fighters
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 45

Name                  := Anti-Fighter Missile X
Description           := Drazi. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 13
Tonnage Structure     := 17
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Fighters
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 49

Name                  := Anti-Fighter Missile I
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Anti-Fighter Missile II
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 19

Name                  := Anti-Fighter Missile III
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 23

Name                  := Anti-Fighter Missile IV
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 26

Name                  := Anti-Fighter Missile V
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Anti-Fighter Missile VI
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 47
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 34

Name                  := Anti-Fighter Missile VII
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 38

Name                  := Anti-Fighter Missile VIII
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 52
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 41

Name                  := Anti-Fighter Missile IX
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 14
Tonnage Structure     := 17
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Fighters
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 45

Name                  := Anti-Fighter Missile X
Description           := EA. These missiles are equiped with a special fire control system allowing them to lock onto and better track incoming fighters and seekers.  Note this is not a Point-Defense weapon.
Pic Num               := 481
Tonnage Space Taken   := 13
Tonnage Structure     := 17
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Fighters
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1900
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 49

Name                  := Long Range Missile I
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 15

Name                  := Long Range Missile II
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 19

Name                  := Long Range Missile III
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 23

Name                  := Long Range Missile IV
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 26

Name                  := Long Range Missile V
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := Long Range Missile VI
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 34

Name                  := Long Range Missile VII
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 38

Name                  := Long Range Missile VIII
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 41

Name                  := Long Range Missile IX
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 14
Tonnage Structure     := 17
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 45

Name                  := Long Range Missile X
Description           := EA. These missiles traded the yield on their warhead systems for an increased propulsion, the result is a less powerful missile with an increased range.
Pic Num               := 490
Tonnage Space Taken   := 13
Tonnage Structure     := 17
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12916
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1916
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 49

Name                  := Piercing Missile I
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 191
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Piercing Missile II
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 204
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Piercing Missile III
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 230
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Piercing Missile IV
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 242
Cost Organics         := 0
Cost Radioactives     := 41
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Piercing Missile V
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 43
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Piercing Missile VI
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 268
Cost Organics         := 0
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Piercing Missile VII
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 281
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Piercing Missile VIII
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 293
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Piercing Missile IX
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 319
Cost Organics         := 0
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Piercing Missile X
Description           := EA. These missiles were created to pierce through exterior armor and use a shaped charge to blow into the interior of a vessel in hopes of hitting more vital equipment.
Pic Num               := 492
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 332
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12919
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1919
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Harm Missile I
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Harm Missile II
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 138
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Harm Missile III
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 156
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Harm Missile IV
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 164
Cost Organics         := 0
Cost Radioactives     := 41
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Harm Missile V
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 173
Cost Organics         := 0
Cost Radioactives     := 43
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Harm Missile VI
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 182
Cost Organics         := 0
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Harm Missile VII
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 190
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Harm Missile VIII
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 199
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Harm Missile IX
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 216
Cost Organics         := 0
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Harm Missile X
Description           := EA. These missiles are designed to create an electromagnetic burst at impact that will disrupt and damage a weapons tracking ability.
Pic Num               := 488
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12911
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1911
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Multi-Warhead Missile I
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 61
Tonnage Structure     := 45
Cost Minerals         := 236
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Multi-Warhead Missile II
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 56
Tonnage Structure     := 45
Cost Minerals         := 252
Cost Organics         := 0
Cost Radioactives     := 42
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Multi-Warhead Missile III
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 52
Tonnage Structure     := 45
Cost Minerals         := 284
Cost Organics         := 0
Cost Radioactives     := 48
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 102 102 102 102 102 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Multi-Warhead Missile IV
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 50
Tonnage Structure     := 45
Cost Minerals         := 299
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Multi-Warhead Missile V
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 47
Tonnage Structure     := 45
Cost Minerals         := 315
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 114 114 114 114 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Multi-Warhead Missile VI
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 45
Tonnage Structure     := 45
Cost Minerals         := 331
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Multi-Warhead Missile VII
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 347
Cost Organics         := 0
Cost Radioactives     := 58
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 126 126 126 126 126 126 126 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Multi-Warhead Missile VIII
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 362
Cost Organics         := 0
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 132 132 132 132 132 132 132 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Multi-Warhead Missile IX
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 394
Cost Organics         := 0
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 144 144 144 144 144 144 144 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Multi-Warhead Missile X
Description           := EA. These missiles are designed to take out entire flights of fighters in a single burst.  Each missile will break into up to a dozen submunitions that will track and damage fighters within a flight.
Pic Num               := 491
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 410
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12917
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 156 156 156 156 156 156 156 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1917
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Anti-Mine Missile I
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Anti-Mine Missile II
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 138
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Anti-Mine Missile III
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 156
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Anti-Mine Missile IV
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 164
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Anti-Mine Missile V
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 173
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Anti-Mine Missile VI
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 182
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Anti-Mine Missile VII
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 190
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Anti-Mine Missile VIII
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 199
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Anti-Mine Missile IX
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 216
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Anti-Mine Missile X
Description           := Dilgar. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Anti-Mine Missile I
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Anti-Mine Missile II
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 138
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Anti-Mine Missile III
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 156
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Anti-Mine Missile IV
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 164
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Anti-Mine Missile V
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 173
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Anti-Mine Missile VI
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 182
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Anti-Mine Missile VII
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 190
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Anti-Mine Missile VIII
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 199
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Anti-Mine Missile IX
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 216
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Anti-Mine Missile X
Description           := EA. Special missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 482
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapon
Family                := 12902
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1902
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Anti-Missile Missile I
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Anti-Missile Missile II
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 82
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Anti-Missile Missile III
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Anti-Missile Missile IV
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Anti-Missile Missile V
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Anti-Missile Missile VI
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 107
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Anti-Missile Missile VII
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 112
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Anti-Missile Missile VIII
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 117
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := Anti-Missile Missile IX
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Anti-Missile Missile X
Description           := EA. Special missile designed to track and destroy other seekers before they can impact with a ship.
Pic Num               := 483
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12903
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1903
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := RF Basic Missile I
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 47
Tonnage Structure     := 35
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := RF Basic Missile II
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 44
Tonnage Structure     := 35
Cost Minerals         := 138
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := RF Basic Missile III
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 40
Tonnage Structure     := 35
Cost Minerals         := 156
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := RF Basic Missile IV
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 39
Tonnage Structure     := 35
Cost Minerals         := 164
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := RF Basic Missile V
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 37
Tonnage Structure     := 35
Cost Minerals         := 173
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := RF Basic Missile VI
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 182
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := RF Basic Missile VII
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 33
Tonnage Structure     := 35
Cost Minerals         := 190
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := RF Basic Missile VIII
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 32
Tonnage Structure     := 35
Cost Minerals         := 199
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := RF Basic Missile IX
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 28
Tonnage Structure     := 35
Cost Minerals         := 216
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := RF Basic Missile X
Description           := EA. Rapid fire version of theBasic Missile
Pic Num               := 496
Tonnage Space Taken   := 26
Tonnage Structure     := 35
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12924
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1924
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := RF Flash Missile I
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 69
Tonnage Structure     := 51
Cost Minerals         := 191
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := RF Flash Missile II
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 64
Tonnage Structure     := 51
Cost Minerals         := 204
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := RF Flash Missile III
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 59
Tonnage Structure     := 51
Cost Minerals         := 230
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := RF Flash Missile IV
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 56
Tonnage Structure     := 51
Cost Minerals         := 242
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := RF Flash Missile V
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 54
Tonnage Structure     := 51
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 42
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := RF Flash Missile VI
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 51
Tonnage Structure     := 51
Cost Minerals         := 268
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := RF Flash Missile VII
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 48
Tonnage Structure     := 51
Cost Minerals         := 281
Cost Organics         := 0
Cost Radioactives     := 46
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := RF Flash Missile VIII
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 46
Tonnage Structure     := 51
Cost Minerals         := 293
Cost Organics         := 0
Cost Radioactives     := 48
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := RF Flash Missile IX
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 41
Tonnage Structure     := 51
Cost Minerals         := 319
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := RF Flash Missile X
Description           := EA. Rapid fire version of theFlash Missile
Pic Num               := 499
Tonnage Space Taken   := 38
Tonnage Structure     := 51
Cost Minerals         := 332
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12926
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1926
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := RF Heavy Missile I
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 69
Tonnage Structure     := 51
Cost Minerals         := 144
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 40

Name                  := RF Heavy Missile II
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 64
Tonnage Structure     := 51
Cost Minerals         := 154
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 50

Name                  := RF Heavy Missile III
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 59
Tonnage Structure     := 51
Cost Minerals         := 173
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 77 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := RF Heavy Missile IV
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 56
Tonnage Structure     := 51
Cost Minerals         := 182
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 81 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 70

Name                  := RF Heavy Missile V
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 54
Tonnage Structure     := 51
Cost Minerals         := 192
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 86 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 80

Name                  := RF Heavy Missile VI
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 51
Tonnage Structure     := 51
Cost Minerals         := 202
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 90

Name                  := RF Heavy Missile VII
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 48
Tonnage Structure     := 51
Cost Minerals         := 211
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 95 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 100

Name                  := RF Heavy Missile VIII
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 46
Tonnage Structure     := 51
Cost Minerals         := 221
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 110

Name                  := RF Heavy Missile IX
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 41
Tonnage Structure     := 51
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 120

Name                  := RF Heavy Missile X
Description           := EA. Rapid fire version of theHeavy Missile
Pic Num               := 501
Tonnage Space Taken   := 38
Tonnage Structure     := 51
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 42
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12928
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 117 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1928
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 130

Name                  := RF Anti-Fighter Missile I
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 35
Tonnage Structure     := 26
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := RF Anti-Fighter Missile II
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 33
Tonnage Structure     := 26
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 19

Name                  := RF Anti-Fighter Missile III
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 30
Tonnage Structure     := 26
Cost Minerals         := 61
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 23

Name                  := RF Anti-Fighter Missile IV
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 29
Tonnage Structure     := 26
Cost Minerals         := 65
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 26

Name                  := RF Anti-Fighter Missile V
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 27
Tonnage Structure     := 26
Cost Minerals         := 68
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := RF Anti-Fighter Missile VI
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 26
Tonnage Structure     := 26
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 34

Name                  := RF Anti-Fighter Missile VII
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 25
Tonnage Structure     := 26
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 38

Name                  := RF Anti-Fighter Missile VIII
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 23
Tonnage Structure     := 26
Cost Minerals         := 78
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 41

Name                  := RF Anti-Fighter Missile IX
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 21
Tonnage Structure     := 26
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Fighters
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 45

Name                  := RF Anti-Fighter Missile X
Description           := EA. Rapid fire version of the Anti-Fighter Missile
Pic Num               := 493
Tonnage Space Taken   := 20
Tonnage Structure     := 26
Cost Minerals         := 88
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12921
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Fighters
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1921
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 49

Name                  := RF Long Range Missile I
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 35
Tonnage Structure     := 26
Cost Minerals         := 108
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 15

Name                  := RF Long Range Missile II
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 33
Tonnage Structure     := 26
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 19

Name                  := RF Long Range Missile III
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 30
Tonnage Structure     := 26
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 23

Name                  := RF Long Range Missile IV
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 29
Tonnage Structure     := 26
Cost Minerals         := 137
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 26

Name                  := RF Long Range Missile V
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 27
Tonnage Structure     := 26
Cost Minerals         := 144
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := RF Long Range Missile VI
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 26
Tonnage Structure     := 26
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 34

Name                  := RF Long Range Missile VII
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 25
Tonnage Structure     := 26
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 38

Name                  := RF Long Range Missile VIII
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 23
Tonnage Structure     := 26
Cost Minerals         := 166
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 41

Name                  := RF Long Range Missile IX
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 21
Tonnage Structure     := 26
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 45

Name                  := RF Long Range Missile X
Description           := EA. Rapid fire version of theLong Range Missile
Pic Num               := 502
Tonnage Space Taken   := 20
Tonnage Structure     := 26
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12929
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1929
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 49

Name                  := RF Piercing Missile I
Description           := EA. Rapid fire version of thePiercing Missile
Pic Num               := 504
Tonnage Space Taken   := 69
Tonnage Structure     := 51
Cost Minerals         := 287
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := RF Piercing Missile II
Description           := EA. Rapid fire version of thePiercing Missile
Pic Num               := 504
Tonnage Space Taken   := 64
Tonnage Structure     := 51
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 52
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := RF Piercing Missile III
Description           := EA. Rapid fire version of thePiercing Missile
Pic Num               := 504
Tonnage Space Taken   := 59
Tonnage Structure     := 51
Cost Minerals         := 345
Cost Organics         := 0
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := RF Piercing Missile IV
Description           := EA. Rapid fire version of thePiercing Missile
Pic Num               := 504
Tonnage Space Taken   := 56
Tonnage Structure     := 51
Cost Minerals         := 364
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := RF Piercing Missile V
Description           := EA. Rapid fire version of thePiercing Missile
Pic Num               := 504
Tonnage Space Taken   := 54
Tonnage Structure     := 51
Cost Minerals         := 383
Cost Organics         := 0
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := RF Piercing Missile VI
Description           := EA. Rapid fire version of thePiercing Missile
Pic Num               := 504
Tonnage Space Taken   := 51
Tonnage Structure     := 51
Cost Minerals         := 402
Cost Organics         := 0
Cost Radioactives     := 68
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := RF Piercing Missile VII
Description           := EA. Rapid fire version of thePiercing Missile
Pic Num               := 504
Tonnage Space Taken   := 48
Tonnage Structure     := 51
Cost Minerals         := 421
Cost Organics         := 0
Cost Radioactives     := 72
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := RF Piercing Missile VIII
Description           := EA. Rapid fire version of thePiercing Missile
Pic Num               := 504
Tonnage Space Taken   := 46
Tonnage Structure     := 51
Cost Minerals         := 440
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := RF Piercing Missile IX
Description           := EA. Rapid fire version of the Piercing Missile
Pic Num               := 504
Tonnage Space Taken   := 41
Tonnage Structure     := 51
Cost Minerals         := 479
Cost Organics         := 0
Cost Radioactives     := 81
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := RF Piercing Missile X
Description           := EA. Rapid fire version of the Piercing Missile
Pic Num               := 504
Tonnage Space Taken   := 38
Tonnage Structure     := 51
Cost Minerals         := 498
Cost Organics         := 0
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12931
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1931
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := RF Harm Missile I
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 47
Tonnage Structure     := 35
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := RF Harm Missile II
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 44
Tonnage Structure     := 35
Cost Minerals         := 208
Cost Organics         := 0
Cost Radioactives     := 52
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := RF Harm Missile III
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 40
Tonnage Structure     := 35
Cost Minerals         := 234
Cost Organics         := 0
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := RF Harm Missile IV
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 39
Tonnage Structure     := 35
Cost Minerals         := 247
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := RF Harm Missile V
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 37
Tonnage Structure     := 35
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := RF Harm Missile VI
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 273
Cost Organics         := 0
Cost Radioactives     := 68
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := RF Harm Missile VII
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 33
Tonnage Structure     := 35
Cost Minerals         := 286
Cost Organics         := 0
Cost Radioactives     := 72
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := RF Harm Missile VIII
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 32
Tonnage Structure     := 35
Cost Minerals         := 299
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 13
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := RF Harm Missile IX
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 28
Tonnage Structure     := 35
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 81
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := RF Harm Missile X
Description           := EA. Rapid fire version of the Harm Missile
Pic Num               := 500
Tonnage Space Taken   := 26
Tonnage Structure     := 35
Cost Minerals         := 338
Cost Organics         := 0
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12927
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1927
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := RF Multi-Warhead Missile I
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 92
Tonnage Structure     := 68
Cost Minerals         := 355
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := RF Multi-Warhead Missile II
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 85
Tonnage Structure     := 68
Cost Minerals         := 378
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := RF Multi-Warhead Missile III
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 78
Tonnage Structure     := 68
Cost Minerals         := 426
Cost Organics         := 0
Cost Radioactives     := 72
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 102 102 102 102 102 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := RF Multi-Warhead Missile IV
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 75
Tonnage Structure     := 68
Cost Minerals         := 449
Cost Organics         := 0
Cost Radioactives     := 76
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := RF Multi-Warhead Missile V
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 71
Tonnage Structure     := 68
Cost Minerals         := 473
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 114 114 114 114 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := RF Multi-Warhead Missile VI
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 68
Tonnage Structure     := 68
Cost Minerals         := 497
Cost Organics         := 0
Cost Radioactives     := 84
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := RF Multi-Warhead Missile VII
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 65
Tonnage Structure     := 68
Cost Minerals         := 520
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 126 126 126 126 126 126 126 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := RF Multi-Warhead Missile VIII
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 61
Tonnage Structure     := 68
Cost Minerals         := 544
Cost Organics         := 0
Cost Radioactives     := 92
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 132 132 132 132 132 132 132 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := RF Multi-Warhead Missile IX
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 54
Tonnage Structure     := 68
Cost Minerals         := 591
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 144 144 144 144 144 144 144 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := RF Multi-Warhead Missile X
Description           := EA. Rapid fire version of theMulti-Warhead Missile
Pic Num               := 503
Tonnage Space Taken   := 51
Tonnage Structure     := 68
Cost Minerals         := 615
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12930
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 156 156 156 156 156 156 156 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1930
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := RF Anti-Mine Missile I
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 47
Tonnage Structure     := 35
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := RF Anti-Mine Missile II
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 44
Tonnage Structure     := 35
Cost Minerals         := 208
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := RF Anti-Mine Missile III
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 40
Tonnage Structure     := 35
Cost Minerals         := 234
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := RF Anti-Mine Missile IV
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 39
Tonnage Structure     := 35
Cost Minerals         := 247
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := RF Anti-Mine Missile V
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 37
Tonnage Structure     := 35
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := RF Anti-Mine Missile VI
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 273
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 12 mines per use.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := RF Anti-Mine Missile VII
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 33
Tonnage Structure     := 35
Cost Minerals         := 286
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 14 mines per use.
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := RF Anti-Mine Missile VIII
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 32
Tonnage Structure     := 35
Cost Minerals         := 299
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 16 mines per use.
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := RF Anti-Mine Missile IX
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 28
Tonnage Structure     := 35
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 18 mines per use.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := RF Anti-Mine Missile X
Description           := EA. Special rapid fire missile designed to track and destroy mines in space.  Can also be used in combat to target ships but are highly inefficient.
Pic Num               := 494
Tonnage Space Taken   := 26
Tonnage Structure     := 35
Cost Minerals         := 338
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 12922
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 20 mines per use.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1922
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := RF Anti-Missile Missile I
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 69
Tonnage Structure     := 51
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := RF Anti-Missile Missile II
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 64
Tonnage Structure     := 51
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := RF Anti-Missile Missile III
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 59
Tonnage Structure     := 51
Cost Minerals         := 138
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := RF Anti-Missile Missile IV
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 56
Tonnage Structure     := 51
Cost Minerals         := 145
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 81 81 81 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := RF Anti-Missile Missile V
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 54
Tonnage Structure     := 51
Cost Minerals         := 153
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 86 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := RF Anti-Missile Missile VI
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 51
Tonnage Structure     := 51
Cost Minerals         := 161
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := RF Anti-Missile Missile VII
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 48
Tonnage Structure     := 51
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 95 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := RF Anti-Missile Missile VIII
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 46
Tonnage Structure     := 51
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 55

Name                  := RF Anti-Missile Missile IX
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 41
Tonnage Structure     := 51
Cost Minerals         := 191
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := RF Anti-Missile Missile X
Description           := EA. Rapid fire version of theAnti-Missile Missile
Pic Num               := 495
Tonnage Space Taken   := 38
Tonnage Structure     := 51
Cost Minerals         := 199
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12923
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := EA Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 117 117 117 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 6
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1923
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 65

Name                  := Plasma Torpedo I
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 66
Tonnage Structure     := 49
Cost Minerals         := 224
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 42 41 40 39 38 37 36 35 34 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 20

Name                  := Plasma Torpedo II
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 61
Tonnage Structure     := 49
Cost Minerals         := 239
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 49 48 46 45 44 43 42 40 39 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 2
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 25

Name                  := Plasma Torpedo III
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 56
Tonnage Structure     := 49
Cost Minerals         := 269
Cost Organics         := 0
Cost Radioactives     := 68
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 55 54 53 51 50 49 47 46 45 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 30

Name                  := Plasma Torpedo IV
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 54
Tonnage Structure     := 49
Cost Minerals         := 284
Cost Organics         := 0
Cost Radioactives     := 71
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 59 57 56 54 53 51 50 49 47 46 44 43 41 40 39 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 35

Name                  := Plasma Torpedo V
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 51
Tonnage Structure     := 49
Cost Minerals         := 299
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 62 60 59 57 56 54 53 51 50 48 47 45 44 42 41 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 40

Name                  := Plasma Torpedo VI
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 49
Tonnage Structure     := 49
Cost Minerals         := 314
Cost Organics         := 0
Cost Radioactives     := 79
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 65 63 62 60 59 57 56 54 52 51 49 48 46 44 43 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 45

Name                  := Plasma Torpedo VII
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 47
Tonnage Structure     := 49
Cost Minerals         := 329
Cost Organics         := 0
Cost Radioactives     := 83
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 68 67 65 63 62 60 58 57 55 53 52 50 48 47 45 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 6
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 50

Name                  := Plasma Torpedo VIII
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 44
Tonnage Structure     := 49
Cost Minerals         := 344
Cost Organics         := 0
Cost Radioactives     := 86
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 70 68 66 65 63 61 59 58 56 54 52 51 49 47 45 44 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 55

Name                  := Plasma Torpedo IX
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 39
Tonnage Structure     := 49
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 94
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 76 74 72 70 69 67 65 63 61 59 57 55 53 51 50 48 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 60

Name                  := Plasma Torpedo X
Description           := Pakmara. The plasma torpedo fires an energy weapon housed in a metallic shell.  It operates much like a missile, but uses a plasma core contained in a magnetic field.
Pic Num               := 774
Tonnage Space Taken   := 37
Tonnage Structure     := 49
Cost Minerals         := 389
Cost Organics         := 0
Cost Radioactives     := 98
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 23
Restrictions          := None
General Group         := Weapons
Family                := 12920
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 85 82 80 78 76 74 72 70 68 66 64 62 60 58 56 54 52 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 9
Weapon Sound          := qtorp.wav
Weapon Family         := 1920
Weapon Seeker Speed   := 0
Weapon Seeker Dmg Res := 65

Name                  := Dogfight Missile I
Description           := EA. Rapid fire version of the Fighter Missile
Pic Num               := 498
Tonnage Space Taken   := 12
Tonnage Structure     := 9
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile II
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 11
Tonnage Structure     := 9
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 27 27 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile III
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 10
Tonnage Structure     := 9
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile IV
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 10
Tonnage Structure     := 9
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 32 32 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile V
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 9
Tonnage Structure     := 9
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile VI
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 9
Tonnage Structure     := 9
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile VII
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 9
Tonnage Structure     := 9
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile VIII
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 8
Tonnage Structure     := 9
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile IX
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 7
Tonnage Structure     := 9
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Dogfight Missile X
Description           := EA. Rapid fire version of theFighter Missile
Pic Num               := 498
Tonnage Space Taken   := 7
Tonnage Structure     := 9
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12907
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 47 47 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 6
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1907
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33
Weapon List Target Override := Ships,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Fighters,Satellites,Drones,Seekers

Name                  := Ion Bolt I
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt I
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race.
Pic Num               := 840
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 55
Tonnage Structure     := 41
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 51
Tonnage Structure     := 41
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 47
Tonnage Structure     := 41
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 45
Tonnage Structure     := 41
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 43
Tonnage Structure     := 41
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 41
Tonnage Structure     := 41
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 39
Tonnage Structure     := 41
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 37
Tonnage Structure     := 41
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt IX
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 33
Tonnage Structure     := 41
Cost Minerals         := 99
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt X
Description           := Centauri. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 31
Tonnage Structure     := 41
Cost Minerals         := 103
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The raiation from this weapon causes a general lowering in the quality of crew attracted to this ship. Even when better crews are assigned, they are less happy being on a ship that can damage their health without even being in a fight.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt I
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 55
Tonnage Structure     := 41
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt II
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 51
Tonnage Structure     := 41
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt III
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 47
Tonnage Structure     := 41
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt IV
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 45
Tonnage Structure     := 41
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt V
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 43
Tonnage Structure     := 41
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt VI
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 41
Tonnage Structure     := 41
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt VII
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 39
Tonnage Structure     := 41
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt VIII
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 37
Tonnage Structure     := 41
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt IX
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 33
Tonnage Structure     := 41
Cost Minerals         := 99
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Ion Bolt X
Description           := Cascor. Like many ion weapons, the Ion Bolt produces a significant amount of radiation, which is no trouble for the Cascor race. Other races suffer a penalty while using the weapon due to the radiation's effect on the crew.
Pic Num               := 839
Tonnage Space Taken   := 31
Tonnage Structure     := 41
Cost Minerals         := 103
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12301
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := IonBeam.wav
Weapon Family         := 1301

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 26
Tonnage Structure     := 19
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 53 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 24
Tonnage Structure     := 19
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 61 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 22
Tonnage Structure     := 19
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 69 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 21
Tonnage Structure     := 19
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 73 70 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 20
Tonnage Structure     := 19
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 19
Tonnage Structure     := 19
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 81 77 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 18
Tonnage Structure     := 19
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 85 81 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 17
Tonnage Structure     := 19
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 89 85 81 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon IX
Description           := Belt Alliance. A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 15
Tonnage Structure     := 19
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 97 93 88 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon X
Description           := Belt Alliance. A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 14
Tonnage Structure     := 19
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 105 101 96 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon IX
Description           := EA. A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 15
Tonnage Structure     := 19
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 97 93 88 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon X
Description           := EA. A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 14
Tonnage Structure     := 19
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 105 101 96 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon IX
Description           := Narn. A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 15
Tonnage Structure     := 19
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 97 93 88 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon X
Description           := Narn. A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 14
Tonnage Structure     := 19
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 105 101 96 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon IX
Description           := Hyach. A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 15
Tonnage Structure     := 19
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 97 93 88 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Light Laser Cannon X
Description           := Hyach. A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 14
Tonnage Structure     := 19
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12407
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 105 101 96 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 1407

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 43
Tonnage Structure     := 32
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 82 80 78 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 40
Tonnage Structure     := 32
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 95 92 90 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 37
Tonnage Structure     := 32
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 105 102 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 35
Tonnage Structure     := 32
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 111 108 106 103 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 34
Tonnage Structure     := 32
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 117 114 112 109 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 32
Tonnage Structure     := 32
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 126 123 120 118 115 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 30
Tonnage Structure     := 32
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 129 126 123 121 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 29
Tonnage Structure     := 32
Cost Minerals         := 139
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 139 136 132 129 126 123 120 117 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon IX
Description           := EA. An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 26
Tonnage Structure     := 32
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 148 144 141 138 134 131 128 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon X
Description           := EA. An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 24
Tonnage Structure     := 32
Cost Minerals         := 157
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 160 157 153 149 146 142 138 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon IX
Description           := Narn. An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 26
Tonnage Structure     := 32
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 148 144 141 138 134 131 128 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon X
Description           := Narn. An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 24
Tonnage Structure     := 32
Cost Minerals         := 157
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 160 157 153 149 146 142 138 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon IX
Description           := Hyach. An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 26
Tonnage Structure     := 32
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 148 144 141 138 134 131 128 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Medium Laser Cannon X
Description           := Hyach. An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 24
Tonnage Structure     := 32
Cost Minerals         := 157
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 12409
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 160 157 153 149 146 142 138 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1409

Name                  := Heavy Laser Cannon I
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 57
Tonnage Structure     := 42
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 117 115 114 112 110 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon II
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 53
Tonnage Structure     := 42
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 135 133 131 129 127 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon III
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 48
Tonnage Structure     := 42
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 153 151 149 146 144 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon IV
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 46
Tonnage Structure     := 42
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 160 157 155 152 150 148 145 143 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon V
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 44
Tonnage Structure     := 42
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 171 168 166 163 161 158 156 153 151 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VI
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 42
Tonnage Structure     := 42
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 177 175 172 169 167 164 161 159 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VII
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 40
Tonnage Structure     := 42
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 189 186 183 181 178 175 172 170 167 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VIII
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 38
Tonnage Structure     := 42
Cost Minerals         := 391
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 195 192 189 186 183 181 178 175 172 169 166 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon IX
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 34
Tonnage Structure     := 42
Cost Minerals         := 425
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 213 210 206 203 200 197 194 191 187 184 181 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon X
Description           := EA. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 32
Tonnage Structure     := 42
Cost Minerals         := 442
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 231 227 224 220 217 213 210 206 203 200 196 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon I
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 57
Tonnage Structure     := 42
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 117 115 114 112 110 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon II
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 53
Tonnage Structure     := 42
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 135 133 131 129 127 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon III
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 48
Tonnage Structure     := 42
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 153 151 149 146 144 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon IV
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 46
Tonnage Structure     := 42
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 160 157 155 152 150 148 145 143 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon V
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 44
Tonnage Structure     := 42
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 171 168 166 163 161 158 156 153 151 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VI
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 42
Tonnage Structure     := 42
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 177 175 172 169 167 164 161 159 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VII
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 40
Tonnage Structure     := 42
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 189 186 183 181 178 175 172 170 167 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VIII
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 38
Tonnage Structure     := 42
Cost Minerals         := 391
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 195 192 189 186 183 181 178 175 172 169 166 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon IX
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 34
Tonnage Structure     := 42
Cost Minerals         := 425
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 213 210 206 203 200 197 194 191 187 184 181 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon X
Description           := Hyach. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 32
Tonnage Structure     := 42
Cost Minerals         := 442
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 231 227 224 220 217 213 210 206 203 200 196 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon I
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 57
Tonnage Structure     := 42
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 117 115 114 112 110 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon II
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 53
Tonnage Structure     := 42
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 135 133 131 129 127 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon III
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 48
Tonnage Structure     := 42
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 153 151 149 146 144 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon IV
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 46
Tonnage Structure     := 42
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 160 157 155 152 150 148 145 143 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon V
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 44
Tonnage Structure     := 42
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 171 168 166 163 161 158 156 153 151 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VI
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 42
Tonnage Structure     := 42
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 177 175 172 169 167 164 161 159 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VII
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 40
Tonnage Structure     := 42
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 189 186 183 181 178 175 172 170 167 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon VIII
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 38
Tonnage Structure     := 42
Cost Minerals         := 391
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 195 192 189 186 183 181 178 175 172 169 166 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon IX
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 34
Tonnage Structure     := 42
Cost Minerals         := 425
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 213 210 206 203 200 197 194 191 187 184 181 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Heavy Laser Cannon X
Description           := Narn. The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 32
Tonnage Structure     := 42
Cost Minerals         := 442
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12402
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 231 227 224 220 217 213 210 206 203 200 196 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1402

Name                  := Spinal Laser I
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 109
Tonnage Structure     := 81
Cost Minerals         := 547
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 174 172 171 169 168 166 165 163 162 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser II
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 101
Tonnage Structure     := 81
Cost Minerals         := 583
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 201 199 197 195 194 192 190 188 187 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser III
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 93
Tonnage Structure     := 81
Cost Minerals         := 656
Cost Organics         := 0
Cost Radioactives     := 41
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 230 227 225 223 221 219 217 215 213 211 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser IV
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 89
Tonnage Structure     := 81
Cost Minerals         := 693
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 241 239 237 234 232 230 228 226 224 222 220 217 215 213 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser V
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 85
Tonnage Structure     := 81
Cost Minerals         := 729
Cost Organics         := 0
Cost Radioactives     := 46
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 254 252 250 248 245 243 241 239 236 234 232 230 227 225 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser VI
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 81
Tonnage Structure     := 81
Cost Minerals         := 765
Cost Organics         := 0
Cost Radioactives     := 48
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 270 268 265 263 261 258 256 253 251 249 246 244 242 239 237 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser VII
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 77
Tonnage Structure     := 81
Cost Minerals         := 802
Cost Organics         := 0
Cost Radioactives     := 51
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 284 281 279 276 274 271 269 266 264 261 259 256 254 251 249 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser VIII
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 73
Tonnage Structure     := 81
Cost Minerals         := 838
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 297 294 292 289 287 284 281 279 276 274 271 268 266 263 261 258 255 253 250 248
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser IX
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 65
Tonnage Structure     := 81
Cost Minerals         := 911
Cost Organics         := 0
Cost Radioactives     := 58
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 324 321 318 315 313 310 307 304 301 298 296 293 290 287 284 281 279 276 273 270
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Spinal Laser X
Description           := Hyach. This gigantic laser cannon is so large and requires such an extensive coolant system, that allows only one Spinal Laser per vessel. It is a powerful weapon, though it suffers from a slow fire rate due to the tremendous cooldown time and power up demands.
Pic Num               := 508
Tonnage Space Taken   := 61
Tonnage Structure     := 81
Cost Minerals         := 948
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 162
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12413
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 351 348 345 342 339 336 333 329 326 323 320 317 314 311 308 305 302 299 296 293
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1413

Name                  := Tactical Laser I
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 43
Tonnage Structure     := 32
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 55 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser II
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 40
Tonnage Structure     := 32
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 63 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser III
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 37
Tonnage Structure     := 32
Cost Minerals         := 49
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 71 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser IV
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 35
Tonnage Structure     := 32
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 76 74 72 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser V
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 34
Tonnage Structure     := 32
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 80 78 76 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser VI
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 32
Tonnage Structure     := 32
Cost Minerals         := 57
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 84 82 80 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser VII
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 30
Tonnage Structure     := 32
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 88 86 84 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser VIII
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 29
Tonnage Structure     := 32
Cost Minerals         := 62
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 92 90 88 86 84 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser IX
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 26
Tonnage Structure     := 32
Cost Minerals         := 68
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 101 98 96 94 91 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Tactical Laser X
Description           := Centauri. An intermediate range weapon, it has a slightly better range than a Light Laser, but less than a Medium Laser.
Pic Num               := 514
Tonnage Space Taken   := 24
Tonnage Structure     := 32
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Weapons
Family                := 12414
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 107 104 102 99 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1414

Name                  := Combat Laser I
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 51
Tonnage Structure     := 38
Cost Minerals         := 193
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 98 96 95 93 92 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser II
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 206
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 111 109 108 106 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser III
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 44
Tonnage Structure     := 38
Cost Minerals         := 231
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 128 126 124 122 120 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser IV
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 42
Tonnage Structure     := 38
Cost Minerals         := 244
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 135 133 131 129 127 125 123 121 119 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser V
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 40
Tonnage Structure     := 38
Cost Minerals         := 257
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 143 140 138 136 134 132 130 128 126 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser VI
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 270
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 148 146 143 141 139 137 135 132 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser VII
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 36
Tonnage Structure     := 38
Cost Minerals         := 283
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 158 155 153 151 148 146 144 141 139 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser VIII
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 34
Tonnage Structure     := 38
Cost Minerals         := 296
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 165 163 160 158 155 153 150 148 146 143 141 138 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser IX
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 30
Tonnage Structure     := 38
Cost Minerals         := 321
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 177 175 172 169 167 164 161 159 156 154 151 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser X
Description           := Abbai. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 29
Tonnage Structure     := 38
Cost Minerals         := 334
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 195 192 189 186 184 181 178 175 172 169 166 163 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser I
Description           := Raiders. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 51
Tonnage Structure     := 38
Cost Minerals         := 193
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 98 96 95 93 92 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser II
Description           := Raiders. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 206
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 111 109 108 106 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser III
Description           := Raiders. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 44
Tonnage Structure     := 38
Cost Minerals         := 231
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 128 126 124 122 120 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser IV
Description           := Raiders. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 42
Tonnage Structure     := 38
Cost Minerals         := 244
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 135 133 131 129 127 125 123 121 119 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser V
Description           := Raiders. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 40
Tonnage Structure     := 38
Cost Minerals         := 257
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 143 140 138 136 134 132 130 128 126 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser VI
Description           := Raiders. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 270
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 148 146 143 141 139 137 135 132 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser VII
Description           := Raiders. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 36
Tonnage Structure     := 38
Cost Minerals         := 283
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 158 155 153 151 148 146 144 141 139 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Combat Laser VIII
Description           := Raiders. The combat laser uses part of it's energy to 'paint' the target before firing, thereby hitting the target more often, but with slightly less punch then the heavy laser cannon.
Pic Num               := 511
Tonnage Space Taken   := 34
Tonnage Structure     := 38
Cost Minerals         := 296
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12401
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 165 163 160 158 155 153 150 148 146 143 141 138 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 125
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MediumLaser.wav
Weapon Family         := 1401

Name                  := Battle Laser I
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 53
Tonnage Structure     := 39
Cost Minerals         := 274
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 101 100 99 98 97 96 95 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser II
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 49
Tonnage Structure     := 39
Cost Minerals         := 292
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 117 116 114 113 112 111 109 108 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser III
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 45
Tonnage Structure     := 39
Cost Minerals         := 329
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 131 130 128 127 125 124 122 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser IV
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 43
Tonnage Structure     := 39
Cost Minerals         := 347
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 139 137 136 134 133 131 130 128 127 125 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser V
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 365
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 148 147 145 143 142 140 138 137 135 134 132 130 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser VI
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 39
Tonnage Structure     := 39
Cost Minerals         := 383
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 156 154 153 151 149 147 146 144 142 141 139 137 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser VII
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 37
Tonnage Structure     := 39
Cost Minerals         := 402
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 162 160 158 157 155 153 151 149 148 146 144 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser VIII
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 35
Tonnage Structure     := 39
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 170 168 166 164 162 160 158 157 155 153 151 149 147 145 143 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser IX
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 31
Tonnage Structure     := 39
Cost Minerals         := 456
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 187 185 183 181 179 177 175 173 171 169 167 165 163 160 158 156 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser X
Description           := Abbai. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 29
Tonnage Structure     := 39
Cost Minerals         := 475
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 203 201 198 196 194 192 189 187 185 183 181 178 176 174 172 169 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser I
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 53
Tonnage Structure     := 39
Cost Minerals         := 274
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 101 100 99 98 97 96 95 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser II
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 49
Tonnage Structure     := 39
Cost Minerals         := 292
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 117 116 114 113 112 111 109 108 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser III
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 45
Tonnage Structure     := 39
Cost Minerals         := 329
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 131 130 128 127 125 124 122 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser IV
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 43
Tonnage Structure     := 39
Cost Minerals         := 347
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 139 137 136 134 133 131 130 128 127 125 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser V
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 365
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 148 147 145 143 142 140 138 137 135 134 132 130 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser VI
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 39
Tonnage Structure     := 39
Cost Minerals         := 383
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 156 154 153 151 149 147 146 144 142 141 139 137 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser VII
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 37
Tonnage Structure     := 39
Cost Minerals         := 402
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 162 160 158 157 155 153 151 149 148 146 144 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser VIII
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 35
Tonnage Structure     := 39
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 170 168 166 164 162 160 158 157 155 153 151 149 147 145 143 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser IX
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 31
Tonnage Structure     := 39
Cost Minerals         := 456
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 187 185 183 181 179 177 175 173 171 169 167 165 163 160 158 156 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Battle Laser X
Description           := Centauri. The battle laser is similar to the heavy laser, though it sacrifices some hitting power for better range and reload time.
Pic Num               := 509
Tonnage Space Taken   := 29
Tonnage Structure     := 39
Cost Minerals         := 475
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 47
Restrictions          := None
General Group         := Weapons
Family                := 12400
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 203 201 198 196 194 192 189 187 185 183 181 178 176 174 172 169 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 1400

Name                  := Blast Laser I
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 85
Tonnage Structure     := 63
Cost Minerals         := 119
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 81 79 78 77 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser II
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 79
Tonnage Structure     := 63
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 93 92 90 89 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser III
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 72
Tonnage Structure     := 63
Cost Minerals         := 143
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 106 104 102 101 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser IV
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 69
Tonnage Structure     := 63
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 112 110 108 107 105 103 102 100 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser V
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 66
Tonnage Structure     := 63
Cost Minerals         := 159
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 118 116 114 113 111 109 107 106 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser VI
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 63
Tonnage Structure     := 63
Cost Minerals         := 167
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 124 122 120 119 117 115 113 111 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser VII
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 60
Tonnage Structure     := 63
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 132 130 128 126 125 123 121 119 117 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser VIII
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 57
Tonnage Structure     := 63
Cost Minerals         := 183
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 139 137 135 132 130 128 126 124 122 120 118 116 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser IX
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 50
Tonnage Structure     := 63
Cost Minerals         := 199
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 151 149 147 145 142 140 138 136 133 131 129 127 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser X
Description           := Hyach. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 47
Tonnage Structure     := 63
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 164 161 159 157 154 152 149 147 145 142 140 137 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser I
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 85
Tonnage Structure     := 63
Cost Minerals         := 119
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 81 79 78 77 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser II
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 79
Tonnage Structure     := 63
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 93 92 90 89 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser III
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 72
Tonnage Structure     := 63
Cost Minerals         := 143
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 106 104 102 101 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser IV
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 69
Tonnage Structure     := 63
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 112 110 108 107 105 103 102 100 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser V
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 66
Tonnage Structure     := 63
Cost Minerals         := 159
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 118 116 114 113 111 109 107 106 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser VI
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 63
Tonnage Structure     := 63
Cost Minerals         := 167
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 124 122 120 119 117 115 113 111 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser VII
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 60
Tonnage Structure     := 63
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 132 130 128 126 125 123 121 119 117 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser VIII
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 57
Tonnage Structure     := 63
Cost Minerals         := 183
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 139 137 135 132 130 128 126 124 122 120 118 116 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser IX
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 50
Tonnage Structure     := 63
Cost Minerals         := 199
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 151 149 147 145 142 140 138 136 133 131 129 127 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Blast Laser X
Description           := Streib. Giving up some power for extended range and fire rate, the Blast Laser can be effectively used while maintaining distance from an enemy.
Pic Num               := 513
Tonnage Space Taken   := 47
Tonnage Structure     := 63
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 76
Restrictions          := None
General Group         := Weapons
Family                := 12417
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 164 161 159 157 154 152 149 147 145 142 140 137 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := LaserB.wav
Weapon Family         := 1416

Name                  := Improved Blast Laser I
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 38
Tonnage Structure     := 28
Cost Minerals         := 167
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 85 83 82 81 80 79 77 76 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser II
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 35
Tonnage Structure     := 28
Cost Minerals         := 178
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 98 96 95 93 92 91 89 88 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser III
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 32
Tonnage Structure     := 28
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 112 111 109 107 106 104 103 101 100 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser IV
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 31
Tonnage Structure     := 28
Cost Minerals         := 211
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 119 117 115 114 112 110 109 107 105 104 102 100 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser V
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 29
Tonnage Structure     := 28
Cost Minerals         := 222
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 125 124 122 120 118 117 115 113 111 110 108 106 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser VI
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 28
Tonnage Structure     := 28
Cost Minerals         := 233
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 130 128 126 125 123 121 119 117 115 113 112 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser VII
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 27
Tonnage Structure     := 28
Cost Minerals         := 244
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 139 137 135 133 131 129 127 125 123 121 119 117 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser VIII
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 25
Tonnage Structure     := 28
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 145 143 141 139 137 135 133 131 129 127 125 123 121 119 117 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser IX
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 22
Tonnage Structure     := 28
Cost Minerals         := 278
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 158 156 154 152 149 147 145 143 141 138 136 134 132 129 127 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Improved Blast Laser X
Description           := Streib. An improved version of the Blast Laser, it has an increased range and damge capability.
Pic Num               := 522
Tonnage Space Taken   := 21
Tonnage Structure     := 28
Cost Minerals         := 289
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12404
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 169 167 164 162 160 157 155 152 150 147 145 143 140 138 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LaserA.wav
Weapon Family         := 1404

Name                  := Maser I
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 42
Tonnage Structure     := 31
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser II
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 39
Tonnage Structure     := 31
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser III
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 36
Tonnage Structure     := 31
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser IV
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 34
Tonnage Structure     := 31
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser V
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 33
Tonnage Structure     := 31
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser VI
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 31
Tonnage Structure     := 31
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser VII
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 29
Tonnage Structure     := 31
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 69 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser VIII
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 28
Tonnage Structure     := 31
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 73 69 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser IX
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 25
Tonnage Structure     := 31
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 75 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Maser X
Description           := Hyach. A relatively weak laser weapon, it delivers a burst of microwave radiation rather the usual cutting beam. The intent is to short out or disable systems without necessarily destroying them.
Pic Num               := 523
Tonnage Space Taken   := 23
Tonnage Structure     := 31
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 12408
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 82 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 4
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Maser.wav
Weapon Family         := 1408

Name                  := Laser Accelerator I
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 53
Tonnage Structure     := 39
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 108 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator II
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 49
Tonnage Structure     := 39
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 126 124 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator III
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 45
Tonnage Structure     := 39
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 143 141 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator IV
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 43
Tonnage Structure     := 39
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 149 147 144 142 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator V
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 160 157 155 152 150 147 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator VI
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 39
Tonnage Structure     := 39
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 168 165 163 160 158 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator VII
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 37
Tonnage Structure     := 39
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 176 174 171 168 166 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator VIII
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 35
Tonnage Structure     := 39
Cost Minerals         := 227
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 185 182 179 176 173 171 168 165 162 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator IX
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 31
Tonnage Structure     := 39
Cost Minerals         := 246
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 202 198 195 192 189 186 183 180 177 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Laser Accelerator X
Description           := Torata. This unusual weapon was developed by applying acceleration technology into a laser housing. It packs the punch of a Heavy Laser at a reduced range and cost.
Pic Num               := 512
Tonnage Space Taken   := 29
Tonnage Structure     := 39
Cost Minerals         := 256
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 51
Restrictions          := None
General Group         := Weapons
Family                := 12406
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 218 215 212 208 205 202 198 195 192 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LaserA.wav
Weapon Family         := 1406

Name                  := Medium Laser/Pulse Array I
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 70
Tonnage Structure     := 52
Cost Minerals         := 108
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 90 87 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array II
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 65
Tonnage Structure     := 52
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 104 100 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array III
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 60
Tonnage Structure     := 52
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 117 114 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array IV
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 57
Tonnage Structure     := 52
Cost Minerals         := 137
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 124 120 117 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array V
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 55
Tonnage Structure     := 52
Cost Minerals         := 144
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 131 127 123 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array VI
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 52
Tonnage Structure     := 52
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 2%
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 138 134 130 126 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array VII
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 49
Tonnage Structure     := 52
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 2%
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 145 141 136 132 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array VIII
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 47
Tonnage Structure     := 52
Cost Minerals         := 166
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 2%
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 152 147 143 138 134 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array IX
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 42
Tonnage Structure     := 52
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 1%
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 166 161 156 151 146 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Medium Laser/Pulse Array X
Description           := EA. The Laser/Pulse Array (LPA) is a double weapon designed for flexibility, allowing the ships captain to utilize the benefits of bith a Medium Pulse Cannon and a Medium Laser. Unfortunately, as with any combo weapon, it tend to incur higher maintainance costs.
Pic Num               := 520
Tonnage Space Taken   := 39
Tonnage Structure     := 52
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 35
Restrictions          := None
General Group         := Weapons
Family                := 12410
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 1%
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 179 174 169 163 158 153 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LPA.wav
Weapon Family         := 1410

Name                  := Heavy Laser/Pulse Array I
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 85
Tonnage Structure     := 63
Cost Minerals         := 335
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 129 127 125 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array II
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 79
Tonnage Structure     := 63
Cost Minerals         := 358
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 152 149 146 144 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array III
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 72
Tonnage Structure     := 63
Cost Minerals         := 402
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 169 166 163 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array IV
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 69
Tonnage Structure     := 63
Cost Minerals         := 425
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 182 179 176 173 169 166 163 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array V
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 66
Tonnage Structure     := 63
Cost Minerals         := 447
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 192 189 186 182 179 175 172 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array VI
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 63
Tonnage Structure     := 63
Cost Minerals         := 469
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 203 199 195 192 188 185 181 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array VII
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 60
Tonnage Structure     := 63
Cost Minerals         := 492
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 213 209 205 201 198 194 190 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array VIII
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 57
Tonnage Structure     := 63
Cost Minerals         := 514
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 223 219 215 211 207 203 199 195 191 187 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array IX
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 50
Tonnage Structure     := 63
Cost Minerals         := 559
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 2%
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 243 239 234 230 226 221 217 213 209 204 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Heavy Laser/Pulse Array X
Description           := EA. The obvious next step up from the LPA, the HLPA is even more difficult to maintain and incurs even higher maintainance costs then the LPA.
Pic Num               := 521
Tonnage Space Taken   := 47
Tonnage Structure     := 63
Cost Minerals         := 581
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12403
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 2%
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 263 259 254 249 245 240 235 231 226 221 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := HPA.wav
Weapon Family         := 1403

Name                  := Neutron Laser I
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 70
Tonnage Structure     := 52
Cost Minerals         := 515
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 106 105 104 103 102 100 99 98 97 96 95 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser II
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 65
Tonnage Structure     := 52
Cost Minerals         := 549
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 124 122 121 120 119 117 116 115 113 112 111 109 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser III
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 60
Tonnage Structure     := 52
Cost Minerals         := 617
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 139 137 136 134 133 131 130 128 127 125 124 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser IV
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 57
Tonnage Structure     := 52
Cost Minerals         := 652
Cost Organics         := 0
Cost Radioactives     := 41
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 149 147 145 144 142 141 139 138 136 134 133 131 130 128 127 125 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser V
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 55
Tonnage Structure     := 52
Cost Minerals         := 686
Cost Organics         := 0
Cost Radioactives     := 43
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 157 155 153 152 150 149 147 145 144 142 140 139 137 135 134 132 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser VI
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 52
Tonnage Structure     := 52
Cost Minerals         := 720
Cost Organics         := 0
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 165 163 162 160 158 156 155 153 151 149 148 146 144 142 141 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser VII
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 49
Tonnage Structure     := 52
Cost Minerals         := 755
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 173 171 170 168 166 164 162 160 159 157 155 153 151 150 148 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser VIII
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 47
Tonnage Structure     := 52
Cost Minerals         := 789
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 182 180 178 176 174 172 170 168 166 164 162 160 159 157 155 153 151 149 147 145
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser IX
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 42
Tonnage Structure     := 52
Cost Minerals         := 858
Cost Organics         := 0
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 196 194 192 190 188 185 183 181 179 177 175 173 171 169 167 165 163 160 158
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Neutron Laser X
Description           := Minbari. The Neutron Laser (also known as a Neutron Cannon) does a devastating amount of damage for a comparatively short rate of fire, coupled with a highly accurate fire control system, the Neutron Laser is deadly even at longer ranges.
Pic Num               := 515
Tonnage Space Taken   := 39
Tonnage Structure     := 52
Cost Minerals         := 892
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 12411
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 215 212 210 208 205 203 201 199 196 194 192 190 187 185 183 181 178 176 174 172
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 102
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1411

Name                  := Improved Neutron Laser I
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 59
Tonnage Structure     := 44
Cost Minerals         := 575
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 112 111 110 109 107 106 105 104 103 102 101 99 98 97 96 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser II
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 55
Tonnage Structure     := 44
Cost Minerals         := 613
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 131 129 128 127 125 124 123 121 120 119 117 116 115 113 112 111 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser III
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 51
Tonnage Structure     := 44
Cost Minerals         := 689
Cost Organics         := 0
Cost Radioactives     := 43
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 146 145 143 142 140 139 137 136 134 133 131 130 128 127 125 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser IV
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 48
Tonnage Structure     := 44
Cost Minerals         := 728
Cost Organics         := 0
Cost Radioactives     := 46
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 157 155 153 152 150 149 147 146 144 142 141 139 138 136 134 133 131 130 128 127
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser V
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 46
Tonnage Structure     := 44
Cost Minerals         := 766
Cost Organics         := 0
Cost Radioactives     := 48
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 165 164 162 160 159 157 155 154 152 150 149 147 145 144 142 140 139 137 135 134
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser VI
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 44
Tonnage Structure     := 44
Cost Minerals         := 804
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 174 172 170 169 167 165 163 162 160 158 156 155 153 151 149 148 146 144 142 141
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser VII
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 42
Tonnage Structure     := 44
Cost Minerals         := 843
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 181 179 177 175 173 172 170 168 166 164 162 161 159 157 155 153 151 149 148
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser VIII
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 40
Tonnage Structure     := 44
Cost Minerals         := 881
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 191 189 188 186 184 182 180 178 176 174 172 170 168 166 164 162 160 159 157 155
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser IX
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 35
Tonnage Structure     := 44
Cost Minerals         := 958
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 209 207 205 202 200 198 196 194 192 190 188 186 183 181 179 177 175 173 171 169
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Improved Neutron Laser X
Description           := Minbari. Created by adding ceratin Vorlon improvements to the basic Neutron Laser, the Improved Neutron Cannon has a slightly better damage yield and fire control system.
Pic Num               := 516
Tonnage Space Taken   := 33
Tonnage Structure     := 44
Cost Minerals         := 996
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 61
Restrictions          := None
General Group         := Weapons
Family                := 12405
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Based Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Heavy Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 226 224 222 219 217 215 212 210 208 206 203 201 199 196 194 192 190 187 185 183
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 142
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := NeutronLaser.wav
Weapon Family         := 1405

Name                  := Power Laser I
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 93
Tonnage Structure     := 69
Cost Minerals         := 761
Cost Organics         := 380
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 191 189 187 185 183 181 180 178 176 174 172 170 168 166 164 162 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser II
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 86
Tonnage Structure     := 69
Cost Minerals         := 811
Cost Organics         := 406
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 221 218 216 214 212 209 207 205 203 200 198 196 194 192 189 187 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser III
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 79
Tonnage Structure     := 69
Cost Minerals         := 913
Cost Organics         := 456
Cost Radioactives     := 57
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 250 247 245 242 240 237 235 232 230 227 225 222 220 217 215 212 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser IV
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 76
Tonnage Structure     := 69
Cost Minerals         := 963
Cost Organics         := 482
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 265 262 259 257 254 251 249 246 243 241 238 235 233 230 227 225 222 219 216 214
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser V
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 72
Tonnage Structure     := 69
Cost Minerals         := 1014
Cost Organics         := 507
Cost Radioactives     := 63
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 279 276 274 271 268 265 262 260 257 254 251 248 245 243 240 237 234 231 229 226
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser VI
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 69
Tonnage Structure     := 69
Cost Minerals         := 1065
Cost Organics         := 532
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 294 291 288 285 282 279 276 273 270 267 264 261 258 255 252 249 246 244 241 238
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser VII
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 66
Tonnage Structure     := 69
Cost Minerals         := 1115
Cost Organics         := 558
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 309 306 302 299 296 293 290 287 284 281 278 274 271 268 265 262 259 256 253 249
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser VIII
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 62
Tonnage Structure     := 69
Cost Minerals         := 1166
Cost Organics         := 583
Cost Radioactives     := 72
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 323 320 317 314 310 307 304 301 297 294 291 287 284 281 278 274 271 268 265 261
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser IX
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 55
Tonnage Structure     := 69
Cost Minerals         := 1268
Cost Organics         := 634
Cost Radioactives     := 79
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 353 349 346 342 339 335 331 328 324 321 317 314 310 306 303 299 296 292 289 285
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Power Laser X
Description           := Torvalus. Perhaph the most flexible laser weapon ever designed, it has a fast rate of fire (compared to other lasers) and has incredible range. It is the pinnacle of laser technology.
Pic Num               := 517
Tonnage Space Taken   := 52
Tonnage Structure     := 69
Cost Minerals         := 1318
Cost Organics         := 659
Cost Radioactives     := 82
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 103
Restrictions          := None
General Group         := Weapons
Family                := 12412
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Torvalus Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 382 378 374 371 367 363 359 355 351 347 344 340 336 332 328 324 320 317 313 309
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 105
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := SpinalLaser.wav
Weapon Family         := 1412

Name                  := Volley Laser I
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 85
Tonnage Structure     := 63
Cost Minerals         := 319
Cost Organics         := 159
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 172 168 165 161 158 154 150 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser II
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 79
Tonnage Structure     := 63
Cost Minerals         := 340
Cost Organics         := 170
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 198 194 190 186 182 178 174 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser III
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 72
Tonnage Structure     := 63
Cost Minerals         := 383
Cost Organics         := 191
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 230 225 220 215 211 206 201 197 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser IV
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 69
Tonnage Structure     := 63
Cost Minerals         := 404
Cost Organics         := 201
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 238 233 228 223 218 213 208 203 198 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser V
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 66
Tonnage Structure     := 63
Cost Minerals         := 425
Cost Organics         := 212
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 251 246 241 236 230 225 220 215 209 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser VI
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 63
Tonnage Structure     := 63
Cost Minerals         := 446
Cost Organics         := 223
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 270 264 259 253 248 242 237 231 226 220 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser VII
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 60
Tonnage Structure     := 63
Cost Minerals         := 468
Cost Organics         := 233
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 284 278 272 266 260 255 249 243 237 231 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser VIII
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 57
Tonnage Structure     := 63
Cost Minerals         := 489
Cost Organics         := 244
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 297 291 285 279 273 267 261 255 249 242 236 230 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser IX
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 50
Tonnage Structure     := 63
Cost Minerals         := 531
Cost Organics         := 265
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 324 317 311 304 298 291 284 278 271 264 258 251 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Volley Laser X
Description           := Torvalus. The Volley Laser is a rapid-fire laser capable of shooting off a burst of shots quickly.
Pic Num               := 518
Tonnage Space Taken   := 47
Tonnage Structure     := 63
Cost Minerals         := 553
Cost Organics         := 276
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 12415
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 351 344 337 330 322 315 308 301 294 287 279 272 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser I
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 85
Tonnage Structure     := 63
Cost Minerals         := 213
Cost Organics         := 107
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 176 172 168 165 161 158 154 150 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser II
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 79
Tonnage Structure     := 63
Cost Minerals         := 227
Cost Organics         := 114
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 203 198 194 190 186 182 178 174 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser III
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 72
Tonnage Structure     := 63
Cost Minerals         := 256
Cost Organics         := 128
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 230 225 220 215 211 206 201 197 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser IV
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 69
Tonnage Structure     := 63
Cost Minerals         := 270
Cost Organics         := 135
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 243 238 233 228 223 218 213 208 203 198 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser V
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 66
Tonnage Structure     := 63
Cost Minerals         := 284
Cost Organics         := 142
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 257 251 246 241 236 230 225 220 215 209 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser VI
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 63
Tonnage Structure     := 63
Cost Minerals         := 298
Cost Organics         := 149
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 270 264 259 253 248 242 237 231 226 220 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser VII
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 60
Tonnage Structure     := 63
Cost Minerals         := 312
Cost Organics         := 156
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 284 278 272 266 260 255 249 243 237 231 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser VIII
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 57
Tonnage Structure     := 63
Cost Minerals         := 327
Cost Organics         := 163
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 297 291 285 279 273 267 261 255 249 242 236 230 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser IX
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 50
Tonnage Structure     := 63
Cost Minerals         := 355
Cost Organics         := 178
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 324 317 311 304 298 291 284 278 271 264 258 251 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := PDF Volley Laser X
Description           := Torvalus. A PDF version of the Volley Laser, it is devestating to incoming missiles and fighter groups.
Pic Num               := 519
Tonnage Space Taken   := 47
Tonnage Structure     := 63
Cost Minerals         := 369
Cost Organics         := 185
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12416
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Torvalus Mega Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 351 344 337 330 322 315 308 301 294 287 279 272 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 115
Weapon Speed          := 0
Weapon Modifier       := 35
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1415

Name                  := Interceptor Prototype I b
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 20
Tonnage Structure     := 15
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype II
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 19
Tonnage Structure     := 15
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype III
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 17
Tonnage Structure     := 15
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype IV
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 17
Tonnage Structure     := 15
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype V
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 16
Tonnage Structure     := 15
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype VI
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype VII
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 14
Tonnage Structure     := 15
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype VIII
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 14
Tonnage Structure     := 15
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype IX
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 12
Tonnage Structure     := 15
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype X
Description           := Belt Alliance. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 11
Tonnage Structure     := 15
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype I
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 20
Tonnage Structure     := 15
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype II
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 19
Tonnage Structure     := 15
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype III
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 17
Tonnage Structure     := 15
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype IV
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 17
Tonnage Structure     := 15
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype V
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 16
Tonnage Structure     := 15
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype VI
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype VII
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 14
Tonnage Structure     := 15
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype VIII
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 14
Tonnage Structure     := 15
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype IX
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 12
Tonnage Structure     := 15
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Interceptor Prototype X
Description           := EA. The Interceptor is a rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 11
Tonnage Structure     := 15
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Interceptor.wav
Weapon Family         := 1503

Name                  := Light Blast Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 18
Tonnage Structure     := 13
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 16
Tonnage Structure     := 13
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 15
Tonnage Structure     := 13
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 14
Tonnage Structure     := 13
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon V b
Description           := Belt Alliance. One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 14
Tonnage Structure     := 13
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon VI
Description           := Belt Alliance. One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 13
Tonnage Structure     := 13
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon VII
Description           := Belt Alliance. One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 12
Tonnage Structure     := 13
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon VIII
Description           := Belt Alliance. One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 12
Tonnage Structure     := 13
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 28 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon IX
Description           := Belt Alliance. One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 10
Tonnage Structure     := 13
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 31 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Light Blast Cannon X
Description           := Belt Alliance. One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 10
Tonnage Structure     := 13
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12504
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 33 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1504

Name                  := Medium Blast Cannon I
Description           := The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 38 37 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon II
Description           := The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 44 43 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon III
Description           := The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 50 49 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon IV
Description           := The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 53 52 50 49 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon V
Description           := Belt Alliance. The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 56 54 53 52 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon VI
Description           := Belt Alliance. The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 59 57 56 55 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon VII
Description           := Belt Alliance. The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 62 60 59 57 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon VIII
Description           := Belt Alliance. The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 65 63 62 60 59 57 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon IX
Description           := Belt Alliance. The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 44
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 70 69 67 66 64 62 61 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Medium Blast Cannon X
Description           := Belt Alliance. The MBC is much like the light version, but is more powerful and has a much higher damage yield.
Pic Num               := 530
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 76 75 73 71 69 68 66 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1509

Name                  := Heavy Blast Cannon I
Description           := The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 65
Tonnage Structure     := 48
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 62 61 61 60 59 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon II
Description           := The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 60
Tonnage Structure     := 48
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 72 71 70 69 68 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon III
Description           := The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 55
Tonnage Structure     := 48
Cost Minerals         := 124
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 82 80 79 78 77 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon IV
Description           := The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 53
Tonnage Structure     := 48
Cost Minerals         := 131
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 85 84 83 81 80 79 78 76 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon V
Description           := Belt Alliance. The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 50
Tonnage Structure     := 48
Cost Minerals         := 138
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Belt Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 91 90 89 87 86 84 83 82 80 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon VI
Description           := Belt Alliance. The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 48
Tonnage Structure     := 48
Cost Minerals         := 145
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Belt Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 96 95 93 92 90 89 88 86 85 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon VII
Description           := Belt Alliance. The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 46
Tonnage Structure     := 48
Cost Minerals         := 152
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Belt Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 101 99 98 96 95 93 92 90 89 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon VIII
Description           := Belt Alliance. The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 43
Tonnage Structure     := 48
Cost Minerals         := 159
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Belt Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 106 104 102 101 99 98 96 95 93 92 90 89 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon IX
Description           := Belt Alliance. The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 38
Tonnage Structure     := 48
Cost Minerals         := 173
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Belt Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 114 112 110 108 107 105 103 102 100 98 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Heavy Blast Cannon X
Description           := Belt Alliance. The HBC is the next step up from the medium version, but is even more powerful and has a much higher damage yield.
Pic Num               := 531
Tonnage Space Taken   := 36
Tonnage Structure     := 48
Cost Minerals         := 179
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Belt Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 125 123 121 119 117 116 114 112 110 108 106 105 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1502

Name                  := Matter Accelerator I
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 123
Tonnage Structure     := 91
Cost Minerals         := 665
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 125 123 122 120 118 116 115 113 111 110 108 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator II
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 114
Tonnage Structure     := 91
Cost Minerals         := 710
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 146 144 142 140 138 136 134 132 130 128 126 125 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator III
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 105
Tonnage Structure     := 91
Cost Minerals         := 798
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 166 164 161 159 157 155 152 150 148 146 143 141 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator IV
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 100
Tonnage Structure     := 91
Cost Minerals         := 843
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 176 173 171 168 166 164 161 159 157 154 152 149 147 145 142 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator V
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 96
Tonnage Structure     := 91
Cost Minerals         := 887
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 185 183 180 178 175 173 170 168 165 163 160 158 155 153 150 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator VI
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 91
Tonnage Structure     := 91
Cost Minerals         := 931
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 195 192 190 187 184 182 179 177 174 171 169 166 163 161 158 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator VII
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 86
Tonnage Structure     := 91
Cost Minerals         := 976
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 205 202 199 196 194 191 188 185 183 180 177 174 172 169 166 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator VIII
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 82
Tonnage Structure     := 91
Cost Minerals         := 1020
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 215 212 209 206 203 200 197 194 191 188 186 183 180 177 174 171 168 165 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator IX
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 73
Tonnage Structure     := 91
Cost Minerals         := 1109
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 231 228 225 221 218 215 212 209 206 202 199 196 193 190 187 183 180 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Accelerator X
Description           := Kirishiac. The ultimate Matter Cannon, Matter Accelerators not only have a great rate of fire, their projectiles are among the densest ammunition available causing massive damage even at long range.
Pic Num               := 537
Tonnage Space Taken   := 68
Tonnage Structure     := 91
Cost Minerals         := 1153
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons
Family                := 12506
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Kirishiac Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 254 250 247 243 240 236 233 230 226 223 219 216 212 209 206 202 199 195 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 159
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := Mattergun2.wav
Weapon Family         := 1506

Name                  := Matter Cannon I
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 34
Tonnage Structure     := 25
Cost Minerals         := 31
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 43 42 41 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon II
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 31
Tonnage Structure     := 25
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 48 47 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon III
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 29
Tonnage Structure     := 25
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 56 55 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon IV
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 28
Tonnage Structure     := 25
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 58 57 55 54 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon V
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 26
Tonnage Structure     := 25
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 63 61 60 59 57 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon VI
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 65 63 62 60 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon VII
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 24
Tonnage Structure     := 25
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 69 68 66 65 63 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon VIII
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 47
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 73 71 69 68 66 65 63 61 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon IX
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 77 76 74 72 70 69 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Cannon X
Description           := Centauri. A series of magnetic coils are arrayed down the length of the barrel which, when energized, fire a small explosive round at the enemy. The high velocity of the pellet imparts a lot of kinetic energy.
Pic Num               := 536
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 53
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 84 82 80 78 76 74 72 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 1507

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 4
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 4
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun V
Description           := Belt Alliance. A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Belt Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun VI
Description           := Belt Alliance. A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Belt Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun VII
Description           := Belt Alliance. A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Belt Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun VIII
Description           := Belt Alliance. A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Belt Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun IX
Description           := Belt Alliance. A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Belt Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Matter Gun X
Description           := Belt Alliance. A fighter mounted Matter Cannon, it does not do much damage, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Belt Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 1508

Name                  := Railgun I
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 34
Tonnage Structure     := 25
Cost Minerals         := 31
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 64 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun II
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 31
Tonnage Structure     := 25
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 74 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun III
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 29
Tonnage Structure     := 25
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 84 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun IV
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 28
Tonnage Structure     := 25
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 89 87 85 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun V
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 26
Tonnage Structure     := 25
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 94 92 90 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun VI
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 97 94 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun VII
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 24
Tonnage Structure     := 25
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 104 102 99 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun VIII
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 47
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 106 104 101 99 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun IX
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 119 116 113 111 108 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Railgun X
Description           := EA. The Railgun fires chunks of metal at hyper-velocity towards a target.
Pic Num               := 533
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 53
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12510
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 129 126 123 120 117 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 158
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1510

Name                  := Gauss Cannon I
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon II
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon III
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon IV
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon V
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon VI
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon VII
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon VIII
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon IX
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 72 69 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon X
Description           := Orieni. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Orieni Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 78 74 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon I
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 31
Tonnage Structure     := 23
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon II
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 29
Tonnage Structure     := 23
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon III
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 26
Tonnage Structure     := 23
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon IV
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon V
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon VI
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 23
Tonnage Structure     := 23
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon VII
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 22
Tonnage Structure     := 23
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon VIII
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 21
Tonnage Structure     := 23
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon IX
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 18
Tonnage Structure     := 23
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 72 69 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gauss Cannon X
Description           := ShLassa. The Gauss Cannon is a large and powerful weapon, but suffers from poor fire control.
Pic Num               := 535
Tonnage Space Taken   := 17
Tonnage Structure     := 23
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShLassa Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 78 74 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 1501

Name                  := Gatling Railgun I
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 36
Tonnage Structure     := 27
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun II
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 34
Tonnage Structure     := 27
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun III
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 31
Tonnage Structure     := 27
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun IV
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 30
Tonnage Structure     := 27
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun V
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 28
Tonnage Structure     := 27
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun VI
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 27
Tonnage Structure     := 27
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun VII
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 26
Tonnage Structure     := 27
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun VIII
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 24
Tonnage Structure     := 27
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun IX
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 22
Tonnage Structure     := 27
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Gatling Railgun X
Description           := Orieni. This light Railgun fires a blast of pellets into space at a short distance. Its main advantage is its high rate of fire.
Pic Num               := 534
Tonnage Space Taken   := 20
Tonnage Structure     := 27
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Orieni Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun2.wav
Weapon Family         := 1500

Name                  := Mass Driver I
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 228
Tonnage Structure     := 169
Cost Minerals         := 951
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver II
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 211
Tonnage Structure     := 169
Cost Minerals         := 1014
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1688 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver III
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 194
Tonnage Structure     := 169
Cost Minerals         := 1141
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1913 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver IV
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 186
Tonnage Structure     := 169
Cost Minerals         := 1205
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2025 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver V
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 177
Tonnage Structure     := 169
Cost Minerals         := 1268
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver VI
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 169
Tonnage Structure     := 169
Cost Minerals         := 1331
Cost Organics         := 0
Cost Radioactives     := 42
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver VII
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 161
Tonnage Structure     := 169
Cost Minerals         := 1395
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2363 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver VIII
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 152
Tonnage Structure     := 169
Cost Minerals         := 1458
Cost Organics         := 0
Cost Radioactives     := 46
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2475 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver IX
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 135
Tonnage Structure     := 169
Cost Minerals         := 1585
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2700 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Mass Driver X
Description           := Mass Drivers are terror weapons employed only in strict violation of galactic laws. It is a large, slow-firing device used to blow apart cities and kill sentients by the thousands,
Pic Num               := 538
Tonnage Space Taken   := 127
Tonnage Structure     := 169
Cost Minerals         := 1648
Cost Organics         := 0
Cost Radioactives     := 52
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 12505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2925 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 78
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := BigBoom.wav
Weapon Family         := 1505

Name                  := Interceptor Mk - I I
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 28
Tonnage Structure     := 21
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I II
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 26
Tonnage Structure     := 21
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I III
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 24
Tonnage Structure     := 21
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I IV
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 23
Tonnage Structure     := 21
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I V
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 22
Tonnage Structure     := 21
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I VI
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 21
Tonnage Structure     := 21
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I VII
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 20
Tonnage Structure     := 21
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I VIII
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 19
Tonnage Structure     := 21
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I IX
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 17
Tonnage Structure     := 21
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I X
Description           := Belt Alliance. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 16
Tonnage Structure     := 21
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Belt Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 54 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I I
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 28
Tonnage Structure     := 21
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I II
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 26
Tonnage Structure     := 21
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I III
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 24
Tonnage Structure     := 21
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I IV
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 23
Tonnage Structure     := 21
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I V
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 22
Tonnage Structure     := 21
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I VI
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 21
Tonnage Structure     := 21
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I VII
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 20
Tonnage Structure     := 21
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I VIII
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 19
Tonnage Structure     := 21
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I IX
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 17
Tonnage Structure     := 21
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - I X
Description           := EA. The Interceptor is a rapid fire particle weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 601
Tonnage Space Taken   := 16
Tonnage Structure     := 21
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12707
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 54 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := Interceptor.wav
Weapon Family         := 1707

Name                  := Interceptor Mk - II I
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 34
Tonnage Structure     := 25
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II II
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 31
Tonnage Structure     := 25
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II III
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 29
Tonnage Structure     := 25
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 46 42 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II IV
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 28
Tonnage Structure     := 25
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II V
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 26
Tonnage Structure     := 25
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II VI
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 50 46 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II VII
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 24
Tonnage Structure     := 25
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 57 52 48 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II VIII
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II IX
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 22
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Interceptor Mk - II X
Description           := EA. The Interceptor II is an improved version of the Interceptor I.
Pic Num               := 602
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12708
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 65 59 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := Interceptor.wav
Weapon Family         := 1708

Name                  := Heavy Interceptor Battery I
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 80
Tonnage Structure     := 59
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 47 43 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery II
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 74
Tonnage Structure     := 59
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 54 50 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery III
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 68
Tonnage Structure     := 59
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 62 57 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery IV
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 65
Tonnage Structure     := 59
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery V
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 62
Tonnage Structure     := 59
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 69 64 58 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery VI
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 59
Tonnage Structure     := 59
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 72 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery VII
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 56
Tonnage Structure     := 59
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 76 70 64 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery VIII
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 53
Tonnage Structure     := 59
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 80 74 67 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery IX
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 47
Tonnage Structure     := 59
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 94 87 80 74 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery X
Description           := EA. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 44
Tonnage Structure     := 59
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 94 87 80 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery I narn
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 80
Tonnage Structure     := 59
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 47 43 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery II
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 74
Tonnage Structure     := 59
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 54 50 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery III
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 68
Tonnage Structure     := 59
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 62 57 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery IV
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 65
Tonnage Structure     := 59
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery V
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 62
Tonnage Structure     := 59
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 69 64 58 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery VI
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 59
Tonnage Structure     := 59
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 72 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery VII
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 56
Tonnage Structure     := 59
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 76 70 64 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery VIII
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 53
Tonnage Structure     := 59
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 80 74 67 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery IX
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 47
Tonnage Structure     := 59
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 94 87 80 74 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Heavy Interceptor Battery X
Description           := Narn. A larger version of a standard Interceptor, this base mounted version is enhanced with a greater ability to shoot down fighter, drones and seekers and may even fire on capital ships that enter its range.
Pic Num               := 603
Tonnage Space Taken   := 44
Tonnage Structure     := 59
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Base
Supply Amount Used    := 6
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12704
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 94 87 80 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1704

Name                  := Twin Array I
Description           := The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 85
Tonnage Structure     := 63
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array II
Description           := The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 79
Tonnage Structure     := 63
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array III
Description           := The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 72
Tonnage Structure     := 63
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array IV
Description           := The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 69
Tonnage Structure     := 63
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array V
Description           := The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 66
Tonnage Structure     := 63
Cost Minerals         := 44
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 80 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VI
Description           := Centauri. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 63
Tonnage Structure     := 63
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 84 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VII
Description           := Centauri. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 60
Tonnage Structure     := 63
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 88 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VIII
Description           := Centauri. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 57
Tonnage Structure     := 63
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 92 84 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array IX
Description           := Centauri. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 50
Tonnage Structure     := 63
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 101 92 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array X
Description           := Centauri. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 47
Tonnage Structure     := 63
Cost Minerals         := 57
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 109 100 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VI
Description           := Drazi. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 63
Tonnage Structure     := 63
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 84 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VII
Description           := Drazi. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 60
Tonnage Structure     := 63
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 88 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VIII
Description           := Drazi. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 57
Tonnage Structure     := 63
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 92 84 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array IX
Description           := Drazi. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 50
Tonnage Structure     := 63
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 101 92 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array X
Description           := Drazi. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 47
Tonnage Structure     := 63
Cost Minerals         := 57
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 109 100 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VI
Description           := Narn. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 63
Tonnage Structure     := 63
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 84 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VII
Description           := Narn. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 60
Tonnage Structure     := 63
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 88 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array VIII
Description           := Narn. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 57
Tonnage Structure     := 63
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 92 84 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array IX
Description           := Narn. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 50
Tonnage Structure     := 63
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 101 92 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Twin Array X
Description           := Narn. The Twin Array is actually two light particle beams housed together. It is used mainly as an anti-fighter/seeker weapon.
Pic Num               := 604
Tonnage Space Taken   := 47
Tonnage Structure     := 63
Cost Minerals         := 57
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12739
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 109 100 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := TwinArray.wav
Weapon Family         := 1739

Name                  := Guardian Array I
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array II
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 34 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array III
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array IV
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array V
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array VI
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array VII
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array VIII
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array IX
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 48 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 22
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Guardian Array X
Description           := Centauri. The GA is similar to the Interceptor, but it has the added ability to target incoming enemy capital ships.
Pic Num               := 606
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12701
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 51 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1701

Name                  := Heavy Array I
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 99
Tonnage Structure     := 73
Cost Minerals         := 214
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 10%
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array II
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 91
Tonnage Structure     := 73
Cost Minerals         := 228
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 10%
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 117 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array III
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 84
Tonnage Structure     := 73
Cost Minerals         := 257
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 9%
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 133 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array IV
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 80
Tonnage Structure     := 73
Cost Minerals         := 271
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 9%
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 134 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array V
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 77
Tonnage Structure     := 73
Cost Minerals         := 285
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 8%
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 141 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array VI
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 73
Tonnage Structure     := 73
Cost Minerals         := 299
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 8%
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 149 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array VII
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 69
Tonnage Structure     := 73
Cost Minerals         := 314
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 164 156 149 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array VIII
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 66
Tonnage Structure     := 73
Cost Minerals         := 328
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 172 164 156 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array IX
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 58
Tonnage Structure     := 73
Cost Minerals         := 356
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 187 179 170 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Heavy Array X
Description           := Centauri. Operating along the lines of the Twin Array the HA features more powerful particle beams in a similar, but larger, housing. The HA fires just as quickly as the TA, but has longer range and a greater damage yield. It is just as difficult to maintain, which tends to limit its deployment.
Pic Num               := 605
Tonnage Space Taken   := 55
Tonnage Structure     := 73
Cost Minerals         := 371
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12702
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 194 184 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 129
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1702

Name                  := Quad Array I
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 43
Tonnage Structure     := 32
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 8%
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 109 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array II
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 40
Tonnage Structure     := 32
Cost Minerals         := 143
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 8%
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array III
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 37
Tonnage Structure     := 32
Cost Minerals         := 161
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 7%
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 143 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array IV
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 35
Tonnage Structure     := 32
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 7%
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 151 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array V
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 34
Tonnage Structure     := 32
Cost Minerals         := 179
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 6%
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 146 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array VI
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 32
Tonnage Structure     := 32
Cost Minerals         := 188
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 6%
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 168 153 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array VII
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 30
Tonnage Structure     := 32
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 5%
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array VIII
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 29
Tonnage Structure     := 32
Cost Minerals         := 206
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 5%
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 185 169 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array IX
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 26
Tonnage Structure     := 32
Cost Minerals         := 224
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 202 184 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Array X
Description           := Abbai. This is a quartet of Particle Beams in a single large turret. It is similar to the Twin Array, but has some restrictions and disadvantages. They have a tendency to overheat and break down more easily than other similar weapons.
Pic Num               := 608
Tonnage Space Taken   := 24
Tonnage Structure     := 32
Cost Minerals         := 233
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 17
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12731
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 218 199 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := TwinArray.wav
Weapon Family         := 1731

Name                  := Quad Particle Array I
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 97
Tonnage Structure     := 72
Cost Minerals         := 692
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 125 119 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array II
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 90
Tonnage Structure     := 72
Cost Minerals         := 738
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 138 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array III
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 83
Tonnage Structure     := 72
Cost Minerals         := 830
Cost Organics         := 0
Cost Radioactives     := 41
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 163 156 149 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array IV
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 79
Tonnage Structure     := 72
Cost Minerals         := 876
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 173 165 158 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array V
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 76
Tonnage Structure     := 72
Cost Minerals         := 922
Cost Organics         := 0
Cost Radioactives     := 46
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 182 174 167 159 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array VI
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 72
Tonnage Structure     := 72
Cost Minerals         := 968
Cost Organics         := 0
Cost Radioactives     := 48
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 192 184 175 167 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array VII
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 68
Tonnage Structure     := 72
Cost Minerals         := 1014
Cost Organics         := 0
Cost Radioactives     := 51
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 202 193 184 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array VIII
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 65
Tonnage Structure     := 72
Cost Minerals         := 1060
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 211 202 193 184 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array IX
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 58
Tonnage Structure     := 72
Cost Minerals         := 1153
Cost Organics         := 0
Cost Radioactives     := 58
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 230 220 210 200 148 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Quad Particle Array X
Description           := EA. The QPA is patterned after the Quad Array in that it is essentially four SPBs on a single turret, allowing to save the space that 4 SPBs would normally take. Unfortunately the increadible power usage has restricted this weapon to bases.
Pic Num               := 607
Tonnage Space Taken   := 54
Tonnage Structure     := 72
Cost Minerals         := 1199
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Base
Supply Amount Used    := 20
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12732
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 250 239 228 217 152 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := TwinArray.wav
Weapon Family         := 1732

Name                  := Light Particle Beam I
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam II
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam III
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam IV
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam V
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam VI
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam VII
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam VIII
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam IX
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam X
Description           := Gaim. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam I
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam II
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam III
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam IV
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam V
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam VI
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam VII
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam VIII
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam IX
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam X
Description           := Llort. The Light Particle Beam is the result of modifications made to SPBs to adapt them to fighter based use. It is among the most average of fighter guns.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Beam I
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 27
Tonnage Structure     := 20
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam II
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam III
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 23
Tonnage Structure     := 20
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam IV
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 22
Tonnage Structure     := 20
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam V
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 21
Tonnage Structure     := 20
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam VI
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam VII
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 19
Tonnage Structure     := 20
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam VIII
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 18
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam IX
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Beam X
Description           := The Light Particle Beam is the result of modifications made to SPBs. It is very low power ship weapon meant to disuade fighters.
Pic Num               := 578
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12712
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1712

Name                  := Light Particle Blaster I
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster II
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster III
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster IV
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster V
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster VI
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster VII
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster VIII
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster IX
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Blaster X
Description           := Drazi. The Light Particle Blaster is a variant of the Particle Blaster. It is considered a descent fighter weapon but is more expensive than similar weapons.
Pic Num               := 582
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12713
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1713

Name                  := Light Particle Gun I
Description           := The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun II
Description           := The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun III
Description           := Centauri. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun IV
Description           := Centauri. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun V
Description           := Centauri. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun VI
Description           := Centauri. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun VII
Description           := Centauri. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun VIII
Description           := Centauri. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun IX
Description           := Centauri. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun X
Description           := Centauri. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun III
Description           := Gaim. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun IV
Description           := Gaim. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun V
Description           := Gaim. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun VI
Description           := Gaim. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun VII
Description           := Gaim. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun VIII
Description           := Gaim. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun IX
Description           := Gaim. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Particle Gun X
Description           := Gaim. The LPG is a very small particle weapon operated by fighters. While it is a effective against other fighters, it is not quite as effective against capital ships.
Pic Num               := 592
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12714
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1714

Name                  := Light Bolter I
Description           := 
Pic Num               := 589
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter II
Description           := 
Pic Num               := 589
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter III
Description           := 
Pic Num               := 589
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter IV
Description           := 
Pic Num               := 589
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter V
Description           := Dilgar
Pic Num               := 589
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 34 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter VI
Description           := Dilgar
Pic Num               := 589
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter VII
Description           := Dilgar
Pic Num               := 589
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter VIII
Description           := Dilgar
Pic Num               := 589
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter IX
Description           := Dilgar
Pic Num               := 589
Tonnage Space Taken   := 14
Tonnage Structure     := 17
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Light Bolter X
Description           := Dilgar
Pic Num               := 589
Tonnage Space Taken   := 13
Tonnage Structure     := 17
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12710
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 45 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1710

Name                  := Medium Bolter I
Description           := 
Pic Num               := 590
Tonnage Space Taken   := 27
Tonnage Structure     := 20
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter II
Description           := 
Pic Num               := 590
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter III
Description           := 
Pic Num               := 590
Tonnage Space Taken   := 23
Tonnage Structure     := 20
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter IV
Description           := 
Pic Num               := 590
Tonnage Space Taken   := 22
Tonnage Structure     := 20
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 46 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter V
Description           := 
Pic Num               := 590
Tonnage Space Taken   := 21
Tonnage Structure     := 20
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 50 49 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter VI
Description           := Dilgar
Pic Num               := 590
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 53 51 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter VII
Description           := Dilgar
Pic Num               := 590
Tonnage Space Taken   := 19
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 55 54 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter VIII
Description           := Dilgar
Pic Num               := 590
Tonnage Space Taken   := 18
Tonnage Structure     := 20
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 58 57 55 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter IX
Description           := Dilgar
Pic Num               := 590
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 63 62 60 59 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Medium Bolter X
Description           := Dilgar
Pic Num               := 590
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12716
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 69 67 65 64 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1716

Name                  := Light Pulse Cannon I
Description           := The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon II
Description           := The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon III
Description           := The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon IV
Description           := The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon V
Description           := The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon VI
Description           := The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon VII
Description           := The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon VIII
Description           := EA. The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon IX
Description           := EA. The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 115 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon X
Description           := EA. The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 125 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon VIII
Description           := Narn. The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon IX
Description           := Narn. The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 115 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Light Pulse Cannon X
Description           := Narn. The LPC fires a series of short bursts towards a target. Though its damage yield is low, its rapid fire ability make it a capable defensive gun.
Pic Num               := 612
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12715
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 125 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 151
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LPA.wav
Weapon Family         := 1715

Name                  := Medium Pulse Cannon I
Description           := The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 61
Tonnage Structure     := 45
Cost Minerals         := 68
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 75 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon II
Description           := The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 56
Tonnage Structure     := 45
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 86 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon III
Description           := The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 52
Tonnage Structure     := 45
Cost Minerals         := 81
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 102 98 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon IV
Description           := The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 50
Tonnage Structure     := 45
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 103 99 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon V
Description           := The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 47
Tonnage Structure     := 45
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 109 104 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon VI
Description           := EA. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 45
Tonnage Structure     := 45
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 115 110 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon VII
Description           := EA. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 99
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 121 115 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon VIII
Description           := EA. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 132 126 121 115 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon IX
Description           := EA. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 113
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 138 131 125 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon X
Description           := EA. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 117
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 149 142 136 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon VI
Description           := Narn. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 45
Tonnage Structure     := 45
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 115 110 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon VII
Description           := Narn. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 99
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 121 115 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon VIII
Description           := Narn. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 132 126 121 115 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon IX
Description           := Narn. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 113
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 138 131 125 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Medium Pulse Cannon X
Description           := Narn. The MPC fires a series of short bursts towards a target. Its damage yield is medium and its rapid fire ability makes it a solid midrange gun.
Pic Num               := 613
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 117
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12717
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 149 142 136 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 152
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MediumPulse.wav
Weapon Family         := 1717

Name                  := Heavy Pulse Cannon I
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 104
Tonnage Structure     := 77
Cost Minerals         := 347
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 117 115 112 110 107 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := EA. Heavy Pulse Cannon II
Description           := The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 96
Tonnage Structure     := 77
Cost Minerals         := 370
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 135 132 129 126 124 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon III
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 89
Tonnage Structure     := 77
Cost Minerals         := 416
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 153 150 146 143 140 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon IV
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 85
Tonnage Structure     := 77
Cost Minerals         := 439
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 159 155 152 148 145 141 138 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon V
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 81
Tonnage Structure     := 77
Cost Minerals         := 462
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 171 167 164 160 156 153 149 146 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon VI
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 77
Tonnage Structure     := 77
Cost Minerals         := 485
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 176 172 169 165 161 157 153 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon VII
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 73
Tonnage Structure     := 77
Cost Minerals         := 508
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 189 185 181 177 173 169 165 161 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon VIII
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 69
Tonnage Structure     := 77
Cost Minerals         := 531
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 194 190 185 181 177 173 169 164 160 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon IX
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 62
Tonnage Structure     := 77
Cost Minerals         := 578
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 211 207 202 198 193 188 184 179 175 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon X
Description           := EA. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 58
Tonnage Structure     := 77
Cost Minerals         := 601
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 229 224 219 214 209 204 199 194 189 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon I
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 104
Tonnage Structure     := 77
Cost Minerals         := 347
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 117 115 112 110 107 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon II
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 96
Tonnage Structure     := 77
Cost Minerals         := 370
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 135 132 129 126 124 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon III
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 89
Tonnage Structure     := 77
Cost Minerals         := 416
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 153 150 146 143 140 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon IV
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 85
Tonnage Structure     := 77
Cost Minerals         := 439
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 159 155 152 148 145 141 138 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon V
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 81
Tonnage Structure     := 77
Cost Minerals         := 462
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 171 167 164 160 156 153 149 146 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon VI
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 77
Tonnage Structure     := 77
Cost Minerals         := 485
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 176 172 169 165 161 157 153 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon VII
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 73
Tonnage Structure     := 77
Cost Minerals         := 508
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 189 185 181 177 173 169 165 161 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon VIII
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 69
Tonnage Structure     := 77
Cost Minerals         := 531
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 194 190 185 181 177 173 169 164 160 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon IX
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 62
Tonnage Structure     := 77
Cost Minerals         := 578
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 211 207 202 198 193 188 184 179 175 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Heavy Pulse Cannon X
Description           := Narn. The HPC fires a series of short bursts towards a target. Its damage yield is much higher than other pulse cannons, but it suffers from a longer reload time.
Pic Num               := 614
Tonnage Space Taken   := 58
Tonnage Structure     := 77
Cost Minerals         := 601
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12706
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 229 224 219 214 209 204 199 194 189 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 153
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := HeavyPulse.wav
Weapon Family         := 1706

Name                  := Ultralight Particle Beam I
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam II
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam III
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam IV
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam V
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam VI
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam VII
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam VIII
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 21 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam IX
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 23 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam X
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam I
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam II
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam III
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam IV
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam V
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam VI
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam VII
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam VIII
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 21 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam IX
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 23 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Ultralight Particle Beam X
Description           := This weak fighter mounted weapon is a low-tech device well suited for cheap fighters and races not inclined to warfare. It's primary advantages are its low cost and maintainability. Though it is one of the least powerful fighter mounted weapons.
Pic Num               := 577
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12740
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Raiders Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1740

Name                  := Uni-Pulse Cannon I
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon II
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon III
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon IV
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon V
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon VI
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon VII
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon VIII
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon IX
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Uni-Pulse Cannon X
Description           := EA. The Uni-Pulse Cannon is a fighter-mounted weapon which is often found paired on most basic fighters.
Pic Num               := 610
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12741
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1741

Name                  := Gatling Pulse Cannon I
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 15
Tonnage Structure     := 11
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon II
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 14
Tonnage Structure     := 11
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon III
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 13
Tonnage Structure     := 11
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon IV
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 12
Tonnage Structure     := 11
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon V
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 12
Tonnage Structure     := 11
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon VI
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 11
Tonnage Structure     := 11
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon VII
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 10
Tonnage Structure     := 11
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon VIII
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 10
Tonnage Structure     := 11
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 60 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon IX
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 9
Tonnage Structure     := 11
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 66 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Gatling Pulse Cannon X
Description           := EA. The Gatling Pulse Cannon fires a burst of pulses in a narrow field at a single target. For a fighter weapon it is particularly powerful and is a viable weapon not only against other fighters, but capital ships as well.
Pic Num               := 611
Tonnage Space Taken   := 8
Tonnage Structure     := 11
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12700
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 71 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := SFuryGun.wav
Weapon Family         := 1700

Name                  := Paired Particle Gun I
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 16
Tonnage Structure     := 12
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun II
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 15
Tonnage Structure     := 12
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun III
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 14
Tonnage Structure     := 12
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun IV
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 13
Tonnage Structure     := 12
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun V
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 13
Tonnage Structure     := 12
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun VI
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun VII
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 11
Tonnage Structure     := 12
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun VIII
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 11
Tonnage Structure     := 12
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 66 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun IX
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 10
Tonnage Structure     := 12
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 72 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun X
Description           := Drazy. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 9
Tonnage Structure     := 12
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 78 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun I
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 16
Tonnage Structure     := 12
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun II
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 15
Tonnage Structure     := 12
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun III
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 14
Tonnage Structure     := 12
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun IV
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 13
Tonnage Structure     := 12
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun V
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 13
Tonnage Structure     := 12
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun VI
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun VII
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 11
Tonnage Structure     := 12
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun VIII
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 11
Tonnage Structure     := 12
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 66 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun IX
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 10
Tonnage Structure     := 12
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 72 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Paired Particle Gun X
Description           := Narn. While similar to the light particle gun, the Paired Particle Gun is capable of scoring more damage per hit. However, it does take a good deal of space.
Pic Num               := 609
Tonnage Space Taken   := 9
Tonnage Structure     := 12
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12719
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 78 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1719

Name                  := Particle Blaster I
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 34
Tonnage Structure     := 25
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 43 41 40 38 36 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster II
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 31
Tonnage Structure     := 25
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 48 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster III
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 29
Tonnage Structure     := 25
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 56 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster IV
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 28
Tonnage Structure     := 25
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 57 55 53 50 48 46 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster V
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 26
Tonnage Structure     := 25
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 63 60 58 55 53 51 48 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster VI
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 63 61 58 56 53 51 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster VII
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 24
Tonnage Structure     := 25
Cost Minerals         := 53
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 69 67 64 61 59 56 53 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster VIII
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 73 70 67 64 61 59 56 53 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster IX
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 76 73 70 67 64 61 58 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster X
Description           := Drazi. Fighter mounted heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons. Its large size make it mountable only on the largest fighters.
Pic Num               := 583
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 62
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12720
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 83 79 76 73 69 66 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1720

Name                  := Particle Blaster I
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 34
Tonnage Structure     := 25
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 43 42 41 40 39 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster II
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 31
Tonnage Structure     := 25
Cost Minerals         := 44
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 48 47 46 45 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster III
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 29
Tonnage Structure     := 25
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 56 55 54 53 51 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster IV
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 28
Tonnage Structure     := 25
Cost Minerals         := 52
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 58 57 56 54 53 52 51 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster V
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 26
Tonnage Structure     := 25
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 63 61 60 59 57 56 55 53 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster VI
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 58
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 65 63 62 60 59 58 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster VII
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 24
Tonnage Structure     := 25
Cost Minerals         := 61
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 69 68 66 65 63 62 60 59 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster VIII
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 73 71 70 68 66 65 63 62 60 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster IX
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 78 76 74 72 71 69 67 66 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Blaster X
Description           := Drazi. A solid heavy weapon, it fires a steady stream of charged particles which allow the blaster to concentrate its power at a single point. The result is a more powerful hit, but it is more inaccurate than other particle weapons.
Pic Num               := 583
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 12721
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 84 82 80 78 77 75 73 71 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1721

Name                  := Particle Cannon I
Description           := This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 53
Tonnage Structure     := 39
Cost Minerals         := 103
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 67 65 64 62 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon II
Description           := This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 49
Tonnage Structure     := 39
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 77 75 74 72 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon III
Description           := This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 45
Tonnage Structure     := 39
Cost Minerals         := 123
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 87 85 84 82 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon IV
Description           := This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 43
Tonnage Structure     := 39
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 92 90 88 86 84 82 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon V
Description           := Raiders. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 137
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Raiders Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 98 96 93 91 89 87 85 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon VI
Description           := Raiders. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 39
Tonnage Structure     := 39
Cost Minerals         := 144
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Raiders Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 103 101 98 96 94 92 89 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon VII
Description           := Raiders. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 37
Tonnage Structure     := 39
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Raiders Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 108 106 103 101 99 96 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon VIII
Description           := Raiders. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 35
Tonnage Structure     := 39
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Raiders Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 113 111 108 106 103 101 98 96 93 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon V
Description           := Drazi. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 137
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 98 96 93 91 89 87 85 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon VI
Description           := Drazi. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 39
Tonnage Structure     := 39
Cost Minerals         := 144
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 103 101 98 96 94 92 89 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon VII
Description           := Drazi. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 37
Tonnage Structure     := 39
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 108 106 103 101 99 96 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon VIII
Description           := Drazi. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 35
Tonnage Structure     := 39
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 113 111 108 106 103 101 98 96 93 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon IX
Description           := Drazi. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 31
Tonnage Structure     := 39
Cost Minerals         := 171
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 123 121 118 115 113 110 107 105 102 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Particle Cannon X
Description           := Drazi. This weapon is an enlarged and enhanced version of the standard particle beam, but the beam is more powerful and lasts longer. Its ease of construction makes it a popular choice for a light weapon among all races.
Pic Num               := 580
Tonnage Space Taken   := 29
Tonnage Structure     := 39
Cost Minerals         := 178
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12722
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 134 131 128 125 122 119 116 113 110 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1722

Name                  := Heavy Particle Cannon I
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 243
Tonnage Structure     := 180
Cost Minerals         := 2430
Cost Organics         := 0
Cost Radioactives     := 122
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 231 228 225 221 218 215 212 209 206 202 199 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon II
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 225
Tonnage Structure     := 180
Cost Minerals         := 2592
Cost Organics         := 0
Cost Radioactives     := 130
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 270 266 263 259 255 252 248 244 241 237 234 230 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon III
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 207
Tonnage Structure     := 180
Cost Minerals         := 2916
Cost Organics         := 0
Cost Radioactives     := 146
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 306 302 298 294 289 285 281 277 273 269 265 261 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon IV
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 198
Tonnage Structure     := 180
Cost Minerals         := 3078
Cost Organics         := 0
Cost Radioactives     := 154
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 324 320 315 311 306 302 298 293 289 285 280 276 271 267 263 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon V
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 189
Tonnage Structure     := 180
Cost Minerals         := 3240
Cost Organics         := 0
Cost Radioactives     := 162
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 342 337 333 328 324 319 314 310 305 300 296 291 287 282 277 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon VI
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 180
Tonnage Structure     := 180
Cost Minerals         := 3402
Cost Organics         := 0
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 360 355 350 345 341 336 331 326 321 316 311 306 302 297 292 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon VII
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 171
Tonnage Structure     := 180
Cost Minerals         := 3564
Cost Organics         := 0
Cost Radioactives     := 178
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 378 373 368 363 358 352 347 342 337 332 327 322 317 312 306 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon VIII
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 162
Tonnage Structure     := 180
Cost Minerals         := 3726
Cost Organics         := 0
Cost Radioactives     := 186
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 396 391 385 380 375 369 364 359 353 348 342 337 332 326 321 316 310 305 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon IX
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 144
Tonnage Structure     := 180
Cost Minerals         := 4050
Cost Organics         := 0
Cost Radioactives     := 203
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 432 426 420 414 409 403 397 391 385 379 374 368 362 356 350 344 339 333 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Heavy Particle Cannon X
Description           := EA. Heavy Particle Cannons are so large they normally only appear on large ships and bases. A single volley from a HPC can criple even a large capital ship. Their main disadvantage is a low rate of fire.
Pic Num               := 581
Tonnage Space Taken   := 135
Tonnage Structure     := 180
Cost Minerals         := 4212
Cost Organics         := 0
Cost Radioactives     := 211
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Weapons
Family                := 12705
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 468 462 455 449 443 436 430 424 417 411 405 398 392 386 379 373 367 360 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := HeavyArray.wav
Weapon Family         := 1705

Name                  := Particle Concentrator I
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 53
Tonnage Structure     := 39
Cost Minerals         := 154
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 67 66 64 63 62 60 59 58 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator II
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 49
Tonnage Structure     := 39
Cost Minerals         := 164
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 77 76 74 73 71 69 68 66 65 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator III
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 45
Tonnage Structure     := 39
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 88 86 84 82 81 79 77 75 74 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator IV
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 43
Tonnage Structure     := 39
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 93 91 89 87 85 83 82 80 78 76 74 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator V
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 41
Tonnage Structure     := 39
Cost Minerals         := 205
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 98 96 94 92 90 88 86 84 82 80 78 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator VI
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 39
Tonnage Structure     := 39
Cost Minerals         := 215
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 103 101 99 97 95 93 91 89 86 84 82 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator VII
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 37
Tonnage Structure     := 39
Cost Minerals         := 226
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 108 106 104 102 99 97 95 93 91 89 86 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator VIII
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 35
Tonnage Structure     := 39
Cost Minerals         := 236
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 113 111 109 106 104 102 100 97 95 93 91 88 86 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator IX
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 31
Tonnage Structure     := 39
Cost Minerals         := 256
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 124 121 119 116 114 111 109 106 104 101 99 96 94 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Concentrator X
Description           := Gaim. The Particle Concentrator is basically an enhanced particle cannon with an enhanced fire ability that allows the captain to utilize the beam for better tracking. The result is the more Particle Concentrators on a ship, the better the chance to hit.
Pic Num               := 585
Tonnage Space Taken   := 29
Tonnage Structure     := 39
Cost Minerals         := 267
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Weapons
Family                := 12723
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := The uniue combining abilities of the Particle Concentrator allow the ship to increase their chances to hit their opponent.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 134 131 128 126 123 120 118 115 112 110 107 104 102 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1723

Name                  := Particle Cutter I
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 69
Tonnage Structure     := 51
Cost Minerals         := 155
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 8%
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 103 101 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter II
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 64
Tonnage Structure     := 51
Cost Minerals         := 166
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 8%
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 119 116 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter III
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 59
Tonnage Structure     := 51
Cost Minerals         := 186
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 138 135 132 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter IV
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 56
Tonnage Structure     := 51
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 146 143 139 136 133 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter V
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 54
Tonnage Structure     := 51
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 154 150 147 144 140 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter VI
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 51
Tonnage Structure     := 51
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 162 158 155 151 148 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter VII
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 48
Tonnage Structure     := 51
Cost Minerals         := 228
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 170 166 163 159 155 151 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter VIII
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 46
Tonnage Structure     := 51
Cost Minerals         := 238
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 178 174 170 166 162 158 154 150 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter IX
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 41
Tonnage Structure     := 51
Cost Minerals         := 259
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 194 190 186 181 177 173 168 164 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Cutter X
Description           := Drazi. A beam of high powered particles that are fired in a steady stream and raked across the target. It is prone to overheating and has a higher maintenance cost the other weapons.
Pic Num               := 584
Tonnage Space Taken   := 38
Tonnage Structure     := 51
Cost Minerals         := 269
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 26
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12724
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 211 206 201 197 192 187 183 178 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1724

Name                  := Particle Repeater I
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 61
Tonnage Structure     := 45
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater II
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 56
Tonnage Structure     := 45
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater III
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 52
Tonnage Structure     := 45
Cost Minerals         := 31
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater IV
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 50
Tonnage Structure     := 45
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater V
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 47
Tonnage Structure     := 45
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater VI
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 45
Tonnage Structure     := 45
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 57 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater VII
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater VIII
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 23
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater IX
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 69 65 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Particle Repeater X
Description           := Drazi. This rapid fire beam ismounted on a swivel turret. It fires a slightly enhanced standard particle beam in rapid succession.
Pic Num               := 586
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 44
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12726
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 74 71 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 27
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1726

Name                  := Pulsar Mine I
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 73
Tonnage Structure     := 54
Cost Minerals         := 389
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 187 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine II
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 68
Tonnage Structure     := 54
Cost Minerals         := 414
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine III
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 62
Tonnage Structure     := 54
Cost Minerals         := 466
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine IV
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 59
Tonnage Structure     := 54
Cost Minerals         := 492
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 259 236 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine V
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 57
Tonnage Structure     := 54
Cost Minerals         := 518
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 274 249 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine VI
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 54
Tonnage Structure     := 54
Cost Minerals         := 544
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 288 262 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine VII
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 51
Tonnage Structure     := 54
Cost Minerals         := 570
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 302 275 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine VIII
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 49
Tonnage Structure     := 54
Cost Minerals         := 596
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 317 288 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine IX
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 43
Tonnage Structure     := 54
Cost Minerals         := 648
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 346 314 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Pulsar Mine X
Description           := Narn. Pulsar Mines are designed to keep an area of space clear of fighter groups (though it will also target seekers). The Pulsar Mine fires as soon as a fighter enters its range the PM fires unleasing a pulse of particle energy that blankets the area.
Pic Num               := 594
Tonnage Space Taken   := 41
Tonnage Structure     := 54
Cost Minerals         := 673
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 29
Restrictions          := None
General Group         := Weapons
Family                := 12730
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 374 340 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1730

Name                  := Quad Pulsar I
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 43
Tonnage Structure     := 32
Cost Minerals         := 454
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 82 81 79 78 77 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar II
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 40
Tonnage Structure     := 32
Cost Minerals         := 484
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 95 93 92 90 89 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar III
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 37
Tonnage Structure     := 32
Cost Minerals         := 545
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 106 104 102 101 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar IV
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 35
Tonnage Structure     := 32
Cost Minerals         := 575
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 112 110 108 107 105 103 102 100 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar V
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 34
Tonnage Structure     := 32
Cost Minerals         := 605
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 118 116 114 113 111 109 107 106 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar VI
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 32
Tonnage Structure     := 32
Cost Minerals         := 635
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 126 124 122 120 119 117 115 113 111 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar VII
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 30
Tonnage Structure     := 32
Cost Minerals         := 666
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 130 128 126 125 123 121 119 117 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar VIII
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 29
Tonnage Structure     := 32
Cost Minerals         := 696
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 139 137 135 132 130 128 126 124 122 120 118 116 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar IX
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 26
Tonnage Structure     := 32
Cost Minerals         := 756
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 149 147 145 142 140 138 136 133 131 129 127 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Quad Pulsar X
Description           := Llort. 
Pic Num               := 595
Tonnage Space Taken   := 24
Tonnage Structure     := 32
Cost Minerals         := 787
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12733
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 161 159 157 154 152 149 147 145 142 140 137 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 110
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1733

Name                  := Scattergun I
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 80
Tonnage Structure     := 59
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun II
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 74
Tonnage Structure     := 59
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun III
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 68
Tonnage Structure     := 59
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun IV
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 65
Tonnage Structure     := 59
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun V
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 62
Tonnage Structure     := 59
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun VI
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 59
Tonnage Structure     := 59
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun VII
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 56
Tonnage Structure     := 59
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun VIII
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 53
Tonnage Structure     := 59
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun IX
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 47
Tonnage Structure     := 59
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun X
Description           := Gaim. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 44
Tonnage Structure     := 59
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun I l
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 4
Cost Organics         := 17
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun II
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 36
Tonnage Structure     := 29
Cost Minerals         := 4
Cost Organics         := 18
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun III
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 33
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun IV
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 32
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 21
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun V
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 30
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 22
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun VI
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 29
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 23
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun VII
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 28
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 24
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun VIII
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 26
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun IX
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 23
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 28
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun X
Description           := Llort. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 22
Tonnage Structure     := 29
Cost Minerals         := 7
Cost Organics         := 29
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12735
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1735

Name                  := Scattergun I
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 80
Tonnage Structure     := 59
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun II
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 74
Tonnage Structure     := 59
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun III
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 68
Tonnage Structure     := 59
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun IV
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 65
Tonnage Structure     := 59
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun V
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 62
Tonnage Structure     := 59
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun VI
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 59
Tonnage Structure     := 59
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun VII
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 56
Tonnage Structure     := 59
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun VIII
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 53
Tonnage Structure     := 59
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun IX
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 47
Tonnage Structure     := 59
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scattergun X
Description           := Markab. The Scattergun is a pulsed particle weapon which fires a series of small blasts at nearby targets. They are not particularly long ranged, but have an excellent fire rate.
Pic Num               := 616
Tonnage Space Taken   := 44
Tonnage Structure     := 59
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 12734
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1734

Name                  := Scatter Pulsar I
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 73
Tonnage Structure     := 54
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar II
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 68
Tonnage Structure     := 54
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar III
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 62
Tonnage Structure     := 54
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar IV
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 59
Tonnage Structure     := 54
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar V
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 57
Tonnage Structure     := 54
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar VI
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 54
Tonnage Structure     := 54
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar VII
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 51
Tonnage Structure     := 54
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar VIII
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 49
Tonnage Structure     := 54
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar IX
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 43
Tonnage Structure     := 54
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Scatter Pulsar X
Description           := Llort.
Pic Num               := 596
Tonnage Space Taken   := 41
Tonnage Structure     := 54
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12736
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PulsarBeam.wav
Weapon Family         := 1736

Name                  := Solar Cannon I
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 35
Tonnage Structure     := 26
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 65 63 62 61 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon II
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 33
Tonnage Structure     := 26
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 77 75 73 72 70 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon III
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 30
Tonnage Structure     := 26
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 87 85 83 81 79 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon IV
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 29
Tonnage Structure     := 26
Cost Minerals         := 84
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 92 90 88 86 84 82 80 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon V
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 27
Tonnage Structure     := 26
Cost Minerals         := 88
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 97 95 93 91 89 87 85 82 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon VI
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 26
Tonnage Structure     := 26
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 102 100 98 95 93 91 89 87 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon VII
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 25
Tonnage Structure     := 26
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 105 103 100 98 96 93 91 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon VIII
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 23
Tonnage Structure     := 26
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 112 110 107 105 103 100 98 95 93 91 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon IX
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 21
Tonnage Structure     := 26
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 122 120 117 115 112 109 107 104 102 99 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Solar Cannon X
Description           := Drazi. The Solar Cannon fires a bright, blinding beam that delivers a tremendous amount of heat to the target.
Pic Num               := 615
Tonnage Space Taken   := 20
Tonnage Structure     := 26
Cost Minerals         := 114
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12737
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 130 127 124 121 118 116 113 110 107 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 72
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := HPA.wav
Weapon Family         := 1737

Name                  := Standard Particle Beam I
Description           := The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 49
Tonnage Structure     := 36
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam II
Description           := The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 45
Tonnage Structure     := 36
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 34 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam III
Description           := The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 41
Tonnage Structure     := 36
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam IV
Description           := The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 40
Tonnage Structure     := 36
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 41 39 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam V
Description           := Raiders. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 38
Tonnage Structure     := 36
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VI
Description           := Raiders. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 36
Tonnage Structure     := 36
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VII
Description           := Raiders. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 34
Tonnage Structure     := 36
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Raiders Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam V
Description           := Belt Alliance. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 38
Tonnage Structure     := 36
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VI
Description           := Belt Alliance. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 36
Tonnage Structure     := 36
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VII
Description           := Belt Alliance. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 34
Tonnage Structure     := 36
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam V
Description           := Drazi. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 38
Tonnage Structure     := 36
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VI
Description           := Drazi. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 36
Tonnage Structure     := 36
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VII
Description           := Drazi. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 34
Tonnage Structure     := 36
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VIII
Description           := Drazi. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 32
Tonnage Structure     := 36
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 51 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam IX
Description           := Drazi. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 29
Tonnage Structure     := 36
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 55 53 50 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam X
Description           := Drazi. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 27
Tonnage Structure     := 36
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 62 60 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam V
Description           := EA. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 38
Tonnage Structure     := 36
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VI
Description           := EA. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 36
Tonnage Structure     := 36
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VII
Description           := EA. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 34
Tonnage Structure     := 36
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam VIII
Description           := EA. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 32
Tonnage Structure     := 36
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 51 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam IX
Description           := EA. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 29
Tonnage Structure     := 36
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 55 53 50 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := Standard Particle Beam X
Description           := EA. The SPB is the primary light weapon of many races. It is based off of the LBP technology and is intended to pick off fighters and small craft while the main guns concentrate on capital ships.
Pic Num               := 579
Tonnage Space Taken   := 27
Tonnage Structure     := 36
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12738
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 62 60 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 1738

Name                  := PDF Particle Beam I
Description           := PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 49
Tonnage Structure     := 36
Cost Minerals         := 22
Cost Organics         := 17
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam II
Description           := PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 45
Tonnage Structure     := 36
Cost Minerals         := 23
Cost Organics         := 18
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam III
Description           := PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 41
Tonnage Structure     := 36
Cost Minerals         := 26
Cost Organics         := 20
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 39 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam IV
Description           := PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 40
Tonnage Structure     := 36
Cost Minerals         := 28
Cost Organics         := 21
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam V
Description           := PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 38
Tonnage Structure     := 36
Cost Minerals         := 29
Cost Organics         := 22
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VI
Description           := Belt alliance. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 36
Tonnage Structure     := 36
Cost Minerals         := 30
Cost Organics         := 23
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VII
Description           := Belt alliance. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 34
Tonnage Structure     := 36
Cost Minerals         := 32
Cost Organics         := 24
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VIII
Description           := Belt alliance. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 32
Tonnage Structure     := 36
Cost Minerals         := 33
Cost Organics         := 25
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 53 51 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam IX
Description           := Belt alliance. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 29
Tonnage Structure     := 36
Cost Minerals         := 36
Cost Organics         := 28
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 55 53 50 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam X
Description           := Belt alliance. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 27
Tonnage Structure     := 36
Cost Minerals         := 38
Cost Organics         := 29
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Belt Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 60 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VI
Description           := Drazi. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 36
Tonnage Structure     := 36
Cost Minerals         := 30
Cost Organics         := 23
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VII
Description           := Drazi. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 34
Tonnage Structure     := 36
Cost Minerals         := 32
Cost Organics         := 24
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VIII
Description           := Drazi. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 32
Tonnage Structure     := 36
Cost Minerals         := 33
Cost Organics         := 25
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 53 51 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam IX
Description           := Drazi. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 29
Tonnage Structure     := 36
Cost Minerals         := 36
Cost Organics         := 28
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 55 53 50 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam X
Description           := Drazi. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 27
Tonnage Structure     := 36
Cost Minerals         := 38
Cost Organics         := 29
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 60 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VI
Description           := EA. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 36
Tonnage Structure     := 36
Cost Minerals         := 30
Cost Organics         := 23
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VII
Description           := EA. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 34
Tonnage Structure     := 36
Cost Minerals         := 32
Cost Organics         := 24
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam VIII
Description           := EA. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 32
Tonnage Structure     := 36
Cost Minerals         := 33
Cost Organics         := 25
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 53 51 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam IX
Description           := EA. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 29
Tonnage Structure     := 36
Cost Minerals         := 36
Cost Organics         := 28
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 55 53 50 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Particle Beam X
Description           := EA. PDF version of a LPB.
Pic Num               := 588
Tonnage Space Taken   := 27
Tonnage Structure     := 36
Cost Minerals         := 38
Cost Organics         := 29
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12727
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 60 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1727

Name                  := PDF Scattergun I
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 4
Cost Organics         := 17
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun II
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 36
Tonnage Structure     := 29
Cost Minerals         := 4
Cost Organics         := 18
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun III
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 33
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 21
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun IV
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 32
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 22
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun V
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 30
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 23
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VI
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 29
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 24
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VII
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 28
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VIII
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 26
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 26
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun IX
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 23
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 29
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun X
Description           := Gaim. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 22
Tonnage Structure     := 29
Cost Minerals         := 7
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun I
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 4
Cost Organics         := 17
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun II
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 36
Tonnage Structure     := 29
Cost Minerals         := 4
Cost Organics         := 18
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun III
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 33
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 21
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun IV
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 32
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 22
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun V
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 30
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 23
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VI
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 29
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 24
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VII
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 28
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VIII
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 26
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 26
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun IX
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 23
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 29
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun X
Description           := Llort. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 22
Tonnage Structure     := 29
Cost Minerals         := 7
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun I
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 4
Cost Organics         := 17
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun II
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 36
Tonnage Structure     := 29
Cost Minerals         := 4
Cost Organics         := 18
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun III
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 33
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 21
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun IV
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 32
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 22
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun V
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 30
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 23
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VI
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 29
Tonnage Structure     := 29
Cost Minerals         := 5
Cost Organics         := 24
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VII
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 28
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun VIII
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 26
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 26
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun IX
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 23
Tonnage Structure     := 29
Cost Minerals         := 6
Cost Organics         := 29
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := PDF Scattergun X
Description           := Markab. This is a PDF version of the Scattergun. It is also a pulsed particle weapon which fires a series of small blasts at nearby targets, but has the added bonus of being able to track incoming fighters and seekers and fire on them as they close.
Pic Num               := 617
Tonnage Space Taken   := 22
Tonnage Structure     := 29
Cost Minerals         := 7
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12728
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 130
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1728

Name                  := Interdictor I
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 38
Tonnage Structure     := 28
Cost Minerals         := 11
Cost Organics         := 17
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor II
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 35
Tonnage Structure     := 28
Cost Minerals         := 11
Cost Organics         := 18
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor III
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 32
Tonnage Structure     := 28
Cost Minerals         := 13
Cost Organics         := 21
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor IV
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 31
Tonnage Structure     := 28
Cost Minerals         := 13
Cost Organics         := 22
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor V
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 29
Tonnage Structure     := 28
Cost Minerals         := 14
Cost Organics         := 23
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor VI
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 28
Tonnage Structure     := 28
Cost Minerals         := 15
Cost Organics         := 24
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor VII
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 27
Tonnage Structure     := 28
Cost Minerals         := 15
Cost Organics         := 25
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor VIII
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 25
Tonnage Structure     := 28
Cost Minerals         := 16
Cost Organics         := 26
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor IX
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 22
Tonnage Structure     := 28
Cost Minerals         := 18
Cost Organics         := 29
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 72 69 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Interdictor X
Description           := Hyach. The Interdictor operates by firing a widely dispersed field of particles at incoming fighters and seekers. Their also provide a general defensive bonus to any vessel they are on.
Pic Num               := 593
Tonnage Space Taken   := 21
Tonnage Structure     := 28
Cost Minerals         := 18
Cost Organics         := 30
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12709
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 78 74 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Interceptor.wav
Weapon Family         := 1709

Name                  := Pentagon Array I
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 47
Tonnage Structure     := 35
Cost Minerals         := 50
Cost Organics         := 17
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 8%
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 98 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array II
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 44
Tonnage Structure     := 35
Cost Minerals         := 53
Cost Organics         := 18
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 8%
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array III
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 40
Tonnage Structure     := 35
Cost Minerals         := 59
Cost Organics         := 21
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array IV
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 39
Tonnage Structure     := 35
Cost Minerals         := 63
Cost Organics         := 22
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 135 129 123 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array V
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 37
Tonnage Structure     := 35
Cost Minerals         := 66
Cost Organics         := 23
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 143 136 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array VI
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 69
Cost Organics         := 24
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 143 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array VII
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 33
Tonnage Structure     := 35
Cost Minerals         := 73
Cost Organics         := 25
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 158 150 143 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array VIII
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 32
Tonnage Structure     := 35
Cost Minerals         := 76
Cost Organics         := 26
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 165 158 150 143 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array IX
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 28
Tonnage Structure     := 35
Cost Minerals         := 83
Cost Organics         := 29
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 172 164 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Pentagon Array X
Description           := Torata. The Pentagon Array is a cluster of five particle beams in a single housing, all closely linked together to fire almost as one. Unfortunately it is expensive and costly to maintain.
Pic Num               := 597
Tonnage Space Taken   := 26
Tonnage Structure     := 35
Cost Minerals         := 86
Cost Organics         := 30
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 19
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12729
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Torata Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Due to the nature of a combo weapon, the ships mainenance cost is increased by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 195 186 177 168 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := TwinArray.wav
Weapon Family         := 1729

Name                  := Mine Sweeper I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper VIII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 193
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 69 66 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 79 76 72 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Mine Sweeper X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 218
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 86 82 78 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1718

Name                  := Heavy Bolter I
Description           := 
Pic Num               := 591
Tonnage Space Taken   := 24
Tonnage Structure     := 18
Cost Minerals         := 24
Cost Organics         := 17
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 46 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter II
Description           := 
Pic Num               := 591
Tonnage Space Taken   := 23
Tonnage Structure     := 18
Cost Minerals         := 26
Cost Organics         := 18
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 53 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter III
Description           := 
Pic Num               := 591
Tonnage Space Taken   := 21
Tonnage Structure     := 18
Cost Minerals         := 29
Cost Organics         := 21
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 60 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter IV
Description           := 
Pic Num               := 591
Tonnage Space Taken   := 20
Tonnage Structure     := 18
Cost Minerals         := 30
Cost Organics         := 22
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 64 63 62 61 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter V
Description           := 
Pic Num               := 591
Tonnage Space Taken   := 19
Tonnage Structure     := 18
Cost Minerals         := 32
Cost Organics         := 23
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 67 66 65 64 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter VI
Description           := 
Pic Num               := 591
Tonnage Space Taken   := 18
Tonnage Structure     := 18
Cost Minerals         := 34
Cost Organics         := 24
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 71 70 69 68 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter VII
Description           := 
Pic Num               := 591
Tonnage Space Taken   := 17
Tonnage Structure     := 18
Cost Minerals         := 35
Cost Organics         := 25
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 76 74 73 72 71 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter VIII
Description           := Dilgar.
Pic Num               := 591
Tonnage Space Taken   := 16
Tonnage Structure     := 18
Cost Minerals         := 37
Cost Organics         := 26
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 78 77 76 74 73 72 71 69 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter IX
Description           := Dilgar.
Pic Num               := 591
Tonnage Space Taken   := 14
Tonnage Structure     := 18
Cost Minerals         := 40
Cost Organics         := 29
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 85 84 82 81 80 78 77 76 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Heavy Bolter X
Description           := Dilgar.
Pic Num               := 591
Tonnage Space Taken   := 14
Tonnage Structure     := 18
Cost Minerals         := 42
Cost Organics         := 30
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12703
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 94 92 91 89 88 86 85 84 82 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 1703

Name                  := Repeater Gun I
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 78
Tonnage Structure     := 58
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun II
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 73
Tonnage Structure     := 58
Cost Minerals         := 181
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun III
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 67
Tonnage Structure     := 58
Cost Minerals         := 203
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun IV
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 64
Tonnage Structure     := 58
Cost Minerals         := 215
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 33 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun V
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 61
Tonnage Structure     := 58
Cost Minerals         := 226
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 36 35 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun VI
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 58
Tonnage Structure     := 58
Cost Minerals         := 237
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 38 37 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun VII
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 55
Tonnage Structure     := 58
Cost Minerals         := 249
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 40 39 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun VIII
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 52
Tonnage Structure     := 58
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 42 41 40 39 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun IX
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 46
Tonnage Structure     := 58
Cost Minerals         := 283
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 46 45 44 42 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Repeater Gun X
Description           := 
Pic Num               := 598
Tonnage Space Taken   := 44
Tonnage Structure     := 58
Cost Minerals         := 294
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12742
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 50 48 47 46 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := TwinArray.wav
Weapon Family         := 1718

Name                  := Light Fusion Cannon I
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon II
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon III
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon IV
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon V
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon VI
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 28 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon VII
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon VIII
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon IX
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Cannon X
Description           := Minbari. A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 5
Tonnage Structure     := 6
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Fusion Cannon I
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 58
Tonnage Structure     := 43
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon II
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 54
Tonnage Structure     := 43
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon III
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 49
Tonnage Structure     := 43
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 48 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon IV
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 47
Tonnage Structure     := 43
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon V
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 45
Tonnage Structure     := 43
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon VI
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 43
Tonnage Structure     := 43
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon VII
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon VIII
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 39
Tonnage Structure     := 43
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon IX
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 34
Tonnage Structure     := 43
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 65 62 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon X
Description           := Minbari.
Pic Num               := 544
Tonnage Space Taken   := 32
Tonnage Structure     := 43
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 71 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon I
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 58
Tonnage Structure     := 43
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon II
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 54
Tonnage Structure     := 43
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon III
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 49
Tonnage Structure     := 43
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 48 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon IV
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 47
Tonnage Structure     := 43
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon V
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 45
Tonnage Structure     := 43
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon VI
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 43
Tonnage Structure     := 43
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon VII
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon VIII
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 39
Tonnage Structure     := 43
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon IX
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 34
Tonnage Structure     := 43
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 65 62 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := Fusion Cannon X
Description           := Yolu.
Pic Num               := 544
Tonnage Space Taken   := 32
Tonnage Structure     := 43
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 71 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := Fusion.wav
Weapon Family         := 1600

Name                  := PDF Fusion Cannon I
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 58
Tonnage Structure     := 43
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon II
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 54
Tonnage Structure     := 43
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon III
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 49
Tonnage Structure     := 43
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 48 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon IV
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 47
Tonnage Structure     := 43
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 49 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon V
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 45
Tonnage Structure     := 43
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 52 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon VI
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 43
Tonnage Structure     := 43
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 57 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon VII
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 41
Tonnage Structure     := 43
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon VIII
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 39
Tonnage Structure     := 43
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon IX
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 34
Tonnage Structure     := 43
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 65 62 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := PDF Fusion Cannon X
Description           := Minbari. PDF version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 32
Tonnage Structure     := 43
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12612
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 74 71 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := Fusion.wav
Weapon Family         := 1612

Name                  := Molecular Disruptor I
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 38
Tonnage Structure     := 28
Cost Minerals         := 47
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 98 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor II
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 35
Tonnage Structure     := 28
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 113 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor III
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 32
Tonnage Structure     := 28
Cost Minerals         := 57
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 128 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor IV
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 31
Tonnage Structure     := 28
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 135 129 123 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor V
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 29
Tonnage Structure     := 28
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 143 136 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor VI
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 28
Tonnage Structure     := 28
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 143 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor VII
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 27
Tonnage Structure     := 28
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 158 150 143 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor VIII
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 25
Tonnage Structure     := 28
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 165 158 150 143 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor IX
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 22
Tonnage Structure     := 28
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 172 164 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Disruptor X
Description           := Minbari. The disruptor operates pretty much like its name implies, it disrupts the cohesion between molecules, tearing objects apart at the atomic level.
Pic Num               := 549
Tonnage Space Taken   := 21
Tonnage Structure     := 28
Cost Minerals         := 82
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 60
Restrictions          := None
General Group         := Weapons
Family                := 12608
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 195 186 177 168 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1608

Name                  := Molecular Pulsar I
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 76
Tonnage Structure     := 56
Cost Minerals         := 95
Cost Organics         := 10
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 98 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar II
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 70
Tonnage Structure     := 56
Cost Minerals         := 101
Cost Organics         := 10
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar III
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 64
Tonnage Structure     := 56
Cost Minerals         := 113
Cost Organics         := 11
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar IV
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 62
Tonnage Structure     := 56
Cost Minerals         := 120
Cost Organics         := 12
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 135 129 123 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar V
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 59
Tonnage Structure     := 56
Cost Minerals         := 126
Cost Organics         := 13
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 143 136 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar VI
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 56
Tonnage Structure     := 56
Cost Minerals         := 132
Cost Organics         := 13
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 143 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar VII
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 53
Tonnage Structure     := 56
Cost Minerals         := 139
Cost Organics         := 14
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 158 150 143 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar VIII
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 50
Tonnage Structure     := 56
Cost Minerals         := 145
Cost Organics         := 15
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 165 158 150 143 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar IX
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 45
Tonnage Structure     := 56
Cost Minerals         := 158
Cost Organics         := 16
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 172 164 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Molecular Pulsar X
Description           := Minbari. Based on combined molecular and pulse technolgy, it is a powerful weapon with a good range.
Pic Num               := 550
Tonnage Space Taken   := 42
Tonnage Structure     := 56
Cost Minerals         := 164
Cost Organics         := 16
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12609
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 195 186 177 168 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 155
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1609

Name                  := Polarity Cannon I
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 11
Tonnage Structure     := 8
Cost Minerals         := 5
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon II
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 10
Tonnage Structure     := 8
Cost Minerals         := 6
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 58 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon III
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 9
Tonnage Structure     := 8
Cost Minerals         := 6
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 71 66 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon IV
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 9
Tonnage Structure     := 8
Cost Minerals         := 7
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 76 70 64 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon V
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 7
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 74 68 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon VI
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 7
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 84 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon VII
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 8
Cost Organics         := 6
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 88 81 75 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon VIII
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 7
Tonnage Structure     := 8
Cost Minerals         := 8
Cost Organics         := 6
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 85 78 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon IX
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 9
Cost Organics         := 6
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 85 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 22
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Polarity Cannon X
Description           := Shadow. This weapon is used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 109 101 92 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1614

Name                  := Light Phasing Pulse Cannon I
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 24
Tonnage Structure     := 18
Cost Minerals         := 7
Cost Organics         := 5
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 62 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon II
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 23
Tonnage Structure     := 18
Cost Minerals         := 7
Cost Organics         := 6
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon III
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 21
Tonnage Structure     := 18
Cost Minerals         := 8
Cost Organics         := 6
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon IV
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 20
Tonnage Structure     := 18
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 79 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon V
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 19
Tonnage Structure     := 18
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon VI
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 18
Tonnage Structure     := 18
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon VII
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 17
Tonnage Structure     := 18
Cost Minerals         := 10
Cost Organics         := 8
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon VIII
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 16
Tonnage Structure     := 18
Cost Minerals         := 10
Cost Organics         := 8
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 96 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 27
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon IX
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 14
Tonnage Structure     := 18
Cost Minerals         := 11
Cost Organics         := 9
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 115 105 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon X
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 14
Tonnage Structure     := 18
Cost Minerals         := 12
Cost Organics         := 9
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 125 114 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 33
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon I
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 24
Tonnage Structure     := 18
Cost Minerals         := 7
Cost Organics         := 5
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 62 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon II
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 23
Tonnage Structure     := 18
Cost Minerals         := 7
Cost Organics         := 6
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon III
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 21
Tonnage Structure     := 18
Cost Minerals         := 8
Cost Organics         := 6
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon IV
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 20
Tonnage Structure     := 18
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 79 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon V
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 19
Tonnage Structure     := 18
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon VI
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 18
Tonnage Structure     := 18
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon VII
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 17
Tonnage Structure     := 18
Cost Minerals         := 10
Cost Organics         := 8
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon VIII
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 16
Tonnage Structure     := 18
Cost Minerals         := 10
Cost Organics         := 8
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 96 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 27
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon IX
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 14
Tonnage Structure     := 18
Cost Minerals         := 11
Cost Organics         := 9
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 115 105 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Light Phasing Pulse Cannon X
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 632
Tonnage Space Taken   := 14
Tonnage Structure     := 18
Cost Minerals         := 12
Cost Organics         := 9
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 12606
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 125 114 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 33
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1606

Name                  := Medium Phasing Pulse Cannon I
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 43
Cost Organics         := 32
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 97 93 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon II
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 36
Tonnage Structure     := 29
Cost Minerals         := 46
Cost Organics         := 34
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 117 112 107 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon III
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 33
Tonnage Structure     := 29
Cost Minerals         := 51
Cost Organics         := 39
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 133 127 122 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon IV
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 32
Tonnage Structure     := 29
Cost Minerals         := 54
Cost Organics         := 41
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 135 129 123 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon V
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 30
Tonnage Structure     := 29
Cost Minerals         := 57
Cost Organics         := 43
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 142 136 130 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon VI
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 29
Tonnage Structure     := 29
Cost Minerals         := 60
Cost Organics         := 45
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 150 143 137 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon VII
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 28
Tonnage Structure     := 29
Cost Minerals         := 63
Cost Organics         := 47
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 164 157 150 143 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon VIII
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 26
Tonnage Structure     := 29
Cost Minerals         := 66
Cost Organics         := 49
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 172 164 157 150 143 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon IX
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 23
Tonnage Structure     := 29
Cost Minerals         := 71
Cost Organics         := 54
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 187 179 172 164 156 148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon X
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 22
Tonnage Structure     := 29
Cost Minerals         := 74
Cost Organics         := 56
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drakh Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 194 186 177 169 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 23
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon I
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 43
Cost Organics         := 32
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 97 93 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon II
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 36
Tonnage Structure     := 29
Cost Minerals         := 46
Cost Organics         := 34
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 117 112 107 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon III
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 33
Tonnage Structure     := 29
Cost Minerals         := 51
Cost Organics         := 39
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 133 127 122 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon IV
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 32
Tonnage Structure     := 29
Cost Minerals         := 54
Cost Organics         := 41
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 135 129 123 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon V
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 30
Tonnage Structure     := 29
Cost Minerals         := 57
Cost Organics         := 43
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 142 136 130 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon VI
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 29
Tonnage Structure     := 29
Cost Minerals         := 60
Cost Organics         := 45
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 150 143 137 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon VII
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 28
Tonnage Structure     := 29
Cost Minerals         := 63
Cost Organics         := 47
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 164 157 150 143 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon VIII
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 26
Tonnage Structure     := 29
Cost Minerals         := 66
Cost Organics         := 49
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 172 164 157 150 143 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon IX
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 23
Tonnage Structure     := 29
Cost Minerals         := 71
Cost Organics         := 54
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 187 179 172 164 156 148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Medium Phasing Pulse Cannon X
Description           := Shadow based. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 633
Tonnage Space Taken   := 22
Tonnage Structure     := 29
Cost Minerals         := 74
Cost Organics         := 56
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 12607
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Based Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 194 186 177 169 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Speed          := 0
Weapon Modifier       := 23
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1607

Name                  := Heavy Phasing Pulse Cannon I
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 69
Tonnage Structure     := 51
Cost Minerals         := 310
Cost Organics         := 233
Cost Radioactives     := 52
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 211 206 202 198 193 189 185 181 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon II
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 64
Tonnage Structure     := 51
Cost Minerals         := 330
Cost Organics         := 248
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 238 233 228 223 218 213 208 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon III
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 59
Tonnage Structure     := 51
Cost Minerals         := 372
Cost Organics         := 279
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 275 270 264 259 253 247 242 236 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon IV
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 56
Tonnage Structure     := 51
Cost Minerals         := 392
Cost Organics         := 295
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 292 286 280 274 268 262 256 250 244 238 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon V
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 54
Tonnage Structure     := 51
Cost Minerals         := 413
Cost Organics         := 310
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 308 302 295 289 283 276 270 264 258 251 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon VI
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 51
Tonnage Structure     := 51
Cost Minerals         := 434
Cost Organics         := 326
Cost Radioactives     := 72
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 324 317 311 304 298 291 284 278 271 264 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon VII
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 48
Tonnage Structure     := 51
Cost Minerals         := 454
Cost Organics         := 341
Cost Radioactives     := 76
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 340 333 326 319 312 305 299 292 285 278 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon VIII
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 46
Tonnage Structure     := 51
Cost Minerals         := 475
Cost Organics         := 357
Cost Radioactives     := 79
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 356 349 342 335 327 320 313 305 298 291 284 276 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 33
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon IX
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 41
Tonnage Structure     := 51
Cost Minerals         := 516
Cost Organics         := 388
Cost Radioactives     := 86
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 389 381 373 365 357 349 341 333 325 317 309 302 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 35
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon X
Description           := Drakh. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 38
Tonnage Structure     := 51
Cost Minerals         := 537
Cost Organics         := 403
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drakh Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 421 413 404 395 387 378 370 361 352 344 335 327 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 38
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon I
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 69
Tonnage Structure     := 51
Cost Minerals         := 310
Cost Organics         := 233
Cost Radioactives     := 52
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 211 206 202 198 193 189 185 181 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon II
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 64
Tonnage Structure     := 51
Cost Minerals         := 330
Cost Organics         := 248
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 238 233 228 223 218 213 208 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon III
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 59
Tonnage Structure     := 51
Cost Minerals         := 372
Cost Organics         := 279
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 275 270 264 259 253 247 242 236 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon IV
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 56
Tonnage Structure     := 51
Cost Minerals         := 392
Cost Organics         := 295
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 292 286 280 274 268 262 256 250 244 238 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon V
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 54
Tonnage Structure     := 51
Cost Minerals         := 413
Cost Organics         := 310
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 308 302 295 289 283 276 270 264 258 251 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon VI
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 51
Tonnage Structure     := 51
Cost Minerals         := 434
Cost Organics         := 326
Cost Radioactives     := 72
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 324 317 311 304 298 291 284 278 271 264 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon VII
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 48
Tonnage Structure     := 51
Cost Minerals         := 454
Cost Organics         := 341
Cost Radioactives     := 76
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 340 333 326 319 312 305 299 292 285 278 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon VIII
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 46
Tonnage Structure     := 51
Cost Minerals         := 475
Cost Organics         := 357
Cost Radioactives     := 79
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 356 349 342 335 327 320 313 305 298 291 284 276 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 33
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon IX
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 41
Tonnage Structure     := 51
Cost Minerals         := 516
Cost Organics         := 388
Cost Radioactives     := 86
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 389 381 373 365 357 349 341 333 325 317 309 302 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 35
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Heavy Phasing Pulse Cannon X
Description           := Shadow. The phasing Pulse Cannon is an advanced gun originally designed to phase its way through shields, though it will not pass through the advanced Vorlon shields.
Pic Num               := 634
Tonnage Space Taken   := 38
Tonnage Structure     := 51
Cost Minerals         := 537
Cost Organics         := 403
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 65
Restrictions          := None
General Group         := Weapons
Family                := 12602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 421 413 404 395 387 378 370 361 352 344 335 327 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 156
Weapon Speed          := 0
Weapon Modifier       := 38
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1602

Name                  := Light Multiphased Cutter I
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 17
Cost Organics         := 13
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 42 41 40 39 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter II
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 18
Cost Organics         := 14
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 47 46 45 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter III
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 20
Cost Organics         := 15
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 55 54 53 51 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter IV
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 21
Cost Organics         := 16
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 58 57 56 54 53 52 51 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter V
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 22
Cost Organics         := 17
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 61 60 59 57 56 55 53 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter VI
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 23
Cost Organics         := 18
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 65 63 62 60 59 58 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter VII
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 24
Cost Organics         := 19
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 68 66 65 63 62 60 59 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter VIII
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 25
Cost Organics         := 20
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 71 70 68 66 65 63 62 60 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter IX
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 14
Tonnage Structure     := 17
Cost Minerals         := 28
Cost Organics         := 21
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 78 76 74 72 71 69 67 66 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter X
Description           := Drakh. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 13
Tonnage Structure     := 17
Cost Minerals         := 29
Cost Organics         := 22
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drakh Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 84 82 80 78 77 75 73 71 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter I
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 23
Tonnage Structure     := 17
Cost Minerals         := 17
Cost Organics         := 13
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 42 41 40 39 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter II
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 21
Tonnage Structure     := 17
Cost Minerals         := 18
Cost Organics         := 14
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 47 46 45 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter III
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 20
Cost Organics         := 15
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 55 54 53 51 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter IV
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 19
Tonnage Structure     := 17
Cost Minerals         := 21
Cost Organics         := 16
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 58 57 56 54 53 52 51 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter V
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 18
Tonnage Structure     := 17
Cost Minerals         := 22
Cost Organics         := 17
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 61 60 59 57 56 55 53 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter VI
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 17
Tonnage Structure     := 17
Cost Minerals         := 23
Cost Organics         := 18
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 65 63 62 60 59 58 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter VII
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 16
Tonnage Structure     := 17
Cost Minerals         := 24
Cost Organics         := 19
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 68 66 65 63 62 60 59 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter VIII
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 15
Tonnage Structure     := 17
Cost Minerals         := 25
Cost Organics         := 20
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 71 70 68 66 65 63 62 60 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter IX
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 14
Tonnage Structure     := 17
Cost Minerals         := 28
Cost Organics         := 21
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 78 76 74 72 71 69 67 66 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Light Multiphased Cutter X
Description           := Shadow based. This is a basic Multiphased Cutter which fires only a single burst - thereby doing less damage.
Pic Num               := 628
Tonnage Space Taken   := 13
Tonnage Structure     := 17
Cost Minerals         := 29
Cost Organics         := 22
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 12605
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Based Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 84 82 80 78 77 75 73 71 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1605

Name                  := Multiphased Cutter I
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 100
Tonnage Structure     := 74
Cost Minerals         := 220
Cost Organics         := 165
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 129 126 123 120 118 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter II
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 93
Tonnage Structure     := 74
Cost Minerals         := 234
Cost Organics         := 176
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 145 142 139 136 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter III
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 85
Tonnage Structure     := 74
Cost Minerals         := 264
Cost Organics         := 198
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 168 165 161 158 154 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter IV
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 81
Tonnage Structure     := 74
Cost Minerals         := 278
Cost Organics         := 209
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 178 174 171 167 163 159 155 152 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter V
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 78
Tonnage Structure     := 74
Cost Minerals         := 293
Cost Organics         := 220
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 188 184 180 176 172 168 164 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter VI
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 74
Tonnage Structure     := 74
Cost Minerals         := 308
Cost Organics         := 231
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 198 194 190 185 181 177 173 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter VII
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 70
Tonnage Structure     := 74
Cost Minerals         := 322
Cost Organics         := 242
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 208 203 199 195 190 186 181 177 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter VIII
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 67
Tonnage Structure     := 74
Cost Minerals         := 337
Cost Organics         := 253
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 218 213 209 204 199 195 190 185 60 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter IX
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 59
Tonnage Structure     := 74
Cost Minerals         := 366
Cost Organics         := 275
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 238 233 227 222 217 212 207 202 66 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := Multiphased Cutter X
Description           := Shadow. These weapons are less powerful than Molecular Slicer Beams.  Their main purpose is destroying enemy fighters, though they are also quite capable of damaging ships by cutting holes into their hulls.
Pic Num               := 629
Tonnage Space Taken   := 56
Tonnage Structure     := 74
Cost Minerals         := 381
Cost Organics         := 286
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12611
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 252 246 241 235 230 225 219 71 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1611

Name                  := PDF Multiphased Cutter I
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 100
Tonnage Structure     := 74
Cost Minerals         := 220
Cost Organics         := 165
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 129 126 123 120 118 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter II
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 93
Tonnage Structure     := 74
Cost Minerals         := 234
Cost Organics         := 176
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 145 142 139 136 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter III
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 85
Tonnage Structure     := 74
Cost Minerals         := 264
Cost Organics         := 198
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 168 165 161 158 154 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter IV
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 81
Tonnage Structure     := 74
Cost Minerals         := 278
Cost Organics         := 209
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 178 174 171 167 163 159 155 152 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter V
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 78
Tonnage Structure     := 74
Cost Minerals         := 293
Cost Organics         := 220
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 188 184 180 176 172 168 164 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter VI
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 74
Tonnage Structure     := 74
Cost Minerals         := 308
Cost Organics         := 231
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 198 194 190 185 181 177 173 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter VII
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 70
Tonnage Structure     := 74
Cost Minerals         := 322
Cost Organics         := 242
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 208 203 199 195 190 186 181 177 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter VIII
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 67
Tonnage Structure     := 74
Cost Minerals         := 337
Cost Organics         := 253
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 218 213 209 204 199 195 190 185 60 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 27
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter IX
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 59
Tonnage Structure     := 74
Cost Minerals         := 366
Cost Organics         := 275
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 238 233 227 222 217 212 207 202 66 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := PDF Multiphased Cutter X
Description           := Shadow. PDF version of the Multiphased Cutter.
Pic Num               := 635
Tonnage Space Taken   := 56
Tonnage Structure     := 74
Cost Minerals         := 381
Cost Organics         := 286
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 252 246 241 235 230 225 219 71 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Speed          := 0
Weapon Modifier       := 33
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 1613

Name                  := Light Molecular Slicer Beam I
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 45
Tonnage Structure     := 33
Cost Minerals         := 98
Cost Organics         := 74
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 85 83 82 81 80 79 77 76 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam II
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 41
Tonnage Structure     := 33
Cost Minerals         := 105
Cost Organics         := 78
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 98 96 95 93 92 91 89 88 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam III
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 38
Tonnage Structure     := 33
Cost Minerals         := 118
Cost Organics         := 88
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 112 111 109 107 106 104 103 101 100 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam IV
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 36
Tonnage Structure     := 33
Cost Minerals         := 124
Cost Organics         := 93
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 119 117 115 114 112 110 109 107 105 104 102 100 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam V
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 35
Tonnage Structure     := 33
Cost Minerals         := 131
Cost Organics         := 98
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 125 124 122 120 118 117 115 113 111 110 108 106 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam VI
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 33
Tonnage Structure     := 33
Cost Minerals         := 138
Cost Organics         := 103
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 132 130 128 126 125 123 121 119 117 115 113 112 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam VII
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 31
Tonnage Structure     := 33
Cost Minerals         := 144
Cost Organics         := 108
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 139 137 135 133 131 129 127 125 123 121 119 117 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam VIII
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 30
Tonnage Structure     := 33
Cost Minerals         := 151
Cost Organics         := 113
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 145 143 141 139 137 135 133 131 129 127 125 123 121 119 117 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam IX
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 26
Tonnage Structure     := 33
Cost Minerals         := 164
Cost Organics         := 123
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 158 156 154 152 149 147 145 143 141 138 136 134 132 129 127 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Light Molecular Slicer Beam X
Description           := Shadow. This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 25
Tonnage Structure     := 33
Cost Minerals         := 170
Cost Organics         := 127
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 172 169 167 164 162 160 157 155 152 150 147 145 143 140 138 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1604

Name                  := Molecular Slicer Beam I
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 140
Tonnage Structure     := 104
Cost Minerals         := 915
Cost Organics         := 686
Cost Radioactives     := 152
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 179 177 175 172 170 168 165 163 161 158 156 154 151 149 147 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam II
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 130
Tonnage Structure     := 104
Cost Minerals         := 976
Cost Organics         := 732
Cost Radioactives     := 162
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 207 204 202 199 196 194 191 188 185 183 180 177 175 172 169 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam III
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 120
Tonnage Structure     := 104
Cost Minerals         := 1098
Cost Organics         := 824
Cost Radioactives     := 183
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 235 232 229 225 222 219 216 213 210 207 204 201 198 195 192 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam IV
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 114
Tonnage Structure     := 104
Cost Minerals         := 1159
Cost Organics         := 869
Cost Radioactives     := 193
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 248 245 242 239 235 232 229 226 223 219 216 213 210 206 203 200 197 194 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam V
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 109
Tonnage Structure     := 104
Cost Minerals         := 1220
Cost Organics         := 915
Cost Radioactives     := 203
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 262 259 255 252 249 245 242 238 235 232 228 225 221 218 215 211 208 204 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam VI
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 104
Tonnage Structure     := 104
Cost Minerals         := 1281
Cost Organics         := 961
Cost Radioactives     := 213
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 276 272 269 265 262 258 254 251 247 244 240 237 233 229 226 222 219 215 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam VII
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 99
Tonnage Structure     := 104
Cost Minerals         := 1342
Cost Organics         := 1007
Cost Radioactives     := 223
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 290 286 282 279 275 271 267 263 260 256 252 248 245 241 237 233 230 226 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam VIII
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 94
Tonnage Structure     := 104
Cost Minerals         := 1403
Cost Organics         := 1052
Cost Radioactives     := 233
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 304 300 296 292 288 284 280 276 272 268 264 260 256 252 248 244 241 237 233 229
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam IX
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 83
Tonnage Structure     := 104
Cost Minerals         := 1525
Cost Organics         := 1144
Cost Radioactives     := 254
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 331 327 323 318 314 310 305 301 297 292 288 284 280 275 271 267 262 258 254 249
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 34
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Molecular Slicer Beam X
Description           := Shadow. This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 78
Tonnage Structure     := 104
Cost Minerals         := 1586
Cost Organics         := 1190
Cost Radioactives     := 264
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 359 354 349 345 340 336 331 326 322 317 312 308 303 298 294 289 284 280 275 270
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Speed          := 0
Weapon Modifier       := 36
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1610

Name                  := Heavy Molecular Slicer Beam I
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 219
Tonnage Structure     := 162
Cost Minerals         := 2624
Cost Organics         := 1968
Cost Radioactives     := 437
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 281 278 275 273 270 267 264 262 259 256 254 251 248 245 243 240 237 234 232 229
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam II
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 203
Tonnage Structure     := 162
Cost Minerals         := 2799
Cost Organics         := 2099
Cost Radioactives     := 466
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 324 321 318 315 311 308 305 302 299 296 293 289 286 283 280 277 274 271 267 264
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam III
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 186
Tonnage Structure     := 162
Cost Minerals         := 3149
Cost Organics         := 2362
Cost Radioactives     := 525
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 367 364 360 357 353 349 346 342 339 335 332 328 324 321 317 314 310 307 303 299
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam IV
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 178
Tonnage Structure     := 162
Cost Minerals         := 3324
Cost Organics         := 2493
Cost Radioactives     := 554
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 389 385 381 377 374 370 366 362 359 355 351 347 344 340 336 332 328 325 321 317
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam V
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 170
Tonnage Structure     := 162
Cost Minerals         := 3499
Cost Organics         := 2624
Cost Radioactives     := 583
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 410 406 402 398 394 390 386 383 379 375 371 367 363 359 355 351 347 343 339 335
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 16
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam VI
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 162
Tonnage Structure     := 162
Cost Minerals         := 3674
Cost Organics         := 2755
Cost Radioactives     := 612
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 432 428 424 419 415 411 407 403 398 394 390 386 382 377 373 369 365 361 357 352
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam VII
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 154
Tonnage Structure     := 162
Cost Minerals         := 3849
Cost Organics         := 2886
Cost Radioactives     := 641
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 454 449 445 440 436 432 427 423 418 414 410 405 401 396 392 388 383 379 374 370
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 24
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam VIII
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 146
Tonnage Structure     := 162
Cost Minerals         := 4024
Cost Organics         := 3018
Cost Radioactives     := 670
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 475 471 466 461 457 452 448 443 438 434 429 424 420 415 411 406 401 397 392 388
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam IX
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 130
Tonnage Structure     := 162
Cost Minerals         := 4374
Cost Organics         := 3280
Cost Radioactives     := 729
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 518 513 508 503 498 493 488 483 478 473 468 463 458 453 448 443 438 433 428 423
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 32
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Heavy Molecular Slicer Beam X
Description           := Shadow. This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 122
Tonnage Structure     := 162
Cost Minerals         := 4549
Cost Organics         := 3411
Cost Radioactives     := 758
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shadow Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 562 556 551 545 540 534 529 523 518 513 507 502 496 491 485 480 474 469 463 458
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Speed          := 0
Weapon Modifier       := 36
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 1601

Name                  := Light Plasma Gun I
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := Pakmara. This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Cannon I
Description           := Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 20
Tonnage Structure     := 15
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon II
Description           := Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 19
Tonnage Structure     := 15
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon III
Description           := Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 17
Tonnage Structure     := 15
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 17
Tonnage Structure     := 15
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon V
Description           := Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 16
Tonnage Structure     := 15
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 62 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 14
Tonnage Structure     := 15
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 69 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 14
Tonnage Structure     := 15
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 72 68 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon IX
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 12
Tonnage Structure     := 15
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 74 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon X
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 11
Tonnage Structure     := 15
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 85 80 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon IX
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 12
Tonnage Structure     := 15
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 74 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon X
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 11
Tonnage Structure     := 15
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 85 80 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon IX
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 12
Tonnage Structure     := 15
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 74 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon X
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 11
Tonnage Structure     := 15
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 85 80 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon IX
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 12
Tonnage Structure     := 15
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 74 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Light Plasma Cannon X
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  This is the weakest of the basic plasma cannons and is considered the root of all plasma weapons.
Pic Num               := 554
Tonnage Space Taken   := 11
Tonnage Structure     := 15
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 12805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 85 80 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1805

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 34
Tonnage Structure     := 25
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 31
Tonnage Structure     := 25
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 29
Tonnage Structure     := 25
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 28
Tonnage Structure     := 25
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 91 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 26
Tonnage Structure     := 25
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 96 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 102 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 24
Tonnage Structure     := 25
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := General Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 107 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon VIII
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 112 106 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon IX
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 122 115 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon X
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 125 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon VIII
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 112 106 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon IX
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 122 115 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon X
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 125 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon VIII
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 112 106 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon IX
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 122 115 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon X
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 125 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon VIII
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 112 106 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon IX
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 122 115 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Medium Plasma Cannon X
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  Much like its heavier cousins, the Medium Plasma Cannon is very effective at close ranges, but does less damage.
Pic Num               := 555
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 12809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 132 125 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1809

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 61
Tonnage Structure     := 45
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 56
Tonnage Structure     := 45
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 52
Tonnage Structure     := 45
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 50
Tonnage Structure     := 45
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 129 125 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 47
Tonnage Structure     := 45
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 136 132 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 45
Tonnage Structure     := 45
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := General Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 139 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VII
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 145 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VIII
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 139
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 158 152 147 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon IX
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 166 160 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon X
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 157
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 187 180 174 167 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VII
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 145 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VIII
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 139
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 158 152 147 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon IX
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 166 160 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon X
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 157
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 187 180 174 167 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VII
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 145 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VIII
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 139
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 158 152 147 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon IX
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 166 160 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon X
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 157
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 187 180 174 167 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 145 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon VIII
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 139
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 158 152 147 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon IX
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 166 160 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Heavy Plasma Cannon X
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Heavy Plasma Cannon is one of the cheapest and easiest heavy weapons to operate and capable of a high amount of damage.
Pic Num               := 556
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 157
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 187 180 174 167 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1803

Name                  := Mega Plasma Cannon I
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 109
Tonnage Structure     := 81
Cost Minerals         := 146
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon II
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 101
Tonnage Structure     := 81
Cost Minerals         := 155
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon III
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 93
Tonnage Structure     := 81
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 183 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon IV
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 89
Tonnage Structure     := 81
Cost Minerals         := 184
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 194 189 184 179 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon V
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 85
Tonnage Structure     := 81
Cost Minerals         := 194
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 205 199 194 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VI
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 81
Tonnage Structure     := 81
Cost Minerals         := 204
Cost Organics         := 0
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 210 204 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VII
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 77
Tonnage Structure     := 81
Cost Minerals         := 213
Cost Organics         := 0
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 226 220 215 209 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VIII
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 73
Tonnage Structure     := 81
Cost Minerals         := 223
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 237 231 225 219 213 207 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon IX
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 65
Tonnage Structure     := 81
Cost Minerals         := 243
Cost Organics         := 0
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 259 252 245 239 232 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon X
Description           := Centauri. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 61
Tonnage Structure     := 81
Cost Minerals         := 252
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 280 273 266 259 251 244 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon I
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 109
Tonnage Structure     := 81
Cost Minerals         := 146
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon II
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 101
Tonnage Structure     := 81
Cost Minerals         := 155
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon III
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 93
Tonnage Structure     := 81
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 183 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon IV
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 89
Tonnage Structure     := 81
Cost Minerals         := 184
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 194 189 184 179 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon V
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 85
Tonnage Structure     := 81
Cost Minerals         := 194
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 205 199 194 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VI
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 81
Tonnage Structure     := 81
Cost Minerals         := 204
Cost Organics         := 0
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 210 204 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VII
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 77
Tonnage Structure     := 81
Cost Minerals         := 213
Cost Organics         := 0
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 226 220 215 209 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VIII
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 73
Tonnage Structure     := 81
Cost Minerals         := 223
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 237 231 225 219 213 207 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon IX
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 65
Tonnage Structure     := 81
Cost Minerals         := 243
Cost Organics         := 0
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 259 252 245 239 232 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon X
Description           := EA. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 61
Tonnage Structure     := 81
Cost Minerals         := 252
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 280 273 266 259 251 244 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon I
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 109
Tonnage Structure     := 81
Cost Minerals         := 146
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon II
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 101
Tonnage Structure     := 81
Cost Minerals         := 155
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon III
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 93
Tonnage Structure     := 81
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 183 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon IV
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 89
Tonnage Structure     := 81
Cost Minerals         := 184
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 194 189 184 179 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon V
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 85
Tonnage Structure     := 81
Cost Minerals         := 194
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 205 199 194 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VI
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 81
Tonnage Structure     := 81
Cost Minerals         := 204
Cost Organics         := 0
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 210 204 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VII
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 77
Tonnage Structure     := 81
Cost Minerals         := 213
Cost Organics         := 0
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 226 220 215 209 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VIII
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 73
Tonnage Structure     := 81
Cost Minerals         := 223
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 237 231 225 219 213 207 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon IX
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 65
Tonnage Structure     := 81
Cost Minerals         := 243
Cost Organics         := 0
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 259 252 245 239 232 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon X
Description           := Narn. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 61
Tonnage Structure     := 81
Cost Minerals         := 252
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 280 273 266 259 251 244 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon I
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 109
Tonnage Structure     := 81
Cost Minerals         := 146
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon II
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 101
Tonnage Structure     := 81
Cost Minerals         := 155
Cost Organics         := 0
Cost Radioactives     := 39
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon III
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 93
Tonnage Structure     := 81
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 183 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon IV
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 89
Tonnage Structure     := 81
Cost Minerals         := 184
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 194 189 184 179 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon V
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 85
Tonnage Structure     := 81
Cost Minerals         := 194
Cost Organics         := 0
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 205 199 194 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VI
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 81
Tonnage Structure     := 81
Cost Minerals         := 204
Cost Organics         := 0
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 210 204 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VII
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 77
Tonnage Structure     := 81
Cost Minerals         := 213
Cost Organics         := 0
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 226 220 215 209 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon VIII
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 73
Tonnage Structure     := 81
Cost Minerals         := 223
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 237 231 225 219 213 207 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon IX
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 65
Tonnage Structure     := 81
Cost Minerals         := 243
Cost Organics         := 0
Cost Radioactives     := 61
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 259 252 245 239 232 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := Mega Plasma Cannon X
Description           := Pakmara. Plasma cannons are the most common types of plasma weapons in use.  The Mega Plasma Cannon does a tremendous amount of damage, but suffers the same accuracy and range problems that other plasma guns do.
Pic Num               := 557
Tonnage Space Taken   := 61
Tonnage Structure     := 81
Cost Minerals         := 252
Cost Organics         := 0
Cost Radioactives     := 64
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 87
Restrictions          := None
General Group         := Weapons
Family                := 12810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 280 273 266 259 251 244 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1810

Name                  := PDF Plasma Cannon I
Description           := PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 34
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon II
Description           := PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 31
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := General Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon III
Description           := Pakmara. PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 29
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon IV
Description           := Pakmara. PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 28
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon V
Description           := Pakmara. PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 26
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon VI
Description           := Pakmara. PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon VII
Description           := Pakmara. PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 24
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon VIII
Description           := Pakmara. PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 23
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 69 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon IX
Description           := Pakmara. PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 20
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 79 75 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := PDF Plasma Cannon X
Description           := Pakmara. PDF version of a Plasma Cannon.
Pic Num               := 565
Tonnage Space Taken   := 19
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 86 82 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1811

Name                  := Plasma Accelerator I
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 42
Tonnage Structure     := 31
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator II
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 39
Tonnage Structure     := 31
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator III
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 36
Tonnage Structure     := 31
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator IV
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 34
Tonnage Structure     := 31
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 75 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator V
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 33
Tonnage Structure     := 31
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator VI
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 31
Tonnage Structure     := 31
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 83 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator VII
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 29
Tonnage Structure     := 31
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 87 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator VIII
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 28
Tonnage Structure     := 31
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 91 86 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator IX
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 25
Tonnage Structure     := 31
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 100 94 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator X
Description           := Centauri. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 23
Tonnage Structure     := 31
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 108 101 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator I
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 42
Tonnage Structure     := 31
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator II
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 39
Tonnage Structure     := 31
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator III
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 36
Tonnage Structure     := 31
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator IV
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 34
Tonnage Structure     := 31
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 75 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator V
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 33
Tonnage Structure     := 31
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 79 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator VI
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 31
Tonnage Structure     := 31
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 83 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator VII
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 29
Tonnage Structure     := 31
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 87 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator VIII
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 28
Tonnage Structure     := 31
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 91 86 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator IX
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 25
Tonnage Structure     := 31
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 100 94 88 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Accelerator X
Description           := Torata. The plasma accelerator is the result of a unique experiment in plasma technology.  The intent was to create a plasma plasma gun that fires a controllable amount of firepower to the target.  While the results were not entirely what was expected, the accelerator is much more flexible than a typical plasma weapon.
Pic Num               := 558
Tonnage Space Taken   := 23
Tonnage Structure     := 31
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12812
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Torata Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 108 101 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1812

Name                  := Plasma Stream I
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 51
Tonnage Structure     := 38
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream II
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream III
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 44
Tonnage Structure     := 38
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream IV
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 42
Tonnage Structure     := 38
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 91 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream V
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 40
Tonnage Structure     := 38
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 96 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream VI
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 101 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream VII
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 36
Tonnage Structure     := 38
Cost Minerals         := 53
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 106 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream VIII
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 34
Tonnage Structure     := 38
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 111 105 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream IX
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 30
Tonnage Structure     := 38
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 114 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream X
Description           := Centauri. Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 29
Tonnage Structure     := 38
Cost Minerals         := 62
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 131 124 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream I
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 51
Tonnage Structure     := 38
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream II
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream III
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 44
Tonnage Structure     := 38
Cost Minerals         := 43
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream IV
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 42
Tonnage Structure     := 38
Cost Minerals         := 46
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 91 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream V
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 40
Tonnage Structure     := 38
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 96 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream VI
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 101 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream VII
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 36
Tonnage Structure     := 38
Cost Minerals         := 53
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 106 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream VIII
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 34
Tonnage Structure     := 38
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 111 105 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream IX
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 30
Tonnage Structure     := 38
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 114 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Plasma Stream X
Description           := Plasma streams are designed to be raked across ships hulls to do as much damage as possible.
Pic Num               := 559
Tonnage Space Taken   := 29
Tonnage Structure     := 38
Cost Minerals         := 62
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12814
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 131 124 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 139
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1814

Name                  := Dual Plasma Stream I
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 128
Tonnage Structure     := 95
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream II
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 119
Tonnage Structure     := 95
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 152 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream III
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 109
Tonnage Structure     := 95
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 172 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream IV
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 105
Tonnage Structure     := 95
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 182 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream V
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 100
Tonnage Structure     := 95
Cost Minerals         := 107
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 192 181 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream VI
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 95
Tonnage Structure     := 95
Cost Minerals         := 112
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 202 190 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream VII
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 90
Tonnage Structure     := 95
Cost Minerals         := 118
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 212 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream VIII
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 86
Tonnage Structure     := 95
Cost Minerals         := 123
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 222 209 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream IX
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 76
Tonnage Structure     := 95
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 242 228 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Dual Plasma Stream X
Description           := Pakmara. The Dual Plasma Stream is two Plasma Streams housed together in one weapon.  It does a high amount of damage, but has a short range.
Pic Num               := 560
Tonnage Space Taken   := 71
Tonnage Structure     := 95
Cost Minerals         := 139
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 101
Restrictions          := None
General Group         := Weapons
Family                := 12800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 263 247 232 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 109
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1800

Name                  := Fuser I
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 134
Tonnage Structure     := 99
Cost Minerals         := 816
Cost Organics         := 0
Cost Radioactives     := 204
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 214 211 208 205 201 198 195 192 188 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser II
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 124
Tonnage Structure     := 99
Cost Minerals         := 870
Cost Organics         := 0
Cost Radioactives     := 218
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 247 244 240 236 232 229 225 221 217 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser III
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 114
Tonnage Structure     := 99
Cost Minerals         := 979
Cost Organics         := 0
Cost Radioactives     := 245
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 280 276 272 268 263 259 255 251 246 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser IV
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 109
Tonnage Structure     := 99
Cost Minerals         := 1034
Cost Organics         := 0
Cost Radioactives     := 258
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 297 292 288 283 279 274 270 265 261 256 252 247 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser V
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 104
Tonnage Structure     := 99
Cost Minerals         := 1088
Cost Organics         := 0
Cost Radioactives     := 272
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 313 308 304 299 294 290 285 280 275 271 266 261 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser VI
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 99
Tonnage Structure     := 99
Cost Minerals         := 1142
Cost Organics         := 0
Cost Radioactives     := 286
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 330 325 320 315 310 305 300 295 290 285 280 275 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser VII
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 94
Tonnage Structure     := 99
Cost Minerals         := 1197
Cost Organics         := 0
Cost Radioactives     := 299
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 346 341 336 330 325 320 315 310 304 299 294 289 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser VIII
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 89
Tonnage Structure     := 99
Cost Minerals         := 1251
Cost Organics         := 0
Cost Radioactives     := 313
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 363 357 352 346 341 335 330 324 319 313 308 302 297 291 286 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser IX
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 79
Tonnage Structure     := 99
Cost Minerals         := 1360
Cost Organics         := 0
Cost Radioactives     := 340
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 396 390 384 378 372 366 360 354 348 342 336 330 324 318 312 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Fuser X
Description           := Pakmara. The fuser is the ultimate example of plasma weaponry in use by a younger race.  The weapon does a ridiculous amount of damage and arely misses at short range.  On the other hand, it loses power quickly with distance, has a high reload time and takes a lot of power.
Pic Num               := 561
Tonnage Space Taken   := 74
Tonnage Structure     := 99
Cost Minerals         := 1414
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 198
Restrictions          := None
General Group         := Weapons
Family                := 12801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 429 422 416 409 403 396 390 383 377 370 364 357 351 344 338 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fuser.wav
Weapon Family         := 1801

Name                  := Ranged Fuser I
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 88
Tonnage Structure     := 65
Cost Minerals         := 467
Cost Organics         := 0
Cost Radioactives     := 117
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 139 137 135 134 132 130 129 127 125 124 122 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser II
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 81
Tonnage Structure     := 65
Cost Minerals         := 498
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 162 160 158 156 154 152 150 149 147 145 143 141 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser III
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 561
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 183 181 179 177 175 173 171 168 166 164 162 160 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser IV
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 72
Tonnage Structure     := 65
Cost Minerals         := 592
Cost Organics         := 0
Cost Radioactives     := 148
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 194 192 190 187 185 183 181 178 176 174 171 169 167 165 162 160 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser V
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 68
Tonnage Structure     := 65
Cost Minerals         := 623
Cost Organics         := 0
Cost Radioactives     := 156
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 205 203 200 198 195 193 191 188 186 183 181 179 176 174 171 169 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser VI
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 65
Tonnage Structure     := 65
Cost Minerals         := 654
Cost Organics         := 0
Cost Radioactives     := 164
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 216 213 211 208 206 203 201 198 196 193 191 188 185 183 180 178 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser VII
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 62
Tonnage Structure     := 65
Cost Minerals         := 685
Cost Organics         := 0
Cost Radioactives     := 172
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 227 224 221 219 216 213 211 208 205 203 200 197 195 192 189 187 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser VIII
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 59
Tonnage Structure     := 65
Cost Minerals         := 716
Cost Organics         := 0
Cost Radioactives     := 179
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 237 235 232 229 226 223 221 218 215 212 210 207 204 201 198 196 193 190 187 185
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser IX
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 52
Tonnage Structure     := 65
Cost Minerals         := 779
Cost Organics         := 0
Cost Radioactives     := 195
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 259 256 253 250 247 244 241 238 235 232 229 226 223 220 217 213 210 207 204 201
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Ranged Fuser X
Description           := Pakmara. The ranged fuser is the longest-ranged non-ballistic plasma weapon currently fielded by a young race.
Pic Num               := 562
Tonnage Space Taken   := 49
Tonnage Structure     := 65
Cost Minerals         := 810
Cost Organics         := 0
Cost Radioactives     := 203
Vehicle Type          := Base
Supply Amount Used    := 130
Restrictions          := None
General Group         := Weapons
Family                := 12816
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 280 277 274 271 267 264 261 258 254 251 248 244 241 238 235 231 228 225 221 218
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fuser.wav
Weapon Family         := 1816

Name                  := Mag Gun I
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 113
Tonnage Structure     := 84
Cost Minerals         := 189
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 176 168 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun II
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 105
Tonnage Structure     := 84
Cost Minerals         := 202
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 203 194 185 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun III
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 97
Tonnage Structure     := 84
Cost Minerals         := 227
Cost Organics         := 0
Cost Radioactives     := 57
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 220 210 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun IV
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 92
Tonnage Structure     := 84
Cost Minerals         := 239
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 243 232 222 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun V
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 88
Tonnage Structure     := 84
Cost Minerals         := 252
Cost Organics         := 0
Cost Radioactives     := 63
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 257 245 234 223 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun VI
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 84
Tonnage Structure     := 84
Cost Minerals         := 265
Cost Organics         := 0
Cost Radioactives     := 66
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 270 258 247 235 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun VII
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 80
Tonnage Structure     := 84
Cost Minerals         := 277
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 284 271 259 247 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun VIII
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 76
Tonnage Structure     := 84
Cost Minerals         := 290
Cost Organics         := 0
Cost Radioactives     := 72
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 297 284 271 258 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun IX
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 67
Tonnage Structure     := 84
Cost Minerals         := 315
Cost Organics         := 0
Cost Radioactives     := 79
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 324 310 296 282 268 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Mag Gun X
Description           := Narn. This plasma railgun fires a small nuclear charge to a target's locatioon, doing a mass amount of damage to anything in the target square.  A hit from a mag gun can cause severe damage to a capital ship, but is devestating to fighter groups.
Pic Num               := 564
Tonnage Space Taken   := 63
Tonnage Structure     := 84
Cost Minerals         := 328
Cost Organics         := 0
Cost Radioactives     := 82
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 108
Restrictions          := None
General Group         := Weapons
Family                := 12807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 351 336 320 305 290 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 73
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fuser.wav
Weapon Family         := 1807

Name                  := Plasma Web I
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 24
Tonnage Structure     := 18
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web II
Description           := The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 23
Tonnage Structure     := 18
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web III
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 21
Tonnage Structure     := 18
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web IV
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 20
Tonnage Structure     := 18
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web V
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 19
Tonnage Structure     := 18
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web VI
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 18
Tonnage Structure     := 18
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web VII
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 17
Tonnage Structure     := 18
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web VIII
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 16
Tonnage Structure     := 18
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web IX
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 14
Tonnage Structure     := 18
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Plasma Web X
Description           := Pakmara. The Plasma Web expels a cloud of gaseous plasma in the path of incoming fighters and seekers.  It also provides a ship with a slight defensive bonus.
Pic Num               := 563
Tonnage Space Taken   := 14
Tonnage Structure     := 18
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a slight defensive bonus.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 80
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fuser.wav
Weapon Family         := 1815

Name                  := Light Plasma Bolter I
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 19
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter II
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 18
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter III
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 16
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter IV
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 15
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter V
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 15
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter VI
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 14
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter VII
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 13
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter VIII
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 13
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 31 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter IX
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 11
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 34 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Light Plasma Bolter X
Description           := Descari.
Pic Num               := 566
Tonnage Space Taken   := 11
Tonnage Structure     := 14
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12804
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Descari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1804

Name                  := Medium Plasma Bolter I
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 22
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 27 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter II
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 20
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter III
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 18
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 36 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter IV
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 18
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 38 36 35 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter V
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 17
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 38 37 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter VI
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 16
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 42 40 39 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter VII
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 15
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 44 42 41 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter VIII
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 14
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 46 45 44 43 42 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter IX
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 13
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 49 48 47 46 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Medium Plasma Bolter X
Description           := Descari.
Pic Num               := 567
Tonnage Space Taken   := 12
Tonnage Structure     := 16
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 12808
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Descari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 55 53 52 51 50 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1808

Name                  := Heavy Plasma Bolter I
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 18
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter II
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 16
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 41 40 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter III
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 15
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 46 45 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter IV
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 14
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 48 47 46 45 44 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter V
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 14
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 51 50 49 48 47 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter VI
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 13
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 54 53 52 51 49 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter VII
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 12
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 56 55 54 53 52 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter VIII
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 12
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 59 58 58 57 56 55 54 53 52 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter IX
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 10
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 65 64 63 62 61 60 59 58 57 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Heavy Plasma Bolter X
Description           := Descari.
Pic Num               := 568
Tonnage Space Taken   := 10
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12802
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Descari Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 69 68 67 66 65 64 63 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1802

Name                  := Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 671
Tonnage Space Taken   := 61
Tonnage Structure     := 45
Cost Minerals         := 38
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb II
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 671
Tonnage Space Taken   := 56
Tonnage Structure     := 45
Cost Minerals         := 40
Cost Organics         := 160
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb III
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 671
Tonnage Space Taken   := 52
Tonnage Structure     := 45
Cost Minerals         := 45
Cost Organics         := 180
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb IV
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 671
Tonnage Space Taken   := 50
Tonnage Structure     := 45
Cost Minerals         := 48
Cost Organics         := 190
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb V
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 671
Tonnage Space Taken   := 47
Tonnage Structure     := 45
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 143 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb VI
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 671
Tonnage Space Taken   := 45
Tonnage Structure     := 45
Cost Minerals         := 53
Cost Organics         := 210
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb VII
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 671
Tonnage Space Taken   := 43
Tonnage Structure     := 45
Cost Minerals         := 55
Cost Organics         := 220
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 158 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb VIII
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 671
Tonnage Space Taken   := 41
Tonnage Structure     := 45
Cost Minerals         := 58
Cost Organics         := 230
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb IX
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 671
Tonnage Space Taken   := 36
Tonnage Structure     := 45
Cost Minerals         := 63
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Plague Bomb X
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 671
Tonnage Space Taken   := 34
Tonnage Structure     := 45
Cost Minerals         := 65
Cost Organics         := 260
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11951
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 195 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := plagbomb.wav
Weapon Family         := 951

Name                  := Neutron Bomb I
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 68
Tonnage Structure     := 50
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 390 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb II
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 63
Tonnage Structure     := 50
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 450 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb III
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 58
Tonnage Structure     := 50
Cost Minerals         := 270
Cost Organics         := 0
Cost Radioactives     := 45
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 510 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb IV
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 55
Tonnage Structure     := 50
Cost Minerals         := 285
Cost Organics         := 0
Cost Radioactives     := 48
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 540 432 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb V
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 53
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 570 456 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb VI
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 315
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 600 480 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb VII
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 48
Tonnage Structure     := 50
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 630 504 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb VIII
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 45
Tonnage Structure     := 50
Cost Minerals         := 345
Cost Organics         := 0
Cost Radioactives     := 58
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 660 528 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb IX
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 63
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 720 576 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Neutron Bomb X
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 670
Tonnage Space Taken   := 38
Tonnage Structure     := 50
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 65
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11902
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 780 624 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 79
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := neutbomb.wav
Weapon Family         := 902

Name                  := Radiation Bomb I
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 51
Tonnage Structure     := 38
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb II
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 137
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb III
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 44
Tonnage Structure     := 38
Cost Minerals         := 154
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb IV
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 42
Tonnage Structure     := 38
Cost Minerals         := 162
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 135 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb V
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 40
Tonnage Structure     := 38
Cost Minerals         := 171
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 143 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb VI
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 150 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb VII
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 36
Tonnage Structure     := 38
Cost Minerals         := 188
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 158 126 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb VIII
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 34
Tonnage Structure     := 38
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 165 132 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb IX
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 30
Tonnage Structure     := 38
Cost Minerals         := 214
Cost Organics         := 0
Cost Radioactives     := 36
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 180 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Radiation Bomb X
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 669
Tonnage Space Taken   := 29
Tonnage Structure     := 38
Cost Minerals         := 222
Cost Organics         := 0
Cost Radioactives     := 38
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11904
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 195 156 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 75
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := radbomb.wav
Weapon Family         := 904

Name                  := Death Cloud I
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 2847
Tonnage Structure     := 2109
Cost Minerals         := 17795
Cost Organics         := 13346
Cost Radioactives     := 2966
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 14625 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud II
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 2636
Tonnage Structure     := 2109
Cost Minerals         := 18981
Cost Organics         := 14236
Cost Radioactives     := 3163
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 16875 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud III
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 2425
Tonnage Structure     := 2109
Cost Minerals         := 21353
Cost Organics         := 16016
Cost Radioactives     := 3559
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 19125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud IV
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 2320
Tonnage Structure     := 2109
Cost Minerals         := 22540
Cost Organics         := 16905
Cost Radioactives     := 3756
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud V
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 2214
Tonnage Structure     := 2109
Cost Minerals         := 23726
Cost Organics         := 17795
Cost Radioactives     := 3954
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 21375 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud VI
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 2109
Tonnage Structure     := 2109
Cost Minerals         := 24912
Cost Organics         := 18685
Cost Radioactives     := 4152
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 22500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud VII
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 2004
Tonnage Structure     := 2109
Cost Minerals         := 26099
Cost Organics         := 19575
Cost Radioactives     := 4349
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 23625 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud VIII
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 1898
Tonnage Structure     := 2109
Cost Minerals         := 27285
Cost Organics         := 20464
Cost Radioactives     := 4547
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 24750 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud IX
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 1687
Tonnage Structure     := 2109
Cost Minerals         := 29658
Cost Organics         := 22244
Cost Radioactives     := 4943
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 27000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Death Cloud X
Description           := Shadow. The sole purpose of a Death Cloud is to reduce a planet to a lifeless husk.
Pic Num               := 663
Tonnage Space Taken   := 1582
Tonnage Structure     := 2109
Cost Minerals         := 30844
Cost Organics         := 23134
Cost Radioactives     := 5140
Vehicle Type          := Ship
Supply Amount Used    := 704
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11901
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shadow Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 29250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := bigboom.wav
Weapon Family         := 901

Name                  := Drakh Nano Plague I
Description           := Drakh. Nano-virus that is used to infect planets with a level 3 plague.
Pic Num               := 672
Tonnage Space Taken   := 51
Tonnage Structure     := 38
Cost Minerals         := 75
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 195 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague II
Description           := Drakh. Nano-virus that is used to infect planets with a level 3 plague.
Pic Num               := 672
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 80
Cost Organics         := 320
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague III
Description           := Drakh. Nano-virus that is used to infect planets with a level 4 plague.
Pic Num               := 672
Tonnage Space Taken   := 44
Tonnage Structure     := 38
Cost Minerals         := 90
Cost Organics         := 360
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague IV
Description           := Drakh. Nano-virus that is used to infect planets with a level 4 plague.
Pic Num               := 672
Tonnage Space Taken   := 42
Tonnage Structure     := 38
Cost Minerals         := 95
Cost Organics         := 380
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 270 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague V
Description           := Drakh. Nano-virus that is used to infect planets with a level 4 plague.
Pic Num               := 672
Tonnage Space Taken   := 40
Tonnage Structure     := 38
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 285 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague VI
Description           := Drakh. Nano-virus that is used to infect planets with a level 4 plague.
Pic Num               := 672
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 105
Cost Organics         := 420
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague VII
Description           := Drakh. Nano-virus that is used to infect planets with a level 5 plague.
Pic Num               := 672
Tonnage Space Taken   := 36
Tonnage Structure     := 38
Cost Minerals         := 110
Cost Organics         := 440
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 315 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague VIII
Description           := Drakh. Nano-virus that is used to infect planets with a level 5 plague.
Pic Num               := 672
Tonnage Space Taken   := 34
Tonnage Structure     := 38
Cost Minerals         := 115
Cost Organics         := 460
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 330 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague IX
Description           := Drakh. Nano-virus that is used to infect planets with a level 5 plague.
Pic Num               := 672
Tonnage Space Taken   := 30
Tonnage Structure     := 38
Cost Minerals         := 125
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 360 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Drakh Nano Plague X
Description           := Drakh. Nano-virus that is used to infect planets with a level 5 plague.
Pic Num               := 672
Tonnage Space Taken   := 29
Tonnage Structure     := 38
Cost Minerals         := 130
Cost Organics         := 520
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 11950
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Biotech Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drakh Technology
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 390 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := plagbomb.wav
Weapon Family         := 950

Name                  := Smart Bomb (RD) I
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 51
Tonnage Structure     := 38
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 390 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) II
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 450 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) III
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 44
Tonnage Structure     := 38
Cost Minerals         := 103
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 510 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) IV
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 42
Tonnage Structure     := 38
Cost Minerals         := 108
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 540 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) V
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 40
Tonnage Structure     := 38
Cost Minerals         := 114
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 570 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) VI
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) VII
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 36
Tonnage Structure     := 38
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 630 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) VIII
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 34
Tonnage Structure     := 38
Cost Minerals         := 131
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 660 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) IX
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 30
Tonnage Structure     := 38
Cost Minerals         := 143
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 720 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (RD) X
Description           := Special Smart Bomb that will seek out Resupply Depots and destroy them.
Pic Num               := 667
Tonnage Space Taken   := 29
Tonnage Structure     := 38
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 780 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := smrtbomb.wav
Weapon Family         := 905

Name                  := Smart Bomb (SP) I
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 51
Tonnage Structure     := 38
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 390 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) II
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 450 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) III
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 44
Tonnage Structure     := 38
Cost Minerals         := 103
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 510 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) IV
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 42
Tonnage Structure     := 38
Cost Minerals         := 108
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 540 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) V
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 40
Tonnage Structure     := 38
Cost Minerals         := 114
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 570 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) VI
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) VII
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 36
Tonnage Structure     := 38
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 630 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) VIII
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 34
Tonnage Structure     := 38
Cost Minerals         := 131
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 660 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) IX
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 30
Tonnage Structure     := 38
Cost Minerals         := 143
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 720 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Smart Bomb (SP) X
Description           := Special Smart Bomb that will seek out Space Ports and destroy them.
Pic Num               := 668
Tonnage Space Taken   := 29
Tonnage Structure     := 38
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11906
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 780 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := smrtbomb.wav
Weapon Family         := 906

Name                  := Planetary Napalm I
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 63
Tonnage Structure     := 47
Cost Minerals         := 265
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 975 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm II
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 59
Tonnage Structure     := 47
Cost Minerals         := 282
Cost Organics         := 0
Cost Radioactives     := 47
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm III
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 54
Tonnage Structure     := 47
Cost Minerals         := 318
Cost Organics         := 0
Cost Radioactives     := 53
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1275 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm IV
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 52
Tonnage Structure     := 47
Cost Minerals         := 335
Cost Organics         := 0
Cost Radioactives     := 56
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1350 1080 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm V
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 49
Tonnage Structure     := 47
Cost Minerals         := 353
Cost Organics         := 0
Cost Radioactives     := 59
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1425 1140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm VI
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 47
Tonnage Structure     := 47
Cost Minerals         := 371
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1500 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm VII
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 45
Tonnage Structure     := 47
Cost Minerals         := 388
Cost Organics         := 0
Cost Radioactives     := 65
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1575 1260 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm VIII
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 42
Tonnage Structure     := 47
Cost Minerals         := 406
Cost Organics         := 0
Cost Radioactives     := 68
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1650 1320 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm IX
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 38
Tonnage Structure     := 47
Cost Minerals         := 441
Cost Organics         := 0
Cost Radioactives     := 74
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1800 1440 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Planetary Napalm X
Description           := Burning plasma bomb which is dropped from orbit against planets, scorching large parts of the planet.
Pic Num               := 666
Tonnage Space Taken   := 35
Tonnage Structure     := 47
Cost Minerals         := 459
Cost Organics         := 0
Cost Radioactives     := 77
Vehicle Type          := Ship
Supply Amount Used    := 38
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11903
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1950 1560 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 76
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := plntnplm.wav
Weapon Family         := 903

Name                  := Cluster Bombs I
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 12
Tonnage Structure     := 9
Cost Minerals         := 5
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs II
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 11
Tonnage Structure     := 9
Cost Minerals         := 6
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs III
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 10
Tonnage Structure     := 9
Cost Minerals         := 6
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs IV
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 10
Tonnage Structure     := 9
Cost Minerals         := 7
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 135 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs V
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 9
Tonnage Structure     := 9
Cost Minerals         := 7
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 143 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs VI
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 9
Tonnage Structure     := 9
Cost Minerals         := 7
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 150 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs VII
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 9
Tonnage Structure     := 9
Cost Minerals         := 8
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 158 126 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs VIII
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 8
Tonnage Structure     := 9
Cost Minerals         := 8
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 165 132 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs IX
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 7
Tonnage Structure     := 9
Cost Minerals         := 9
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 180 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Cluster Bombs X
Description           := Cluster of large high-yield bombs that are dropped on planets - doing a tremendous amount of damage.
Pic Num               := 665
Tonnage Space Taken   := 7
Tonnage Structure     := 9
Cost Minerals         := 9
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Planetary Assault Weapon
Family                := 11900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 195 156 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := plntnplm.wav
Weapon Family         := 900

Name                  := Planet Cracker Beam I
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 2847
Tonnage Structure     := 2109
Cost Minerals         := 17795
Cost Organics         := 13346
Cost Radioactives     := 2966
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a tiny sized planet.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 14625 13000 11375 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam II
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 2636
Tonnage Structure     := 2109
Cost Minerals         := 18981
Cost Organics         := 14236
Cost Radioactives     := 3163
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a tiny sized planet.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 16875 15000 13125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam III
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 2425
Tonnage Structure     := 2109
Cost Minerals         := 21353
Cost Organics         := 16016
Cost Radioactives     := 3559
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a small sized planet.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 19125 17000 14875 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam IV
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 2320
Tonnage Structure     := 2109
Cost Minerals         := 22540
Cost Organics         := 16905
Cost Radioactives     := 3756
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a small sized planet.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20250 18000 15750 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam V
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 2214
Tonnage Structure     := 2109
Cost Minerals         := 23726
Cost Organics         := 17795
Cost Radioactives     := 3954
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 21375 19000 16625 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam VI
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 2109
Tonnage Structure     := 2109
Cost Minerals         := 24912
Cost Organics         := 18685
Cost Radioactives     := 4152
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 22500 20000 17500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam VII
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 2004
Tonnage Structure     := 2109
Cost Minerals         := 26099
Cost Organics         := 19575
Cost Radioactives     := 4349
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 23625 21000 18375 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 20
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam VIII
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 1898
Tonnage Structure     := 2109
Cost Minerals         := 27285
Cost Organics         := 20464
Cost Radioactives     := 4547
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 24750 22000 19250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam IX
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 1687
Tonnage Structure     := 2109
Cost Minerals         := 29658
Cost Organics         := 22244
Cost Radioactives     := 4943
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 27000 24000 21000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 28
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Planet Cracker Beam X
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 1582
Tonnage Structure     := 2109
Cost Minerals         := 30844
Cost Organics         := 23134
Cost Radioactives     := 5140
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Ultra Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 29250 26000 22750 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Speed          := 0
Weapon Modifier       := 30
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Allegiance Converter I
Description           := Allows a technomage to 'convince' the crew of the opposing ship to work for the technomage's cause. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psyco-Tech Control
Tech Level Req 1      := 1
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 35

Name                  := Allegiance Converter II
Description           := Allows a technomage to 'convince' the crew of the opposing ship to work for the technomage's cause. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psyco-Tech Control
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 35

Name                  := Allegiance Converter III
Description           := Allows a technomage to 'convince' the crew of the opposing ship to work for the technomage's cause. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psyco-Tech Control
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 77
Weapon Modifier       := 0
Weapon Sound          := null_new.wav
Weapon Family         := 35

Name                  := Burst Pulse Cannon I
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 14
Tonnage Structure     := 10
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon II
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 13
Tonnage Structure     := 10
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon III
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 12
Tonnage Structure     := 10
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon IV
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 11
Tonnage Structure     := 10
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon V
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 11
Tonnage Structure     := 10
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon VI
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon VII
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 9 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon VIII
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 9
Tonnage Structure     := 10
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 9 9 9 9 9 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon IX
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 8
Tonnage Structure     := 10
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 10 10 10 10 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Burst Pulse Cannon X
Description           := Streib. This modified burst beam fires a series of electro-burst bolts in pulse form and is efficient in knocking out fighters.
Pic Num               := 808
Tonnage Space Taken   := 8
Tonnage Structure     := 10
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 12100
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pulse Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 11 11 11 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1100

Name                  := Commnications Disruptor I
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 2% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor II
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 2% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor III
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 3% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor IV
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 3% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor V
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 4% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor VI
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 4% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor VII
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 5% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor VIII
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 5% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor IX
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 6% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Commnications Disruptor X
Description           := Abbai. The Comm Disruptor operated by jamming inter- and intra-ship communications temporarily, as well as causing significant sensor interference.  This causes no appreciable damage to the target, but drastically affects its combat performance during combat.
Pic Num               := 811
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Comm jamming gives a 6% defense bonus in combat (only 1 disruptor per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1101

Name                  := Discharge Gun I
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 201
Tonnage Structure     := 149
Cost Minerals         := 443
Cost Organics         := 332
Cost Radioactives     := 74
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 252 246 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun II
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 186
Tonnage Structure     := 149
Cost Minerals         := 472
Cost Organics         := 354
Cost Radioactives     := 78
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 297 290 284 277 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun III
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 171
Tonnage Structure     := 149
Cost Minerals         := 531
Cost Organics         := 399
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 337 329 322 314 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun IV
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 164
Tonnage Structure     := 149
Cost Minerals         := 561
Cost Organics         := 421
Cost Radioactives     := 93
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 356 348 341 333 325 317 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun V
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 156
Tonnage Structure     := 149
Cost Minerals         := 590
Cost Organics         := 443
Cost Radioactives     := 98
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 376 368 359 351 343 334 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun VI
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 149
Tonnage Structure     := 149
Cost Minerals         := 620
Cost Organics         := 465
Cost Radioactives     := 103
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 396 387 378 370 361 352 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun VII
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 142
Tonnage Structure     := 149
Cost Minerals         := 649
Cost Organics         := 487
Cost Radioactives     := 108
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 416 407 397 388 379 370 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun VIII
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 134
Tonnage Structure     := 149
Cost Minerals         := 679
Cost Organics         := 509
Cost Radioactives     := 113
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 436 426 416 407 397 387 94 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun IX
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 119
Tonnage Structure     := 149
Cost Minerals         := 738
Cost Organics         := 554
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 475 465 454 444 433 422 103 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Discharge Gun X
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.
Pic Num               := 641
Tonnage Space Taken   := 112
Tonnage Structure     := 149
Cost Minerals         := 767
Cost Organics         := 576
Cost Radioactives     := 127
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 106
Restrictions          := None
General Group         := Weapons
Family                := 12102
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 515 503 492 480 469 458 112 109 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1102

Name                  := Dual Burst Beam I
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 36
Tonnage Structure     := 27
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam II
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 34
Tonnage Structure     := 27
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam III
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 31
Tonnage Structure     := 27
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam IV
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 30
Tonnage Structure     := 27
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam V
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 28
Tonnage Structure     := 27
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam VI
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 27
Tonnage Structure     := 27
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam VII
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 26
Tonnage Structure     := 27
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam VIII
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 24
Tonnage Structure     := 27
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam IX
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 22
Tonnage Structure     := 27
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Dual Burst Beam X
Description           := Streib. The Dual Burst Beam is two Single Burst Beams mounted in a turret, giving it an excellerated rate of fire.
Pic Num               := 805
Tonnage Space Taken   := 20
Tonnage Structure     := 27
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 134
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1103

Name                  := Electro Burst Beam I
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 11
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam II
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam III
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 9
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam IV
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 9
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam V
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam VI
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam VII
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam VIII
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 7
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam IX
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Burst Beam X
Description           := Narn. The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12104
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1104

Name                  := Electro Magnetic Wave Disruptor I
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 27
Tonnage Structure     := 20
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor II
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor III
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 23
Tonnage Structure     := 20
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor IV
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 22
Tonnage Structure     := 20
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor V
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 21
Tonnage Structure     := 20
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor VI
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor VII
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 19
Tonnage Structure     := 20
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor VIII
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 18
Tonnage Structure     := 20
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor IX
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Magnetic Wave Disruptor X
Description           := Streib. This device puts forth a shower of particles and hits them with an electromagnetic wave, thus disrupting incoming fire and lock ons.  It can also be used offensively in a pinch.
Pic Num               := 806
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Streib Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Streib Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 131
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := ionbeam.wav
Weapon Family         := 1105

Name                  := Electro Pulse Gun I
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun II
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun III
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun IV
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun V
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun VI
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun VII
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun VIII
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun IX
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Electro Pulse Gun X
Description           := Minbari. The Electro-Pulse Gun is used to disable small craft so they can be more easily captured.  It fires a powerful em burst which can short out the engine and control systems of fighter class vessels.
Pic Num               := 809
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12106
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1106

Name                  := Heavy Burst Beam I
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 344
Cost Organics         := 0
Cost Radioactives     := 58
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 23 23 23 22 22 22 22 21 21 21 20 20 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam II
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 367
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 27 27 26 26 26 25 25 24 24 24 23 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam III
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 413
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 31 30 30 29 29 29 28 28 27 27 26 26 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam IV
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 436
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam V
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 459
Cost Organics         := 0
Cost Radioactives     := 77
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 34 34 33 33 32 32 31 31 31 30 30 29 29 28 28 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam VI
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 482
Cost Organics         := 0
Cost Radioactives     := 81
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 36 36 35 35 34 34 33 33 32 32 31 31 30 30 29 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam VII
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 505
Cost Organics         := 0
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam VIII
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 31
Tonnage Structure     := 34
Cost Minerals         := 528
Cost Organics         := 0
Cost Radioactives     := 89
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 39 39 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam IX
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 27
Tonnage Structure     := 34
Cost Minerals         := 574
Cost Organics         := 0
Cost Radioactives     := 96
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 43 43 42 41 41 40 40 39 39 38 37 37 36 36 35 34 34 33 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Burst Beam X
Description           := Streib. This is the ultimate extension of electro-burst beam technology, and is seen only rarely.  Getting hit by one of these things can seriously degrade your ships performance.
Pic Num               := 804
Tonnage Space Taken   := 26
Tonnage Structure     := 34
Cost Minerals         := 597
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 12108
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Streib Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 47 46 46 45 44 44 43 42 42 41 40 40 39 39 38 37 37 36 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 135
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 1108

Name                  := Heavy Lightning Cannon I
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 95
Tonnage Structure     := 70
Cost Minerals         := 245
Cost Organics         := 184
Cost Radioactives     := 41
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 121 119 118 116 114 113 111 109 108 106 105 103 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon II
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 88
Tonnage Structure     := 70
Cost Minerals         := 261
Cost Organics         := 196
Cost Radioactives     := 43
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 138 136 134 132 130 128 126 124 123 121 119 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon III
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 81
Tonnage Structure     := 70
Cost Minerals         := 293
Cost Organics         := 221
Cost Radioactives     := 49
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 158 156 154 152 150 147 145 143 141 139 137 135 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon IV
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 77
Tonnage Structure     := 70
Cost Minerals         := 310
Cost Organics         := 233
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 167 165 163 161 158 156 154 152 149 147 145 143 140 138 136 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon V
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 74
Tonnage Structure     := 70
Cost Minerals         := 326
Cost Organics         := 245
Cost Radioactives     := 54
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 177 174 172 170 167 165 162 160 158 155 153 150 148 146 143 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon VI
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 342
Cost Organics         := 257
Cost Radioactives     := 57
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 186 183 181 178 176 173 171 168 166 163 161 158 156 153 151 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon VII
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 67
Tonnage Structure     := 70
Cost Minerals         := 359
Cost Organics         := 270
Cost Radioactives     := 59
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 195 193 190 187 185 182 179 177 174 172 169 166 164 161 158 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon VIII
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 63
Tonnage Structure     := 70
Cost Minerals         := 375
Cost Organics         := 282
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 205 202 199 196 194 191 188 185 182 180 177 174 171 169 166 163 160 158 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon IX
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 56
Tonnage Structure     := 70
Cost Minerals         := 408
Cost Organics         := 306
Cost Radioactives     := 68
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 223 220 217 214 211 208 205 202 199 196 193 190 187 184 181 178 175 172 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Heavy Lightning Cannon X
Description           := Vorlon. The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 53
Tonnage Structure     := 70
Cost Minerals         := 424
Cost Organics         := 319
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 242 239 235 232 229 225 222 219 216 212 209 206 203 199 196 193 190 186 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 1110

Name                  := Light Discharge Gun I
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 9
Tonnage Structure     := 7
Cost Minerals         := 2
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 43 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun II
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 9
Tonnage Structure     := 7
Cost Minerals         := 2
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 50 46 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun III
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 8
Tonnage Structure     := 7
Cost Minerals         := 3
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 57 52 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun IV
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 8
Tonnage Structure     := 7
Cost Minerals         := 3
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun V
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 7
Tonnage Structure     := 7
Cost Minerals         := 3
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun VI
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 7
Tonnage Structure     := 7
Cost Minerals         := 3
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun VII
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 7
Tonnage Structure     := 7
Cost Minerals         := 3
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 76 70 64 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun VIII
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 3
Cost Organics         := 2
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 79 73 67 62 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 23
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun IX
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 4
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 80 74 67 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 25
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light Discharge Gun X
Description           := Vorlon. This is a light version of the discharge gun which appears only on fighter class vessels.
Pic Num               := 639
Tonnage Space Taken   := 5
Tonnage Structure     := 7
Cost Minerals         := 4
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 94 87 80 73 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 27
Weapon Sound          := ionbeam.wav
Weapon Family         := 1112

Name                  := Light EM Wave Disruptor I
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor II
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor III
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor IV
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor V
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor VI
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 3 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor VII
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor VIII
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor IX
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light EM Wave Disruptor X
Description           := Streib. Purely a defensive device, the Light EM Wave gun helps to protect small craft so they can close on their target.
Pic Num               := 807
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Streib Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := ionbeam.wav
Weapon Family         := 1115

Name                  := Light Lightning Cannon I
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 22
Tonnage Structure     := 16
Cost Minerals         := 5
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 26 25 24 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon II
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 20
Tonnage Structure     := 16
Cost Minerals         := 6
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 30 29 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon III
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 18
Tonnage Structure     := 16
Cost Minerals         := 6
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 34 33 31 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon IV
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 18
Tonnage Structure     := 16
Cost Minerals         := 7
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 36 35 33 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon V
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 17
Tonnage Structure     := 16
Cost Minerals         := 7
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 38 37 35 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon VI
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 16
Tonnage Structure     := 16
Cost Minerals         := 7
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 42 40 39 37 35 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon VII
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 15
Tonnage Structure     := 16
Cost Minerals         := 8
Cost Organics         := 6
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 44 42 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon VIII
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 14
Tonnage Structure     := 16
Cost Minerals         := 8
Cost Organics         := 6
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 43 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon IX
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 13
Tonnage Structure     := 16
Cost Minerals         := 9
Cost Organics         := 6
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 42 40 38 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Light Lightning Cannon X
Description           := Vorlon. The Light Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 12
Tonnage Structure     := 16
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 52 50 48 46 44 41 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := ionbeam.wav
Weapon Family         := 1116

Name                  := Medium Burst Beam I
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 27
Tonnage Structure     := 20
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 11 11 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam II
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 58
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 13 13 13 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam III
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 23
Tonnage Structure     := 20
Cost Minerals         := 65
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam IV
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 22
Tonnage Structure     := 20
Cost Minerals         := 68
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 15 15 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam V
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 21
Tonnage Structure     := 20
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 17 16 16 16 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam VI
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 76
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 17 17 16 16 16 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam VII
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 19
Tonnage Structure     := 20
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 18 18 18 17 17 16 16 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam VIII
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 18
Tonnage Structure     := 20
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 19 19 19 18 18 17 17 16 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam IX
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 21 21 20 20 19 19 18 18 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Burst Beam X
Description           := Streib. The Medium Burst Beam is a step above the Standard Burst Beam, having a greater range and rate of fire.
Pic Num               := 803
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 94
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 12118
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Streib Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 23 22 22 21 21 20 20 19 19 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := ionbeam.wav
Weapon Family         := 1118

Name                  := Medium Lightning Cannon I
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 55
Tonnage Structure     := 41
Cost Minerals         := 56
Cost Organics         := 42
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 69 67 66 64 63 62 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon II
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 51
Tonnage Structure     := 41
Cost Minerals         := 59
Cost Organics         := 45
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 79 78 76 74 73 71 69 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon III
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 47
Tonnage Structure     := 41
Cost Minerals         := 67
Cost Organics         := 50
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 90 88 86 84 82 81 79 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon IV
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 45
Tonnage Structure     := 41
Cost Minerals         := 70
Cost Organics         := 53
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 97 95 93 91 89 87 85 83 81 79 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon V
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 43
Tonnage Structure     := 41
Cost Minerals         := 74
Cost Organics         := 56
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 103 101 98 96 94 92 90 88 86 84 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon VI
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 41
Tonnage Structure     := 41
Cost Minerals         := 78
Cost Organics         := 59
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 106 104 101 99 97 95 93 90 88 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon VII
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 39
Tonnage Structure     := 41
Cost Minerals         := 81
Cost Organics         := 62
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 111 109 106 104 102 100 97 95 93 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon VIII
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 37
Tonnage Structure     := 41
Cost Minerals         := 85
Cost Organics         := 64
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 119 116 114 112 109 107 104 102 99 97 95 92 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon IX
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 33
Tonnage Structure     := 41
Cost Minerals         := 93
Cost Organics         := 70
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 130 127 124 122 119 116 114 111 108 106 103 101 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Medium Lightning Cannon X
Description           := Vorlon. The Medium Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 31
Tonnage Structure     := 41
Cost Minerals         := 96
Cost Organics         := 73
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 138 135 132 129 126 123 120 117 115 112 109 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 1119

Name                  := Mega Lightning Cannon I
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 158
Tonnage Structure     := 117
Cost Minerals         := 913
Cost Organics         := 685
Cost Radioactives     := 152
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 203 201 199 197 195 193 191 188 186 184 182 180 178 176 174 172 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon II
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 146
Tonnage Structure     := 117
Cost Minerals         := 974
Cost Organics         := 730
Cost Radioactives     := 162
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 232 229 227 225 222 220 217 215 213 210 208 206 203 201 199 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon III
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 135
Tonnage Structure     := 117
Cost Minerals         := 1095
Cost Organics         := 822
Cost Radioactives     := 183
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 265 263 260 257 254 252 249 246 244 241 238 236 233 230 228 225 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon IV
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 129
Tonnage Structure     := 117
Cost Minerals         := 1156
Cost Organics         := 867
Cost Radioactives     := 193
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 281 278 275 272 269 267 264 261 258 255 252 250 247 244 241 238 235 233 230 227
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon V
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 123
Tonnage Structure     := 117
Cost Minerals         := 1217
Cost Organics         := 913
Cost Radioactives     := 203
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 296 293 290 287 284 281 278 275 272 269 266 263 260 257 254 251 248 246 243 240
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon VI
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 117
Tonnage Structure     := 117
Cost Minerals         := 1278
Cost Organics         := 959
Cost Radioactives     := 213
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 312 309 306 303 299 296 293 290 287 284 280 277 274 271 268 265 262 258 255 252
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon VII
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 111
Tonnage Structure     := 117
Cost Minerals         := 1339
Cost Organics         := 1004
Cost Radioactives     := 223
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 328 324 321 318 314 311 308 304 301 298 295 291 288 285 281 278 275 271 268 265
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon VIII
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 105
Tonnage Structure     := 117
Cost Minerals         := 1400
Cost Organics         := 1050
Cost Radioactives     := 233
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 343 340 336 333 329 326 322 319 315 312 309 305 302 298 295 291 288 284 281 277
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon IX
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 94
Tonnage Structure     := 117
Cost Minerals         := 1521
Cost Organics         := 1141
Cost Radioactives     := 254
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 374 371 367 363 359 355 352 348 344 340 337 333 329 325 321 318 314 310 306 303
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Mega Lightning Cannon X
Description           := Vorlon. The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 88
Tonnage Structure     := 117
Cost Minerals         := 1582
Cost Organics         := 1187
Cost Radioactives     := 264
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Mega Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 406 402 397 393 389 385 381 377 373 369 365 361 356 352 348 344 340 336 332 328
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 1121

Name                  := Shock Cannon I
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 63
Tonnage Structure     := 47
Cost Minerals         := 111
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon II
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 59
Tonnage Structure     := 47
Cost Minerals         := 118
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon III
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 54
Tonnage Structure     := 47
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon IV
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 52
Tonnage Structure     := 47
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon V
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 49
Tonnage Structure     := 47
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon VI
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 47
Tonnage Structure     := 47
Cost Minerals         := 155
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 42 40 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon VII
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 45
Tonnage Structure     := 47
Cost Minerals         := 163
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon VIII
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 42
Tonnage Structure     := 47
Cost Minerals         := 170
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon IX
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 38
Tonnage Structure     := 47
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 31
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Shock Cannon X
Description           := Minbari. The Shock Cannon is used to disable vessels without actually harming the occupants.  It is similar to the EP Gun, but is much more powerful and can affect ships as well as fighters.
Pic Num               := 810
Tonnage Space Taken   := 35
Tonnage Structure     := 47
Cost Minerals         := 192
Cost Organics         := 0
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 12126
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1126

Name                  := Light Discharge Gun I
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 89
Tonnage Structure     := 66
Cost Minerals         := 131
Cost Organics         := 98
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 172 168 164 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun II
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 83
Tonnage Structure     := 66
Cost Minerals         := 139
Cost Organics         := 105
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 198 194 189 185 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun III
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 76
Tonnage Structure     := 66
Cost Minerals         := 157
Cost Organics         := 118
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 224 219 214 209 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun IV
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 73
Tonnage Structure     := 66
Cost Minerals         := 165
Cost Organics         := 124
Cost Radioactives     := 28
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 238 232 227 222 216 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun V
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 69
Tonnage Structure     := 66
Cost Minerals         := 174
Cost Organics         := 131
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 251 245 240 234 229 223 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun VI
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 66
Tonnage Structure     := 66
Cost Minerals         := 183
Cost Organics         := 138
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 264 258 252 246 241 235 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun VII
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 63
Tonnage Structure     := 66
Cost Minerals         := 191
Cost Organics         := 144
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 277 271 265 259 253 246 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun VIII
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 59
Tonnage Structure     := 66
Cost Minerals         := 200
Cost Organics         := 151
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 290 284 277 271 265 258 63 61 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun IX
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 53
Tonnage Structure     := 66
Cost Minerals         := 218
Cost Organics         := 164
Cost Radioactives     := 36
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 317 310 303 296 289 282 69 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Light Discharge Gun X
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the light version.
Pic Num               := 640
Tonnage Space Taken   := 50
Tonnage Structure     := 66
Cost Minerals         := 226
Cost Organics         := 170
Cost Radioactives     := 38
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 12113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 343 336 328 320 313 305 74 72 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1113

Name                  := Heavy Discharge Gun I
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 335
Tonnage Structure     := 248
Cost Minerals         := 982
Cost Organics         := 737
Cost Radioactives     := 164
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 343 336 328 320 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun II
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 310
Tonnage Structure     := 248
Cost Minerals         := 1047
Cost Organics         := 786
Cost Radioactives     := 174
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 396 387 378 370 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun III
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 285
Tonnage Structure     := 248
Cost Minerals         := 1178
Cost Organics         := 884
Cost Radioactives     := 196
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 449 439 429 419 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun IV
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 273
Tonnage Structure     := 248
Cost Minerals         := 1244
Cost Organics         := 933
Cost Radioactives     := 207
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 475 465 454 444 433 422 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun V
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 260
Tonnage Structure     := 248
Cost Minerals         := 1309
Cost Organics         := 982
Cost Radioactives     := 218
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 502 490 479 468 457 446 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun VI
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 248
Tonnage Structure     := 248
Cost Minerals         := 1374
Cost Organics         := 1031
Cost Radioactives     := 229
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 528 516 505 493 481 469 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun VII
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 236
Tonnage Structure     := 248
Cost Minerals         := 1440
Cost Organics         := 1080
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 554 542 530 517 505 493 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun VIII
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 223
Tonnage Structure     := 248
Cost Minerals         := 1505
Cost Organics         := 1129
Cost Radioactives     := 251
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 581 568 555 542 529 516 126 123 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun IX
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 198
Tonnage Structure     := 248
Cost Minerals         := 1636
Cost Organics         := 1228
Cost Radioactives     := 273
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 634 620 605 591 577 563 137 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := Heavy Discharge Gun X
Description           := Vorlon. The Discharge Gun fires a burst of electromagnetic energy.  This is the heavy version.
Pic Num               := 642
Tonnage Space Taken   := 186
Tonnage Structure     := 248
Cost Minerals         := 1702
Cost Organics         := 1277
Cost Radioactives     := 283
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 212
Restrictions          := None
General Group         := Weapons
Family                := 12109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 686 671 656 641 625 610 149 145 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1109

Name                  := PDF Discharge Gun I
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 134
Tonnage Structure     := 99
Cost Minerals         := 196
Cost Organics         := 147
Cost Radioactives     := 33
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 172 168 164 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun II
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 124
Tonnage Structure     := 99
Cost Minerals         := 209
Cost Organics         := 157
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 198 194 189 185 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun III
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 114
Tonnage Structure     := 99
Cost Minerals         := 235
Cost Organics         := 176
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 224 219 214 209 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun IV
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 109
Tonnage Structure     := 99
Cost Minerals         := 248
Cost Organics         := 186
Cost Radioactives     := 42
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 238 232 227 222 216 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun V
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 104
Tonnage Structure     := 99
Cost Minerals         := 261
Cost Organics         := 196
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 251 245 240 234 229 223 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun VI
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 99
Tonnage Structure     := 99
Cost Minerals         := 274
Cost Organics         := 206
Cost Radioactives     := 46
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 264 258 252 246 241 235 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun VII
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 94
Tonnage Structure     := 99
Cost Minerals         := 287
Cost Organics         := 216
Cost Radioactives     := 48
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 277 271 265 259 253 246 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun VIII
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 89
Tonnage Structure     := 99
Cost Minerals         := 300
Cost Organics         := 225
Cost Radioactives     := 51
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Descr       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 290 284 277 271 265 258 252 245 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun IX
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 79
Tonnage Structure     := 99
Cost Minerals         := 326
Cost Organics         := 245
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 317 310 303 296 289 282 275 268 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := PDF Discharge Gun X
Description           := Vorlon. This version  of the Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.
Pic Num               := 647
Tonnage Space Taken   := 74
Tonnage Structure     := 99
Cost Minerals         := 339
Cost Organics         := 255
Cost Radioactives     := 57
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vorlon Advanced ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vorlon Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 343 336 328 320 313 305 297 290 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 1123

Name                  := Lightning Beam I
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 80
Tonnage Structure     := 59
Cost Minerals         := 93
Cost Organics         := 70
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 80 78 77 75 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam II
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 74
Tonnage Structure     := 59
Cost Minerals         := 99
Cost Organics         := 74
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 92 90 88 86 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam III
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 68
Tonnage Structure     := 59
Cost Minerals         := 112
Cost Organics         := 84
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 105 103 100 98 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam IV
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 65
Tonnage Structure     := 59
Cost Minerals         := 118
Cost Organics         := 88
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 111 109 106 104 101 99 97 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam V
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 62
Tonnage Structure     := 59
Cost Minerals         := 124
Cost Organics         := 93
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 117 115 112 110 107 104 102 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam VI
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 59
Tonnage Structure     := 59
Cost Minerals         := 130
Cost Organics         := 98
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 123 121 118 115 113 110 107 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam VII
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 56
Tonnage Structure     := 59
Cost Minerals         := 136
Cost Organics         := 102
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 132 129 127 124 121 118 115 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam VIII
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 53
Tonnage Structure     := 59
Cost Minerals         := 143
Cost Organics         := 107
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 139 136 133 130 127 124 121 118 115 112 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam IX
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 47
Tonnage Structure     := 59
Cost Minerals         := 155
Cost Organics         := 116
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 151 148 145 142 138 135 132 129 125 122 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Beam X
Description           := Technomage. The lightning beam is a powerful discharge of EM energy comparable to a heavy laser.
Pic Num               := 800
Tonnage Space Taken   := 44
Tonnage Structure     := 59
Cost Minerals         := 161
Cost Organics         := 121
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 21
Restrictions          := None
General Group         := Weapons
Family                := 12129
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Technomage Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 164 160 157 153 150 146 143 139 136 132 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := 0
Weapon Family         := 1129

Name                  := Lightning Bolt I
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 43
Tonnage Structure     := 32
Cost Minerals         := 34
Cost Organics         := 26
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 26 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt II
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 40
Tonnage Structure     := 32
Cost Minerals         := 36
Cost Organics         := 27
Cost Radioactives     := 6
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 30 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt III
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 37
Tonnage Structure     := 32
Cost Minerals         := 41
Cost Organics         := 31
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 34 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt IV
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 35
Tonnage Structure     := 32
Cost Minerals         := 43
Cost Organics         := 32
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 36 35 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt V
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 34
Tonnage Structure     := 32
Cost Minerals         := 45
Cost Organics         := 34
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 38 36 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt VI
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 32
Tonnage Structure     := 32
Cost Minerals         := 47
Cost Organics         := 36
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 42 40 38 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt VII
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 30
Tonnage Structure     := 32
Cost Minerals         := 50
Cost Organics         := 37
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 44 42 40 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt VIII
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 29
Tonnage Structure     := 32
Cost Minerals         := 52
Cost Organics         := 39
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt IX
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 26
Tonnage Structure     := 32
Cost Minerals         := 56
Cost Organics         := 43
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := Lightning Bolt X
Description           := Technomage. The lightning bolt is a discharge of EM energy comparable to a light laser.
Pic Num               := 800
Tonnage Space Taken   := 24
Tonnage Structure     := 32
Cost Minerals         := 59
Cost Organics         := 44
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 12130
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := 0
Weapon Family         := 1130

Name                  := PDF Lightning Bolt I
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 43
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 26 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt II
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 40
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 30 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt III
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 37
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 34 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt IV
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 35
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 38 36 35 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt V
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 34
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 38 36 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt VI
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 32
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 42 40 38 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt VII
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 30
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 44 42 40 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt VIII
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 29
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt IX
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 26
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 48 46 44 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := PDF Lightning Bolt X
Description           := Technomage. The pdf lightning bolt is a discharge of EM energy comparable to a light laser, but geared towards point-defense.
Pic Num               := 800
Tonnage Space Taken   := 24
Tonnage Structure     := 32
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12131
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Technomage Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := 0
Weapon Family         := 1131

Name                  := Planetary Gun (Great Machine)
Description           := This is a huge gun that requires a tremendous amount of energy to fire, but will destroy almost any ship in a single shot.
Pic Num               := 627
Tonnage Space Taken   := 20000
Tonnage Structure     := 5000
Cost Minerals         := 200000
Cost Organics         := 150000
Cost Radioactives     := 200000
Vehicle Type          := Ship
Supply Amount Used    := 10000
Restrictions          := One Per Vehicle
General Group         := Planetary Gun
Family                := 12125
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Great Machine
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 20000 20000 18000 18000 16000 16000 14000 14000 12000 12000 10000 10000 8000 8000 6000 6000 4000 4000 2000 2000
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 41
Weapon Speed          := 0
Weapon Modifier       := 50
Weapon Sound          := bigboom.wav
Weapon Family         := 1125

Name                  := Photon Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 275
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 275
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Photon Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 275
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := Photon.wav
Weapon Family         := 4

Name                  := Photon Torpedo IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 275
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := Photon.wav
Weapon Family         := 4

Name                  := Photon Torpedo V
Description           := Highly charged anti-matter projectile.
Pic Num               := 275
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 50
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Gravity Project Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 281
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9990
Roman Numeral         := 1
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 20 30 40 50 60 70 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 50
Weapon Sound          := amtorp.wav
Weapon Family         := 9990
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Gravity Project Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 281
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9990
Roman Numeral         := 2
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 40 60 80 100 120 140 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 50
Weapon Sound          := amtorp.wav
Weapon Family         := 9990
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Gravity Project Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 281
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9990
Roman Numeral         := 3
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 50 75 100 125 150 175 200 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 50
Weapon Sound          := Photon.wav
Weapon Family         := 9990
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Gravity Project Torpedo IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 281
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9990
Roman Numeral         := 4
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 80 160 320 640 1280 2560 5120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 50
Weapon Sound          := Photon.wav
Weapon Family         := 9990
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Gravity Project Torpedo V
Description           := Highly charged anti-matter projectile.
Pic Num               := 281
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9990
Roman Numeral         := 5
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 100 200 400 800 1600 3200 6400 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60
Weapon Modifier       := 50
Weapon Sound          := qtorp.wav
Weapon Family         := 9990

Name                  := Gravity Project Gun I
Description           := Highly charged anti-matter projectile.
Pic Num               := 282
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9991
Roman Numeral         := 1
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 200 300 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 50
Weapon Sound          := amtorp.wav
Weapon Family         := 9991
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Gravity Project Gun II
Description           := Highly charged anti-matter projectile.
Pic Num               := 282
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9991
Roman Numeral         := 2
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 200 300 400 300 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 50
Weapon Sound          := amtorp.wav
Weapon Family         := 9991
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Gravity Project Gun III
Description           := Highly charged anti-matter projectile.
Pic Num               := 282
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9991
Roman Numeral         := 3
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 200 300 400 500 400 300 200 100 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 50
Weapon Sound          := Photon.wav
Weapon Family         := 9991
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Gravity Project Gun IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 282
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9991
Roman Numeral         := 4
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 200 300 400 500 600 500 400 300 200 100 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 50
Weapon Sound          := Photon.wav
Weapon Family         := 9991
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60

Name                  := Gravity Project Gun V
Description           := Highly charged anti-matter projectile.
Pic Num               := 282
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9991
Roman Numeral         := 5
Custom Group          := 6
Number of Tech Req    := 2
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gravity Project
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 200 300 400 500 600 700 600 500 400 300 200 100 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 4
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 60
Weapon Modifier       := 50
Weapon Sound          := qtorp.wav
Weapon Family         := 9991

Name                  := Gravity Project Stalker I
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 283
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9992
Roman Numeral         := 1
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 400 300 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quarter Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9992

Name                  := Gravity Project Stalker II
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 283
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 992
Roman Numeral         := 2
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 400 300 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9992

Name                  := Gravity Project Stalker III
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 283
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9992
Roman Numeral         := 3
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 400 300 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9992

Name                  := Gravity Project Stalker IV
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 283
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9992
Roman Numeral         := 4
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 400 300 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9992

Name                  := Gravity Project Stalker V
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 283
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9992
Roman Numeral         := 5
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 400 300 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9992

Name                  := Gravity Project Boarder Gun I
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 284
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9993
Roman Numeral         := 1
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 50 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9993

Name                  := Gravity Project Boarder Gun II
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 284
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9993
Roman Numeral         := 2
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 100 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9993

Name                  := Gravity Project Boarder Gun III
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 284
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9993
Roman Numeral         := 3
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 150 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9993

Name                  := Gravity Project Boarder Gun IV
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 284
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9993
Roman Numeral         := 4
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9993

Name                  := Gravity Project Boarder Gun V
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 284
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9993
Roman Numeral         := 5
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 250 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9993

Name                  := Gravity Project Security Gun I
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 285
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9994
Roman Numeral         := 1
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 50 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Boarding Parties
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9994

Name                  := Gravity Project Security Gun II
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 285
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9994
Roman Numeral         := 2
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 100 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Boarding Parties
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9994

Name                  := Gravity Project Security Gun III
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 285
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9994
Roman Numeral         := 3
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 150 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Boarding Parties
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9994

Name                  := Gravity Project Security Gun IV
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 285
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9994
Roman Numeral         := 4
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 200 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Boarding Parties
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9994

Name                  := Gravity Project Security Gun V
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 285
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9994
Roman Numeral         := 5
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 250 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Boarding Parties
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 9994

Name                  := Gravity Project Slider Gun I
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 280
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9995
Roman Numeral         := 1
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 9995

Name                  := Gravity Project Slider Gun II
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 280
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9995
Roman Numeral         := 2
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 20
Weapon Sound          := amtorp.wav
Weapon Family         := 9995

Name                  := Gravity Project Slider Gun III
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 280
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9995
Roman Numeral         := 3
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 30
Weapon Sound          := amtorp.wav
Weapon Family         := 9995

Name                  := Gravity Project Slider Gun IV
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 280
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9995
Roman Numeral         := 4
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 40
Weapon Sound          := amtorp.wav
Weapon Family         := 9995

Name                  := Gravity Project Slider Gun V
Description           := Strange projectile weapon based on gravity application.
Pic Num               := 280
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9995
Roman Numeral         := 5
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 50
Weapon Sound          := amtorp.wav
Weapon Family         := 9995

Name                  := Anti-Gravity Cell I
Description           := Acceleration cell based on anti-gravity application. Can fire on any target.
Pic Num               := 279
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9996
Roman Numeral         := 1
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 extra movement points.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 201
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 9996
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones,Seekers

Name                  := Anti-Gravity Cell II
Description           := Acceleration cell based on anti-gravity application. Can fire on any target.
Pic Num               := 279
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9996
Roman Numeral         := 2
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 extra movement points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 201
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 20
Weapon Sound          := amtorp.wav
Weapon Family         := 9996
Weapon List Target Override :=Ships,Planets,Fighters,Satellites,Drones,Seekers
Weapon List Target Description :=Ships,Planets,Fighters,Satellites,Drones,Seekers

Name                  := Anti-Gravity Cell III
Description           := Acceleration cell based on anti-gravity application. Can fire on any target.
Pic Num               := 279
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9996
Roman Numeral         := 3
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 extra movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 201
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement points.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 30
Weapon Sound          := amtorp.wav
Weapon Family         := 9996
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones,Seekers

Name                  := Anti-Gravity Cell IV
Description           := Acceleration cell based on anti-gravity application. Can fire on any target.
Pic Num               := 279
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9996
Roman Numeral         := 4
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 extra movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 201
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 4 bonus movement points.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 4 bonus combat movement point.
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 40
Weapon Sound          := amtorp.wav
Weapon Family         := 9996
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones,Seekers

Name                  := Anti-Gravity Cell V
Description           := Acceleration cell based on anti-gravity application. Can fire on any target.
Pic Num               := 279
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 10
Restrictions          := None
General Group         := Gravity Project
Family                := 9996
Roman Numeral         := 5
Custom Group          := 6
Number of Tech Req    := 1
Tech Area Req 1       := Gravity Project
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 extra movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 201
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 5 bonus movement points.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 bonus combat movement point.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 50
Weapon Sound          := amtorp.wav
Weapon Family         := 9996
Weapon List Target Override := Ships,Planets,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones,Seekers

Name                  := Anti-Fighter Missile I
Description           := Small missiles used to shoot down fighters and satellites.
Pic Num               := 99
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2055
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Fighter Missiles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 80
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile II
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2055
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Fighter Missiles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 90
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile III
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2055
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Fighter Missiles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Anti-Fighter Missile IV
Description           := Small missiles used to shoot down fighters and other small targets.
Pic Num               := 99
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2055
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Fighter Missiles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 110
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Bomb-Pumped X-Ray Laser I
Description           := X-Ray laser formed using the energy of a small nuclear charge, this laser is low on damage, but extends a long ways, and skips right through armor.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2964
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := X Ray Laser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bomb-Pumped X-Ray Laser II
Description           := X-Ray laser formed using the energy of a small nuclear charge, this laser is low on damage, but extends a long ways, and skips right through armor.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2964
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := X Ray Laser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bomb-Pumped X-Ray Laser III
Description           := X-Ray laser formed using the energy of a small nuclear charge, this laser is low on damage, but extends a long ways, and skips right through armor.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2964
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := X Ray Laser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bomb-Pumped X-Ray Laser IV
Description           := X-Ray laser formed using the energy of a small nuclear charge, this laser is low on damage, but extends a long ways, and skips right through armor.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2964
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := X Ray Laser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bomb-Pumped X-Ray Laser V
Description           := X-Ray laser formed using the energy of a small nuclear charge, this laser is low on damage, but extends a long ways, and skips right through armor.
Pic Num               := 293
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2964
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := X Ray Laser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Rapid Fire Missile Launcher I
Description           := Missile system that launches smaller missiles at a much higher rate of fire in order to saturate point defense systems.
Pic Num               := 297
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 8001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 102
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 10

Name                  := Rapid Fire Missile Launcher II
Description           := Missile system that launches smaller missiles at a much higher rate of fire in order to saturate point defense systems.
Pic Num               := 297
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 8001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 102
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 10

Name                  := Rapid Fire Missile Launcher III
Description           := Missile system that launches smaller missiles at a much higher rate of fire in order to saturate point defense systems.
Pic Num               := 297
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 11
Restrictions          := None
General Group         := Derek's mod comps
Family                := 8001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 102
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 10

Name                  := Rapid Fire Missile Launcher IV
Description           := Missile system that launches smaller missiles at a much higher rate of fire in order to saturate point defense systems.
Pic Num               := 297
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 11
Restrictions          := None
General Group         := Derek's mod comps
Family                := 8001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 102
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 10

Name                  := Rapid Fire Missile Launcher V
Description           := Missile system that launches smaller missiles at a much higher rate of fire in order to saturate point defense systems.
Pic Num               := 297
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 12
Restrictions          := None
General Group         := Derek's mod comps
Family                := 8001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 102
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 10

Name                  := Kaon Torpedo I
Description           := This weapon fires a torpedo made of kaons (K+), a meson with an interesting decay pattern, which causes it to gain energy as it travels, increasing the damage at longer ranges;  also has a +10% to hit to deal with long ranges.
Pic Num               := 322
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2391
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Kaon Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 20 20 30 30 40 40 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Kaon Torpedo II
Description           := This weapon fires a torpedo made of kaons (K+), a meson with an interesting decay pattern, which causes it to gain energy as it travels, increasing the damage at longer ranges;  also has a +10% to hit to deal with long ranges.
Pic Num               := 322
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2391
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Kaon Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 25 25 35 35 45 45 55 55 65 65 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Kaon Torpedo III
Description           := This weapon fires a torpedo made of kaons (K+), a meson with an interesting decay pattern, which causes it to gain energy as it travels, increasing the damage at longer ranges;  also has a +10% to hit to deal with long ranges.
Pic Num               := 322
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2391
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Kaon Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 30 30 40 40 50 50 60 60 70 70 80 80 90 90 100 100 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 10
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Fighter Missile I
Description           := Externally mounted fighter missile, based on the Sprint Missile, with even smaller warhead, but just as fast..
Pic Num               := 72
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2099
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighter Missiles
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 60

Name                  := Fighter Missile II
Description           := Externally mounted fighter missile, based on the Sprint Missile, with even smaller warhead, but just as fast..
Pic Num               := 72
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2099
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighter Missiles
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 70

Name                  := Fighter Missile III
Description           := Externally mounted fighter missile, based on the Sprint Missile, with even smaller warhead, but just as fast..
Pic Num               := 72
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's mod comps
Family                := 2099
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := External Mount Missile Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighter Missiles
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 85
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 80

Name                  := Monster Beam I
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Monster Beam II
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 71

Name                  := Monster Bite I
Description           := Yum, yum.
Pic Num               := 301
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins Unique
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 72

Name                  := Monster Cloak
Description           := Superior cloaking device that hides all objects in the same sector.
Pic Num               := 247
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sector - Sight Obscuration
Ability 1 Descr       := Prevents all level 4 scans.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tentacle
Description           := 
Pic Num               := 305
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 30
Weapon Sound          := tractor.wav
Weapon Family         := 73

Name                  := Spit-Out
Description           := 
Pic Num               := 300
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ancient Ruins
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 74

Name                  := Monster WP Opener
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster WP Closer
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Spawn Launcher
Description           := Launches spawns into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 300kT worth of cargo space.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Ship Warhead (Monster)
Description           := 
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 75

Name                  := Planet Eater
Description           := Large enough to devour whole planets.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Breath I
Description           :=
Pic Num               := 303
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 11
Weapon Modifier       := 20
Weapon Sound          := cluster.wav
Weapon Family         := 76

Name                  := Claw Attack I
Description           :=
Pic Num               := 302
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 77

Name                  := Monster Yard
Description           := Breeding Chamber for more monsters.
Pic Num               := 249
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Derek's Monster comps
Family                := 7013
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 20omponents per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Monster PD I
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 2 mine per use
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD II
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 3 mine per use
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD III
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 4 mine per use
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Monster PD IV
Description           := 
Pic Num               := 268
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Can Sweep 5 mine per use
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 78

Name                  := Poison Spit
Description           := Poisonous fluid that will kill millions of people.
Pic Num               := 208
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7015
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 79

Name                  := Acid Spit
Description           := Extremely aggressive fluid that can turn whole continents into wasteland.
Pic Num               := 300
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7016
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 701

Name                  := Ice Breath I
Description           :=
Pic Num               := 304
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Organics
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 36
Weapon Modifier       := 50
Weapon Sound          := hyp_plas.wav
Weapon Family         := 702

Name                  := Bioelectric Beam I
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam II
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam III
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam IV
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7018
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Bioelectric Beam V
Description           := Short range high intensity bioelectric beam.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7018
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Resource Generation - Minerals
Ability 1 Descr       := 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 703

Name                  := Monster Internals
Description           := Provides healing for monsters. 
Pic Num               := 218
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7024
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Heals one component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Palace
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin I
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 3 points of damage per combat turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin II
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Skin III
Description           := Thick hide of monsters protects them from injuries. 
Pic Num               := 195
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 7 points of damage per combat turn.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Planet Warhead (Monster)
Description           := 
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7020
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 704

Name                  := Monster Berzerk I
Description           := Monster can attack multiple targets per turn.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Berzerk II
Description           := Monster can attack multiple targets per turn.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio Electric Field I
Description           := Force field that shields monsters from damage.
Pic Num               := 217
Tonnage Space Taken   := 60
Tonnage Structure     := 100
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 300 phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Immune system.
Description           := Kills off germs like boarding parties.
Pic Num               := 207
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7023
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides enough anti-bodies to kill 125 marines.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adrenaline Burst I
Description           := Adrenaline makes monsters move faster in combat.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 7025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech 
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Adrenaline Burst II
Description           := Adrenaline makes monsters move faster in combat.
Pic Num               := 204
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech 
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement point during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Monster Armor
Description           := Scales, thick hide, whatever...
Pic Num               := 75
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other parts of the monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Resource Generation - Radioactives
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Monster Sensors
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Huge Monster Beam I
Description           := Strange unknown beam attack.
Pic Num               := 267
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := monsterroar.wav
Weapon Family         := 705

Name                  := Hyper-Phased Energy Discharge I
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 55 50 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge II
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Hyper-Phased Energy Discharge III
Description           := Energy discharge of unknown origin which can penetrate all shields.
Pic Num               := 205
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 80 75 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 706

Name                  := Multi-Phased Energy Layer I
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Layer II
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multi-Phased Energy Layer III
Description           := A dense layer of multi-phased energy that recharges force fields generated by monsters.
Pic Num               := 191
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Derek's Monster comps
Family                := 7030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Monster Tech
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a monster.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor
Description           := neomod. Organic flesh of a space monster that uses photosynthesis to generate energy.
Pic Num               := 195
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Space monster
Family                := 33
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 points of damage per combat turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 50 supplies for each star in a system per turn.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Central Neural Complex
Description           := neomod Space monster. The Main intelligence center of a space monster.
Pic Num               := 267
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Space monster
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Internal Organs
Description           := neomod Space monster. Organs which sustain the function of a space monsters brain.
Pic Num               := 116
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Space monster
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 1 points of damage per combat turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0 
Weapon Type           := None

Name                  := Connective Tissue
Description           := neomod Space monster. Tissues that hold a monsters inner organs together.
Pic Num               := 218
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Space monster
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 1 points of damage per combat turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Organic Gravitational Core
Description           := neomod. Organic heart of a space monster.
Pic Num               := 247
Tonnage Space Taken   := 100
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Space monster
Family                := 9
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 6
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard movement.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := Provides 8 bonus movement points
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Is damaged before any other components on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := Armor Regeneration
Ability 5 Descr       := Regenerates 1 points of damage per combat turn.
Ability 5 Val 1       := 1
Ability 5 Val 2       := 0
Ability 6 Type        := Combat To Hit Defense Plus
Ability 6 Descr       := Inreased speed Gives a 50% defense bonus in combat.
Ability 6 Val 1       := 50
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Bolt
Description           := neomod. Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Space monster
Family                := 2029
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 50 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 26

Name                  := Lightning Ray
Description           := neomod. Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Space monster
Family                := 2030
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 27
Weapon List Target Override := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Enveloping Acid Globule
Description           := neomod. Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Space monster
Family                := 2034
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 1 points of damage per combat turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 29
Weapon List Target Override := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Reproduction organs
Description           := neomod. Organs used to reproduce space monsters.
Pic Num               := 209
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Space monster
Family                := 6
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 organics per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1000
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 1 components per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Armor Regeneration
Ability 4 Descr       := Regenerates 1 points of damage per combat turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Senses
Description           := neomod. Senses that allow an organic ship to "see" space around it.
Pic Num               := 259
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Space monster
Family                := 18
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 50% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 2 sector away.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Armor Regeneration
Ability 4 Descr       := Regenerates 1 points of damage per combat turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Chambers
Description           := neomod. Large open areas on a space monster that can be used to store foriegn objects.
Pic Num               := 224
Tonnage Space Taken   := 20
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Space monster
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 50kT worth of cargo space.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 1 points of damage per combat turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0 
Weapon Type           := None

Name                  := Planet Killer
Description           := neomod. Large organic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 230
Tonnage Space Taken   := 500
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 10000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Space monster
Family                := 1002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Is damaged before any other components on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Armor Regeneration
Ability 4 Descr       := Regenerates 1 points of damage per combat turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Supply Resivoirs
Description           := neomod. Large areas on space monsters which store up excess energy.
Pic Num               := 268
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Space monster
Family                := 14
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 500 units of supply.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Regenerates 1 points of damage per combat turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Warp Heart
Description           := neomod. Gravitational secondary heart which allows a space monster to open its own warp points..
Pic Num               := 248
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 2000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Space monster
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 type        := Open Warp Point Distance
Ability 2 Descr       := Can open a warp point out to a system 200 light years away.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Harvester
Description           := neomod. Apendages used to harvest organic material from spacial bodies. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Space monster
Family                := 31
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space monster
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 500 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armored Missile I
Description           := Armored capital ship missile.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 135 135 135 135 135 135 135 135 135 135 135 135 135 135 135 135 135 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 201
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 130

Name                  := Armored Missile II
Description           := Armored capital ship missile.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 201
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 160

Name                  := Armored Missile III
Description           := Armored capital ship missile.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 165 165 165 165 165 165 165 165 165 165 165 165 165 165 165 165 165 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 201
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 195

Name                  := Armored Missile IV
Description           := Armored capital ship missile.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 180 180 180 180 180 180 180 180 180 180 180 180 180 180 180 180 180 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 201
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 225

Name                  := Armored Missile V
Description           := Armored capital ship missile.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 201
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 260

Name                  := QED Armored Missile
Description           := Capital ship missile with collapsed-orbital armor.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := QED Armor
Tech Level Req 3      := 1
Tech Area Req 4       := Armor
Tech Level Req 4      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 215 215 215 215 215 215 215 215 215 215 215 215 215 215 215 215 215 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 201
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 325

Name                  := QND Armored Missile
Description           := Capital ship missile with neutron armor.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 6
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 10
Tech Area Req 4       := QND Armor
Tech Level Req 4      := 1
Tech Area Req 5       := QED Armor
Tech Level Req 5      := 3
Tech Area Req 6       := Armor
Tech Level Req 6      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 230 230 230 230 230 230 230 230 230 230 230 230 230 230 230 230 230 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 201
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 390

Name                  := QED Plasma Missile
Description           := QED enhanced plasma filled missile burns its core to achive ultra-high speeds.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 290 285 280 275 270 265 260 255 250 245 240 235 230 225 220 215 210 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 130

Name                  := QND Plasma Missile
Description           := QND enhanced plasma filled missile burns its core to achive ultra-high speeds.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 340 335 330 325 320 315 310 305 300 295 290 285 280 275 270 265 260 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 130

Name                  := Psychic Missile I
Description           := Capital Ship Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 25

Name                  := Psychic Missile II
Description           := Capital Ship Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 35

Name                  := Psychic Missile III
Description           := Capital Ship Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 45

Name                  := Psychic Missile IV
Description           := Capital Ship Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 55

Name                  := Psychic Missile V
Description           := Capital Ship Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 65

Name                  := Armored Psychic Missile I
Description           := Armored Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 6
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 130

Name                  := Armored Psychic Missile II
Description           := Armored Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 7
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 160

Name                  := Armored Psychic Missile III
Description           := Armored Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 8
Tech Area Req 3       := Armor
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 195

Name                  := Armored Psychic Missile IV
Description           := Armored Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 9
Tech Area Req 3       := Armor
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 225

Name                  := Armored Psychic Missile V
Description           := Armored Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Armor
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 135 135 135 135 135 135 135 135 135 135 135 135 135 135 135 135 135 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 260

Name                  := QED Armored Psychic Missile 
Description           := QED Armored Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 5
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 10
Tech Area Req 4       := QED Armor
Tech Level Req 4      := 1
Tech Area Req 5       := Armor
Tech Level Req 5      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 145 145 145 145 145 145 145 145 145 145 145 145 145 145 145 145 145 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 325

Name                  := QND Armored Psychic Missile 
Description           := QND Armored Missile with a psychic amplifier.  The psychic amplifier allows the mother ship to briefly control the mind of crewmembers on the target ship and force them to shut down their shields when the missile is near the target ship, thus allowing the missile to bypass all shields.
Pic Num               := 116
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 250
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2602
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 7
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := QED Weapons
Tech Level Req 3      := 3
Tech Area Req 4       := Missile Weapons
Tech Level Req 4      := 10
Tech Area Req 5       := QND Armor
Tech Level Req 5      := 1
Tech Area Req 6       := QED Armor
Tech Level Req 6      := 3
Tech Area Req 7       := Armor
Tech Level Req 7      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 155 155 155 155 155 155 155 155 155 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 602
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 390

Name                  := QED Crystalline Missile
Description           := QED enhanced version of the standard cystalline missile.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Crystalline Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 175 175 175 175 175 175 175 175 175 175 175 175 175 175 175 175 175 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 41
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 200

Name                  := QND Crystalline Missile
Description           := QND enhanced version of the standard cystalline missile.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2046
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Crystalline QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline QED Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 10
Tech Area Req 4       := Crystalline Weapons
Tech Level Req 4      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 175 175 175 175 175 175 175 175 175 175 175 175 175 175 175 175 175 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 41
Weapon Seeker Speed   := 13
Weapon Seeker Dmg Res := 260

Name                  := Acidic Missile I
Description           := Slow but highly damaging missile.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Acidic Missile II
Description           := Slow but highly damaging missile.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Acidic Missile III
Description           := Slow but highly damaging missile.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 75

Name                  := Acidic Missile IV
Description           := Slow but highly damaging missile.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 100

Name                  := Acidic Missile V
Description           := Slow but highly damaging missile.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 125

Name                  := QED Acidic Missile
Description           := QED enhanced version of the acidic missile.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Organic Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 125

Name                  := QND Acidic Missile
Description           := QND enhanced version of the acidic missile.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2032
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Organic QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Organic QED Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 10
Tech Area Req 4       := Organic Weapons
Tech Level Req 4      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 450 450 450 450 450 450 450 450 450 450 450 450 450 450 450 450 450 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 130

Name                  := Warp Missile I
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Warp Missile II
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Warp Missile III
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Warp Missile IV
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 35

Name                  := Warp Missile V
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 35

Name                  := Warp Missile VI
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 35

Name                  := Warp Missile VII
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 40

Name                  := Warp Missile VIII
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 40

Name                  := Warp Missile IX
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 40

Name                  := Warp Missile X
Description           := Missile with a small warp device; the missile is able to warp a short distance (past shields and armor) and emerge inside the target's hull.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 45

Name                  := QED Warp Missile
Description           := QED enhanced version of the warp missile.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Temporal Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 55

Name                  := QND Warp Missile
Description           := QND enhanced version of the warp missile.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Temporal QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 10
Tech Area Req 4       := Temporal Weapons
Tech Level Req 4      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := capshpms.wav
Weapon Family         := 33
Weapon Seeker Speed   := 14
Weapon Seeker Dmg Res := 65

Name                  := Engine Seeking Missile I
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 20

Name                  := Engine Seeking Missile II
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 25

Name                  := Engine Seeking Missile III
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := Engine Seeking Missile IV
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 35

Name                  := Engine Seeking Missile V
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 40

Name                  := Shield Gen. Seeking Missile I
Description           := Seeking missile which tracks enemy ship's shield generators and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 15

Name                  := Shield Gen. Seeking Missile II
Description           := Seeking missile which tracks enemy ship's shield generators and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 20

Name                  := Shield Gen. Seeking Missile III
Description           := Seeking missile which tracks enemy ship's shield generators and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 25

Name                  := Shield Gen. Seeking Missile IV
Description           := Seeking missile which tracks enemy ship's shield generators and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 30

Name                  := Shield Gen. Seeking Missile V
Description           := Seeking missile which tracks enemy ship's shield generators and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 35

Name                  := Weapon Seeking Missile I
Description           := Seeking missile which tracks enemy ship's weapons and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 10

Name                  := Weapon Seeking Missile II
Description           := Seeking missile which tracks enemy ship's weapons and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 15

Name                  := Weapon Seeking Missile III
Description           := Seeking missile which tracks enemy ship's weapons and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 20

Name                  := Weapon Seeking Missile IV
Description           := Seeking missile which tracks enemy ship's weapons and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 25

Name                  := Weapon Seeking Missile V
Description           := Seeking missile which tracks enemy ship's weapons and disables them.
Pic Num               := 72
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2012
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Energy Buffered Missiles
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 30

Name                  := Point - Defense Cannons I
Description           := Small accurate (+25%) laser cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapons
Family                := 2005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 25
Weapon Sound          := ZPntDef.WAV
Weapon Family         := 6
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Fighters,Satellites,Seekers
Weapon List Target Description := Fighters,Satellites,Seekers

Name                  := Point - Defense Cannons II
Description           := Small accurate (+50%) laser cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapons
Family                := 2005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := ZPntDef.WAV
Weapon Family         := 6
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Fighters,Satellites,Seekers
Weapon List Target Description := Fighters,Satellites,Seekers

Name                  := Point - Defense Cannons III
Description           := Small accurate (+65%) laser cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapons
Family                := 2005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 65
Weapon Sound          := ZPntDef.WAV
Weapon Family         := 6
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Fighters,Satellites,Seekers
Weapon List Target Description := Fighters,Satellites,Seekers

Name                  := Point - Defense Cannons IV
Description           := Small accurate (+80%) laser cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapons
Family                := 2005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 80
Weapon Sound          := ZPntDef.WAV
Weapon Family         := 6
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Fighters,Satellites,Seekers
Weapon List Target Description := Fighters,Satellites,Seekers

Name                  := Point - Defense Cannons V
Description           := Small accurate (+95%) laser cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapons
Family                := 2005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 95
Weapon Sound          := ZPntDef.WAV
Weapon Family         := 6
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Fighters,Satellites,Seekers
Weapon List Target Description := Fighters,Satellites,Seekers

Name                  := Anti - Matter Torpedo I
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 4
vehicle List Type Override :=  Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Anti - Matter Torpedo II
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Anti - Matter Torpedo III
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Anti - Matter Torpedo IV
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Anti - Matter Torpedo V
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Quantum Torpedo I
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 69
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Quantum Torpedo II
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 69
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Quantum Torpedo III
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 69
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 170 170 170 170 170 170 170 170 170 170 170 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 4
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Quantum Torpedo IV
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 69
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 185 185 185 185 185 185 185 185 185 185 185 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Quantum Torpedo V
Description           := Accurate (+33%) highly charged anti-matter projectile.
Pic Num               := 69
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Hyper - Accelerated Torpedo I
Description           := A nearly perfect electromagnetic delta-function is applied to an ionized mass, causing the mass to accelerate beyond its physical limits.  Accuracy bonus is +33%.
Pic Num               := 254
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 220 220 220 220 220 220 220 220 220 220 220 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Hyper - Accelerated Torpedo II
Description           := A nearly perfect electromagnetic delta-function is applied to an ionized mass, causing the mass to accelerate beyond its physical limits.  Accuracy bonus is +33%.
Pic Num               := 254
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 240 240 240 240 240 240 240 240 240 240 240 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 4

Name                  := Hyper - Accelerated Torpedo III
Description           := A nearly perfect electromagnetic delta-function is applied to an ionized mass, causing the mass to accelerate beyond its physical limits.  Accuracy bonus is +33%.
Pic Num               := 254
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 260 260 260 260 260 260 260 260 260 260 260 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Hyper - Accelerated Torpedo IV
Description           := A nearly perfect electromagnetic delta-function is applied to an ionized mass, causing the mass to accelerate beyond its physical limits.  Accuracy bonus is +33%.
Pic Num               := 254
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 280 280 280 280 280 280 280 280 280 280 280 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Hyper - Accelerated Torpedo V
Description           := A nearly perfect electromagnetic delta-function is applied to an ionized mass, causing the mass to accelerate beyond its physical limits.  Accuracy bonus is +33%.
Pic Num               := 254
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 4
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Anti - Matter Torp. I
Description           := Anti - Matter Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 68
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 2800
Cost Organics         := 500
Cost Radioactives     := 1400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Anti - Matter Torp. II
Description           := Anti - Matter Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 68
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 2800
Cost Organics         := 500
Cost Radioactives     := 1400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Anti - Matter Torp. III
Description           := Anti - Matter Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 68
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 2800
Cost Organics         := 500
Cost Radioactives     := 1400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Anti - Matter Torp. IV
Description           := Anti - Matter Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 68
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 2800
Cost Organics         := 500
Cost Radioactives     := 1400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Anti - Matter Torp. V
Description           := Anti - Matter Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 68
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 2800
Cost Organics         := 500
Cost Radioactives     := 1400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 33
Weapon Sound          := ZTorp1.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Quantum Torpedo I
Description           := Quantum Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 69
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3200
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 604
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Quantum Torpedo II
Description           := Quantum Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 69
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3200
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Quantum Torpedo III
Description           := Quantum Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 69
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3200
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 170 170 170 170 170 170 170 170 170 170 170 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Quantum Torpedo IV
Description           := Quantum Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 69
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3200
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 185 185 185 185 185 185 185 185 185 185 185 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 604
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Quantum Torpedo V
Description           := Quantum Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 69
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3200
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 33
Weapon Sound          := ZTorp2.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Hyper - Accel. Torp. I
Description           := Hyper - Accelerated Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 254
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3600
Cost Organics         := 500
Cost Radioactives     := 1800
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 220 220 220 220 220 220 220 220 220 220 220 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Hyper - Accel. Torp. II
Description           := Hyper - Accelerated Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 254
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3600
Cost Organics         := 500
Cost Radioactives     := 1800
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 240 240 240 240 240 240 240 240 240 240 240 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Hyper - Accel. Torp. III
Description           := Hyper - Accelerated Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 254
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3600
Cost Organics         := 500
Cost Radioactives     := 1800
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 260 260 260 260 260 260 260 260 260 260 260 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Hyper - Accel. Torp. IV
Description           := Hyper - Accelerated Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 254
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3600
Cost Organics         := 500
Cost Radioactives     := 1800
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 280 280 280 280 280 280 280 280 280 280 280 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Psychic Hyper - Accel. Torp. V
Description           := Hyper - Accelerated Torpedo laucher with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 254
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3600
Cost Organics         := 500
Cost Radioactives     := 1800
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2604
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 604
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Depleted Uranium Cannon I
Description           := Short range inaccurate (-20%) cannon which fires large depleted uranium shells that inherently ignore normal shields.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -20
Weapon Sound          := ZCanLite.WAV
Weapon Family         := 25
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Depleted Uranium Cannon II
Description           := Short range inaccurate (-15%) cannon which fires large depleted uranium shells that inherently ignore normal shields.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -15
Weapon Sound          := ZCanLite.WAV
Weapon Family         := 25
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Depleted Uranium Cannon III
Description           := Short range inaccurate (-15%) cannon which fires large depleted uranium shells that inherently ignore normal shields.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -15
Weapon Sound          := ZCanLite.WAV
Weapon Family         := 25
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Depleted Uranium Cannon IV
Description           := Short range inaccurate (-10%) cannon which fires large depleted uranium shells that inherently ignore normal shields.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -10
Weapon Sound          := ZCanLite.WAV
Weapon Family         := 25
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Depleted Uranium Cannon V
Description           := Short range inaccurate (-10%) cannon which fires large depleted uranium shells that inherently ignore normal shields.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -10
Weapon Sound          := ZCanLite.WAV
Weapon Family         := 25
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Neutron Cannon I
Description           := Solid neutron shells are created and accelerated by complex nuclear force wavefunctions.
Pic Num               := 226
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 900
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Neutron Cannon II
Description           := Solid neutron shells are created and accelerated by complex nuclear force wavefunctions.
Pic Num               := 226
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 900
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Neutron Cannon III
Description           := Solid neutron shells are created and accelerated by complex nuclear force wavefunctions.
Pic Num               := 226
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 170 170 170 170 170 170 170 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 10
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 900
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Neutron Cannon IV
Description           := Solid neutron shells are created and accelerated by complex nuclear force wavefunctions.
Pic Num               := 226
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 185 185 185 185 185 185 185 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 10
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 900
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Neutron Cannon V
Description           := Solid neutron shells are created and accelerated by complex nuclear force wavefunctions.
Pic Num               := 226
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 900
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Energy Beam I
Description           := Simple cavity to redirect the ship's energy toward a target.
Pic Num               := 202
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Redirection Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 925
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Energy Beam II
Description           := Simple cavity to redirect the ship's energy toward a target.
Pic Num               := 202
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Redirection Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 925
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Energy Beam III
Description           := Simple cavity to redirect the ship's energy toward a target.
Pic Num               := 202
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Redirection Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 925
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Anti - Proton Beam I
Description           := Anti - protons are focused and directed toward their target.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 1
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Anti - Proton Beam II
Description           := Anti - protons are focused and directed toward their target.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 1
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Anti - Proton Beam III
Description           := Anti - protons are focused and directed toward their target.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 1
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Anti - Proton Beam IV
Description           := Anti - protons are focused and directed toward their target.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 1
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Anti - Proton Beam V
Description           := Anti - protons are focused and directed toward their target.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 1
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Gauss Cannon I
Description           := Lightweight and accurate (+10%) gauss cannon which fires small bursts of ferromagnetic matter.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gauss Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 3
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Gauss Cannon II
Description           := Lightweight and accurate (+10%) gauss cannon which fires small bursts of ferromagnetic matter.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gauss Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 3
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Gauss Cannon III
Description           := Lightweight and accurate (+10%) gauss cannon which fires small bursts of ferromagnetic matter.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gauss Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 3
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Gauss Cannon IV
Description           := Lightweight and accurate (+10%) gauss cannon which fires small bursts of ferromagnetic matter.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gauss Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 3
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Gauss Cannon V
Description           := Lightweight and accurate (+10%) gauss cannon which fires small bursts of ferromagnetic matter.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gauss Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 3
vehicle List Type Override := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Phasor I
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 8
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Phasor II
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 8
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Phasor III
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 8
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Phasor IV
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 50 50 50 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 8
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Phasor V
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 8
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Ripper Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 90
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Ripper Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 90
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Ripper Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 90
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Incinerator Beam I
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 91
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Incinerator Beam II
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 91
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Incinerator Beam III
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 91
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Plasma Stream I
Description           := Dense stream of plasma.
Pic Num               := 23
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 100 100 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 9
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Plasma Stream II
Description           := Dense stream of plasma.
Pic Num               := 23
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 120 120 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 9
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Plasma Stream III
Description           := Dense stream of plasma.
Pic Num               := 23
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 140 140 130 130 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 9
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 22
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 22
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 22
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 22
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 22
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Anti - Phasic Depleter I
Description           := Self-morphing Computers determine the Fourier transform of the target's shields, allowing the weapon's crystals to be tuned exactly out-of-phase with the target's shields for maximum shield depletion.
Pic Num               := 246
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 125 125 125 125 125 125 125 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 22
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Anti - Phasic Depleter II
Description           := Self-morphing Computers determine the Fourier transform of the target's shields, allowing the weapon's crystals to be tuned exactly out-of-phase with the target's shields for maximum shield depletion.
Pic Num               := 246
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline QND Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 22
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Anti - Phasic Depleter III
Description           := Self-morphing Computers determine the Fourier transform of the target's shields, allowing the weapon's crystals to be tuned exactly out-of-phase with the target's shields for maximum shield depletion.
Pic Num               := 246
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2022
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline QND Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 175 175 175 175 175 175 175 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 22
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Massive Shield Disrupter
Description           := Massive cannon produces a tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 120
Tonnage Structure     := 120
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2043
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Disrupting Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 400 400 400 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 1000
Weapon Sound          := shlddisr.wav
Weapon Family         := 37
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Massive Energy Dampner
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 120
Tonnage Structure     := 120
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Energy Dampner Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 6
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 1000
Weapon Sound          := plagbomb.wav
Weapon Family         := 42
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Massive Weapon Overloader
Description           := Pulse of ions used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 120
Tonnage Structure     := 120
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 4000
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 9010
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 400 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 8
Weapon Display Type   := Torp
Weapon Display        := 1
Weapon Modifier       := 1000
Weapon Sound          := tpc.wav
Weapon Family         := 910
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Massive Ionic Disperser
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 42
Tonnage Space Taken   := 120
Tonnage Structure     := 120
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2044
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 1000
Weapon Sound          := iondisp.wav
Weapon Family         := 38
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon I
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon II
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon III
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon IV
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon V
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon VI
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon VII
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon VIII
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon IX
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Shard Cannon X
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 30
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Disruption Ray I
Description           := A series of focusing crystals create an accurate (+15) collimated, high intensity beam that disrupts all atomic bonds.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 125 125 125 125 125 125 125 125 125 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 15
Weapon Sound          := ZDisrupt.WAV
Weapon Family         := 31
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Disruption Ray II
Description           := A series of focusing crystals create an accurate (+15) collimated, high intensity beam that disrupts all atomic bonds.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 15
Weapon Sound          := ZDisrupt.WAV
Weapon Family         := 31
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Disruption Ray III
Description           := A series of focusing crystals create an accurate (+15) collimated, high intensity beam that disrupts all atomic bonds.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 175 175 175 175 175 175 175 175 175 175 175 175 175 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 8
Weapon Modifier       := 15
Weapon Sound          := ZDisrupt.WAV
Weapon Family         := 31
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Disintegration Ray I
Description           := QED theories are used to optimize the disruption ray, creating an accurate (+20) beam that disintegrates all matter.
Pic Num               := 220
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 20
Weapon Sound          := ZDisrupt.WAV
Weapon Family         := 31
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Disintegration Ray II
Description           := QED theories are used to optimize the disruption ray, creating an accurate (+20) beam that disintegrates all matter.
Pic Num               := 220
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline QED Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 225 225 225 225 225 225 225 225 225 225 225 225 225 225 225 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 20
Weapon Sound          := ZDisrupt.WAV
Weapon Family         := 31
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Disintegration Ray III
Description           := QED theories are used to optimize the disruption ray, creating an accurate (+20) beam that disintegrates all matter.
Pic Num               := 220
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline QED Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 20
Weapon Sound          := ZDisrupt.WAV
Weapon Family         := 31
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Plasma Charge I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Plasma Charge II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Plasma Charge III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Plasma Charge IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Plasma Charge V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Hyper - Plasma Bolt I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Hyper - Plasma Bolt II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 30 30 30 25 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Hyper - Plasma Bolt III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 35 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Hyper - Plasma Bolt IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 35 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Hyper - Plasma Bolt V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 40 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZPlasChg.WAV
Weapon Family         := 26
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Electric Discharge I
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := ZElectrc.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Electric Discharge II
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := ZElectrc.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Electric Discharge III
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 10 10 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := ZElectrc.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Electric Discharge IV
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 10 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := ZElectrc.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Electric Discharge V
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 15 10 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := ZElectrc.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Lightning Ray I
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 550
Cost Organics         := 275
Cost Radioactives     := 275
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 20 20 15 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := ZLightng.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Lightning Ray II
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 550
Cost Organics         := 275
Cost Radioactives     := 275
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 20 20 15 15 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := ZLightng.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Lightning Ray III
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 550
Cost Organics         := 275
Cost Radioactives     := 275
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 25 25 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := ZLightng.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Lightning Ray IV
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 550
Cost Organics         := 275
Cost Radioactives     := 275
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 25 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := ZLightng.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Lightning Ray V
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 550
Cost Organics         := 275
Cost Radioactives     := 275
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 30 30 25 25 20 20 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := ZLightng.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Stormbolt I
Description           := Discharges similar to those found in stellar storms are directed toward the target.
Pic Num               := 230
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 40 40 40 35 35 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZLightng.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Stormbolt II
Description           := Discharges similar to those found in stellar storms are directed toward the target.
Pic Num               := 230
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic QED Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 45 45 45 40 40 40 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZLightng.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Stormbolt III
Description           := Discharges similar to those found in stellar storms are directed toward the target.
Pic Num               := 230
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic QED Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 55 55 55 50 50 50 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 19
Weapon Modifier       := 10
Weapon Sound          := ZLightng.WAV
Weapon Family         := 27
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 650
Cost Organics         := 650
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := ZAcidSm.WAV
Weapon Family         := 29
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 650
Cost Organics         := 650
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := ZAcidSm.WAV
Weapon Family         := 29
vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 650
Cost Organics         := 650
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 40 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := ZAcidSm.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Acid Globule IV
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 650
Cost Organics         := 650
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 50 40 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := ZAcidSm.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Acid Globule V
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 650
Cost Organics         := 650
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := ZAcidSm.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Enveloping Acid Globule I
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 80 70 60 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Enveloping Acid Globule II
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 90 80 70 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Enveloping Acid Globule III
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 100 90 80 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Enveloping Acid Globule IV
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 110 100 90 70 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Enveloping Acid Globule V
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 120 110 100 80 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Nuclear Acid Globule I
Description           := QND theories are used to create a substance that is equivalent to an acid at the nuclear level.
Pic Num               := 231
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 850
Cost Organics         := 850
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 140 130 120 100 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Nuclear Acid Globule II
Description           := QND theories are used to create a substance that is equivalent to an acid at the nuclear level.
Pic Num               := 231
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 850
Cost Organics         := 850
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic QND Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 170 150 140 130 110 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Nuclear Acid Globule III
Description           := QND theories are used to create a substance that is equivalent to an acid at the nuclear level.
Pic Num               := 231
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 850
Cost Organics         := 850
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic QND Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 180 160 150 140 130 110 90 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 29
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Space-Time Alternator I
Description           := Crushes space-time around target, causing the target to briefly enter an alternate reality and reappear at a distant location.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := ZPortal.WAV
Weapon Family         := 32
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Space-Time Alternator II
Description           := Crushes space-time around target, causing the target to briefly enter an alternate reality and reappear at a distant location.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := ZPortal.WAV
Weapon Family         := 32
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Space-Time Alternator III
Description           := Crushes space-time around target, causing the target to briefly enter an alternate reality and reappear at a distant location.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := ZPortal.WAV
Weapon Family         := 32
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Space-Time Alternator IV
Description           := Crushes space-time around target, causing the target to briefly enter an alternate reality and reappear at a distant location.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 125 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := ZPortal.WAV
Weapon Family         := 32
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Space-Time Alternator V
Description           := Crushes space-time around target, causing the target to briefly enter an alternate reality and reappear at a distant location.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := ZPortal.WAV
Weapon Family         := 32
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser I
Description           := Anti - Proton weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 198
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZChrono1.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser II
Description           := Anti - Proton weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 198
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 80 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZChrono1.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser III
Description           := Anti - Proton weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 198
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 100 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZChrono1.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser IV
Description           := Anti - Proton weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 198
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 120 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZChrono1.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser V
Description           := Anti - Proton weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 198
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 140 120 120 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZChrono1.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser VI
Description           := Phasor weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 244
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 120 120 120 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZChrono2.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser VII
Description           := Phasor weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 244
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 180 160 160 160 140 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZChrono2.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser VIII
Description           := Phasor weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 244
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 180 180 180 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZChrono2.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser IX
Description           := Phasor weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 244
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 220 200 200 200 180 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZChrono2.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser X
Description           := Phasor weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 244
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 240 220 220 220 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZChrono2.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser XI
Description           := Plasma stream weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 232
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Temporal QND Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 440 440 400 400 360 360 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZChrono3.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser XII
Description           := Plasma stream weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 232
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Temporal QND Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 520 520 480 480 440 440 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZChrono3.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Chronologic Condenser XIII
Description           := Plasma stream weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 232
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2048
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Temporal QND Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 600 600 560 560 520 520 480 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZChrono3.WAV
Weapon Family         := 43
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Tachyon Decelerator I
Description           := Faster-than-light particles decelerate in cannon, forcing the particles to originate in the future (i.e., within the target).
Pic Num               := 126
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 40 60 80 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := ZTachyon.WAV
Weapon Family         := 44
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Tachyon Decelerator II
Description           := Faster-than-light particles decelerate in cannon, forcing the particles to originate in the future (i.e., within the target).
Pic Num               := 126
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 50 75 100 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := ZTachyon.WAV
Weapon Family         := 44
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Tachyon Decelerator III
Description           := Faster-than-light particles decelerate in cannon, forcing the particles to originate in the future (i.e., within the target).
Pic Num               := 126
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 50 75 100 125 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := ZTachyon.WAV
Weapon Family         := 44
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Tachyon Decelerator IV
Description           := Faster-than-light particles decelerate in cannon, forcing the particles to originate in the future (i.e., within the target).
Pic Num               := 126
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 60 90 120 150 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := ZTachyon.WAV
Weapon Family         := 44
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Tachyon Decelerator V
Description           := Faster-than-light particles decelerate in cannon, forcing the particles to originate in the future (i.e., within the target).
Pic Num               := 126
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 60 90 120 150 180 210 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := ZTachyon.WAV
Weapon Family         := 44
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Anti - Proton Beam I
Description           := Anti - proton beam weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 18
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1800
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Anti - Proton Beam II
Description           := Anti - proton beam weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 18
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1800
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Anti - Proton Beam III
Description           := Anti - proton beam weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 18
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1800
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Anti - Proton Beam IV
Description           := Anti - proton beam weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 18
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1800
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Anti - Proton Beam V
Description           := Anti - proton beam weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 18
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1800
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPro.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Phasor I
Description           := Phasor weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 20
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Phasor Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 30 30 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Phasor II
Description           := Phasor weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 20
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Phasor Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 40 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Phasor III
Description           := Phasor weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 20
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Phasor Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 45 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Phasor IV
Description           := Phasor weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 20
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Phasor Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 50 50 50 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Phasor V
Description           := Phasor weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 20
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Phasor Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasor.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Plasma Stream I
Description           := Plasma Stream weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 4400
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := High-Energy Discharge Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 100 100 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Plasma Stream II
Description           := Plasma Stream weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 4400
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := High-Energy Discharge Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 120 120 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Plasma Stream III
Description           := Plasma Stream weapon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 4400
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := High-Energy Discharge Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 140 140 130 130 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Neutron Cannon I
Description           := Neutron Cannon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 226
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 4800
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Neutron Cannon II
Description           := Neutron Cannon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 226
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 4800
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Neutron Cannon III
Description           := Neutron Cannon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 226
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 4800
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 170 170 170 170 170 170 170 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 10
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Neutron Cannon IV
Description           := Neutron Cannon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 226
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 4800
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 19
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 185 185 185 185 185 185 185 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 10
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Psychic Neutron Cannon V
Description           := Neutron Cannon with a psychic amplifier.  The psychic amplifier allows the weapon's operator to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 226
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 4800
Cost Organics         := 500
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2601
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanHvy.WAV
Weapon Family         := 601
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Ship Warhead I
Description           := Lightly armored fusion warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Ship Warhead II
Description           := Lightly armored fusion warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Ship Warhead III
Description           := Lightly armored fusion warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := QED Ship Warhead
Description           := Advanced ship warhead protected by a thin layer of Collapsed-orbital Armor.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 300
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 1
Tech Area Req 3       := QED Armor
Tech Level Req 3      := 1
Tech Area Req 4       := QED Weapons
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := QND Ship Warhead
Description           := Advanced ship warhead protected by a thin layer of Neutron Armor.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 600
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 1
Tech Area Req 3       := QND Armor
Tech Level Req 3      := 1
Tech Area Req 4       := QND Weapons
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Energy Ship Warhead I
Description           := Lightly shielded energy warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Ship Construction
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Energy Ship Warhead II
Description           := Lightly shielded energy warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Energy Ship Construction
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Energy Ship Warhead III
Description           := Lightly shielded energy warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Ship Construction
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := QED Energy Ship Warhead
Description           := Advanded energy warhead with moderate shielding.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 300
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Ship Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Barrier Fields
Tech Level Req 3      := 15
Tech Area Req 4       := QED Weapons
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := QND Energy Ship Warhead
Description           := Advanded energy warhead with heavy shielding.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 600
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 20
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Ship Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Barrier Fields
Tech Level Req 3      := 20
Tech Area Req 4       := QND Weapons
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Mines
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Mines
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Mines
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Energy Mine Warhead I
Description           := Large energy warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Mines
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Energy Mine Warhead II
Description           := Large energy warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Energy Mines
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Energy Mine Warhead III
Description           := Large energy warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Mines
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fusion Bomb I
Description           := Guided fusion bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plntnplm.wav
Weapon Family         := 13
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 75

Name                  := Fusion Bomb II
Description           := Guided fusion bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 800 800 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plntnplm.wav
Weapon Family         := 13
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 105

Name                  := Fusion Bomb III
Description           := Guided fusion bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1200 1200 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plntnplm.wav
Weapon Family         := 13
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 135

Name                  := Fusion Bomb IV
Description           := Guided fusion bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1600 1600 1600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plntnplm.wav
Weapon Family         := 13
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 165

Name                  := Fusion Bomb V
Description           := Guided fusion bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 2000 2000 2000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plntnplm.wav
Weapon Family         := 13
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 195

Name                  := Neutron Bomb I
Description           := Guided bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 800 800 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := neutbomb.wav
Weapon Family         := 14
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 75

Name                  := Neutron Bomb II
Description           := Guided bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1600 1600 1600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := neutbomb.wav
Weapon Family         := 14
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 105

Name                  := Neutron Bomb III
Description           := Guided bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 2400 2400 2400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := neutbomb.wav
Weapon Family         := 14
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 135

Name                  := Neutron Bomb IV
Description           := Guided bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 3200 3200 3200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := neutbomb.wav
Weapon Family         := 14
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 165

Name                  := Neutron Bomb V
Description           := Guided bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 4000 4000 4000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := neutbomb.wav
Weapon Family         := 14
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 195

Name                  := Plague Bomb I
Description           := Guided bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plagbomb.wav
Weapon Family         := 7
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 25

Name                  := Plague Bomb II
Description           := Guided bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plagbomb.wav
Weapon Family         := 7
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Plague Bomb III
Description           := Guided bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plagbomb.wav
Weapon Family         := 7
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 45

Name                  := Plague Bomb IV
Description           := Guided bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plagbomb.wav
Weapon Family         := 7
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 55

Name                  := Plague Bomb V
Description           := Guided bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := plagbomb.wav
Weapon Family         := 7
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 65

Name                  := Radiation Bomb I
Description           := Guided bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := radbomb.wav
Weapon Family         := 15
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 25

Name                  := Radiation Bomb II
Description           := Guided bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := radbomb.wav
Weapon Family         := 15
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Radiation Bomb III
Description           := Guided bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := radbomb.wav
Weapon Family         := 15
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 45

Name                  := Radiation Bomb IV
Description           := Guided bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := radbomb.wav
Weapon Family         := 15
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 55

Name                  := Radiation Bomb V
Description           := Guided bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := radbomb.wav
Weapon Family         := 15
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 65

Name                  := Smart Bomb (RD) I
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := smrtbomb.wav
Weapon Family         := 16
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 135

Name                  := Smart Bomb (RD) II
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := smrtbomb.wav
Weapon Family         := 16
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 165

Name                  := Smart Bomb (RD) III
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := smrtbomb.wav
Weapon Family         := 16
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 195

Name                  := Smart Bomb (SP) I
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := smrtbomb.wav
Weapon Family         := 17
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 135

Name                  := Smart Bomb (SP) II
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := smrtbomb.wav
Weapon Family         := 17
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 165

Name                  := Smart Bomb (SP) III
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 255
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 1000
Weapon Sound          := smrtbomb.wav
Weapon Family         := 17
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 195

Name                  := Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 100
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 100
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 100
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 100
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 100
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 100
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Wormhole Beam I
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 100
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam II
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 100
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam III
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 100
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Computer Virus I
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 39
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Computer Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 39
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Computer Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 39
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites
Weapon List Target Description := Ships,Planets,Fighters,Satellites

Name                  := Small Anti - Matter Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 33
Weapon Sound          := ZTorpSm.WAV
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 33
Weapon Sound          := ZTorpSm.WAV
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 33
Weapon Sound          := ZTorpSm.WAV
Weapon Family         := 105

Name                  := Small Hyper - Accelerated Torpedo I
Description           := A nearly perfect electromagnetic delta-function is applied to an ionized mass, causing the mass to accelerate beyond its physical limits.  Accuracy bonus is +33%.
Pic Num               := 255
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 225
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 105 105 105 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 105

Name                  := Small Hyper - Accelerated Torpedo II
Description           := A nearly perfect electromagnetic delta-function is applied to an ionized mass, causing the mass to accelerate beyond its physical limits.  Accuracy bonus is +33%.
Pic Num               := 255
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 225
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 105

Name                  := Small Hyper - Accelerated Torpedo III
Description           := A nearly perfect electromagnetic delta-function is applied to an ionized mass, causing the mass to accelerate beyond its physical limits.  Accuracy bonus is +33%.
Pic Num               := 255
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 225
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2053
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := QED Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 125 125 125 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 105

Name                  := Psychic Small Anti - Matter Torp. I
Description           := Small Anti - Matter Torpedo launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 157
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2614
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 33
Weapon Sound          := ZTorpSm.WAV
Weapon Family         := 614

Name                  := Psychic Small Anti - Matter Torp. II
Description           := Small Anti - Matter Torpedo launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 157
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2614
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 37 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 33
Weapon Sound          := ZTorpSm.WAV
Weapon Family         := 614

Name                  := Psychic Small Anti - Matter Torp. III
Description           := Small Anti - Matter Torpedo launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 157
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2614
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 33
Weapon Sound          := ZTorpSm.WAV
Weapon Family         := 614

Name                  := Psychic Small Hyper - Accel. Torp. I
Description           := Small Hyper - Accelerated Torpedo launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 255
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 450
Cost Organics         := 50
Cost Radioactives     := 225
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2614
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10
Tech Area Req 4       := Smaller Weapons
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 614

Name                  := Psychic Small Hyper - Accel. Torp. II
Description           := Small Hyper - Accelerated Torpedo launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 255
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 450
Cost Organics         := 50
Cost Radioactives     := 225
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2614
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10
Tech Area Req 4       := Smaller Weapons
Tech Level Req 4      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 77 77 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 614

Name                  := Psychic Small Hyper - Accel. Torp. III
Description           := Small Hyper - Accelerated Torpedo launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 255
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 450
Cost Organics         := 50
Cost Radioactives     := 225
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2614
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := QED Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10
Tech Area Req 4       := Smaller Weapons
Tech Level Req 4      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 83 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 39
Weapon Modifier       := 33
Weapon Sound          := ZHyper.WAV
Weapon Family         := 614

Name                  := Small Depleted Uranium Cannon I
Description           := Short range inaccurate (-20%) cannon which fires large depleted uranium shells that inherently ignore normal shields.
Pic Num               := 154
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -20
Weapon Sound          := ZCanMini.WAV
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon II
Description           := Short range inaccurate (-15%) cannon which fires large depleted uranium shells that inherently ignore normal shields.
Pic Num               := 154
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -15
Weapon Sound          := ZCanMini.WAV
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon III
Description           := Short range inaccurate (-10%) cannon which fires large depleted uranium shells that inherently ignore normal shields.
Pic Num               := 154
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := -10
Weapon Sound          := ZCanMini.WAV
Weapon Family         := 101

Name                  := Small Energy Beam I
Description           := Simple cavity to redirect the ship's energy toward a target.
Pic Num               := 203
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 9501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Redirection Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 926

Name                  := Small Energy Beam II
Description           := Simple cavity to redirect the ship's energy toward a target.
Pic Num               := 203
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 9501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Redirection Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Energy Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 926

Name                  := Small Energy Beam III
Description           := Simple cavity to redirect the ship's energy toward a target.
Pic Num               := 203
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 9501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Redirection Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Fighters
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := ZEnergy.WAV
Weapon Family         := 926

Name                  := Small Anti - Proton Beam I
Description           := Anti - protons are focused and directed toward their target.
Pic Num               := 139
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPSm.WAV
Weapon Family         := 100

Name                  := Small Anti - Proton Beam II
Description           := Anti - protons are focused and directed toward their target.
Pic Num               := 139
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 12 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPSm.WAV
Weapon Family         := 100

Name                  := Small Anti - Proton Beam III
Description           := Anti - protons are focused and directed toward their target.
Pic Num               := 139
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPSm.WAV
Weapon Family         := 100

Name                  := Small Gauss Cannon I
Description           := Lightweight and accurate (+10%) gauss cannon which fires small bursts of ferromagnetic matter.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gauss Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 102

Name                  := Small Gauss Cannon II
Description           := Lightweight and accurate (+10%) gauss cannon which fires small bursts of ferromagnetic matter.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gauss Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 102

Name                  := Small Gauss Cannon III
Description           := Lightweight and accurate (+10%) gauss cannon which fires small bursts of ferromagnetic matter.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gauss Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 102

Name                  := Small Phasor I
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Pic Num               := 141
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasrSm.WAV
Weapon Family         := 103

Name                  := Small Phasor II
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Pic Num               := 141
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasrSm.WAV
Weapon Family         := 103

Name                  := Small Phasor III
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Pic Num               := 141
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasrSm.WAV
Weapon Family         := 103

Name                  := Small Plasma Stream I
Description           := Dense stream of plasma.
Pic Num               := 144
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2550
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 103

Name                  := Small Plasma Stream II
Description           := Dense stream of plasma.
Pic Num               := 144
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2550
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 22 22 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 103

Name                  := Small Plasma Stream III
Description           := Dense stream of plasma.
Pic Num               := 144
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2550
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 103

Name                  := Small Neutron Cannon I
Description           := Solid neutron shells are created and accelerated by complex nuclear force wavefunctions.
Pic Num               := 227
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2551
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 9
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Quantum Nuclear Dynamics (QND)
Tech Level Req 4      := 1
Tech Area Req 5       := Self-morphing Computers
Tech Level Req 5      := 1
Tech Area Req 6       := Quantum Electro Dynamics (QED)
Tech Level Req 6      := 2
Tech Area Req 7       := Quantum Computers
Tech Level Req 7      := 2
Tech Area Req 8       := Physics
Tech Level Req 8      := 3
Tech Area Req 9       := Chemistry
Tech Level Req 9      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanMed.WAV
Weapon Family         := 103

Name                  := Small Neutron Cannon II
Description           := Solid neutron shells are created and accelerated by complex nuclear force wavefunctions.
Pic Num               := 227
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2551
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 9
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Tech Area Req 4       := Quantum Nuclear Dynamics (QND)
Tech Level Req 4      := 1
Tech Area Req 5       := Self-morphing Computers
Tech Level Req 5      := 1
Tech Area Req 6       := Quantum Electro Dynamics (QED)
Tech Level Req 6      := 2
Tech Area Req 7       := Quantum Computers
Tech Level Req 7      := 2
Tech Area Req 8       := Physics
Tech Level Req 8      := 3
Tech Area Req 9       := Chemistry
Tech Level Req 9      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 32 32 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanMed.WAV
Weapon Family         := 103

Name                  := Small Neutron Cannon III
Description           := Solid neutron shells are created and accelerated by complex nuclear force wavefunctions.
Pic Num               := 227
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2551
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 9
Tech Area Req 1       := QND Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Tech Area Req 4       := Quantum Nuclear Dynamics (QND)
Tech Level Req 4      := 1
Tech Area Req 5       := Self-morphing Computers
Tech Level Req 5      := 1
Tech Area Req 6       := Quantum Electro Dynamics (QED)
Tech Level Req 6      := 2
Tech Area Req 7       := Quantum Computers
Tech Level Req 7      := 2
Tech Area Req 8       := Physics
Tech Level Req 8      := 3
Tech Area Req 9       := Chemistry
Tech Level Req 9      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanMed.WAV
Weapon Family         := 103

Name                  := Small Incinerator Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incnbeam.wav
Weapon Family         := 104

Name                  := Small Graviton Beam I
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 114

Name                  := Small Graviton Beam II
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 114

Name                  := Small Graviton Beam III
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 114

Name                  := Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 115

Name                  := Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 115

Name                  := Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 115

Name                  := Small Anti - Phasic Depleter
Description           := Self-morphing Computers determine the Fourier transform of the target's shields, allowing the weapon's crystals to be tuned exactly out-of-phase with the target's shields for maximum shield depletion.
Pic Num               := 246
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 85 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := ZShldDep.WAV
Weapon Family         := 115

Name                  := Small Shard Cannon I
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 87
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 109

Name                  := Small Shard Cannon II
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 87
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 109

Name                  := Small Shard Cannon III
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 109

Name                  := Small Shard Cannon IV
Description           := Each projectile contains an energy source and millions of crystals that focus laser energy to a single point in front of the projectile, allowing the projectile to burn through any atomic matter.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := ZShard.WAV
Weapon Family         := 109

Name                  := Small Electric Discharge I
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := ZElectrc.WAV
Weapon Family         := 110

Name                  := Small Electric Discharge II
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := ZElectrc.WAV
Weapon Family         := 110

Name                  := Small Electric Discharge III
Description           := Intense discharge of electricity that is extremely draining on shields.
Pic Num               := 256
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 10 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := ZElectrc.WAV
Weapon Family         := 110

Name                  := Small Stormbolt
Description           := Discharges similar to those found in stellar storms are directed toward the target.
Pic Num               := 230
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 275
Cost Organics         := 125
Cost Radioactives     := 275
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic QED Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := ZLightng.WAV
Weapon Family         := 110

Name                  := Small Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := ZAcidSm.WAV
Weapon Family         := 111

Name                  := Small Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 225
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := ZAcidSm.WAV
Weapon Family         := 111

Name                  := Small Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := ZAcidSm.WAV
Weapon Family         := 111

Name                  := Small Nuclear Acid Globule
Description           := QND theories are used to create a substance that is equivalent to an acid at the nuclear level.
Pic Num               := 231
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic QND Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 22 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := ZAcidLg.WAV
Weapon Family         := 111

Name                  := Small Tachyon Decelerator I
Description           := Faster-than-light particles decelerate in cannon, forcing the particles to originate in the future (i.e., within the target).
Pic Num               := 126
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := ZTachyon.WAV
Weapon Family         := 112

Name                  := Small Tachyon Decelerator II
Description           := Faster-than-light particles decelerate in cannon, forcing the particles to originate in the future (i.e., within the target).
Pic Num               := 126
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := ZTachyon.WAV
Weapon Family         := 112

Name                  := Small Tachyon Decelerator III
Description           := Faster-than-light particles decelerate in cannon, forcing the particles to originate in the future (i.e., within the target).
Pic Num               := 126
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 7 14 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := ZTachyon.WAV
Weapon Family         := 112

Name                  := Small Chronologic Condenser I
Description           := Anti - Proton weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 199
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2559
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZChrono1.WAV
Weapon Family         := 117

Name                  := Small Chronologic Condenser II
Description           := Phasor weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 244
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2559
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Phasor Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 6
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 60 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZChrono2.WAV
Weapon Family         := 117

Name                  := Small Chronologic Condenser III
Description           := Plasma stream weapon that fires in the future a total of four times, with each firing being closer to the current time than the previous firing such that all four firings happen during the final firing.  The net result is a four-fold increase in damage with an equivalent increase in reload time.
Pic Num               := 232
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2559
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Temporal QND Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Smaller Weapons
Tech Level Req 4      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZChrono3.WAV
Weapon Family         := 117

Name                  := Psychic Small Anti - Proton Beam I
Description           := Small Anti - Proton Beam weapon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 139
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 175
Cost Organics         := 50
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPSm.WAV
Weapon Family         := 611

Name                  := Psychic Small Anti - Proton Beam II
Description           := Small Anti - Proton Beam weapon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 139
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 175
Cost Organics         := 50
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 8 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPSm.WAV
Weapon Family         := 611

Name                  := Psychic Small Anti - Proton Beam III
Description           := Small Anti - Proton Beam weapon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 139
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 175
Cost Organics         := 50
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := ZAntiPSm.WAV
Weapon Family         := 611

Name                  := Psychic Small Phasor I
Description           := Small Phasor with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 141
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Phasor Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 7 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasrSm.WAV
Weapon Family         := 611

Name                  := Psychic Small Phasor II
Description           := Small Phasor with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 141
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Phasor Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasrSm.WAV
Weapon Family         := 611

Name                  := Psychic Small Phasor III
Description           := Small Phasor with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 141
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Phasor Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ZPhasrSm.WAV
Weapon Family         := 611

Name                  := Psychic Small Plasma Stream I
Description           := Small Plasma Stream weapon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 144
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := High-Energy Discharge Weapons
Tech Level Req 2      := 7
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 13 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 611

Name                  := Psychic Small Plasma Stream II
Description           := Small Plasma Stream weapon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 144
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := High-Energy Discharge Weapons
Tech Level Req 2      := 8
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 611

Name                  := Psychic Small Plasma Stream III
Description           := Small Plasma Stream weapon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 144
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 225
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := High-Energy Discharge Weapons
Tech Level Req 2      := 9
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 17 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := ZPlasStr.WAV
Weapon Family         := 611

Name                  := Psychic Small Neutron Cannon I
Description           := Small Neutron Cannon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 227
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 10
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5
Tech Area Req 4       := Smaller Weapons
Tech Level Req 4      := 1
Tech Area Req 5       := Quantum Nuclear Dynamics (QND)
Tech Level Req 5      := 1
Tech Area Req 6       := Self-morphing Computers
Tech Level Req 6      := 1
Tech Area Req 7       := Quantum Electro Dynamics (QED)
Tech Level Req 7      := 2
Tech Area Req 8       := Quantum Computers
Tech Level Req 8      := 2
Tech Area Req 9       := Physics
Tech Level Req 9      := 3
Tech Area Req 10      := Chemistry
Tech Level Req 10     := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanMed.WAV
Weapon Family         := 611

Name                  := Psychic Small Neutron Cannon II
Description           := Small Neutron Cannon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 227
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 10
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5
Tech Area Req 4       := Smaller Weapons
Tech Level Req 4      := 2
Tech Area Req 5       := Quantum Nuclear Dynamics (QND)
Tech Level Req 5      := 1
Tech Area Req 6       := Self-morphing Computers
Tech Level Req 6      := 1
Tech Area Req 7       := Quantum Electro Dynamics (QED)
Tech Level Req 7      := 2
Tech Area Req 8       := Quantum Computers
Tech Level Req 8      := 2
Tech Area Req 9       := Physics
Tech Level Req 9      := 3
Tech Area Req 10      := Chemistry
Tech Level Req 10     := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanMed.WAV
Weapon Family         := 611

Name                  := Psychic Small Neutron Cannon III
Description           := Small Neutron Cannon with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 227
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2611
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 10
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := QND Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5
Tech Area Req 4       := Smaller Weapons
Tech Level Req 4      := 3
Tech Area Req 5       := Quantum Nuclear Dynamics (QND)
Tech Level Req 5      := 1
Tech Area Req 6       := Self-morphing Computers
Tech Level Req 6      := 1
Tech Area Req 7       := Quantum Electro Dynamics (QED)
Tech Level Req 7      := 2
Tech Area Req 8       := Quantum Computers
Tech Level Req 8      := 2
Tech Area Req 9       := Physics
Tech Level Req 9      := 3
Tech Area Req 10      := Chemistry
Tech Level Req 10     := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 40
Weapon Modifier       := 0
Weapon Sound          := ZCanMed.WAV
Weapon Family         := 611

Name                  := Space Bombs I
Description           := Small plasma bombs used against ships and bases.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2590
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 190

Name                  := Space Bombs II
Description           := Small plasma bombs used against ships and bases.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2590
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 190

Name                  := Space Bombs III
Description           := Small plasma bombs used against ships and bases.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2590
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 190

Name                  := Psychic Space Bombs I
Description           := Space Bomb launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2619
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Fighters
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 619

Name                  := Psychic Space Bombs II
Description           := Space Bomb launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2619
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 2
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Tech Area Req 4       := Fighters
Tech Level Req 4      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 619

Name                  := Psychic Space Bombs III
Description           := Space Bomb launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2619
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 3
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Tech Area Req 4       := Fighters
Tech Level Req 4      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 619

Name                  := Energy Bombs I
Description           := Small pods of unstable energy used against ships and bases.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2590
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Energy Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 190

Name                  := Energy Bombs II
Description           := Small pods of unstable energy used against ships and bases.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2590
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Energy Fighters
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 190

Name                  := Energy Bombs III
Description           := Small pods of unstable energy used against ships and bases.
Pic Num               := 159
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2590
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Energy Fighters
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZBomblet.WAV
Weapon Family         := 190

Name                  := Small Nuclear Rockets I
Description           := Small nuclear rockets used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZRocket.WAV
Weapon Family         := 108

Name                  := Small Nuclear Rockets II
Description           := Small nuclear rockets used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZRocket.WAV
Weapon Family         := 108

Name                  := Small Nuclear Rockets III
Description           := Small nuclear rockets used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 185 185 185 185 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZRocket.WAV
Weapon Family         := 108

Name                  := Small Nuclear Rockets IV
Description           := Small nuclear rockets used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 265 265 265 265 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZRocket.WAV
Weapon Family         := 108

Name                  := Psychic Small Nuclear Rockets I
Description           := Small Nuclear Rocket launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 156
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2612
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZRocket.WAV
Weapon Family         := 612

Name                  := Psychic Small Nuclear Rockets II
Description           := Small Nuclear Rocket launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 156
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2612
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 67 67 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZRocket.WAV
Weapon Family         := 612

Name                  := Psychic Small Nuclear Rockets III
Description           := Small Nuclear Rocket launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 156
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2612
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 7
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 124 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZRocket.WAV
Weapon Family         := 612

Name                  := Psychic Small Nuclear Rockets IV
Description           := Small Nuclear Rocket launcher with a psychic amplifier.  The psychic amplifier allows the pilot to briefly control the mind of crewmembers on the target ship and force them to shut down their shields while the weapon is fired, thus allowing the weapon to bypass all shields.
Pic Num               := 156
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 50
Cost Radioactives     := 175
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2612
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 177 177 177 177 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 1000
Weapon Sound          := ZRocket.WAV
Weapon Family         := 612

Name                  := Small Cluster Bomb I
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 1000
Weapon Sound          := plntnplm.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb II
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 1000
Weapon Sound          := plntnplm.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb III
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 1000
Weapon Sound          := plntnplm.wav
Weapon Family         := 107

Name                  := Fighter Warhead I
Description           := Fusion warhead that will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Fighter Warhead II
Description           := Fusion warhead that will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 420 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Fighter Warhead III
Description           := Fusion warhead that will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Energy Fighter Warhead I
Description           := Energy warhead that will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Energy Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Energy Fighter Warhead II
Description           := Energy warhead that will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Energy Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 420 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Energy Fighter Warhead III
Description           := Energy warhead that will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Energy Fighters
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 255
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Energy Dampner I
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 42
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Energy Dampner II
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 42
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Energy Dampner III
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 42
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Null - Space Projector I
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 24
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 40
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Null - Space Projector II
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 24
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 40
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Null - Space Projector III
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 24
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 40
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 34
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 34
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 34
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Telekinetic Projector IV
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 34
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Telekinetic Projector V
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 34
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Mental Flailer I
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 29
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 35
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Mental Flailer II
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 29
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 35
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Mental Flailer III
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 29
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 35
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Allegiance Subverter I
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 994
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 35
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Allegiance Subverter II
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 995
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 35
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Allegiance Subverter III
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2041
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 996
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 35
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Mental Singularity Generator I
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 0
Weapon Sound          := wavegun.wav
Weapon Family         := 45
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Mental Singularity Generator II
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 0
Weapon Sound          := wavegun.wav
Weapon Family         := 45
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Mental Singularity Generator III
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 0
Weapon Sound          := wavegun.wav
Weapon Family         := 45
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Shield Disrupter I
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Shield Disrupter II
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Shield Disrupter III
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Shield Disrupter IV
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Shield Disrupter V
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Weapon Overloader I
Description           := Pulsed ions used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Weapon Overloader II
Description           := Pulsed ions used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Weapon Overloader III
Description           := Pulsed ions used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Weapon Overloader IV
Description           := Pulsed ions used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Weapon Overloader V
Description           := Pulsed ions used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Ionic Disperser I
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Ionic Disperser II
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Ionic Disperser III
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Ionic Disperser IV
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Ionic Disperser V
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Timeline Negator I
Description           := Reverses the target's current time line, sending the target away from the attacking ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9049
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 4 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 944
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Timeline Negator II
Description           := Reverses the target's current time line, sending the target away from the attacking ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9049
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 4 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 944
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Timeline Negator III
Description           := Reverses the target's current time line, sending the target away from the attacking ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 9049
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 6 5 4 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 944
Vehicle List Type Override   := Ship,Base,Satellite,WeapPlatform
Vehicle List Type Description := Ship,Base,Satellite,WeapPlatform

Name                  := Small Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 113

Name                  := Cruise missile core
Description           := 
Pic Num               := 1
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := file balise
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Cruise Missile Computer Core
Description           := The main computer core which controls a cruise missile.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 9504
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cruise Missiles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a cruise missile computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Rocket
Description           := Ion rocket for cruise missiles.
Pic Num               := 132
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 9505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 10 standard movement points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Rocket
Description           := Contra - Terrene rocket for cruise missiles.
Pic Num               := 133
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 9505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard movement points.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Rocket
Description           := Jacketed - Photon rocket for cruise missiles.
Pic Num               := 134
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 9505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 14 standard movement points.
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Rocket
Description           := Quantum rocket for cruise missiles.
Pic Num               := 135
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 9505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 16 standard movement points.
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Armor
Description           := Titanium armor used to protect a cruise missile from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Composite Armor
Description           := Armor composed of a strong, but light weight composite material.
Pic Num               := 190
Tonnage Space Taken   := 10
Tonnage Structure     := 60
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Collapsed-orbital Armor
Description           := Collapsed-orbital uranium atoms that are held together by complex electromagnetic wavefunctions.
Pic Num               := 206
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := QED Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Neutron Armor
Description           := Armor made entirely of neutrons that are held together by complex nuclear force wavefunctions.
Pic Num               := 192
Tonnage Space Taken   := 10
Tonnage Structure     := 250
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := QND Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Emissive Armor
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Organic Armor
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9933
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 2 components per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Electrostatic Sludge Armor
Description           := Ionized viscous organic sludge that will return to its original shape after taking damage.
Pic Num               := 211
Tonnage Space Taken   := 10
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9933
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 200 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 20 components per turn.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Organic Stealth Armor
Description           := Organic-metal composite armor that absorbs EM and IR forms of radiation.
Pic Num               := 75
Tonnage Space Taken   := 10
Tonnage Structure     := 70
Cost Minerals         := 175
Cost Organics         := 175
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9935
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 6
Number of Abilities   := 6
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage (on a completely destroyed component only) per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 2 components per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 75% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 75
Ability 4 Val 2       := 0
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Active EM scans.
Ability 5 Val 1       := EM Active
Ability 5 Val 2       := 4
Ability 6 Type        := Cloak Level
Ability 6 Descr       := Prevents level 4 Passive EM scans.
Ability 6 Val 1       := EM Passive
Ability 6 Val 2       := 4
Weapon Type           := None

Name                  := Cruise Missile Crystalline Armor
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 10
Tonnage Structure     := 70
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9934
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Crystalline Projection Armor
Description           := Large ideal crystals from different elements are arranged to optimize energy absorption and channeling capabilities.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 250
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9934
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := QED Crystalline Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 50 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Crystalline Scatter Armor
Description           := Highly reflective crystal plates specially orientated to scatter and defocuse incident energy.
Pic Num               := 193
Tonnage Space Taken   := 10
Tonnage Structure     := 110
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 9936
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 45% defense bonus in combat (only 1 component per ship effective).
Ability 4 Val 1       := 45
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Shield Generator I
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 75 shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Shield Generator II
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 150 shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Shield Generator III
Description           := Shield generators produce an energy field that prevents damage from electromagnetism or ionized matter.
Pic Num               := 31
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 250 shield points.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Stasis Field Generator
Description           := Generator which creates a space-time stasis field that exists at all points along a timeline near the source, allowing the field to apparently regenerate over time.
Pic Num               := 33
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9507
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Temporal Stasis Fields
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 500 phased shield points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 100 shield points per turn.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Barrier Field Generator I
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 75 barrier shield points.
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Barrier Field Generator II
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 150 barrier shield points.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Barrier Field Generator III
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 10
Tonnage Structure     := 70
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 225 barrier shield points.
Ability 2 Val 1       := 225
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Barrier Field Generator IV
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 12
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 300 barrier shield points.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Barrier Field Generator V
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 10
Tonnage Structure     := 150
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 16
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 400 barrier shield points.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Barrier Field Generator VI
Description           := Generator that creates a physical barrier out of energy that acts as both shields and armor.
Pic Num               := 32
Tonnage Space Taken   := 10
Tonnage Structure     := 200
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 9901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Barrier Fields
Tech Level Req 1      := 20
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates 500 barrier shield points.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 40% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 60% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile QED ECM I
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 100% defense bonus in combat.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile QED ECM II
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 125% defense bonus in combat.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile QED ECM III
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 219
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := QED ECM
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 150% defense bonus in combat.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile QND ECM I
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 200% defense bonus in combat.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile QND ECM II
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 225% defense bonus in combat.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile QND ECM III
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Pic Num               := 218
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := QND ECM
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 250% defense bonus in combat.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cruise Missile Warhead I
Description           := Huge warhead which will explode if the cruise missile gets near another object.
Pic Num               := 185
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 936

Name                  := Cruise Missile Warhead II
Description           := Huge warhead which will explode if the cruise missile gets near another object.
Pic Num               := 185
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 4000
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 2000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 936

Name                  := Cruise Missile Warhead III
Description           := Huge warhead which will explode if the cruise missile gets near another object.
Pic Num               := 185
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Cruise Missiles
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 1000
Weapon Sound          := mine.wav
Weapon Family         := 936

Name                  := end of normal file
Description           := Item telling file end.
Pic Num               := 1
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := file balise
Family                := 2
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := start of star wars file
Description           := Item telling file end.
Pic Num               := 1
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := file balise
Family                := 2
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 389
Tonnage Space Taken   := 240
Tonnage Structure     := 240
Cost Minerals         := 12000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 390
Tonnage Space Taken   := 240
Tonnage Structure     := 240
Cost Minerals         := 12000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 370
Tonnage Structure     := 370
Cost Minerals         := 18500
Cost Organics         := 3700
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 480
Tonnage Structure     := 480
Cost Minerals         := 24000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Atomic Drive I
Description           := Primitive engines that use fission energy to generate electromagnetic waves that reflect off the space-time fabric of realspace, creating momentum. They are extremely radioactive, and must be kept away from the living and working areas.
Pic Num               := 10
Tonnage Space Taken   := 424
Tonnage Structure     := 1272
Cost Minerals         := 6360
Cost Organics         := 0
Cost Radioactives     := 1696
Vehicle Type          := Ship\Base
Supply Amount Used    := 424
Restrictions          := None
General Group         := Engines
Family                := 24003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Atomic Drive II
Description           := Primitive engines that use fission energy to generate electromagnetic waves that reflect off the space-time fabric of realspace, creating momentum. They are extremely radioactive, and must be kept away from the living and working areas.
Pic Num               := 10
Tonnage Space Taken   := 424
Tonnage Structure     := 1272
Cost Minerals         := 5724
Cost Organics         := 0
Cost Radioactives     := 1696
Vehicle Type          := Ship\Base
Supply Amount Used    := 424
Restrictions          := None
General Group         := Engines
Family                := 24003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Implosion Drive I
Description           := Powerful yet expensive and high-maintenance engine that emits an intense gravitic field that dimples the space-time continuum of realspace, causing the vessel to move.
Pic Num               := 74
Tonnage Space Taken   := 636
Tonnage Structure     := 1272
Cost Minerals         := 19080
Cost Organics         := 0
Cost Radioactives     := 5088
Vehicle Type          := Ship\Base
Supply Amount Used    := 1696
Restrictions          := None
General Group         := Engines
Family                := 24004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 thrust points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Implosion Drive II
Description           := Powerful yet expensive and high-maintenance engine that emits an intense gravitic field that dimples the space-time continuum of realspace, causing the vessel to move.
Pic Num               := 74
Tonnage Space Taken   := 636
Tonnage Structure     := 1272
Cost Minerals         := 18232
Cost Organics         := 0
Cost Radioactives     := 5088
Vehicle Type          := Ship\Base
Supply Amount Used    := 1696
Restrictions          := None
General Group         := Engines
Family                := 24004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 thrust points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hoersch-Kessel Ion Drive I
Description           := Advanced ion drive that converts nucleonic energy into ions used to thrust the ship.
Pic Num               := 369
Tonnage Space Taken   := 339
Tonnage Structure     := 1018
Cost Minerals         := 5512
Cost Organics         := 0
Cost Radioactives     := 1696
Vehicle Type          := Ship\Base
Supply Amount Used    := 424
Restrictions          := None
General Group         := Engines
Family                := 24005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hoersch-Kessel Ion Drive II
Description           := Advanced ion drive that converts nucleonic energy into ions used to thrust the ship.
Pic Num               := 369
Tonnage Space Taken   := 339
Tonnage Structure     := 1018
Cost Minerals         := 5300
Cost Organics         := 0
Cost Radioactives     := 1696
Vehicle Type          := Ship\Base
Supply Amount Used    := 424
Restrictions          := None
General Group         := Engines
Family                := 24005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hoersch-Kessel Ion Drive III
Description           := Advanced ion drive that converts nucleonic energy into ions used to thrust the ship.
Pic Num               := 369
Tonnage Space Taken   := 339
Tonnage Structure     := 1018
Cost Minerals         := 5088
Cost Organics         := 0
Cost Radioactives     := 1484
Vehicle Type          := Ship\Base
Supply Amount Used    := 382
Restrictions          := None
General Group         := Engines
Family                := 24005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hoersch-Kessel Ion Drive IV
Description           := Advanced ion drive that converts nucleonic energy into ions used to thrust the ship.
Pic Num               := 369
Tonnage Space Taken   := 339
Tonnage Structure     := 1018
Cost Minerals         := 4876
Cost Organics         := 0
Cost Radioactives     := 1484
Vehicle Type          := Ship\Base
Supply Amount Used    := 382
Restrictions          := None
General Group         := Engines
Family                := 24005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hoersch-Kessel Ion Drive V
Description           := Advanced ion drive that converts nucleonic energy into ions used to thrust the ship.
Pic Num               := 369
Tonnage Space Taken   := 339
Tonnage Structure     := 1018
Cost Minerals         := 4664
Cost Organics         := 0
Cost Radioactives     := 1272
Vehicle Type          := Ship\Base
Supply Amount Used    := 339
Restrictions          := None
General Group         := Engines
Family                := 24005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hoersch-Kessel Ion Drive VI
Description           := Advanced ion drive that converts nucleonic energy into ions used to thrust the ship.
Pic Num               := 369
Tonnage Space Taken   := 339
Tonnage Structure     := 1018
Cost Minerals         := 4452
Cost Organics         := 0
Cost Radioactives     := 1272
Vehicle Type          := Ship\Base
Supply Amount Used    := 339
Restrictions          := None
General Group         := Engines
Family                := 24005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hoersch-Kessel Ion Drive VII
Description           := Advanced ion drive that converts nucleonic energy into ions used to thrust the ship.
Pic Num               := 369
Tonnage Space Taken   := 339
Tonnage Structure     := 1018
Cost Minerals         := 4240
Cost Organics         := 0
Cost Radioactives     := 1060
Vehicle Type          := Ship\Base
Supply Amount Used    := 212
Restrictions          := None
General Group         := Engines
Family                := 24005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hoersch-Kessel Ion Drive VIII
Description           := Advanced ion drive that converts nucleonic energy into ions used to thrust the ship.
Pic Num               := 369
Tonnage Space Taken   := 339
Tonnage Structure     := 1018
Cost Minerals         := 4028
Cost Organics         := 0
Cost Radioactives     := 1060
Vehicle Type          := Ship\Base
Supply Amount Used    := 212
Restrictions          := None
General Group         := Engines
Family                := 24005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 thrust point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := .1 Hyperdrive
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 600
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 24006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperphysics
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 4 movements past lightspeed
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := .2 Hyperdrive
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 600
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 24006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperphysics
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 6 movements past lightspeed
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := .3 Hyperdrive
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 600
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 24006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperphysics
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 8 movements past lightspeed
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := .4 Hyperdrive
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 600
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 24006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperphysics
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 10 movements past lightspeed.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := .5 Hyperdrive
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 600
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 24006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperphysics
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 12 movements past lightspeed.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive Motivator
Description           := Auxiliary components necessary to tune the hyperdrive.
Pic Num               := 165
Tonnage Space Taken   := 200
Tonnage Structure     := 600
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 24007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperphysics
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can re-tune a hyperdrive.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Space Yard
Ability 2 Descr       :=
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Space Yard
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 component per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Armor
Ability 5 Descr       := Fragil component tends to be one of the firsts to be damaged in battle.
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector I
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector II
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector III
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 900
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector IV
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 1100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector V
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 1300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector VI
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector VII
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 1700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector VIII
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 1900
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector IX
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Projector X
Description           := Projects a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 373
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24008
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects [%ShieldPointsGenerated] SDB of shields.
Ability 1 Val 1       := 2300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew I
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 100% easier to hit.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 100%.
Ability 4 Val 1       := 100
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew II
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 280
Tonnage Structure     := 280
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 95% easier to hit.
Ability 3 Val 1       := 95
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 95%.
Ability 4 Val 1       := 95
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew III
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 240
Tonnage Structure     := 240
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 90% easier to hit.
Ability 3 Val 1       := 90
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 90%.
Ability 4 Val 1       := 90
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew IV
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 220
Tonnage Structure     := 220
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 85% easier to hit.
Ability 3 Val 1       := 85
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 85%.
Ability 4 Val 1       := 85
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew V
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 80% easier to hit.
Ability 3 Val 1       := 80
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 80%.
Ability 4 Val 1       := 80
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew VI
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 180
Tonnage Structure     := 180
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 75% easier to hit.
Ability 3 Val 1       := 75
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 75%.
Ability 4 Val 1       := 75
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew VII
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 160
Tonnage Structure     := 160
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 70% easier to hit.
Ability 3 Val 1       := 70
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 70%.
Ability 4 Val 1       := 70
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew VIII
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 140
Tonnage Structure     := 140
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 65% easier to hit.
Ability 3 Val 1       := 65
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 65%.
Ability 4 Val 1       := 65
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew IX
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 120
Tonnage Structure     := 120
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 9
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 60% easier to hit.
Ability 3 Val 1       := 60
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 60%.
Ability 4 Val 1       := 60
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droid Crew X
Description           := Droids designed and programmed to replace the crew of a ship.
Pic Num               := 396
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24009
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Droids don't need life support to operate.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := Clumsy and predictable movements make ship 50% easier to hit.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Offense Minus
Ability 4 Descr       := Predictable fire patterns decrease chance of hitting enemy ships by 50%.
Ability 4 Val 1       := 50
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Durasteel Armor I
Description           := Advanced metallic armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 25
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 24010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Durasteel Armor II
Description           := Advanced metallic armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 5
Tonnage Structure     := 17
Cost Minerals         := 25
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 24010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Durasteel Armor III
Description           := Advanced metallic armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 24010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Durasteel Armor IV
Description           := Advanced metallic armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 5
Tonnage Structure     := 22
Cost Minerals         := 25
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 24010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Durasteel Armor V
Description           := Advanced metallic armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 25
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 24010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Duraplast Armor
Description           := Multi layered durasteel and metalplastic armor.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Armor
Family                := 24010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Resonance Torpedo
Description           := Torpedo that triggers a modulated resonance discharge that causes the gases in the star's core to become hyper-activated, aging the star into a supernova in a matter of hours. The resulting supernova explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ramjet Drive I
Description           := Simple yet powerful chemical engine for fighters that creates thrust by burning and expelling fuel.
Pic Num               := 132
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 40
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 24
Restrictions          := None
General Group         := Engines
Family                := 24012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 4 movement points. Can only be used in combat due to overheating. (only 1 component per ship effective).
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ramjet Drive II
Description           := Simple yet powerful chemical engine for fighters that creates thrust by burning and expelling fuel.
Pic Num               := 132
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 40
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 25
Restrictions          := None
General Group         := Engines
Family                := 24012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 movement points. Can only be used in combat due to overheating. (only 1 component per ship effective).
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ramjet Drive III
Description           := Simple yet powerful chemical engine for fighters that creates thrust by burning and expelling fuel.
Pic Num               := 132
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 40
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 26
Restrictions          := None
General Group         := Engines
Family                := 24012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 6 movement points. Can only be used in combat due to overheating. (only 1 component per ship effective).
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine I
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 13 standard thrust.
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine II
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 16 standard thrust.
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine III
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 19 standard thrust.
Ability 1 Val 1       := 19
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine IV
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 23 standard thrust.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine V
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 28 standard thrust.
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine VI
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 33 standard thrust.
Ability 1 Val 1       := 33
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine VII
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 40 standard thrust.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine VIII
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 48 standard thrust.
Ability 1 Val 1       := 48
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Ion Engine IX
Description           := Reduced ion drive that use ions to thrust a fighter.
Pic Num               := 368
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 24013
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 58 standard thrust.
Ability 1 Val 1       := 58
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Atomic Reactor
Description           := Reactor that employs atomic fission to generate energy, which in turn generates large amounts of heat and radiation. This makes them very dangerous to use.
Pic Num               := 249
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Stores 2500 units of supplies.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 5 supplies for each star in a system per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := it can kill one offenser
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := High-Pressure Implosion Reactor
Description           := Reactor that uses implosions to generate an intense gravitic field.
Pic Num               := 361
Tonnage Space Taken   := 15
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Stores 3000 units of supplies.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := it can kill one offenser
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Ionization Reactor I
Description           := Cold-ionization fusion reactor that fuses matter at room temperature, creating huge amounts of energy without emitting large amounts of heat.
Pic Num               := 367
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Stores 3000 units of supplies.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 80 supplies for each star in a system per turn.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := it can kill one offenser
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Ionization Reactor II
Description           := Cold-ionization fusion reactor that fuses matter at room temperature, creating huge amounts of energy without emitting large amounts of heat.
Pic Num               := 367
Tonnage Space Taken   := 10
Tonnage Structure     := 24
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Stores 3500 units of supplies.
Ability 1 Val 1       := 3500
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := it can kill one offenser
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Ionization Reactor III
Description           := Cold-ionization fusion reactor that fuses matter at room temperature, creating huge amounts of energy without emitting large amounts of heat.
Pic Num               := 367
Tonnage Space Taken   := 10
Tonnage Structure     := 19
Cost Minerals         := 320
Cost Organics         := 0
Cost Radioactives     := 320
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Stores 4000 units of supplies.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 120 supplies for each star in a system per turn.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := it can kill one offenser
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Huge Solar Ionization Reactor I
Description           := Huge Cold-ionization fusion reactor that fuses matter at room temperature, creating huge amounts of energy without emitting large amounts of heat.
Pic Num               := 367
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 25000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Tech Area Req 2       := Large Scale Construction
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Stores 225000 units of supplies.
Ability 1 Val 1       := 225000
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 6000 supplies for each star in a system per turn.
Ability 2 Val 1       := 6000
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := it can kill one offenser
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Huge Solar Ionization Reactor II
Description           := Huge Cold-ionization fusion reactor that fuses matter at room temperature, creating huge amounts of energy without emitting large amounts of heat.
Pic Num               := 367
Tonnage Space Taken   := 500
Tonnage Structure     := 1200
Cost Minerals         := 20000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Tech Area Req 2       := Large Scale Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Stores 262500 units of supplies.
Ability 1 Val 1       := 262500
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 7500 supplies for each star in a system per turn.
Ability 2 Val 1       := 7500
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := it can kill one offenser
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Huge Solar Ionization Reactor III
Description           := Huge Cold-ionization fusion reactor that fuses matter at room temperature, creating huge amounts of energy without emitting large amounts of heat.
Pic Num               := 367
Tonnage Space Taken   := 500
Tonnage Structure     := 950
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 16000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Large Scale Construction
Tech Level Req 2      := 4
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Stores 300000 units of supplies.
Ability 1 Val 1       := 300000
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 9000 supplies for each star in a system per turn.
Ability 2 Val 1       := 9000
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := it can kill one offenser
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Cryogenic Cells I
Description           := Tibanna gas frozen in carbonite used to store high amounts of energy.
Pic Num               := 117
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 20 units of supply.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cryogenic Cells II
Description           := Tibanna gas frozen in carbonite used to store high amounts of energy.
Pic Num               := 117
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 40 units of supply.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cryogenic Cells III
Description           := Tibanna gas frozen in carbonite used to store high amounts of energy.
Pic Num               := 117
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 60 units of supply.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cryogenic Cells IV
Description           := Tibanna gas frozen in carbonite used to store high amounts of energy.
Pic Num               := 117
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24016
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 80 units of supply.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cryogenic Cells V
Description           := Tibanna gas frozen in carbonite used to store high amounts of energy.
Pic Num               := 117
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 24016
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 100 units of supply.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Targeting Computer I
Description           := Device used to aid in targeting shipboard weapons.
Pic Num               := 381
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 30% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Multiplex Tracking
Ability 2 Descr       := Allows tracking of 50 targets in combat (only 1 component per ship effective).
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Targeting Computer II
Description           := Device used to aid in targeting shipboard weapons.
Pic Num               := 381
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Multiplex Tracking
Ability 2 Descr       := Allows tracking of 75 targets in combat (only 1 component per ship effective).
Ability 2 Val 1       := 75
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Targeting Computer III
Description           := Device used to aid in targeting shipboard weapons.
Pic Num               := 381
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 50% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Multiplex Tracking
Ability 2 Descr       := Allows tracking of 100 targets in combat (only 1 component per ship effective).
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Targeting Computer I
Description           := Device used to aid in targeting fighter weapons.
Pic Num               := 381
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Multiplex Tracking
Ability 2 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Targeting Computer II
Description           := Device used to aid in targeting fighter weapons.
Pic Num               := 381
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Multiplex Tracking
Ability 2 Descr       := Allows tracking of 7 targets in combat (only 1 component per ship effective).
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Targeting Computer III
Description           := Device used to aid in targeting fighter weapons.
Pic Num               := 381
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 30% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Multiplex Tracking
Ability 2 Descr       := Allows tracking of 10 targets in combat (only 1 component per ship effective).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jamming Sensor I
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 222
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Sensor Countermeasures
Family                := 24018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Sensors
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sector - Sensor Interference
Ability 1 Descr       := Makes targeting 2% harder in the whole sector. Be careful when using many jamming sensors in the same sector since their effect stacks.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Jamming ship gets 10% harder to hit.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jamming Sensor II
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 222
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Sensor Countermeasures
Family                := 24018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sector - Sensor Interference
Ability 1 Descr       := Makes targeting 3% harder in the whole  sector. Be careful when using many jamming sensors in the same sector since their effect stacks.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Jamming ship gets 10% harder to hit.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jamming Sensor III
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 222
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Sensor Countermeasures
Family                := 24018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sector - Sensor Interference
Ability 1 Descr       := Makes targeting 5% harder in the whole sector. Be careful when using many jamming sensors in the same sector since their effect stacks.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Jamming ship gets 10% harder to hit.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jamming Sensor IV
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 222
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Sensor Countermeasures
Family                := 24018
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Sensors
Tech Level Req 2      := 4
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sector - Sensor Interference
Ability 1 Descr       := Makes targeting 10% harder in the whole sector. Be careful when using many jamming sensors in the same sector since their effect stacks.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Jamming ship gets 10% harder to hit.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jamming Sensor V
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 222
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Sensor Countermeasures
Family                := 24018
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Sensors
Tech Level Req 2      := 5
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sector - Sensor Interference
Ability 1 Descr       := Makes targeting 15% harder in the whole sector. Be careful when using many jamming sensors in the same sector since their effect stacks.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Jamming ship gets 10% harder to hit.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jamming Sensor VI
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 222
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Sensor Countermeasures
Family                := 24018
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Tech Area Req 2       := Sensors
Tech Level Req 2      := 6
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sector - Sensor Interference
Ability 1 Descr       := Makes targeting 20% harder in the whole sector. Be careful when using many jamming sensors in the same sector since their effect stacks.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Jamming ship gets 10% harder to hit.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dedicated Energy Receptors
Description           := Sensors that detect any electromagnetic emissions within range. That inculdes Nav Becons, Commlinks, lasers, transmissions, etc.
Pic Num               := 39
Tonnage Space Taken   := 80
Tonnage Structure     := 80
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 2.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Small Full-Spectrum Transeiver
Description           := Universal Sensors that use a variety of scanners and sensors to detect and analyze hidden ships in a system. The receptor dish size determines their effectiveness.
Pic Num               := 380
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Scanners
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 2.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Active scanning at level 2.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 1 sector away.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Exterior sensor dish cannot be protected by armor.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Medium Full-Spectrum Transeiver II
Description           := Universal Sensors that use a variety of scanners and sensors to detect and analyze hidden ships in a system. The receptor dish size determines their effectiveness.
Pic Num               := 380
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Tech Area Req 2       := Scanners
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 3.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Active scanning at level 3.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 3 sectors away.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Exterior sensor dish cannot be protected by armor.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Large Full-Spectrum Transeiver III
Description           := Universal Sensors that use a variety of scanners and sensors to detect and analyze hidden ships in a system. The receptor dish size determines their effectiveness.
Pic Num               := 380
Tonnage Space Taken   := 60
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 24020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := Scanners
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 4.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Active scanning at level 4.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 4
Ability 3 Type        := Long Range Scanner
Ability 3 Descr       := Allows scanning of targets 5 sectors away.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Exterior sensor dish cannot be protected by armor.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mark I Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark II Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark III Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark IV Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark V Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark VI Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark VII Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark VIII Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 185
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 130 130 130 130 130 130 130 130 130 130 130 130 130 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark IX Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark X Proton Torpedo
Description           := Weapon that uses a proton-scattering consisted of a fuel cell and a nucleonic igniter. When the torpedo strikes its target, the igniter smashes the atoms in the fuel cell, creating an enormous energy surge which destroys the target.
Pic Num               := 354
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 850
Cost Organics         := 0
Cost Radioactives     := 215
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2400
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Mark I Concussion Missile
Description           := Seeker with an armor-piercing tip mounted on a compact energy pack. Upon striking a target, an atom smasher is activated near the energy pack, imploding the atoms and generating a huge amount of energy.
Pic Num               := 353
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 24022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2401
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := Mark II Concussion Missile
Description           := Seeker with an armor-piercing tip mounted on a compact energy pack. Upon striking a target, an atom smasher is activated near the energy pack, imploding the atoms and generating a huge amount of energy.
Pic Num               := 353
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 24022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2401
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := Mark III Concussion Missile
Description           := Seeker with an armor-piercing tip mounted on a compact energy pack. Upon striking a target, an atom smasher is activated near the energy pack, imploding the atoms and generating a huge amount of energy.
Pic Num               := 353
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 24022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2401
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 30

Name                  := Mark IV Concussion Missile
Description           := Seeker with an armor-piercing tip mounted on a compact energy pack. Upon striking a target, an atom smasher is activated near the energy pack, imploding the atoms and generating a huge amount of energy.
Pic Num               := 353
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 24022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2401
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 30

Name                  := Mark V Concussion Missile
Description           := Seeker with an armor-piercing tip mounted on a compact energy pack. Upon striking a target, an atom smasher is activated near the energy pack, imploding the atoms and generating a huge amount of energy.
Pic Num               := 353
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 24022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2401
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 30

Name                  := Mark VI Concussion Missile
Description           := Seeker with an armor-piercing tip mounted on a compact energy pack. Upon striking a target, an atom smasher is activated near the energy pack, imploding the atoms and generating a huge amount of energy.
Pic Num               := 353
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 24022
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2401
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 30

Name                  := Devastator Torpedo I
Description           := Strong torpedo that creates a blast radius of about 5 kilometers. Everything within the blast is obliterated.
Pic Num               := 356
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 330 315 300 285 270 255 240 225 210 195 180 165 150 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 9
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ROCKETFIRE.WAV
Weapon Family         := 2402
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 200

Name                  := Devastator Torpedo II
Description           := Strong torpedo that creates a blast radius of about 5 kilometers. Everything within the blast is obliterated.
Pic Num               := 356
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 320
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 6
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 390 375 360 345 330 315 300 285 270 255 240 225 210 195 180 150 120 90 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 9
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ROCKETFIRE.WAV
Weapon Family         := 2402
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 200

Name                  := Devastator Torpedo III
Description           := Strong torpedo that creates a blast radius of about 5 kilometers. Everything within the blast is obliterated.
Pic Num               := 356
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 7
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 450 435 420 405 390 375 360 345 330 315 300 285 270 255 240 210 180 150 120 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 9
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ROCKETFIRE.WAV
Weapon Family         := 2402
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 200

Name                  := Flame Carpet Warhead I
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 97
Cost Organics         := 46
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead II
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 108
Cost Organics         := 52
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 230 230 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead III
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 57
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 265 265 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead IV
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 133
Cost Organics         := 64
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 304 304 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead V
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 148
Cost Organics         := 71
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 350 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead VI
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 164
Cost Organics         := 79
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 6
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 402 402 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead VII
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 182
Cost Organics         := 87
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 7
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 463 463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead VIII
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 203
Cost Organics         := 97
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 8
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 532 532 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead IX
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 225
Cost Organics         := 108
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 9
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 612 612 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := Flame Carpet Warhead X
Description           := Weapon filled with a wickedly-flammable, thick and adhesive liquid, that is scattered across several square kilometers when the warhead explodes. When ignited, it burns anything and everything it comes in contact with.
Pic Num               := 358
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24024
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 704 704 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 13

Name                  := CMP Concussion Missile I
Description           := Unlike a standard concussion missile this smaller version is intended to be used against star-fighters. It features a high-yield warhead instead of the armor-piercing type found on most standard concussion missiles.
Pic Num               := 352
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2444
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 5

Name                  := CMP Concussion Missile II
Description           := Unlike a standard concussion missile this smaller version is intended to be used against star-fighters. It features a high-yield warhead instead of the armor-piercing type found on most standard concussion missiles.
Pic Num               := 352
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 13 13 13 13 13 13 13 13 13 13 13 13 13 13 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2444
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 5

Name                  := CMP Concussion Missile III
Description           := Unlike a standard concussion missile this smaller version is intended to be used against star-fighters. It features a high-yield warhead instead of the armor-piercing type found on most standard concussion missiles.
Pic Num               := 352
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2444
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 5

Name                  := CMP Concussion Missile IV
Description           := Unlike a standard concussion missile this smaller version is intended to be used against star-fighters. It features a high-yield warhead instead of the armor-piercing type found on most standard concussion missiles.
Pic Num               := 352
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2444
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 5

Name                  := CMP Concussion Missile V
Description           := Unlike a standard concussion missile this smaller version is intended to be used against star-fighters. It features a high-yield warhead instead of the armor-piercing type found on most standard concussion missiles.
Pic Num               := 352
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := MISSILEFIRE.WAV
Weapon Family         := 2444
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 5

Name                  := Proton Torpedo I
Description           := Heavy duty, long range missile with thermonuclear warhead.
Pic Num               := 355
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2445
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 10

Name                  := Proton Torpedo II
Description           := Heavy duty, long range missile with thermonuclear warhead.
Pic Num               := 355
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2445
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Proton Torpedo III
Description           := Heavy duty, long range missile with thermonuclear warhead.
Pic Num               := 355
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2445
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Proton Torpedo IV
Description           := Heavy duty, long range missile with thermonuclear warhead.
Pic Num               := 355
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24026
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2445
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Proton Torpedo V
Description           := Heavy duty, long range missile with thermonuclear warhead.
Pic Num               := 355
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24026
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := TORPEDOFIRE.WAV
Weapon Family         := 2445
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Heavy Rocket I
Description           := Short range heavy missile with a large sized thermonuclear warhead.
Pic Num               := 357
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 216 192 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ROCKETFIRE.WAV
Weapon Family         := 2446
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Heavy Rocket II
Description           := Short range heavy missile with a large sized thermonuclear warhead.
Pic Num               := 357
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 360 324 288 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ROCKETFIRE.WAV
Weapon Family         := 2446
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Heavy Rocket III
Description           := Short range heavy missile with a large sized thermonuclear warhead.
Pic Num               := 357
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 480 432 384 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ROCKETFIRE.WAV
Weapon Family         := 2446
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Heavy Bomb I
Description           := Short range massive missile with a gigantic thermonuclear warhead.
Pic Num               := 358
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 800 640 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 2447
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 20

Name                  := Heavy Bomb II
Description           := Short range massive missile with a gigantic thermonuclear warhead.
Pic Num               := 358
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24028
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 960 768 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := BOMBFIRE.WAV
Weapon Family         := 2447
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 25

Name                  := Tractor Beam Projector I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 359
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := TRACTORGROAN2.WAV
Weapon Family         := 19

Name                  := Tractor Beam Projector II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 359
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := TRACTORGROAN2.WAV
Weapon Family         := 19

Name                  := Tractor Beam Projector III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 359
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := TRACTORGROAN2.WAV
Weapon Family         := 19

Name                  := Tractor Beam Projector IV
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 359
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := TRACTORGROAN2.WAV
Weapon Family         := 19

Name                  := Tractor Beam Projector V
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 359
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := TRACTORGROAN2.WAV
Weapon Family         := 19

Name                  := Tractor Beam Projector VI
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 359
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 2 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := TRACTORGROAN2.WAV
Weapon Family         := 19

Name                  := Shield Recharger I
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 17 SDB per turn.
Ability 1 Val 1       := 17
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger II
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 23 SDB per turn.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger III
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 30 SDB per turn.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger IV
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 37 SDB per turn.
Ability 1 Val 1       := 37
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger V
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 43 SDB per turn.
Ability 1 Val 1       := 43
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger VI
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 50 SDB per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger VII
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 57 SDB per turn.
Ability 1 Val 1       := 57
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger VIII
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 63 SDB per turn.
Ability 1 Val 1       := 63
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger IX
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 70 SDB per turn.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Recharger X
Description           := Recharges the shields around a starship.
Pic Num               := 375
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24030
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Recharges 77 SDB per turn.
Ability 1 Val 1       := 77
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Projector I
Description           := Projects and recharges a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 374
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects a shield of [%ShieldPointsGenerated] SDB.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Projector II
Description           := Projects and recharges a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 374
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects a shield of [%ShieldPointsGenerated] SDB.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Projector III
Description           := Projects and recharges a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 374
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects a shield of [%ShieldPointsGenerated] SDB.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Projector IV
Description           := Projects and recharges a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 374
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24031
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects a shield of [%ShieldPointsGenerated] SDB.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Projector V
Description           := Projects and recharges a defensive shield around a starship. It combines Ray Shields and Particle Shields to block most weapons.
Pic Num               := 374
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 24031
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Projects a shield of [%ShieldPointsGenerated] SDB.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sensor Stealth Pod
Description           := Crude but effective stealth method that makes a ship "run silent" by shutting down all energy emitting systems. This, however, drains the ships energy fast and can only be used for short periods of time before running out of supplies.
Pic Num               := 401
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Sensor Countermeasures
Family                := 24032
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Sensor Mask
Description           := Completely opposite to sensor stealth, sensor masks deliberately emits signals to hide the normal emissions of a starship and mimic those of empty space. They also use holographic projection to help render a ship undetectable.
Pic Num               := 402
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Sensor Countermeasures
Family                := 24033
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device
Description           := Cloaking device that wraps the universe around a starship. Making it impossible for any kind from energy of the outside universe to interact with the ship, or for any emission to come out of the ship. That renders the ship completely invisible.
Pic Num               := 403
Tonnage Space Taken   := 500
Tonnage Structure     := 400
Cost Minerals         := 30000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Sensor Countermeasures
Family                := 24034
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 30 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 31
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 30 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 31
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Ability 6 Type        := Standard Ship Movement
Ability 6 Descr       :=
Ability 6 Val 1       := 0
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Ion Cannon I
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon II
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon III
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon IV
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon V
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon VI
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 6
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon VII
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 7
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon VIII
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 8
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon IX
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 9
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Ion Cannon X
Description           := Negative ion pulse energy weapon that negates energy from target systems disabling them.
Pic Num               := 338
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24035
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNONSTARSHIP.WAV
Weapon Family         := 2429

Name                  := Anti-orbital Ion Cannon I
Description           := Ion cannon modified to knock out targets in orbit around a planet or moon.
Pic Num               := 351
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := WeapPlatform
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 130
Weapon Modifier       := 0
Weapon Sound          := IONCANNONPLANET.WAV
Weapon Family         := 2435

Name                  := Anti-orbital Ion Cannon II
Description           := Ion cannon modified to knock out targets in orbit around a planet or moon.
Pic Num               := 351
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 114
Vehicle Type          := WeapPlatform
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24036
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 130
Weapon Modifier       := 0
Weapon Sound          := IONCANNONPLANET.WAV
Weapon Family         := 2435

Name                  := Anti-orbital Ion Cannon III
Description           := Ion cannon modified to knock out targets in orbit around a planet or moon.
Pic Num               := 351
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 168
Vehicle Type          := WeapPlatform
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24036
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 125 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 130
Weapon Modifier       := 0
Weapon Sound          := IONCANNONPLANET.WAV
Weapon Family         := 2435

Name                  := Anti-orbital Ion Cannon IV
Description           := Ion cannon modified to knock out targets in orbit around a planet or moon.
Pic Num               := 351
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 222
Vehicle Type          := WeapPlatform
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24036
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 125 125 125 125 125 125 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 130
Weapon Modifier       := 0
Weapon Sound          := IONCANNONPLANET.WAV
Weapon Family         := 2435

Name                  := Anti-orbital Ion Cannon V
Description           := Ion cannon modified to knock out targets in orbit around a planet or moon.
Pic Num               := 351
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 440
Cost Organics         := 0
Cost Radioactives     := 276
Vehicle Type          := WeapPlatform
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24036
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 200 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 130
Weapon Modifier       := 0
Weapon Sound          := IONCANNONPLANET.WAV
Weapon Family         := 2435

Name                  := Ion Cannon I
Description           := Fighter sized ion cannon used to disable enemy ships.
Pic Num               := 337
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNON.WAV
Weapon Family         := 2439

Name                  := Ion Cannon II
Description           := Fighter sized ion cannon used to disable enemy ships.
Pic Num               := 337
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNON.WAV
Weapon Family         := 2439

Name                  := Ion Cannon III
Description           := Fighter sized ion cannon used to disable enemy ships.
Pic Num               := 337
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNON.WAV
Weapon Family         := 2439

Name                  := Ion Cannon IV
Description           := Fighter sized ion cannon used to disable enemy ships.
Pic Num               := 337
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNON.WAV
Weapon Family         := 2439

Name                  := Ion Cannon V
Description           := Fighter sized ion cannon used to disable enemy ships.
Pic Num               := 337
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Star Wars Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 127
Weapon Modifier       := 0
Weapon Sound          := IONCANNON.WAV
Weapon Family         := 2439

Name                  := Maintenance Droid I
Description           := Droids designed to perform manteinance duties onboard starships.
Pic Num               := 397
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Manteinance
Family                := 24038
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Constant maintenance works decrease maintenance cost 10%.
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Droid II
Description           := Droids designed to perform manteinance duties onboard starships.
Pic Num               := 397
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Manteinance
Family                := 24038
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Constant maintenance works decrease maintenance cost 20%.
Ability 2 Val 1       := -20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Droid III
Description           := Droids designed to perform manteinance duties onboard starships.
Pic Num               := 397
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Manteinance
Family                := 24038
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Constant maintenance works decrease maintenance cost 30%.
Ability 2 Val 1       := -30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Droid IV
Description           := Droids designed to perform manteinance duties onboard starships.
Pic Num               := 397
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Manteinance
Family                := 24038
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 4 components per turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Constant maintenance works decrease maintenance cost 40%.
Ability 2 Val 1       := -40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Droid V
Description           := Droids designed to perform manteinance duties onboard starships.
Pic Num               := 397
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Manteinance
Family                := 24038
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Droids
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 5 components per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Constant maintenance works decrease maintenance cost 50%.
Ability 2 Val 1       := -50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := World Devastator I
Description           := Miniature black hole molecular furnace that breaks down matter into its basic elements. Designed to "eat" the material from a planet's surface (buildings, cities, spaceships, etc.) and reconstitute them into raw materials for creating new Imperial war machines.
Pic Num               := 391
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 24046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 1
Tech Area Req 3       := Radioactives Extraction
Tech Level Req 3      := 1
Tech Area Req 4       := Star Wars Technology
Tech Level Req 4      := 1
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Drains 6000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := Drains 6000 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 2 Val 1       := 6000
Ability 2 Val 2       := 0
Ability 3 Type        := Remote Resource Generation - Radioactives
Ability 3 Descr       := Drains 6000 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 3 Val 1       := 6000
Ability 3 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2000 2000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := World Devastator II
Description           := Miniature black hole molecular furnace that breaks down matter into its basic elements. Designed to "eat" the material from a planet's surface (buildings, cities, spaceships, etc.) and reconstitute them into raw materials for creating new Imperial war machines.
Pic Num               := 391
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 24046
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 2
Tech Area Req 3       := Radioactives Extraction
Tech Level Req 3      := 2
Tech Area Req 4       := Star Wars Technology
Tech Level Req 4      := 1
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Drains 7000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 7000
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := Drains 7000 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 2 Val 1       := 7000
Ability 2 Val 2       := 0
Ability 3 Type        := Remote Resource Generation - Radioactives
Ability 3 Descr       := Drains 7000 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 3 Val 1       := 7000
Ability 3 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2500 2500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := World Devastator III
Description           := Miniature black hole molecular furnace that breaks down matter into its basic elements. Designed to "eat" the material from a planet's surface (buildings, cities, spaceships, etc.) and reconstitute them into raw materials for creating new Imperial war machines.
Pic Num               := 391
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 24046
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 3
Tech Area Req 3       := Radioactives Extraction
Tech Level Req 3      := 3
Tech Area Req 4       := Star Wars Technology
Tech Level Req 4      := 1
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Drains 8000 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 8000
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := Drains 8000 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 2 Val 1       := 8000
Ability 2 Val 2       := 0
Ability 3 Type        := Remote Resource Generation - Radioactives
Ability 3 Descr       := Drains 8000 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 3 Val 1       := 8000
Ability 3 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 3000 3000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Gravity Well Generator
Description           := Gravitational field which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 600
Tonnage Structure     := 600
Cost Minerals         := 55000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 60000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24047
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Stop Open Warp Point
Ability 2 Descr       := Stops warp points from being opened within the system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Counts as cargo.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Hyperspace Resonator I
Description           := Focused gravitational field which opens a new hyperlane to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 600
Tonnage Structure     := 600
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 60000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24048
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Counts as cargo.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Hyperspace Resonator II
Description           := Focused gravitational field which opens a new hyperlane to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 600
Tonnage Structure     := 600
Cost Minerals         := 65000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 60000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24048
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Counts as cargo.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Hyperspace Resonator III
Description           := Focused gravitational field which opens a new hyperlane to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 600
Tonnage Structure     := 600
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 60000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24048
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Counts as cargo.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Hyperspace Resonator IV
Description           := Focused gravitational field which opens a new hyperlane to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 600
Tonnage Structure     := 600
Cost Minerals         := 75000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 60000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24048
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 400 light years away.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Counts as cargo.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Hyperspace Resonator V
Description           := Focused gravitational field which opens a new hyperlane to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 600
Tonnage Structure     := 600
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 60000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24048
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 500 light years away.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Counts as cargo.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 250
Tonnage Structure     := 250
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24049
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Slugthrower I
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 98
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24051
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 2425

Name                  := Slugthrower II
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 98
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24051
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 2425

Name                  := Slugthrower III
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 98
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24051
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 2425

Name                  := Slugthrower IV
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 98
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 42
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24051
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 2425

Name                  := Slugthrower V
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 98
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24051
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 2425

Name                  := Slugthrower Cannon I
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 154
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24052
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 2425

Name                  := Slugthrower Cannon II
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 154
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24052
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 2425

Name                  := Slugthrower Cannon III
Description           := Simple out-dated weapon that shoots a metal projectile at its target.
Pic Num               := 154
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24052
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 2425

Name                  := Rock Planet Imperializator
Description           := Materials needed to subjugate the population of a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 160
Tonnage Structure     := 160
Cost Minerals         := 1600
Cost Organics         := 800
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 25000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 1000
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Planet Imperializator
Description           := Materials needed to subjugate the population of an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 160
Tonnage Structure     := 160
Cost Minerals         := 2400
Cost Organics         := 1200
Cost Radioactives     := 1200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 25001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 1000
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Imperializator
Description           := Materials needed to subjugate the population of a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 160
Tonnage Structure     := 160
Cost Minerals         := 3200
Cost Organics         := 1600
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 25002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 1000
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Laser I
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser II
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser III
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser IV
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Turbolaser I
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser II
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser III
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser IV
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser V
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Laser Cannon I
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon II
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon III
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon IV
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon V
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Anti-Fighter Laser I
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 125
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser II
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 125
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser III
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 125
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser IV
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 125
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser V
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 25006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 26 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 125
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Planetary Turbolaser I
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser II
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser III
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser IV
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 11
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser V
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 12
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Superlaser Mk I
Description           := Massive sized laser strong enough to overcome the strongest planetary shields and destroy worlds.
Pic Num               := 347
Tonnage Space Taken   := 15000
Tonnage Structure     := 15000
Cost Minerals         := 15000
Cost Organics         := 100
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 1500
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 25008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Superlasers
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30000 30000 30000 30000 30000 30000 30000 30000 30000 30000 30000 30000 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 8
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2440

Name                  := Superlaser Mk II
Description           := Massive sized laser strong enough to overcome the strongest planetary shields and destroy worlds.
Pic Num               := 347
Tonnage Space Taken   := 20000
Tonnage Structure     := 20000
Cost Minerals         := 50000
Cost Organics         := 100
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 1500
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 25008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Superlasers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50000 50000 50000 50000 50000 50000 50000 50000 50000 50000 50000 50000 50000 50000 50000 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 8
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2440

Name                  := Axial Superlaser
Description           := Reduced version of the Superlaser suitable for smaller ships.
Pic Num               := 347
Tonnage Space Taken   := 3000
Tonnage Structure     := 3000
Cost Minerals         := 30000
Cost Organics         := 10
Cost Radioactives     := 6000
Vehicle Type          := Ship\Base
Supply Amount Used    := 300
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 25009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Superlasers
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 8
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2440

Name                  := Stormtrooper Boarding Squads I
Description           := Imperial stormtroopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 3 stormtrooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 6kT worth of cargo space.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stormtrooper Boarding Squads II
Description           := Imperial stormtroopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 6 stormtrooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 12kT worth of cargo space.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stormtrooper Boarding Squads III
Description           := Imperial stormtroopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 9 stormtrooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 18kT worth of cargo space.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stormtrooper Boarding Squads IV
Description           := Imperial stormtroopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 12 stormtrooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 24kT worth of cargo space.
Ability 2 Val 1       := 24
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stormtrooper Boarding Squads V
Description           := Imperial stormtroopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 25011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Imperial Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 15 stormtrooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT worth of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rock Outpost
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 1500
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 26000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ice Outpost
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 3300
Cost Organics         := 1650
Cost Radioactives     := 1650
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 26001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Outpost
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 6000
Cost Organics         := 3000
Cost Radioactives     := 3000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 26002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Universal Outpost
Description           := Materials needed to start a colony on any planet.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 4000
Cost Organics         := 2000
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 26003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Gas Giant Colonization
Tech Level Req 3      := 1
Tech Area Req 4       := Rebel Technology
Tech Level Req 4      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice based planet.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Colonize Planet - Gas
Ability 3 Descr       := Can colonize a gas giant planet.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Laser I
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser II
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser III
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser IV
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Turbolaser I
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser II
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser III
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser IV
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser V
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2425

Name                  := Blaster Cannon
Description           := Fighter mounted blaster.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASER.WAV
Weapon Family         := 2443

Name                  := Double Blaster Cannon
Description           := Fighter mounted blaster.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASER.WAV
Weapon Family         := 2443

Name                  := Triple Blaster Cannon
Description           := Fighter mounted blaster.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon I
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon II
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon III
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon IV
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon V
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASER.WAV
Weapon Family         := 2443

Name                  := Anti-Fighter Laser I
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser II
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser III
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser IV
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26008
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser V
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 26008
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 26 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Planetary Turbolaser I
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser II
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser III
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser IV
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser V
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := REBELLASERTURBO.WAV
Weapon Family         := 2426

Name                  := R1-series Astromech Droid
Description           := Droid that serves as mechanic and co-pilot for a fighter.
Pic Num               := 378
Tonnage Space Taken   := 2
Tonnage Structure     := 6
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 26011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Droids
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Astromech units can repair some of the damage done to their fighter, being equivalent of a higher resistance to damage (6 pts).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Assists targeting systems giving a 5% attack bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Extra sensor systems help to evade enemy fire. Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Improves energy management redirecting 1 SDB to the shields per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       :=
Weapon Type           := None

Name                  := R2-series Astromech Droid
Description           := Droid that serves as mechanic and co-pilot for a fighter.
Pic Num               := 378
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 26011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Droids
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Astromech units can repair some of the damage done to their fighter, being equivalent of a higher resistance to damage (4 pts).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Assists targeting systems giving a 7% attack bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Extra sensor systems help to evade enemy fire. Gives a 7% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Improves energy management redirecting 1 SDB to the shields per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       :=
Weapon Type           := None

Name                  := R3-series Astromech Droid
Description           := Droid that serves as mechanic and co-pilot for a fighter.
Pic Num               := 378
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 26011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Droids
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Astromech units can repair some of the damage done to their fighter, being equivalent of a higher resistance to damage (4 pts).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Assists targeting systems giving a 10% attack bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Extra sensor systems help to evade enemy fire. Gives a 10% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Improves energy management redirecting 2 SDB to the shields per turn.
Ability 4 Val 1       := 2
Ability 4 Val 2       :=
Weapon Type           := None

Name                  := R4-series Astromech Droid
Description           := Droid that serves as mechanic and co-pilot for a fighter.
Pic Num               := 378
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 26011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Droids
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Astromech units can repair some of the damage done to their fighter, being equivalent of a higher resistance to damage (5 pts).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Assists targeting systems giving a 15% attack bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Extra sensor systems help to evade enemy fire. Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Improves energy management redirecting 2 SDB to the shields per turn.
Ability 4 Val 1       := 2
Ability 4 Val 2       :=
Weapon Type           := None

Name                  := R5-series Astromech Droid
Description           := Droid that serves as mechanic and co-pilot for a fighter.
Pic Num               := 378
Tonnage Space Taken   := 1
Tonnage Structure     := 6
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 26011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Droids
Tech Level Req 1      := 5
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Astromech units can repair some of the damage done to their fighter, being equivalent of a higher resistance to damage (6 pts).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Assists targeting systems giving a 17% attack bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 17
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Extra sensor systems help to evade enemy fire. Gives a 17% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 17
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Improves energy management redirecting 3 SDB to the shields per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       :=
Weapon Type           := None

Name                  := R6-series Astromech Droid
Description           := Droid that serves as mechanic and co-pilot for a fighter.
Pic Num               := 378
Tonnage Space Taken   := 1
Tonnage Structure     := 7
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 26011
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Droids
Tech Level Req 1      := 6
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Astromech units can repair some of the damage done to their fighter, being equivalent of a higher resistance to damage (7 pts).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Assists targeting systems giving a 20% attack bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Extra sensor systems help to evade enemy fire. Gives a 22% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 22
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Improves energy management redirecting 4 SDB to the shields per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       :=
Weapon Type           := None

Name                  := R7-series Astromech Droid
Description           := Droid that serves as mechanic and co-pilot for a fighter.
Pic Num               := 378
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 26011
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Droids
Tech Level Req 1      := 7
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Astromech units can repair some of the damage done to their fighter, being equivalent of a higher resistance to damage (8 pts).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Assists targeting systems giving a 22% attack bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 22
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Extra sensor systems help to evade enemy fire. Gives a 20% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Improves energy management redirecting 5 SDB to the shields per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       :=
Weapon Type           := None

Name                  := Rebel Boarding Squads I
Description           := Rebel troopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 2 shock trooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 5kT worth of cargo space.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rebel Boarding Squads II
Description           := Rebel troopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 5 shock trooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rebel Boarding Squads III
Description           := Rebel troopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 8 shock trooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 15kT worth of cargo space.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rebel Boarding Squads IV
Description           := Rebel troopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 10 shock trooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rebel Boarding Squads V
Description           := Rebel troopers trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 26012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Tech Area Req 3       := Rebel Technology
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 14 shock trooper sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 25kT worth of cargo space.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 240
Tonnage Structure     := 240
Cost Minerals         := 12000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 24000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Laser I
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser II
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser III
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Laser IV
Description           := Beam weapon which fires coherent photonic energy packets.
Pic Num               := 342
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERSTARSHIP.WAV
Weapon Family         := 2425

Name                  := Turbolaser I
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser II
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser III
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser IV
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Turbolaser V
Description           := Laser beam equipped with turbine generators for the enormous punch of a turbolaser beam.
Pic Num               := 344
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2425

Name                  := Laser Cannon I
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon II
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon III
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon IV
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Laser Cannon V
Description           := Fighter sized laser cannon.
Pic Num               := 346
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Smaller Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASER.WAV
Weapon Family         := 2443

Name                  := Anti-Fighter Laser I
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 7
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Outlaw Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser II
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Outlaw Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser III
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Outlaw Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser IV
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Outlaw Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Anti-Fighter Laser V
Description           := Small laser cannons on fast rotating turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 348
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 27003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Outlaw Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       :=
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 26 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 40
Weapon Sound          := FALCONLASER.WAV
Weapon Family         := 2441

Name                  := Planetary Turbolaser I
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser II
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser III
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser IV
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Planetary Turbolaser V
Description           := Turbolaser beam prepared to fire into space.
Pic Num               := 344
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 0
Weapon Sound          := EMPIRELASERTURBO.WAV
Weapon Family         := 2426

Name                  := Pirate Boarding Squads I
Description           := Pirates trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Outlaw Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 2 pirate sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 3kT worth of cargo space.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Boarding Squads II
Description           := Pirates trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 113
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 3 pirate sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 4kT worth of cargo space.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Boarding Squads III
Description           := Pirates trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 4 pirate sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 6kT worth of cargo space.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Boarding Squads IV
Description           := Pirates trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 188
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 5 pirate sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 8kT worth of cargo space.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Boarding Squads V
Description           := Pirates trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 6 pirate sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 11kT worth of cargo space.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Boarding Squads VI
Description           := Pirates trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 263
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27006
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 8 pirate sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 14kT worth of cargo space.
Ability 2 Val 1       := 14
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Boarding Squads VII
Description           := Pirates trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27006
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 11 pirate sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 19kT worth of cargo space.
Ability 2 Val 1       := 19
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pirate Boarding Squads VIII
Description           := Pirates trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 27006
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Outlaw Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 15 pirate sections for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 25kT worth of cargo space.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := end of Starwars mod file
Description           := start of 2class SW item.
Pic Num               := 1
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := file balise
Family                := 2
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := None

Name                  := Single Laser Cannon
Description           := A plasma infused laser cannon.
Pic Num               := 340
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5200
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 121
Weapon Modifier       := 25
Weapon Sound          := Laser.wav
Weapon Family         := 542

Name                  := Dual Laser Cannon
Description           := A plasma infused laser cannon.
Pic Num               := 341
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5201
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 122
Weapon Modifier       := 25
Weapon Sound          := Laser.wav
Weapon Family         := 542

Name                  := Quad Laser Cannon
Description           := A plasma infused laser cannon.
Pic Num               := 342
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5202
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 123
Weapon Modifier       := 25
Weapon Sound          := Laser.wav
Weapon Family         := 542

Name                  := Single Turbolaser
Description           := A large plasma infused laser cannon.
Pic Num               := 343
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5203
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := -10
Weapon Sound          := Turbolaser.wav
Weapon Family         := 543

Name                  := Dual Turbolaser
Description           := A large plasma infused laser cannon.
Pic Num               := 344
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5204
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 125
Weapon Modifier       := -10
Weapon Sound          := Turbolaser.wav
Weapon Family         := 543

Name                  := Quad Turbolaser
Description           := A large plasma infused laser cannon.
Pic Num               := 345
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5205
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := -10
Weapon Sound          := Turbolaser.wav
Weapon Family         := 543

Name                  := Ion Cannon
Description           := Weapon that fires powerful ionic discharges which will short out weapon systems.
Pic Num               := 338
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5206
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 128
Weapon Modifier       := 0
Weapon Sound          := Ion Cannon.wav
Weapon Family         := 544

Name                  := Superlaser
Description           := Massive weapon used on large targets like dreadnoughts and starbases. Can also be used to destroy planets.
Pic Num               := 347
Tonnage Space Taken   := 500
Tonnage Structure     := 500
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5207
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 10000 10000 10000 10000 10000 10000 1000 10000 10000 10000 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 100
Weapon Sound          := Superlaser.wav
Weapon Family         := 545

Name                  := Concussion Missile
Description           := Fast and agile. It's reduced mass makes it easy to destroy.
Pic Num               := 353
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5208
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Proton Torpedo.wav
Weapon Family         := 546
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 5

Name                  := Proton Torpedo
Description           := Very common seeker weapon. Moderate speed and power.
Pic Num               := 356
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5209
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Proton Torpedo.wav
Weapon Family         := 547
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 10

Name                  := Heavy Rocket
Description           := Heavy missile weapon. Slow and powerful.
Pic Num               := 357
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5210
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := Proton Torpedo.wav
Weapon Family         := 548
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Small Laser Cannons
Description           := A plasma infused laser cannon.
Pic Num               := 341
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5211
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Tech
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 36
Weapon Modifier       := 0
Weapon Sound          := Small Laser.wav
Weapon Family         := 742

Name                  := Small Ion Cannons
Description           := Weapon that fires powerful ionic discharges which will short out weapon systems.
Pic Num               := 338
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5212
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Wars Tech
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 38
Weapon Modifier       := 0
Weapon Sound          := Ion Cannon.wav
Weapon Family         := 744

Name                  := Seige Cannon
Description           := Powerful weapon used to neutralize any planetary threat.
Pic Num               := 562
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5213
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 50
Weapon Sound          := temporal.wav
Weapon Family         := 900

Name                  := Starflare I
Description           := A tiny missile used in mass numbers to destroy small targets like fighters and satellites.
Pic Num               := 352
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5214
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 100
Weapon Sound          := crystorp.wav
Weapon Family         := 901
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 5

Name                  := Starflare II
Description           := A tiny missile used in mass numbers to destroy small targets like fighters and satellites.
Pic Num               := 352
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5214
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 100
Weapon Sound          := crystorp.wav
Weapon Family         := 901
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 5

Name                  := Starflare III
Description           := A tiny missile used in mass numbers to destroy small targets like fighters and satellites.
Pic Num               := 352
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5214
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 100
Weapon Sound          := crystorp.wav
Weapon Family         := 901
Weapon Seeker Speed   := 15
Weapon Seeker Dmg Res := 5

Name                  := Starflare IV
Description           := A tiny missile used in mass numbers to destroy small targets like fighters and satellites.
Pic Num               := 352
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5214
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 100
Weapon Sound          := crystorp.wav
Weapon Family         := 901
Weapon Seeker Speed   := 15
Weapon Seeker Dmg Res := 5

Name                  := Starflare V
Description           := A tiny missile used in mass numbers to destroy small targets like fighters and satellites.
Pic Num               := 352
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5214
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 100
Weapon Sound          := crystorp.wav
Weapon Family         := 901
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 5

Name                  := Small Starflare
Description           := A tiny missile used in mass numbers to destroy small targets like fighters and satellites.
Pic Num               := 352
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5215
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 100
Weapon Sound          := gravhe_s.wav
Weapon Family         := 902
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 5

Name                  := Small Point Defense Beams
Description           := Used to protect a fighter from missiles.
Pic Num               := 313
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapons
Family                := 5216
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Tech Area Req 3       := Point-Defense Weapons
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Small Sensor Array
Description           := Gives a fighter a targeting system. This system can track 3 targets and can improve weapons lock.
Pic Num               := 443
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 5217
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Systems
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per ship effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Multiplex Tracking
Ability 2 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Core
Description           := A antimatter reactor core used to fuel a ship.
Pic Num               := 274
Tonnage Space Taken   := 30
Tonnage Structure     := 200
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 5218
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides power for Faster-Than-Light propulsion.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 25 shield points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Self-Destruct
Ability 3 Descr       := Vehicle can self-destruct when needed.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Warp Nacelle
Description           := The primary warp field projector on a starship. Needs a Warp Core to function properly.
Pic Num               := 273
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 5219
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Warp Nacelle
Description           := The primary warp field projector on a starship. Needs a Warp Core to function properly.
Pic Num               := 273
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Engines
Family                := 5220
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard movement.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Large Warp Nacelle
Description           := The primary warp field projector on a starship. Needs a Warp Core to function properly.
Pic Num               := 273
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 60
Restrictions          := None
General Group         := Engines
Family                := 5221
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard movement.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 277
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 5222
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 25 supplies for each star in a system per turn.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive I
Description           := Used to cover a great distance all at once. Requires recalibration after use.
Pic Num               := 369
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := None
General Group         := Engines
Family                := 5223
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emergency Energy
Ability 3 Descr       := Generates 10 emergency movement point.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive II
Description           := Used to cover a great distance all at once. Requires recalibration after use.
Pic Num               := 369
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Engines
Family                := 5224
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emergency Energy
Ability 3 Descr       := Generates 20 emergency movement point.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive III
Description           := Used to cover a great distance all at once. Requires recalibration after use.
Pic Num               := 369
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 150
Restrictions          := None
General Group         := Engines
Family                := 5225
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emergency Energy
Ability 3 Descr       := Generates 30 emergency movement point.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive IV
Description           := Used to cover a great distance all at once. Requires recalibration after use.
Pic Num               := 369
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 200
Restrictions          := None
General Group         := Engines
Family                := 5226
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emergency Energy
Ability 3 Descr       := Generates 40 emergency movement point.
Ability 3 Val 1       := 40
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive V
Description           := Used to cover a great distance all at once. Requires recalibration after use.
Pic Num               := 369
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 250
Restrictions          := None
General Group         := Engines
Family                := 5227
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emergency Energy
Ability 3 Descr       := Generates 50 emergency movement point.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Small Impulse Engine
Description           := The primary, sublight engine for a starship.
Pic Num               := 170
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 5228
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medium Impulse Engine
Description           := The primary, sublight engine for a starship.
Pic Num               := 170
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 5229
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 additional movement points during combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Large Impulse Engine
Description           := The primary, sublight engine for a starship.
Pic Num               := 170
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 5230
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 6 additional movement points during combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Warp Core
Description           := A antimatter reactor core used to fuel a ship.
Pic Num               := 274
Tonnage Space Taken   := 2
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 5231
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 3000 units of supply.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 5 shield points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Self-Destruct
Ability 3 Descr       := Vehicle can self-destruct when needed.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mini Warp Nacelle
Description           := The primary warp field projector on a starship. Needs a Warp Core to function properly.
Pic Num               := 273
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 5232
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mini Impulse Engine
Description           := The primary, sublight engine for a fighter.
Pic Num               := 170
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 5233
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement points during combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 1 standard movement.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mini Hyperdrive
Description           := Used to cover a great distance all at once. Requires recalibration after use.
Pic Num               := 397
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 50
Restrictions          := None
General Group         := Engines
Family                := 5234
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Emergency Energy
Ability 3 Descr       := Generates 10 emergency movement point.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mini Concussion Missile
Description           := Fast and agile. It's reduced mass makes it easy to destroy.
Pic Num               := 353
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5235
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Proton Torpedo.wav
Weapon Family         := 3
Weapon Seeker Speed   := 12
Weapon Seeker Dmg Res := 5

Name                  := Mini Proton Torpedo
Description           := Very common seeker weapon. Moderate speed and power.
Pic Num               := 356
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5236
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Proton Torpedo.wav
Weapon Family         := 3
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 10

Name                  := Mini Heavy Rocket
Description           := Heavy missile weapon. Slow and powerful.
Pic Num               := 357
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5237
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Destroyed On Use
Ability 1 Descr       := Component is destroyed after use.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := Proton Torpedo.wav
Weapon Family         := 3
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Molecular Condenser
Description           := Capable of converting asteroids into large planets.
Pic Num               := 118
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 5238
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Systems
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cutter Beam I
Description           := Weapon used to slice through an enemy's armor.
Pic Num               := 15
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5239
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := cutter.wav
Weapon Family         := 1000

Name                  := Cutter Beam II
Description           := Weapon used to slice through an enemy's armor.
Pic Num               := 15
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5239
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := cutter.wav
Weapon Family         := 1000

Name                  := Cutter Beam III
Description           := Weapon used to slice through an enemy's armor.
Pic Num               := 15
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5239
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := cutter.wav
Weapon Family         := 1000

Name                  := Transwarp Drive
Description           := A special time\space warping engine used to travel long distances.
Pic Num               := 184
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 50
Restrictions          := None
General Group         := Engines
Family                := 5240
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 20 standard movement.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 20000 units of supply.
Ability 2 Val 1       := 20000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Cutter Beam
Description           := Weapon used to slice through an enemy's armor.
Pic Num               := 15
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5241
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := cutter.wav
Weapon Family         := 1001

Name                  := Small Battering Ram
Description           := Used to ram an enemy vessel. Absorbs most of the damage done by ramming.
Pic Num               := 446
Tonnage Space Taken   := 10
Tonnage Structure     := 400
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5242
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Mounted on the ships forward hull, therefore is the first to be destroyed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Resistant to damage in general.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 1002

Name                  := Medium Battering Ram
Description           := Used to ram an enemy vessel. Absorbs most of the damage done by ramming.
Pic Num               := 446
Tonnage Space Taken   := 30
Tonnage Structure     := 1000
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5243
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Mounted on the ships forward hull, therefore is the first to be destroyed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Resistant to damage in general.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 1002

Name                  := Large Battering Ram
Description           := Used to ram an enemy vessel. Absorbs most of the damage done by ramming.
Pic Num               := 446
Tonnage Space Taken   := 50
Tonnage Structure     := 1600
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5244
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Mounted on the ships forward hull, therefore is the first to be destroyed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Resistant to damage in general.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 1002

Name                  := Mini Battering Ram
Description           := Used to ram an enemy vessel. Absorbs most of the damage done by ramming.
Pic Num               := 446
Tonnage Space Taken   := 2
Tonnage Structure     := 200
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5245
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Misc. Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Mounted on the ships forward hull, therefore is the first to be destroyed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Resistant to damage in general.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 1003

Name                  := Small Power Generator
Description           := The primary source of power for a starship.
Pic Num               := 165
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 9005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides power for Faster-Than-Light propulsion.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 25 shield points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 50 supplies for each star in a system per turn.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Self-Destruct
Ability 4 Descr       := Vehicle can self-destruct when needed.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Medium Power Generator
Description           := The primary source of power for a starship.
Pic Num               := 165
Tonnage Space Taken   := 20
Tonnage Structure     := 200
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 9006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides power for Faster-Than-Light propulsion.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 25 shield points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 75 supplies for each star in a system per turn.
Ability 3 Val 1       := 75
Ability 3 Val 2       := 0
Ability 4 Type        := Self-Destruct
Ability 4 Descr       := Vehicle can self-destruct when needed.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Large Power Generator
Description           := The primary source of power for a starship.
Pic Num               := 165
Tonnage Space Taken   := 30
Tonnage Structure     := 300
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 9007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides power for Faster-Than-Light propulsion.
Ability 1 Val 1       := 15000
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 25 shield points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 3 Val 1       := 100
Ability 3 Val 2       := 0
Ability 4 Type        := Self-Destruct
Ability 4 Descr       := Vehicle can self-destruct when needed.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mini Power Generator
Description           := A antimatter reactor core used to fuel a ship.
Pic Num               := 165
Tonnage Space Taken   := 2
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 9008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 2500 units of supply.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 5 shield points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Self-Destruct
Ability 3 Descr       := Vehicle can self-destruct when needed.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Light Ion Drive
Description           := Standard Ion Engine for inter-system travel.
Pic Num               := 368
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 9009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medium Ion Drive
Description           := Standard Ion Engine for inter-system travel.
Pic Num               := 368
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Engines
Family                := 9010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 4000 units of supply.
Ability 2 Val 1       := 4000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Ion Drive
Description           := Standard Ion Engine for inter-system travel.
Pic Num               := 368
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Engines
Family                := 9011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Tech
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 6000 units of supply.
Ability 2 Val 1       := 6000
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Phaser Array I
Description           := Standard beam weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 171
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5118
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 25
Weapon Sound          := Phaser.wav
Weapon Family         := 540

Name                  := Phaser Array II
Description           := Standard beam weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 171
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5118
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 25
Weapon Sound          := Phaser2.wav
Weapon Family         := 540

Name                  := Phaser Array III
Description           := Standard beam weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 171
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5118
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 65 65 65 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 25
Weapon Sound          := Phaser3.wav
Weapon Family         := 540

Name                  := Phaser Array IV
Description           := Standard beam weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 171
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5118
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 25
Weapon Sound          := Phaser4.WAV
Weapon Family         := 540

Name                  := Phaser Array V
Description           := Standard beam weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 171
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5118
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 85 85 85 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 25
Weapon Sound          := Phaser5.wav
Weapon Family         := 540

Name                  := Pulse Phaser I
Description           := Standard pulse weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 137
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := PulsePhaser.WAV
Weapon Family         := 541

Name                  := Pulse Phaser II
Description           := Standard pulse weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 137
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 70 60 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := PulsePhaser.WAV
Weapon Family         := 541

Name                  := Pulse Phaser III
Description           := Standard pulse weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 137
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 80 70 60 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := PulsePhaser.WAV
Weapon Family         := 541

Name                  := Pulse Phaser IV
Description           := Standard pulse weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 137
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 90 80 70 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := E-Field Pulseshot.wav
Weapon Family         := 541

Name                  := Pulse Phaser V
Description           := Standard pulse weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 137
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Star Trek Tech
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 100 90 80 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := E-Field Pulseshot.wav
Weapon Family         := 541

Name                  := Small Phaser Array
Description           := Standard beam weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 171
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5120
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Star Trek Tech
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 87
Weapon Modifier       := 25
Weapon Sound          := Phaser small.wav
Weapon Family         := 740

Name                  := Small Pulse Phaser
Description           := Standard pulse weapon. Stands for PHASed Energy Reticulation.
Pic Num               := 137
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 5121
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Smaller Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Star Trek Tech
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := PulsePhaser.WAV
Weapon Family         := 741

Name                  := Federation Captain I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1181
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Percentage of normal maintenance cost -5%
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Federation Captain II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1181
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Percentage of normal maintenance cost -10%
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Captain I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1184
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Captain II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1184
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Captain I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1182
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Bonus Combat move
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Captain II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1182
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Bonus Combat move
Ability 4 Val 1       := 2 
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Combat Gul I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1183
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Gul II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1183
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Cardassian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary DaiMon I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1194
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary DaiMon II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 1194
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Ferengi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Commander I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Commander II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Tholian Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Captain I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Captain II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 924
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Breen Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat. 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Nexus I
Description           := Specialized Drone that Offensive & Defensive bonus. 
Pic Num               := 1193
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat. 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Combat Nexus II
Description           := Specialized Drone that Offensive & Defensive bonus. 
Pic Num               := 1193
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat. 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 8% defense bonus in combat.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Privateer Captain I
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 656
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 1
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat. 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Privateer Captain II
Description           := Trained Officer that provides a Offensive & Defensive bonus. 
Pic Num               := 656
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 120
Cost Radioactives     := 70
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Captains
Family                := 3450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Captains
Tech Level Req 1      := 2
Tech Area Req 2       := General Race Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat. 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       :=  
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine suitable for inter-system travel. 
Pic Num               := 8
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 0 bonus movement point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 5 standard movement. (Requires 2 to move)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 300 units of supply.
Ability 4 Val 1       := 300
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine suitable for inter-system travel.
Pic Num               := 9
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 290
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 5 standard movement. (Requires 2 to move)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement point.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 350 units of supply.
Ability 4 Val 1       := 350
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine suitable for inter-system travel.
Pic Num               := 10
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 280
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 5 standard movement. (Requires 2 to move)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 4 bonus combat movement point.
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 450 units of supply.
Ability 4 Val 1       := 450
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine suitable for inter-system travel.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 270
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 5 standard movement. (Requires 2 to move)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 bonus combat movement point.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 550 units of supply.
Ability 4 Val 1       := 550
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine V
Description           := Sub-light drive engine suitable for inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 5 standard movement. (Requires 2 to move)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 5 bonus combat movement point.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 650 units of supply.
Ability 4 Val 1       := 650
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine VI
Description           := Sub-light drive engine suitable for inter-system travel.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 260
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 1009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement point.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 5 standard movement. (Requires 2 to move)
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 6 bonus combat movement point.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Can store 900 units of supply.
Ability 4 Val 1       := 900
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Prototype Warp Drive
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1201
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Warp Drive I
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1202
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Warp Drive II
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1203
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Warp Drive III
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1203
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Drive
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1204
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 7 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 7
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Transphasic Drive
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1205
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 8 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 8
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced Transphysic Drive
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1205
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 200
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 9 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 9
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Slipstream Drive
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1206
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 60
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 10 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive I
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1207
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 3% defense bonus in combat.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 3% offensive bonus in combat.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive II
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1208
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 5 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 5
Ability 1 Val 2       := 1
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 5% offensive bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Drive III
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1209
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Romulan Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 7% defense bonus in combat.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 7% offensive bonus in combat.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Slipstream Drive
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1212
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 60
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 10 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 8% defense bonus in combat.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 8% offensive bonus in combat.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Conduit Drive I
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1213
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points.  (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Conduit Drive II
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1213
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 6 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Transwarp Conduit Drive III
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1213
Tonnage Space Taken   := 60
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 154
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 11 bonus movement points. (Requires 3 or more Impulse Engines to move)
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector I
Description           := Are attached to the forward end of the warp nacelles.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 200 supplies for each star in a system per turn.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector II
Description           := Are attached to the forward end of the warp nacelles.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 260 supplies for each star in a system per turn.
Ability 1 Val 1       := 260
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector III
Description           := Are attached to the forward end of the warp nacelles.
Pic Num               := 1215
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supplies for each star in a system per turn.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 500 units of supply.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 09
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank II
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 600 units of supply.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 09
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank III
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 700 units of supply.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 09
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank IV
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 800 units of supply.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 09
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Deuterium Tank V
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 3372
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 1000 units of supply.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 09
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 125kT worth of cargo space.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 150kT worth of cargo space.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 175kT worth of cargo space.
Ability 1 Val 1       := 175
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 200kT worth of cargo space.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Compact Cargo Bay V
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cargo
Family                := 3371
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Cargo
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 225kT worth of cargo space.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector Cell I
Description           := Are attached to the forward end of a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 41
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector Cell II
Description           := Are attached to the forward end of a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 41
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each star in a system per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Collector Cell III
Description           := Are attached to the forward end of a ship.
Pic Num               := 1214
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 41
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 200 supplies for each star in a system per turn.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Ablative Armor I
Description           := Advanced tritanium armor used to protect a ship from physical damage.
Pic Num               := 1256
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 50
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 20 or less.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Federation Ablative Armor II
Description           := Advanced tritanium armor used to protect a ship from physical damage.
Pic Num               := 1256
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 50
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone 
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 25 or less.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Federation Ablative Armor III
Description           := Advanced tritanium armor used to protect a ship from physical damage.
Pic Num               := 1256
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 50
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 197
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Federation Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 30 or less.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 90
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 90
Cost Organics         := 100
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Regenerative Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 90
Cost Organics         := 130
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Organic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 100
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 15 points of damage per combat turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 100
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Breen Organic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 100
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Breen Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Kelindide Armor I
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 5 or less.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Kelindide Armor II
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Kelindide Armor III
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 45
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cardassian Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 5 shield points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 30 or less.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 10 shield points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 35 or less.
Ability 3 Val 1       := 35
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Crystalline Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 40 or less.
Ability 3 Val 1       := 40
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Crystalline Armor IV
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 25 shield points per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 45 or less.
Ability 3 Val 1       := 45
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Crystalline Armor V
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 25
Tonnage Structure     := 140
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Armor
Family                := 3444
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Armor 
Tech Level Req 2      := 6
Number of Abilities   := 3
Ability 1 Type        := AI Tag 16
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 30 shield points per turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Emissive Armor
Ability 3 Descr       := Negates any damage of 50 or less.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Breen Cloaking Device I
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Gravitic scans.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Breen Cloaking Device II
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Gravitic scans.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Breen Cloaking Device III
Description           := Cloaking field that prevents detection.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Gravitic scans.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Klingon Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 60
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Klingon Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Klingon Cloaking Device III
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Klingon Advanced Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := None

Name                  := Klingon Advanced Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Cloaking
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 6 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 7
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 6 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 7
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 6 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 7
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 6 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 7
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 6 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 7
Weapon Type           := None

Name                  := Federation Cloaking Device 
Description           := A cloaking field that renders a ship invisible to most forms of detection.  Can only be used with the Defiant Cloaking Mount.
Pic Num               := 38
Tonnage Space Taken   := 5000
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Starship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 5
Tech Area Req 3       := Federation Technology
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Gravitic scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Romulan Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 0
Tonnage Structure     := 15
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 60
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Romulan Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 0
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Romulan Cloaking Device III
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 0
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Romulan Advanced Cloaking Device I
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 0
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := None

Name                  := Romulan Advanced Cloaking Device II
Description           := Field generated around a starship which passes all energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 0
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Cloaking
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 6 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 7
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 6 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 7
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 6 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 7
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 6 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 7
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 6 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 7
Weapon Type           := None

Name                  := Borg Shields I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 1186
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 650
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 140 shield points per turn.
Ability 2 Val 1       := 140
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Shields II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 1186
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 155 shield points per turn.
Ability 2 Val 1       := 155
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Shields III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 1186
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 170 shield points per turn.
Ability 2 Val 1       := 170
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Shields IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 1186
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 185 shield points per turn.
Ability 2 Val 1       := 185
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Shields V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 1186
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Borg Shields
Family                := 12
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 850
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 195 shield points per turn.
Ability 2 Val 1       := 195
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 50
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 75
Cost Minerals         := 45
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 40
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 85
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field I
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field II
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 60
Cost Minerals         := 50
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field III
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 75
Cost Minerals         := 45
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field IV
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 80
Cost Minerals         := 40
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Integrity Field V
Description           := A specialized energy field that helps the structural integrity of a ship.
Pic Num               := 1197
Tonnage Space Taken   := 0
Tonnage Structure     := 85
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Ship Construction
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       := Component designed to strengthen a ships hull
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None
Name                  := Romulan Sensor Array I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 1341
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Romulan Ship Technology
Family                := 39
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 2 sector away.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 6% offensive bonus in combat.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Sensor Array II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 1341
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Romulan Ship Technology
Family                := 39
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 4 sector away.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 9% offensive bonus in combat.
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Sensor Array III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 1341
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Romulan Ship Technology
Family                := 39
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Cloaking
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 13% defense bonus in combat.
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 6 sector away.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 13% offensive bonus in combat.
Ability 3 Val 1       := 13
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Federation Sensor Array I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 1339
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Federation Ship Technology
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 2 sector away.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 6% offensive bonus in combat.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Federation Sensor Array II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 1339
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Federation Ship Technology
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 4 sector away.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 8% offensive bonus in combat.
Ability 3 Val 1       := 8
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Federation Sensor Array III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 1339
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Federation Ship Technology
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 6 sector away.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 12% offensive bonus in combat.
Ability 3 Val 1       := 12
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Federation Sensor Array IV
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 1339
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Federation Ship Technology
Family                := 18
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat.
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 8 sector away.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 14% offensive bonus in combat.
Ability 3 Val 1       := 14
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Federation Sensor Array V
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 1339
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Federation Ship Technology
Family                := 18
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 16% defense bonus in combat.
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Allows scanning of targets 10 sector away.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 4% offensive bonus in combat.
Ability 3 Val 1       := 14
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 06
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Borg Neural Net
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Sensors
Family                := 36
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Interface
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Target Combat Sensors I
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 25
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Target Combat Sensors II
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 25
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Target Combat Sensors III
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 25
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 6 targets in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Sensor Refractor I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1920
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Support
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Sensor Refractor II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1920
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Support
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Sensor Refractor III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1920
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Support
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 13% defense bonus in combat.
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Laser Cannon I
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 15
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Laser Cannons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Cannon II
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 15
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Laser Cannons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Cannon III
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 15
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Laser Cannons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Cannon IV
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 15
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Laser Cannons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Laser Cannon V
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 18
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 15
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2333
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Laser Cannons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 151

Name                  := Prototype Laser Cannon I
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon II
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon III
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon IV
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon V
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon VI
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon VII
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon VIII
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon IX
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Prototype Laser Cannon X
Description           := Generates an intense but narrow beam of energy.
Pic Num               := 98
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 10
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype Laser Cannons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 25

Name                  := Federation Phaser I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser XIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser XIV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Federation Phaser XV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1260
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Transporter 
Description           := Medium range weapon designed to take out ship security stations.
Pic Num               := 1281
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 148

Name                  := Borg Shield Depleter I
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1281
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 900 900 900 900 900 900 900 900 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter II
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1281
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 950 950 950 950 950 950 950 950 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter III
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1281
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter IV
Description           := Medium Range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1281
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1050 1050 1050 1050 1050 1050 1050 1050 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Shield Depleter V
Description           := Medium range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 1281
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Shield Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1100 1100 1100 1100 1100 1100 1100 1100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Borg Plasma Projector I
Description           := Long range high intensity fusion beam.
Pic Num               := 1293
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg High-Energy Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 290 290 290 290 290 290 290 290 290 290 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Borg Plasma Projector II
Description           := Long range high intensity fusion beam.
Pic Num               := 1293
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg High-Energy Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Borg Plasma Projector III
Description           := Long range high intensity fusion beam.
Pic Num               := 1293
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg High-Energy Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 310 310 310 310 310 310 310 310 310 310 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Borg Plasma Projector IV
Description           := Long range high intensity fusion beam.
Pic Num               := 1293
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 165
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg High-Energy Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 320 320 320 320 320 320 320 320 320 320 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Borg Plasma Projector V
Description           := Long range high intensity fusion beam.
Pic Num               := 1293
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg High-Energy Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 330 330 330 330 330 330 330 330 330 330 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Borg Tachyon Cannon I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon XIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon XIV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Borg Tachyon Cannon XV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam I
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam II
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam III
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam IV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam V
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam VI
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam VII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam VIII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam IX
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam X
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam XI
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam XII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam XIII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam XIV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Compressor Beam XV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1286
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cardassian Spiral Wave Disruptor I
Description           := Long range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Discharge Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 290 290 290 290 290 290 290 290 290 290 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Cardassian Spiral Wave Disruptor II
Description           := Long range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Discharge Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Cardassian Spiral Wave Disruptor III
Description           := Long range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Discharge Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 310 310 310 310 310 310 310 310 310 310 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Cardassian Spiral Wave Disruptor IV
Description           := Long range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 165
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Discharge Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 320 320 320 320 320 320 320 320 320 320 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Cardassian Spiral Wave Disruptor V
Description           := Long range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Discharge Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 330 330 330 330 330 330 330 330 330 330 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Breen Disruptor I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor XIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor XIV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Breen Disruptor XV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1293
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Breen Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor I
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor II
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor III
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor IV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor V
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor VI
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor VII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor VIII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor IX
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor X
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor XI
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor XII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor XIII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor XIV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Disruptor XV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Klingon Ion Cannon I
Description           := Long range high intensity fusion beam.
Pic Num               := 1261
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon High-Energy Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 290 290 290 290 290 290 290 290 290 290 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Klingon Ion Cannon II
Description           := Long range high intensity fusion beam.
Pic Num               := 1261
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon High-Energy Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Klingon Ion Cannon III
Description           := Long range high intensity fusion beam.
Pic Num               := 1261
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon High-Energy Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 310 310 310 310 310 310 310 310 310 310 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Klingon Ion Cannon IV
Description           := Long range high intensity fusion beam.
Pic Num               := 1261
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 165
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon High-Energy Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 320 320 320 320 320 320 320 320 320 320 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Klingon Ion Cannon V
Description           := Long range high intensity fusion beam.
Pic Num               := 1261
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon High-Energy Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 330 330 330 330 330 330 330 330 330 330 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Klingon Neutrino Disruptor I
Description           := Short range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Shield Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Klingon Neutrino Disruptor II
Description           := Short range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Shield Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Klingon Neutrino Disruptor III
Description           := Short range Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Shield Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Romulan Plasma Disruptor I
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor II
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor III
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor IV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor V
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor VI
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor VII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor VIII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor IX
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor X
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor XI
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor XII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor XIII
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor XIV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Romulan Plasma Disruptor XV
Description           := Medium range Focused energy beam used as a medium range weapon.
Pic Num               := 1289
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor XIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor XIV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Tholian Cascade Disruptor XV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1279
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam XIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam XIV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Star-Trek Anti-Proton Beam XV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := General Race Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 106 106 106 106 106 106 106 106 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 127 127 127 127 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 134 134 134 134 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 141 141 141 141 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 148 148 148 148 148 148 148 148 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 155 155 155 155 155 155 155 155 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone                     
Weapon Damage At Rng  := 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam XIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 13
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 176 176 176 176 176 176 176 176 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam XIV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 14
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 183 183 183 183 183 183 183 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Anti-Proton Beam XV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 1285
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 120
Cost Organics         := 30
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2000
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 15
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ferengi Isokinetic Cannon I
Description           := Long range high intensity fusion beam.
Pic Num               := 1291
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2619
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi High-Energy Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 290 290 290 290 290 290 290 290 290 290 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Ferengi Isokinetic Cannon II
Description           := Long range high intensity fusion beam.
Pic Num               := 1291
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 155
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2619
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi High-Energy Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Ferengi Isokinetic Cannon III
Description           := Long range high intensity fusion beam.
Pic Num               := 1291
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2619
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi High-Energy Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 310 310 310 310 310 310 310 310 310 310 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Ferengi Isokinetic Cannon IV
Description           := Long range high intensity fusion beam.
Pic Num               := 1291
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 165
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2619
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi High-Energy Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 320 320 320 320 320 320 320 320 320 320 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Ferengi Isokinetic Cannon V
Description           := Long range high intensity fusion beam.
Pic Num               := 1291
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 60
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All but Mine and Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2619
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi High-Energy Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 330 330 330 330 330 330 330 330 330 330 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 15
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Star-Trek Anti-Matter Torpedo I
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo II
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo III
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo IV
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo V
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo VI
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo VII
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 105 105 105 105 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo VIII
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo IX
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 135 135 135 135 135 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Anti-Matter Torpedo X
Description           := Prototype Torpedo With an Anti-Matter Core.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2200
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Prototype A-M Torpedoes
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 194
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 5

Name                  := Star-Trek Photon Torpedo I
Description           := A-M Torpedo with a Warp Engine. 
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 1
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 165 165 165 165 165 165 165 165 165 165 165 165 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo II
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 2
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 180 180 180 180 180 180 180 180 180 185 180 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo III
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 3
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 195 195 195 195 195 195 195 195 195 195 195 195 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo IV
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 4
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 210 210 210 210 210 210 210 210 210 210 210 210 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo V
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 5
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 225 225 225 225 225 225 225 225 225 225 225 225 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo VI
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 6
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 240 240 240 240 240 240 240 240 240 240 240 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo VII
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 7
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 255 255 255 255 255 255 255 255 255 255 255 255 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo VIII
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 8
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 270 270 270 270 270 270 270 270 270 270 270 270 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo IX
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 9
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 285 285 285 285 285 285 285 285 285 285 285 285 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo X
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 85
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 10
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo XI
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 11
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 315 315 315 315 315 315 315 315 315 315 315 315 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo XII
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 95
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 12
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 330 330 330 330 330 330 330 330 330 330 330 330 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo XIII
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 13
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 345 345 345 345 345 345 345 345 345 345 345 345 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo XIV
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 105
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 14
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 360 360 360 360 360 360 360 360 360 360 360 360 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Star-Trek Photon Torpedo XV
Description           := A-M Torpedo with a Warp Engine.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Photon Torpedoes
Tech Level Req 1      := 15
Tech Area Req 2       := Warp Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 375 375 375 375 375 375 375 375 375 375 375 375 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 192
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Genesis Torpedo I
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 40000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to moderate sized planet with a random atmosphere and type.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Torpedo II
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 50000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Torpedo III
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 1179
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Trilithium Torpedo
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 1259
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Trilithium Torpedo
Family                := 1004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Federation Quantum Torpedo I
Description           := Long range anti-matter quantum core torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 3300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 390 390 390 390 390 390 390 390 390 390 390 390 390 390 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 193
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Federation Quantum Torpedo II
Description           := Long range anti-matter quantum core torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 3300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 405 405 405 405 405 405 405 405 405 405 405 405 405 405 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 193
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Federation Quantum Torpedo III
Description           := Long range anti-matter quantum core torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 3300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 420 420 420 420 420 420 420 420 420 420 420 420 420 420 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 193
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Federation Quantum Torpedo IV
Description           := Long range anti-matter quantum core torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 3300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 435 435 435 435 435 435 435 435 435 435 435 435 435 435 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 193
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Federation Quantum Torpedo V
Description           := Long range anti-matter quantum core torpedo.
Pic Num               := 1262
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Federation Weapons
Family                := 3300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Federation Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 450 450 450 450 450 450 450 450 450 450 450 450 450 450 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 193
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Borg Gravimetric Torpedo I
Description           := Highly charged anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 390 390 390 390 390 390 390 390 390 390 390 390 390 390 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 203
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Borg Gravimetric Torpedo II
Description           := Highly charged anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 405 405 405 405 405 405 405 405 405 405 405 405 405 405 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 203
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Borg Gravimetric Torpedo III
Description           := Highly charged anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 420 420 420 420 420 420 420 420 420 420 420 420 420 420 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 203
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Borg Gravimetric Torpedo IV
Description           := Highly charged anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 435 435 435 435 435 435 435 435 435 435 435 435 435 435 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 203
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Borg Gravimetric Torpedo V
Description           := Highly charged anti-matter torpedo.
Pic Num               := 1268
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Borg Weapons
Family                := 2303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Borg Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 450 450 450 450 450 450 450 450 450 450 450 450 450 450 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 203
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Romulan Plasma Torpedo I
Description           := Highly charged medium range plasma core torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2223
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 390 390 390 390 390 390 390 390 390 390 390 390 390 390 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 191
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Romulan Plasma Torpedo II
Description           := Highly charged medium range plasma core torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2223
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 405 405 405 405 405 405 405 405 405 405 405 405 405 405 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 191
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Romulan Plasma Torpedo III
Description           := Highly charged medium range plasma core torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2223
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 420 420 420 420 420 420 420 420 420 420 420 420 420 420 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 191
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Romulan Plasma Torpedo IV
Description           := Highly charged medium range plasma core torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2223
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 435 435 435 435 435 435 435 435 435 435 435 435 435 435 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 191
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Romulan Plasma Torpedo V
Description           := Highly charged medium range plasma core torpedo.
Pic Num               := 1267
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2223
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Romulan Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 450 450 450 450 450 450 450 450 450 450 450 450 450 450 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 191
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Tholian Crystalline Torpedo I
Description           := Highly charged medium range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3456
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 390 390 390 390 390 390 390 390 390 390 390 390 390 390 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 9
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Tholian Crystalline Torpedo II
Description           := Highly charged medium range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3456
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 405 405 405 405 405 405 405 405 405 405 405 405 405 405 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 9
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Tholian Crystalline Torpedo III
Description           := Highly charged medium range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3456
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 420 420 420 420 420 420 420 420 420 420 420 420 420 420 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 9
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Tholian Crystalline Torpedo IV
Description           := Highly charged medium range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3456
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 435 435 435 435 435 435 435 435 435 435 435 435 435 435 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 9
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Tholian Crystalline Torpedo V
Description           := Highly charged medium range anti-matter torpedo.
Pic Num               := 1266
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 120
Cost Organics         := 80
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override:= Ship, Base, Fighter, Satellite, Drone, WeapPlatform
Vehicle List Type Description:= All But Mine And Troop. 
Supply Amount Used    := 0
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3456
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Tholian Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Photon Torpedoes
Tech Level Req 2      := 15
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 450 450 450 450 450 450 450 450 450 450 450 450 450 450 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 9
Weapon Modifier       := -5
Weapon Sound          := qtorp.wav
Weapon Family         := 8

Name                  := Cardassian Metagenic Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Cardassian Metagenic Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2056
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Bio Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Neutron Bomb I
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb II
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb III
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 240 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb IV
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 320 320 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb V
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Radiation Bomb I
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb II
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb III
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb IV
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb V
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Smart Bomb (RD)
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2016
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (SP) 
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2017
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Robo - Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 600
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1500 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 660
Cost Radioactives     := 660
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 520
Cost Radioactives     := 520
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 2100 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 600
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1500 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 660
Cost Radioactives     := 660
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 520
Cost Radioactives     := 520
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 2100 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 600
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1500 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 660
Cost Radioactives     := 660
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 520
Cost Radioactives     := 520
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 2100 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1500 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 660
Cost Radioactives     := 660
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 520
Cost Radioactives     := 520
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 2100 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1500 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 660
Cost Radioactives     := 660
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 520
Cost Radioactives     := 520
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 2100 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1500 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 660
Cost Radioactives     := 660
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 520
Cost Radioactives     := 520
Vehicle Type          := Ship
Supply Amount Used    := 300
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 2100 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1200
Cost Organics         := 1200
Cost Radioactives     := 1200
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1500 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1320
Cost Organics         := 1320
Cost Radioactives     := 1320
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1800
Cost Organics         := 1040
Cost Radioactives     := 1040
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 2100 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1200
Cost Organics         := 1200
Cost Radioactives     := 1200
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1500 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1320
Cost Organics         := 1320
Cost Radioactives     := 1320
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1800
Cost Organics         := 1040
Cost Radioactives     := 1040
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 2100 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1200
Cost Organics         := 1200
Cost Radioactives     := 1200
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1500 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1320
Cost Organics         := 1320
Cost Radioactives     := 1320
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 300
Tonnage Structure     := 30
Cost Minerals         := 1800
Cost Organics         := 1040
Cost Radioactives     := 1040
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Remote Mining
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 2100 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Cockpit
Description           := The main control center of a shuttle.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a Shuttle cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Life Support
Description           := Mechanical means to generate a livable atmosphere within a shuttle.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a Shuttle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Cockpit
Description           := The main control center of a mechanized troop.
Pic Num               := 271
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Computer Core
Description           := The main computer core which controls a satellite.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a satellite computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine I
Description           := Sub-light drive engine suitable for inter-system travel
Pic Num               := 132
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine II
Description           := Sub-light drive engine suitable for inter-system travel
Pic Num               := 133
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine III
Description           := Sub-light drive engine suitable for inter-system travel
Pic Num               := 134
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard movement.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Impulse Engine IV
Description           := Sub-light drive engine suitable for inter-system travel
Pic Num               := 135
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Armor I
Description           := Mini titanium armor used to protect a Shuttle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 7
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Armor II
Description           := Mini titanium armor used to protect a Shuttle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 9
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Armor III
Description           := Mini titanium armor used to protect a Shuttle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Armor IV
Description           := Mini titanium armor used to protect a Shuttle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Armor V
Description           := Mini titanium armor used to protect a Shuttle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Armor VI
Description           := Mini titanium armor used to protect a Shuttle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 17
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Shield Generator I
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 30 shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Shield Generator II
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 50 shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shuttle Shield Generator III
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 75 shield points.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Condenser
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 55000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator I
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator II
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 65000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator III
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 150 light years away.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator IV
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 75000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator V
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 250 light years away.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator VI
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 85000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Warp Point Technology
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon I
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 40000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon II
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Genesis Weapon III
Description           := Tectonic weapon which disrupts core activity in a planet, destroying it.
Pic Num               := 1200
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 60000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Beta Displacement Pulser
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 5000
Vehicle Type          := Ship
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Concussion Blaster
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Borg Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Tractor Beam
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Tractor Beam
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Borg Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 60
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Tractor Beam
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 21

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 21

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 21

Name                  := Tractor Beam IV
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 21

Name                  := Tractor Beam V
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 21

Name                  := Tractor Beam VI
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2019
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 20
Weapon Sound          := tractor.wav
Weapon Family         := 21

Name                  := Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 400 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 450 450 450 450 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 550 550 550 550 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 600 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter VI
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 650 650 650 650 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter VII
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 525
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 700 700 700 700 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter VIII
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 750 750 750 750 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter IX
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 675
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 800 800 800 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter X
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 850 850 850 850 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Security Personnel I
Description           := Specialized troops used for attacking and defending a ship. 
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 2 points for boarding attack
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 5 points for boarding defense
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 5 points for boarding attack
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 10 points for boarding defense
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 10 points for boarding attack
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 15 points for boarding defense
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 15 points for boarding attack
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 20 points for boarding defense
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Security Personnel V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 20 points for boarding attack
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 25 points for boarding defense
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 2 points for boarding attack
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 20 points for boarding defense
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 5 points for boarding attack
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 30 points for boarding defense
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 10 points for boarding attack
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 40 points for boarding defense
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 15 points for boarding attack
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 50 points for boarding defense
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ferengi Salvage Crew V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 20 points for boarding attack
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 80 points for boarding defense
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1216
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 2 points for boarding attack
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 5 points for boarding defense
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1216
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 240
Cost Organics         := 240
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 5 points for boarding attack
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 10 points for boarding defense
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1216
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 230
Cost Organics         := 230
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 10 points for boarding attack
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 15 points for boarding defense
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1216
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 220
Cost Organics         := 220
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 15 points for boarding attack
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 25 points for boarding defense
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Federation Security V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1216
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 210
Cost Organics         := 210
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Federation Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 20 points for boarding attack
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 30 points for boarding defense
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones I
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 25 points for boarding attack
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 25 points for boarding defense
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones II
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 35 points for boarding attack
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 35 points for boarding defense
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones III
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 45 points for boarding attack
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 45 points for boarding defense
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones IV
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 60 points for boarding attack
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 55 points for boarding defense
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Borg Assimilation Drones V
Description           := Specialized Drones used for assimilation of other races.
Pic Num               := 1230
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Borg Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Borg Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 80 points for boarding attack
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 90 points for boarding defense
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 2 points for boarding attack
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 25 points for boarding defense
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 5 points for boarding attack.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 35 points for boarding defense
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 15 points for boarding attack
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 45 points for boarding defense
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack 
Ability 1 Descr       := Adds 20 points for boarding attack
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 55 points for boarding defense
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cardassian Shock Troop V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1227
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 25 points for boarding attack
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 90 points for boarding defense
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 5 points for boarding attack
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 30 points for boarding defense
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 15 points for boarding attack
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 45 points for boarding defense
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 25 points for boarding attack
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 55 points for boarding defense
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 30 points for boarding attack
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 65 points for boarding defense
Ability 2 Val 1       := 65
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Shock Troops V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Klingon Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 35 points for boarding attack
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 95 points for boarding defense
Ability 2 Val 1       := 95
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 5 points for boarding attack
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 30 points for boarding defense
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 15 points for boarding attack
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 45 points for boarding defense
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 25 points for boarding attack
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 55 points for boarding defense
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 30 points for boarding attack
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 65 points for boarding defense
Ability 2 Val 1       := 65
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Romulan Shock Troop V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Romulan Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 35 points for boarding attack
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 95 points for boarding defense
Ability 2 Val 1       := 95
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 2 points for boarding attack
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 20 points for boarding defense
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 5 points for boarding attack
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 30 points for boarding defense
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 10 points for boarding attack
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 40 points for boarding defense
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 15 points for boarding attack
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 50 points for boarding defense
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tholian Defenders V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1218
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Tholian Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tholian Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 20 points for boarding attack
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 80 points for boarding defense
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Breen Shock Troop I
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1231
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Breen Weapons
Family                := 3165
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 2 points for boarding attack
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 5 points for boarding defense
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Breen Shock Troop II
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1231
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Breen Weapons
Family                := 3165
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 5 points for boarding attack
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 10 points for boarding defense
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Breen Shock Troop III
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1231
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Breen Weapons
Family                := 3165
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 10 points for boarding attack
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 15 points for boarding defense
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Breen Shock Troop IV
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1231
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Breen Weapons
Family                := 3165
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 15 points for boarding attack
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 25 points for boarding defense
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Breen Shock Troop V
Description           := Specialized troops used for attacking and defending a ship.
Pic Num               := 1231
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Breen Weapons
Family                := 3165
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Adds 20 points for boarding attack
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Adds 30 points for boarding defense
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Cobalt Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 690 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 720 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 750 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Nebulae Graviton Emitter
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 60000
Vehicle Type          := Ship
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher
Description           := Nucleonic device which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 70000
Cost Organics         := 20000
Cost Radioactives     := 70000
Vehicle Type          := Ship
Supply Amount Used    := 800
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1232
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 80000
Cost Organics         := 10000
Cost Radioactives     := 80000
Vehicle Type          := Ship
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 100000
Cost Organics         := 20000
Cost Radioactives     := 100000
Vehicle Type          := Ship
Supply Amount Used    := 800
Restrictions          := None
General Group         := Weapons Of Mass Destruction
Family                := 1011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapons Of Mass Destruction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Kamikaze Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 172 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 188 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Small Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 3% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 3% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := RCS Thrusters I
Description           := Provides additional movement during combat.
Pic Num               := 188
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := RCS thrusters II
Description           := Provides additional movement during combat.
Pic Num               := 188
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 additional movement points during combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := RCS thrusters III
Description           := Provides additional movement during combat.
Pic Num               := 188
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 2518
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 7 additional movement during combat (only 1 component per ship effective).
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Klingon Batlith I
Description           := A warriors Blade of battle. 
Pic Num               := 1252
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Klingon Weapons
Family                := 2525
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Klingon Batlith II
Description           := A warriors Blade of battle. 
Pic Num               := 1253
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Klingon Weapons
Family                := 2525
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Klingon Batlith III
Description           := A warriors Blade of battle. 
Pic Num               := 1254
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Klingon Weapons
Family                := 2525
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Starfleet Marines I
Description           := The main combative of Star Fleet Ground Forces.
Pic Num               := 1217
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Federation Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Starfleet Marines II
Description           := The main combative of Star Fleet Ground Forces.
Pic Num               := 1217
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Federation Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Starfleet Marines III
Description           := The main combative of Star Fleet Ground Forces.
Pic Num               := 1217
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Federation Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Federation Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Borg Drone I
Description           := Borg Drones used for ground Combat
Pic Num               := 1231
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Troops
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Borg Drone II
Description           := Borg Drones used for ground Combat
Pic Num               := 1231
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Troops
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Borg Drone III
Description           := Borg Drones used for ground Combat
Pic Num               := 1231
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Borg Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Troops
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Breen Troops I
Description           := The main combative of Breen Ground Forces.
Pic Num               := 1230
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Breen Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Breen Troops II
Description           := The main combative of Breen Ground Forces.
Pic Num               := 1230
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Breen Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Breen Troops III
Description           := The main combative of Breen Ground Forces.
Pic Num               := 1230
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Breen Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Breen Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Cardassian Ground Troops I
Description           := Cardassian Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Cardassian Ground Troops II
Description           := Cardassian Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Cardassian Ground Troops III
Description           := Cardassian Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Cardassian Ground Troops IV
Description           := Cardassian Ground Forces.
Pic Num               := 1126
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Troops
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Cardassian Ground Troops V
Description           := Cardassian Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Cardassian Weapons
Family                := 2501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cardassian Troops
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Klingon Ground Troops I
Description           := Klingon Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Klingon Ground Troops II
Description           := Klingon Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Klingon Ground Troops III
Description           := Klingon Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Klingon Ground Troops IV
Description           := Klingon Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Klingon Ground Troops V
Description           := Klingon Ground Forces.
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Klingon Weapons
Family                := 2501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Klingon Troops
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Romulan Centurions I
Description           := Romulan Ground Forces.
Pic Num               := 1222
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Romulan Centurions II
Description           := Romulan Ground Forces.
Pic Num               := 1222
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Romulan Centurions III
Description           := Romulan Ground Forces.
Pic Num               := 1222
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Romulan Centurions IV
Description           := Romulan Ground Forces.
Pic Num               := 1222
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Troops
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Romulan Centurions V
Description           := Romulan Ground Forces.
Pic Num               := 1222
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Romulan Weapons
Family                := 2501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Romulan Troops
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Tholian Drone I
Description           := Tholian Drones used for ground Combat
Pic Num               := 1219
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Troops
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Tholian Drone II
Description           := Tholian Drones used for ground Combat
Pic Num               := 1219
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Troops
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Tholian Drone III
Description           := Tholian Drones used for ground Combat
Pic Num               := 1219
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Tholian Weapons
Family                := 2511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tholian Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Tholian Troops
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Ferengi Troop I
Description           := Ferengi Troop used for ground Combat
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 5
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Troops
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Ferengi Troop II
Description           := Ferengi Troop used for ground Combat
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 5
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Troops
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Ferengi Troop III
Description           := Ferengi Troops used for ground Combat
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 5
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Troops
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Ferengi Troop IV
Description           := Ferengi Troops used for ground Combat
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 5
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Troops
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Ferengi Troop V
Description           := Ferengi Troops used for ground Combat
Pic Num               := 1226
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 5
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ferengi Troops
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := General Troops I
Description           := Ground Forces.
Pic Num               := 656
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := General Race Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := General Troops II
Description           := Ground Forces.
Pic Num               := 656
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := General Race Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := General Troops III
Description           := Ground Forces.
Pic Num               := 656
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := General Race Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Ferengi Neutrino Mine I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2727
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Ferengi Neutrino Mine II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Ferengi Weapons
Family                := 2727
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Ferengi Neutrino Mine III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2727
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ferengi Warheads
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 330 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Warp Engine
Description           := Creates a warp field surrounding a ship.
Pic Num               := 1196
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 1111
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Shuttles
Tech Level Req 2      := 3
Tech Area Req 3       := Warp Technology
Tech Level Req 3      := 3
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 50 units of supply.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generators Mine I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Shield Generators Mine II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Shield Generators Mine III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2729
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 152

Name                  := Engine Mine I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Engine Mine II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Engine Mine III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2728
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 150

Name                  := Borg Taunt 
Description           := Add last to your design to hear Taunt.
Pic Num               := 1597
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Borg Weapons
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Taunt Tech
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := ADD this weapon LAST to your designs to hear tuant.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type 	      := Direct Fire
Weapon Target 	      := Ships
Weapon Damage At Rng  := 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display 	      := 101
Weapon Modifier       := 0
Weapon Sound 	      := BorgTaunt1.wav
Weapon Family         := 26

Name                  := Small Nano-tech Engine
Description           := Mini Nano-tech engine suitable for sub-light inter-system travel.
Pic Num               := 136
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 5
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fighters
Tech Level Req 2      := 4
Tech Area Req 3       := Nano-Structures
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Nano-techs Ring World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a ring world. 
Pic Num               := 169
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 5
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star. 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 250kT of Gravity Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 250
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 250kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 250
Weapon Type           := None

Name                  := Nano-techs Sphere World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a sphere world. 
Pic Num               := 178
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 0
Custom Group          := 5
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 8
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star. 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 1000kT of Gravity Plating present at location. 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 1000kT of Hyper-Dense Cables present at location. 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 1000
Weapon Type           := None

Name                  := Nano-techs Planetary Gravity Plating
Description           := Provides the ground material used in artificial planet construction. 
Pic Num               := 211
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 5
Custom Group          := 1
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Nano-techs Hyper - Density Cables
Description           := Provides the infrastructure for holding ground material used in artificial planet construction. 
Pic Num               := 245
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 5
Custom Group          := 2
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Nano-tech Engine I
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 5
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 5000 units of supply.
Ability 3 Val 1       := 5000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Nano-tech Engine II
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 480
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 5
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 5000 units of supply.
Ability 3 Val 1       := 5000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Nano-tech Engine III
Description           := Quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 74
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 480
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 5
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 5000 units of supply.
Ability 3 Val 1       := 5000
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Nano-tech Weapon I
Description           := Nano-techs using gun.
Pic Num               := 220
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 3000
Roman Numeral         := 1
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Nano-Structures
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 400

Name                  := Nano-tech Weapon II
Description           := Nano-techs using gun.
Pic Num               := 220
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 3000
Roman Numeral         := 1
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Nano-Structures
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 400

Name                  := Nano-tech Weapon III
Description           := Nano-techs using gun.
Pic Num               := 220
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 3000
Roman Numeral         := 3
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Nano-Structures
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 400

Name                  := Rigeld's Touch
Description           := Rigeld's Touch improves surviving.
Pic Num               := 197
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := God's Touch
Family                := 10011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rigeld's Touch
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Rigeld's Touch allows phased shield generation 300 pts.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Rigeld's Touch allows shield regeneration of 100 pts.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Rigeld's Touch allows 5 comps repair.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mian's Touch
Description           := Mian's Touch improves defense.
Pic Num               := 207
Tonnage Space Taken   := 50
Tonnage Structure     := 500
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := God's Touch
Family                := 10012
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mian's Touch
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Emissive Armor
Ability 1 Descr       := Rigeld's Touch allows 100 damage negating.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Rigeld's Touch allows Armor regeneration of 100 pts.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := Rigeld's Touch allows shield generation from 150 damage.
Ability 3 Val 1       := 150
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Olaron's Touch
Description           := Olaron's Touch improves strength.
Pic Num               := 218
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := God's Touch
Family                := 10013
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Olaron's Touch
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Rigeld's Touch allows tracking 10 tagets at a time.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Rigeld's Touch allows to hit improve of 50%.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Best Experience
Ability 3 Descr       := Rigeld's Touch allows that combat best experience.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Amirin's Touch
Description           := Amirin's Touch improves combat mastering.
Pic Num               := 268
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := God's Touch
Family                := 10014
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Amirin's Touch
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Rigeld's Touch allows 1 more combat movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := Rigeld's Touch allows point-defense.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Sector - Sight Obscuration
Ability 3 Descr       := Rigeld's Touch allows obscuration of senses in the sector at level 4.
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Electrons waves processor I
Description           := Electrons waves processor  can prevent level 1 scans.
Pic Num               := 209
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12001
Roman Numeral         := 1
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Waves Processor
Tech Level Req 1      := 1
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Psychic scans.
Ability 3 Val 1       := Psychic 
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Ability 6 Type        := Sensor Level
Ability 6 Descr       := Allows EM Active scanning at level 1.
Ability 6 Val 1       := EM Active
Ability 6 Val 2       := 1
Weapon Type           := None

Name                  := Electrons waves processor II
Description           := Electrons waves processor  can prevent level 2 scans.
Pic Num               := 209
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12001
Roman Numeral         := 2
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Waves Processor
Tech Level Req 1      := 2
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Psychic scans.
Ability 3 Val 1       := Psychic 
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Ability 6 Type        := Sensor Level
Ability 6 Descr       := Allows EM Active scanning at level 2.
Ability 6 Val 1       := EM Active
Ability 6 Val 2       := 2
Weapon Type           := None

Name                  := Electrons waves processor III
Description           := Electrons waves processor  can prevent level 3 scans.
Pic Num               := 209
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12001
Roman Numeral         := 3
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Waves Processor
Tech Level Req 1      := 3
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic 
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Ability 6 Type        := Sensor Level
Ability 6 Descr       := Allows EM Active scanning at level 3.
Ability 6 Val 1       := EM Active
Ability 6 Val 2       := 3
Weapon Type           := None

Name                  := Photons waves processor I
Description           := Photons  waves processor  can prevent level 4 scans.
Pic Num               := 210
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12001
Roman Numeral         := 4
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Waves Processor
Tech Level Req 1      := 4
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 Psychic scans.
Ability 3 Val 1       := Psychic 
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 5
Ability 6 Type        := Sensor Level
Ability 6 Descr       := Allows EM Active scanning at level 4.
Ability 6 Val 1       := EM Active
Ability 6 Val 2       := 4
Weapon Type           := None

Name                  := Photons waves processor II
Description           := Photons  waves processor  can prevent level 5 scans.
Pic Num               := 210
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12001
Roman Numeral         := 5
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Waves Processor
Tech Level Req 1      := 5
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 6
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 Psychic scans.
Ability 3 Val 1       := Psychic 
Ability 3 Val 2       := 6
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 6
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 6
Ability 6 Type        := Sensor Level
Ability 6 Descr       := Allows EM Active scanning at level 5.
Ability 6 Val 1       := EM Active
Ability 6 Val 2       := 5
Weapon Type           := None

Name                  := Photons waves processor III
Description           := Photons  waves processor  can prevent level 6 scans.
Pic Num               := 210
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12001
Roman Numeral         := 6
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Waves Processor
Tech Level Req 1      := 6
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 6 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 7
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 6 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 7
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 6 Psychic scans.
Ability 3 Val 1       := Psychic 
Ability 3 Val 2       := 7
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 6 Gravitic scans.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 7
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 6 Temporal scans.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 7
Ability 6 Type        := Sensor Level
Ability 6 Descr       := Allows EM Active scanning at level 6.
Ability 6 Val 1       := EM Active
Ability 6 Val 2       := 6
Weapon Type           := None

Name                  := Nano-gravitons waves sensor
Description           := Nano-gravitons are small particules that are really sensitive to electrons.
Pic Num               := 228
Tonnage Space Taken   := 20
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 12002
Roman Numeral         := 0
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Waves Processor
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Nano-scanning at level 7.
Ability 1 Val 1       := Nano
Ability 1 Val 2       := 7
Weapon Type           := None

Name                  := Mega ship-controler
Description           := Mega ship-controler has all abilities.
Pic Num               := 228
Tonnage Space Taken   := 10
Tonnage Structure     := 500
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 10025
Roman Numeral         := 0
Custom Group          := 5
Number of Tech Req    := 1
Tech Area Req 1       := Angel's fury
Tech Level Req 1      := 2
Number of Abilities   := 44
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 10000 of all resources per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 10000
Ability 2 Type        := Space Yard
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 10000
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 10000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Ability 5 Type        := Movement Bonus
Ability 5 Descr       := 
Ability 5 Val 1       := 5
Ability 5 Val 2       := 0
Ability 6 Type        := Combat To Hit Offense Plus
Ability 6 Descr       := Gives a 50% attack and defense bonus in combat (only 1 component per ship effective). 
Ability 6 Val 1       := 50
Ability 6 Val 2       := 0
Ability 7 Type        := Emissive Armor
Ability 7 Descr       := Negates any damage of 100 or less, regenerates 500 points of damage per combat turn and 500 points of damage per hit will be channeled into the shields.
Ability 7 Val 1       := 100
Ability 7 Val 2       := 0
Ability 8 Type        := Armor Regeneration
Ability 8 Descr       := Regenerates 20 points of damage per combat turn.
Ability 8 Val 1       := 500
Ability 8 Val 2       := 0
Ability 9 Type        := Shield Generation From Damage
Ability 9 Descr       := 500 points of damage per hit will be channeled into the shields.
Ability 9 Val 1       := 500
Ability 9 Val 2       := 0
Ability 10 Type        := Boarding Attack
Ability 10 Descr       := Provides 600 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 10 Val 1       := 600
Ability 10 Val 2       := 0
Ability 11 Type        := Boarding Defense
Ability 11 Descr       := Provides 600 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 11 Val 1       := 600
Ability 11 Val 2       := 0
Ability 12 Type        := Combat Best Experience
Ability 12 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 12 Val 1       := 0
Ability 12 Val 2       := 0
Ability 13 Type        := Combat Movement
Ability 13 Descr       := Generates 3 additional movement point during combat.
Ability 13 Val 1       := 3
Ability 13 Val 2       := 0
Ability 14 Type        := Weapons Always Hit
Ability 14 Descr       := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 14 Val 1       := 0
Ability 14 Val 2       := 0
Ability 15 Type        := Create Constructed Planet
Ability 15 Descr       := Will create a ringworld or a sphereworld or a strange world around a star. 
Ability 15 Val 1       := 1
Ability 15 Val 2       := 0
Ability 16 Type        := Create Constructed Planet
Ability 16 Descr       := 
Ability 16 Val 1       := 2
Ability 16 Val 2       := 0
Ability 17 Type        := Create Constructed Planet
Ability 17 Descr       := 
Ability 17 Val 1       := 3
Ability 17 Val 2       := 0
Ability 18 Type        := Shield Generation
Ability 18 Descr       := Generates 500 shield points and 500 phased shield points.
Ability 18 Val 1       := 500
Ability 18 Val 2       := 0
Ability 19 Type        := Phased Shield Generation
Ability 19 Descr       := 
Ability 19 Val 1       := 500
Ability 19 Val 2       := 0
Ability 20 Type        := Shield Regeneration
Ability 20 Descr       := Regenerates 250 shield points per turn.
Ability 20 Val 1       := 250
Ability 20 Val 2       := 0
Ability 21 Type        := Launch/Recover Fighters
Ability 21 Descr       := Can launch and recover all types of units from space. 10 of each can be launched per combat turn and 40 per game turn. can sweep 10 mines per use.
Ability 21 Val 1       := 10
Ability 21 Val 2       := 40
Ability 22 Type        := Launch/Recover Satellites
Ability 22 Descr       := 
Ability 22 Val 1       := 10
Ability 22 Val 2       := 40
Ability 23 Type        := Lay Mines
Ability 23 Descr       := 
Ability 23 Val 1       := 10
Ability 23 Val 2       := 40
Ability 24 Type        := Launch Drones
Ability 24 Descr       := 
Ability 24 Val 1       := 10
Ability 24 Val 2       := 40
Ability 25 Type        := Long Range Scanner - System
Ability 25 Descr       := Allows scanning of targets in the system where is the ship and prevents use of Long Range scanners on this ship.
Ability 25 Val 1       := 0
Ability 25 Val 2       := 0
Ability 26 Type        := Scanner Jammer
Ability 26 Descr       := 
Ability 26 Val 1       := 0
Ability 26 Val 2       := 0
Ability 27 Type        := Sensor Level
Ability 27 Descr       := Allows Nano-scanning at level 10.
Ability 27 Val 1       := Nano
Ability 27 Val 2       := 10
Ability 28 Type        := Quantum Reactor
Ability 28 Descr       := Generates limitless fuel.
Ability 28 Val 1       := 0
Ability 28 Val 2       := 0
Ability 29 Type        := Combat To Hit Defense Plus
Ability 29 Descr       := 
Ability 29 Val 1       := 50
Ability 29 Val 2       := 0
Ability 30 Type        := Medical Bay
Ability 30 Descr       := Cures level 5 plagues.
Ability 30 Val 1       := 5
Ability 30 Val 2       := 0
Ability 31 Type        := Mine Sweeping
Ability 31 Descr       := 
Ability 31 Val 1       := 10
Ability 31 Val 2       := 0
Ability 32 Type        := Close Warp Point
Ability 32 Descr       := can create or destroy any space body.
Ability 32 Val 1       := 0
Ability 32 Val 2       := 0
Ability 33 Type        := Open Warp Point Distance
Ability 33 Descr       := 
Ability 33 Val 1       := 100
Ability 33 Val 2       := 0
Ability 34 Type        := Destroy Planet Size
Ability 34 Descr       := 
Ability 34 Val 1       := 5
Ability 34 Val 2       := 0
Ability 35 Type        := Create Planet Size
Ability 35 Descr       := 
Ability 35 Val 1       := 5
Ability 35 Val 2       := 0
Ability 36 Type        := Destroy Star
Ability 36 Descr       := 
Ability 36 Val 1       := 5
Ability 36 Val 2       := 0
Ability 37 Type        := Create Star
Ability 37 Descr       := 
Ability 37 Val 1       := 5
Ability 37 Val 2       := 0
Ability 38 Type        := Destroy Storm
Ability 38 Descr       := 
Ability 38 Val 1       := 5
Ability 38 Val 2       := 0
Ability 39 Type        := Create Storm
Ability 39 Descr       := 
Ability 39 Val 1       := 5
Ability 39 Val 2       := 0
Ability 40 Type        := Destroy Nebulae
Ability 40 Descr       := 
Ability 40 Val 1       := 0
Ability 40 Val 2       := 0
Ability 41 Type        := Create Nebulae
Ability 41 Descr       := 
Ability 41 Val 1       := 0
Ability 41 Val 2       := 0
Ability 42 Type        := Destroy Black Hole
Ability 42 Descr       := 
Ability 42 Val 1       := 0
Ability 42 Val 2       := 0
Ability 43 Type        := Create Black Hole
Ability 43 Descr       := 
Ability 43 Val 1       := 0
Ability 43 Val 2       := 0
Ability 44 Type        := Multiplex Tracking
Ability 44 Descr       := Allows tracking of all targets in combat.
Ability 44 Val 1       := 1000
Ability 44 Val 2       := 0
Weapon Type           := None

Name                  := Angel's plague weapon
Description           := Angel's plague weapon.
Pic Num               := 36
Tonnage Space Taken   := 10
Tonnage Structure     := 500
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10025
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angel's fury
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 10025

Name                  := Angel's penetrant weapon
Description           := Angel's penetrant  weapon.
Pic Num               := 36
Tonnage Space Taken   := 10
Tonnage Structure     := 500
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10026
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angel's fury
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 10026

Name                  := Angel's computer hunting weapon
Description           := Angel's computer hunting weapon.
Pic Num               := 36
Tonnage Space Taken   := 10
Tonnage Structure     := 500
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10027
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angel's fury
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 10027

Name                  := Angel's boarding help weapon
Description           := Angel's boarding help weapon.
Pic Num               := 36
Tonnage Space Taken   := 10
Tonnage Structure     := 500
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angel's fury
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 10028

Name                  := Angel's  time stopper weapon
Description           := Angel's  time stopper weapon.
Pic Num               := 36
Tonnage Space Taken   := 10
Tonnage Structure     := 500
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10029
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angel's fury
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 10029

Name                  := Angel's Master
Description           := Angel's  Master.
Pic Num               := 36
Tonnage Space Taken   := 10
Tonnage Structure     := 500
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10030
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angel's fury
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Is a point-defense
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 10030

Name                  := Dreamed Anti-Fighter Missile I
Description           := Those small missiles used to shoot down fighters and other small targets, are dreamed by a Mental-builder who creates things by dreaming them.
Pic Num               := 298
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 9997
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 80
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Dreamed Anti-Fighter Missile II
Description           := Those small missiles used to shoot down fighters and other small targets, are dreamed by a Mental-builder who creates things by dreaming them.
Pic Num               := 298
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 9997
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 90
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Dreamed Anti-Fighter Missile III
Description           := Those small missiles used to shoot down fighters and other small targets, are dreamed by a Mental-builder who creates things by dreaming them.
Pic Num               := 298
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 9997
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 100
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Dreamed Anti-Fighter Missile IV
Description           := Those small missiles used to shoot down fighters and other small targets, are dreamed by a Mental-builder who creates things by dreaming them.
Pic Num               := 298
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 9997
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Nano-Structures
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 110
Weapon Sound          := capshpms.wav
Weapon Family         := 6

Name                  := Starcraft Bridge
Description           := Bridge to command a ship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99900
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Life Support
Description           := Protoss require high amount of energy to stay alive in space.
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99901
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Life Support
Description           := 
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99901
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Cryolitic Life Support
Description           := This Life Support has a small cost because terrans don't have to generate energy in big proportion to stay alive.
Pic Num               := 274
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Life Support
Description           := 
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99901
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarter
Description           := Standard CQ.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99902
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Advanced Crew Quarters
Description           := 
Pic Num               := 50
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Upgraded Crew Quarters
Description           := 
Pic Num               := 51
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Shield Crew Quarters
Description           := 
Pic Num               := 863
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := These crew quarters include shield batteries regenerating up to 5 points per rounds.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Protoss ECM Crew Quarters
Description           := 
Pic Num               := 864
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := These crew quarters include ECM giving a +15% defense bonus.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Shield Phaser Crew Quarters
Description           := 
Pic Num               := 1083
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := These crew quarters include a shield phaser protecting against shield penetrant weapons.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran Advanced Crew Quarters
Description           := 
Pic Num               := 50
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99904
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Upgraded Crew Quarters
Description           := 
Pic Num               := 51
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99904
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Maintenance Crew Quarters
Description           := 
Pic Num               := 863
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99904
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := These crew quarters include self-regenerating materials which decrease maintenance cost of 10%.
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran ECM Crew Quarters
Description           := 
Pic Num               := 864
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99904
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := These crew quarters include ECM giving a +15% defense bonus.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran Supply Crew Quarters
Description           := 
Pic Num               := 1083
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99904
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := These crew quarters include a 500PPT supply generator from solar winds.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Advanced Crew Quarters
Description           := 
Pic Num               := 50
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Upgraded Crew Quarters
Description           := 
Pic Num               := 51
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicule Control
Family                := 99905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Regenerator Crew Quarters
Description           := 
Pic Num               := 863
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := These crew quarters include regenerating materials which repair 20 hit points per turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg OCS Crew Quarters
Description           := OCS stands for Offensives Coordinator Sensor.
Pic Num               := 864
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := These crew quarters include OCS giving a +15% offense bonus.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg OrgaGenesic Crew Quarters
Description           := 
Pic Num               := 1083
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicule Control
Family                := 99905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Organics
Ability 2 Descr       := These crew quarters include a 2500 Organics per turn.
Ability 2 Val 1       := 2500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Warp Engine I
Description           := A space travell engine.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 1 movement point
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Warp Engine II
Description           := A space travell engine.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Supply Amount Used    := 40
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 2 movement point
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Warp Engine III
Description           := A space travell engine.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := All
Supply Amount Used    := 55
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 3 movement point
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Warp Engine IV
Description           := A space travell engine.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := All
Supply Amount Used    := 70
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 4 movement point
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Warp Engine V
Description           := A space travell engine.
Pic Num               := 25
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 85
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 5 movement point
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Impulse Engine I
Description           := A space travell engine.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 25
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 1 movement point
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Impulse Engine II
Description           := A space travell engine.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 35
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 2 movement point
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Impulse Engine III
Description           := A space travell engine.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 45
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 3 movement point
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Impulse Engine IV
Description           := A space travell engine.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 55
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 4 movement point
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Impulse Engine V
Description           := A space travell engine.
Pic Num               := 26
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 65
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 5 movement point
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Gravity Engine I
Description           := A space travell engine.
Pic Num               := 335
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 1 movement point
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Gravity Engine II
Description           := A space travell engine.
Pic Num               := 335
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 40
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 2 movement point
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Gravity Engine III
Description           := A space travell engine.
Pic Num               := 335
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 60
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 3 movement point
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Gravity Engine IV
Description           := A space travell engine.
Pic Num               := 335
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 80
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 4 movement point
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Gravity Engine V
Description           := A space travell engine.
Pic Num               := 335
Tonnage Space Taken   := 10
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 60
Restrictions          := None
General Group         := Starcraft
Family                := 99906
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := This engine generates 5 movement point
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Afterburner
Description           := Specific to Terrans, the afterburner gives 3 more combat movement points.
Pic Num               := 188
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99907
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss Warp Sail
Description           := Protoss can use warp energy to travell faster.
Pic Num               := 129
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99908
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := It adds two movement points but it is easyly destroyed.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 998
Ability 2 Type        := Armor
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Organics Harvester
Description           := 
Pic Num               := 128
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99909
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := It generates 200 orgs per turn.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Remote Resource Generation - Organics
Ability 2 Descr       := It can also recover 800 other orgs on empty planets and asteroids.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg OCS I
Description           := Stands for Offensives Coordinator System
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99910
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system gives +10% To hit in offense
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg OCS II
Description           := Stands for Offensives Coordinator System
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99910
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system gives +20% To hit in offense
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg OCS III
Description           := Stands for Offensives Coordinator System
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99910
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system gives +30% To hit in offense
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg OCS IV
Description           := Stands for Offensives Coordinator System
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99910
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system gives +40% To hit in offense
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg OCS V
Description           := Stands for Offensives Coordinator System
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99910
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system gives +50% To hit in offense
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss ECM I
Description           := Stands for Offensives Coordinator System
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99911
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := This small system gives +10% To hit in defense
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss ECM II
Description           := Stands for Offensives Coordinator System
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99911
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := This small system gives +20% To hit in defense
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss ECM III
Description           := Stands for Offensives Coordinator System
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99911
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := This small system gives +30% To hit in defense
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss ECM IV
Description           := Stands for Offensives Coordinator System
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99911
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := This small system gives +40% To hit in defense
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Protoss ECM V
Description           := Stands for Offensives Coordinator System
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99911
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := This small system gives +50% To hit in defense
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran BRES I
Description           := Stands for Battle Ratio Enhancing System
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99912
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system rises of +5%/+5% the battle ratio of the ship.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran BRES II
Description           := Stands for Battle Ratio Enhancing System
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99912
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system rises of +10%/+10% the battle ratio of the ship.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran BRES III
Description           := Stands for Battle Ratio Enhancing System
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99912
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system rises of +15%/+15% the battle ratio of the ship.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran BRES IV
Description           := Stands for Battle Ratio Enhancing System
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99912
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system rises of +20%/+20% the battle ratio of the ship.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran BRES V
Description           := Stands for Battle Ratio Enhancing System
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99912
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := This small system rises of +25%/+25% the battle ratio of the ship.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran Armor
Description           := Heavy armor for ship or base defense.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99913
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Terran Armoring
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Conductive Armor
Description           := Heavy armor for ship or base defense.
Pic Num               := 29
Tonnage Space Taken   := 10
Tonnage Structure     := 110
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99913
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Terran Armoring
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates 2 Damages
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran Channeling Armor
Description           := Heavy armor for ship or base defense.
Pic Num               := 30
Tonnage Space Taken   := 10
Tonnage Structure     := 120
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99913
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Terran Armoring
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates 5 Damages
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran Emissive Armor
Description           := Heavy armor for ship or base defense.
Pic Num               := 189
Tonnage Space Taken   := 10
Tonnage Structure     := 130
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99913
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Terran Armoring
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates 10 Damages
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran Deflective Armor
Description           := Heavy armor for ship or base defense.
Pic Num               := 190
Tonnage Space Taken   := 10
Tonnage Structure     := 150
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99913
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Terran Armoring
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates 15 Damages
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Light Armor
Description           := Light armor for small units.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99914
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Zerg Regeneration
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Armor
Description           := armor for small units.
Pic Num               := 195
Tonnage Space Taken   := 2
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99914
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Zerg Regeneration
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 2 damages per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Organic Armor
Description           := Zerg armor for small units.
Pic Num               := 195
Tonnage Space Taken   := 2
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99914
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Zerg Regeneration
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 5 damages per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Heavy Armor
Description           := Zerg armor for small units.
Pic Num               := 195
Tonnage Space Taken   := 3
Tonnage Structure     := 60
Cost Minerals         := 0
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99914
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Zerg Regeneration
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 15 damages per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Zerg Carapace
Description           := Zerg carapace for small units.
Pic Num               := 753
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99914
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Zerg Regeneration
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 damages per turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Protoss SUS I
Description           := Shield upgrading system. No more than ten.
Pic Num               := 87
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Starcraft
Family                := 99915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Protoss Shielding
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 5 shield points
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 1 shield points per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Protoss SUS II
Description           := Shield upgrading system. No more than ten.
Pic Num               := 87
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Starcraft
Family                := 99915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Protoss Shielding
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 15 shield points
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 3 shield points per turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Protoss SUS III
Description           := Shield upgrading system. No more than ten.
Pic Num               := 87
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Starcraft
Family                := 99915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Protoss Shielding
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 25 shield points
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 5 shield points per turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Protoss SUS IV
Description           := Shield upgrading system. No more than ten.
Pic Num               := 87
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Starcraft
Family                := 99915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Protoss Shielding
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 50 shield points
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 10 shield points per turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Protoss SUS V
Description           := Shield upgrading system. No more than ten.
Pic Num               := 87
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Starcraft
Family                := 99915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Protoss Shielding
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 75 shield points
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Regenerates 15 shield points per turn.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Terran Standard Gun I
Description           := 
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99916
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 99916

Name                  := Terran Standard Gun II
Description           := +5% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99916
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 99916

Name                  := Terran Standard Gun III
Description           := +10% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99916
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 99916

Name                  := Terran Standard Gun IV
Description           := +15% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99916
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 99916

Name                  := Terran Standard Gun V
Description           := +25% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99916
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 99916

Name                  := Terran Advanced Gun I
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99917
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99917

Name                  := Terran Advanced Gun II
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99917
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99917

Name                  := Terran Advanced Gun III
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99917
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 80 70 60 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99917

Name                  := Terran Advanced Gun IV
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99917
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 135 120 105 90 65 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99917

Name                  := Terran Advanced Gun V
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99917
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 125 100 75 50 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99917

Name                  := Ghost Fighter Cannon I
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99918
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99918

Name                  := Ghost Fighter Cannon II
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99918
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99918

Name                  := Ghost Fighter Cannon III
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99918
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99918

Name                  := Ghost Fighter Cannon IV
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99918
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99918

Name                  := Ghost Fighter Cannon V
Description           := Rapid Fire version.
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99918
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 50 50 50 50 25 25 25 25 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99918

Name                  := Siege Tank Gun
Description           := 
Pic Num               := 313
Tonnage Space Taken   := 100
Tonnage Structure     := 250
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Vehicle List Type Override := Troop,WeapPlatform
Vehicle List Type Description := Troop,WeapPlatform
Supply Amount Used    := 25
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99919
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99919

Name                  := Wraith Laser
Description           := 
Pic Num               := 337
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99920
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99920

Name                  := Wraith Laser Turret
Description           := Small Turret used on little units.
Pic Num               := 337
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99921
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99921
vehicle List Type Override := Fighter,Satellite,Drone,WeapPlatform
Vehicle List Type Description := Fighter,Satellite,Drone,WeapPlatform

Name                  := Walkyrie Missiles Launcher
Description           := 
Pic Num               := 254
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99922
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 175 150 125 100 75 50 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 50
Weapon Family         := 99922

Name                  := Walkyrie Missiles Launcher Turret
Description           := Small Turret used on little units.
Pic Num               := 297
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99923
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 100 75 50 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := Implosion Missile.wav
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 50
Weapon Family         := 99923
vehicle List Type Override := Fighter,Satellite,Drone,WeapPlatform
Vehicle List Type Description := Fighter,Satellite,Drone,WeapPlatform

Name                  := Terran Starship Heavy Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99924
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 800 800 800 800 700 600 500 400 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99924

Name                  := Terran Starship Super-Heavy Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 125
Tonnage Structure     := 125
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 75
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99924
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 1600 1600 1600 1400 1200 1000 800 600 400 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99924

Name                  := Terran Starship Massive Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99924
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Terran
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 2400 2400 2400 2400 2000 1600 1200 800 400 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99924

Name                  := Protoss Standard Gun I
Description           := 
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99925
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 99925

Name                  := Protoss Standard Gun II
Description           := +5% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99925
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 99925

Name                  := Protoss Standard Gun III
Description           := +10% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99925
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 99925

Name                  := Protoss Standard Gun IV
Description           := +15% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99925
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 99925

Name                  := Protoss Standard Gun V
Description           := +25% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99925
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 99925

Name                  := Protoss Advanced Gun I
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99926
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99926

Name                  := Protoss Advanced Gun II
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99926
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99926

Name                  := Protoss Advanced Gun III
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99926
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 80 70 60 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99926

Name                  := Protoss Advanced Gun IV
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99926
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 135 120 105 90 65 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99926

Name                  := Protoss Advanced Gun V
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99926
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 125 100 75 50 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99926

Name                  := Sriker Fighter Cannon I
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99927
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99927

Name                  := Striker Fighter Cannon II
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99927
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99927

Name                  := Striker Fighter Cannon III
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99927
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99927

Name                  := Striker Fighter Cannon IV
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99927
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99927

Name                  := Striker Fighter Cannon V
Description           := Rapid Fire version.
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99927
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 50 50 50 50 25 25 25 25 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99927

Name                  := Interceptor Gun
Description           := 
Pic Num               := 313
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99928
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99928

Name                  := Scarab Warhead
Description           := 
Pic Num               := 185
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99929
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := The Scarabs gets 5 movement points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 99929

Name                  := Zealot Psy Blades
Description           := 
Pic Num               := 904
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99930
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99930

Name                  := Zealot Advanced Psy Blades
Description           := 
Pic Num               := 904
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99930
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := heavylaser.wav
Weapon Family         := 99930

Name                  := Protoss Dragoon Turret
Description           := 
Pic Num               := 169
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99931
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99931

Name                  := Dark Templar Warp Blades
Description           := 
Pic Num               := 904
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99932
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99932

Name                  := Archon Psy Shock
Description           := 
Pic Num               := 1830
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 5
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99933
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99933

Name                  := Arbiter Warp-shock Burner
Description           := 
Pic Num               := 800
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99934
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99934

Name                  := High Templar Shockwave
Description           := 
Pic Num               := 225
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99935
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99935

Name                  := High Templar Illusions
Description           := One time use equipement.
Pic Num               := 1198
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 100
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99936
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99936

Name                  := Dark Archon MindStorm
Description           := 
Pic Num               := 336
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99937
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99937

Name                  := Dark Archon Mind Control
Description           := One time use equipement.
Pic Num               := 1198
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 100
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99938
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 31
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99938

Name                  := Arbiter Stasis Field
Description           := 
Pic Num               := 225
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99939
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99939

Name                  := Arbiter Recall
Description           := 
Pic Num               := 1198
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99940
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 12
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99940

Name                  := Protoss Missiles Launcher Turret
Description           := Small Turret used on little units.
Pic Num               := 297
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99941
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := Implosion Missile.wav
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 25
Weapon Family         := 99941
vehicle List Type Override := Fighter,Satellite,Drone,WeapPlatform
Vehicle List Type Description := Fighter,Satellite,Drone,WeapPlatform

Name                  := Protoss Starship Heavy Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99942
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 800 800 800 800 700 600 500 400 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99942

Name                  := Protoss Starship Super-Heavy Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 125
Tonnage Structure     := 125
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 75
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99942
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 1600 1600 1600 1400 1200 1000 800 600 400 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99942

Name                  := Protoss Starship Massive Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99942
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 2400 2400 2400 2400 2000 1600 1200 800 400 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99942

Name                  := Zerg Standard Gun I
Description           := 
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99943
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 99943

Name                  := Zerg Standard Gun II
Description           := +5% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99943
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 99943

Name                  := Zerg Standard Gun III
Description           := +10% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99943
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 99943

Name                  := Zerg Standard Gun IV
Description           := +15% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99943
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 99943

Name                  := Zerg Standard Gun V
Description           := +25% to hit bonus.
Pic Num               := 18
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 20
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99943
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 99943

Name                  := Zerg Advanced Gun I
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99944
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99944

Name                  := Zerg Advanced Gun II
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99944
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99944

Name                  := Zerg Advanced Gun III
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99944
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 80 70 60 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99944

Name                  := Zerg Advanced Gun IV
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99944
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 135 120 105 90 65 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99944

Name                  := Zerg Advanced Gun V
Description           := +10% to hit bonus.
Pic Num               := 19
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 15
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99944
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 125 100 75 50 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99944

Name                  := Scourge Cannon I
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99945
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99945

Name                  := Scourge Cannon II
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99945
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99945

Name                  := Scourge Cannon III
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99945
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99945

Name                  := Scourge Cannon IV
Description           := 
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99945
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99945

Name                  := Scourge Cannon V
Description           := Rapid Fire version.
Pic Num               := 153
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99945
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Primal Unit
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 50 50 50 50 25 25 25 25 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 99945

Name                  := Broodling Wave
Description           := 
Pic Num               := 267
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99946
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 1
Tech Area Req 3       := Upgraded Unit
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 99946

Name                  := Infested Terran Sacrifice
Description           := 
Pic Num               := 328
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99947
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 99947

Name                  := Zerglings Blades
Description           := 
Pic Num               := 904
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99948
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99948

Name                  := Zerglings Advanced Blades
Description           := 
Pic Num               := 904
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 75
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99948
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 10
Weapon Sound          := heavylaser.wav
Weapon Family         := 99948

Name                  := Zerg Hydralisk Kick
Description           := 
Pic Num               := 305
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 75
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99949
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99949

Name                  := Lurker Underground Spines
Description           := 
Pic Num               := 259
Tonnage Space Taken   := 50
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99950
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99950

Name                  := Ultralisk Shock
Description           := 
Pic Num               := 1255
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 5
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99951
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99951

Name                  := Zerg Defiler Plague
Description           := 
Pic Num               := 800
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 0
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 1
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99952
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 500 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99952

Name                  := Zerg Queen Ion Burner
Description           := 
Pic Num               := 225
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 75
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99953
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Upgraded Unit
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := heavylaser.wav
Weapon Family         := 99953

Name                  := Zerg Missiles Launcher Turret
Description           := Small Turret used on little units.
Pic Num               := 297
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99954
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := Implosion Missile.wav
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 25
Weapon Family         := 99954
vehicle List Type Override := Fighter,Satellite,Drone,WeapPlatform
Vehicle List Type Description := Fighter,Satellite,Drone,WeapPlatform

Name                  := Zerg Starship Heavy Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99955
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 800 800 800 800 700 600 500 400 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99955

Name                  := Zerg Starship Super-Heavy Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 125
Tonnage Structure     := 125
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 75
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99955
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 1600 1600 1600 1400 1200 1000 800 600 400 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99955

Name                  := Zerg Starship Massive Laser
Description           := 
Pic Num               := 959
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Starcraft Weapons
Family                := 99955
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Constructer
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 2400 2400 2400 2400 2000 1600 1200 800 400 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 10
Weapon Sound          := Heavylaser.wav
Weapon Family         := 99955

Name                  := Storage Core
Description           := 
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 25
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99956
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can store 25 kTs.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Terran Fighter Bay
Description           := 
Pic Num               := 58
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99957
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 2
Tech Area Req 2       := Terran
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can Launch 4 fighter per combat turn and 1 per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Protoss Fighter Bay
Description           := 
Pic Num               := 58
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99958
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 2
Tech Area Req 2       := Protoss
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can Launch 4 fighter per combat turn and 1 per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Zerg Fighter Bay
Description           := 
Pic Num               := 58
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 75
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99959
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 2
Tech Area Req 2       := Zerg
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can Launch 4 fighter per combat turn and 1 per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Terran Satellite Bay
Description           := 
Pic Num               := 58
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99960
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 2
Tech Area Req 2       := Terran
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can Launch 4 satellites per combat turn and 1 per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Protoss Satellite Bay
Description           := 
Pic Num               := 58
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99961
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 2
Tech Area Req 2       := Protoss
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can Launch 4 satellites per combat turn and 1 per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Zerg Satellite Bay
Description           := 
Pic Num               := 58
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 75
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Starcraft
Family                := 99962
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Constructer
Tech Level Req 1      := 2
Tech Area Req 2       := Zerg
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can Launch 4 satellites per combat turn and 1 per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None


=======================================================================================
*END*
=======================================================================================
Name                  := 
Description           := .
Pic Num               := 1
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := 
Family                := 9990
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Protoss Terran Zerg
Tech Level Req 1      := 1
Tech Area Req 2       := 
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := 
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None Direct Fire Seeking Point-Defense Warhead
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 110
Weapon Sound          := capshpms.wav
Weapon Family         := 6
vehicle List Type Override := Ship,Base,Fighter,Satellite,Mine,Troop,Drone,WeapPlatform
Vehicle List Type Description := Ship,Base,Fighter,Satellite,Mine,Troop,Drone,WeapPlatform
Weapon List Target Override    := Ships,Planets,Fighters,Satellites,Drones,Seekers
Weapon List Target Description := Ships,Planets,Fighters,Satellites,Drones,Seekers

vehicule type
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

target type
  Ships, Planets, Fighters, Satellites, Drones, Seekers, Ships\Planets, Ships\Planets\Ftr\Sat\Drone,
  Ftr\Sat\Seekers\Drone, Ships\Sat, Ships\Planets\Sat, Ships\Planets\Sat\Drone.

Normal,  Plague Level 1 to 5
Pushes Target, Pulls Target, Random Target Movement,
Only Planet Population, Only Planet Conditions, Only Resupply Depots, Only Spaceports,
Only Master Computers, Only Shield Generators, Only Engines, Only Weapons,
Only Boarding Parties, Only Security Stations, Only Planet Destroyers,
Quad Damage To Shields, Triple Damage To Shields, Double Damage To Shields,
Half Damage To Shields, Quarter Damage To Shields, Shields Only,
Increase Reload Time, Disrupt Reload Time, Crew Conversion,
Skips Normal Shields, Skips All Shields, Skips Armor, Skips Shields And Armor,
